오늘의 커맨드는 5등분! Q - 프리즈마린 조각 왼손들기 W - 초록색 염료 왼손들기 E - 대나무 왼손들기 R - 청록색 염료 왼손들기 !참고사항! W를 쓴뒤 근접 공격이나 Q,E,R을 사용하면 W가 풀리는 것은 구현을 하지 않았습니다.(다름 아니라 귀찮아ㅅ...) 기초설정을 반드시 하신 뒤 하셔야 합니다. 태그 설정은 위에 것을 하시면 사용 가능하고 아래 것을 하시면 사용 불가합니다.
기초 설정: (반복형/항상 활성화:)/tag @e[type=!minecraft:area_effect_cloud,type=!minecraft:armor_stand,type=!minecraft:arrow,type=!minecraft:boat,type=!minecraft:chest_minecart,type=!minecraft:command_block_minecart,type=!minecraft:dragon_fireball,type=!minecraft:egg,type=!minecraft:end_crystal,type=!minecraft:ender_pearl,type=!minecraft:evoker_fangs,type=!minecraft:experience_bottle,type=!minecraft:experience_orb,type=!minecraft:eye_of_ender,type=!minecraft:falling_block,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!minecraft:fishing_bobber,type=!minecraft:furnace_minecart,type=!minecraft:hopper_minecart,type=!minecraft:item,type=!minecraft:item_frame,type=!minecraft:leash_knot,type=!minecraft:lightning_bolt,type=!minecraft:llama_spit,type=!minecraft:minecart,type=!minecraft:painting,type=!minecraft:potion,type=!minecraft:shulker_bullet,type=!minecraft:small_fireball,type=!minecraft:snowball,type=!minecraft:spawner_minecart,type=!minecraft:spectral_arrow,type=!minecraft:tnt,type=!minecraft:tnt_minecart,type=!minecraft:trident,type=!minecraft:wither_skull] add DE (반복형/항상 활성화:)/tag @e[type=!minecraft:zombie,type=!minecraft:zombie_pigman,type=!minecraft:zombie_villager,type=!minecraft:zombie_horse,type=!husk,type=!minecraft:drowned,type=!minecraft:skeleton,type=!minecraft:stray,type=!minecraft:skeleton_horse,type=!minecraft:wither,type=!wither_skeleton] add NotUndead (반응형 or 직접 치기:)/scoreboard objectives add GD dummy (반응형 or 직접 치기:)/scoreboard objectives add PU dummy (반응형 or 직접 치기:)/scoreboard objectives add DFB dummy 태그 설정: (반응형 or 직접 치기:)/tag @p add Pyke (반응형 or 직접 치기:)/tag @p remove Pyke
뼈 작살(Bonw Skewer): (반복형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:'{"text":"BS"}',Invisible:1b,NoAI:1b,NoGravity:1b} (연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] at @s run tp @e[type=minecraft:armor_stand,name=BS,distance=..0.1] ~ ~1 ~ ~ ~ (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tp @s ^ ^ ^0.5 (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tag @e[tag=!Pyke,tag=DE,distance=..1.5] add BS (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run effect give @e[tag=!Pyke,tag=DE,distance=..1.5] minecraft:wither 1 99 true (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run particle dust 0.5 1 0.5 1 ~ ~ ~ 0.2 0.2 0.2 0.001 45 force @a (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s if entity @e[tag=DE,tag=!Pyke,distance=..1.5] run kill @s (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tp @s ^ ^ ^0.5 (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tag @e[tag=!Pyke,tag=DE,distance=..1.5] add BS (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run effect give @e[tag=!Pyke,tag=DE,distance=..1.5] minecraft:wither 1 99 true (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run particle dust 0.5 1 0.5 1 ~ ~ ~ 0.2 0.2 0.2 0.001 45 force @a (연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s if entity @e[tag=DE,tag=!Pyke,distance=..1.5] run kill @s (연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] weapon.mainhand minecraft:prismarine_shard{display:{Name:'{"text":"뼈 작살(Bone Skewer)"}'}} (연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] weapon.offhand air (연쇄형/항상 활성화:)/execute as @e[tag=BS] at @s facing entity @a[tag=Pyke,sort=nearest,limit=1] feet run tp @s ^ ^ ^1 (연쇄형/항상 활성화:)/execute as @e[tag=BS] at @s if entity @e[tag=Pyke,distance=..1.5] run tag @s remove BS (연쇄형/항상 활성화:)/execute as @a[tag=Pyke] at @s run kill @e[type=minecraft:armor_stand,name=BS,distance=20..]
1.16.5에서 기초설정 명령어 /tag @e[type=!minecraft:zombie,type=!minecraft:zombie_pigman,type=!minecraft:zombie_villager,type=!minecraft:zombie_horse,type=!husk,type=!minecraft:drowned,type=!minecraft:skeleton,type=!minecraft:stray,type=!minecraft:skeleton_horse,type=!minecraft:wither,type=!wither_skeleton] add NotUndead 가 빨간 글씨로 뜨는데 어떡해 해야 하죠?
망자의 물살(Phantom Undertow): (반복형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:'{"text":"PU"}',NoAI:1b,NoGravity:1b,Invisible:1b} (연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run scoreboard players set @e[type=minecraft:armor_stand,name=PU,distance=..0.1] PU 15 (연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run tp @s ~ ~ ~ ~ 0 (연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run tp @s ^ ^ ^5 (연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] weapon.mainhand bamboo{display:{Name:'{"text":"망자의 물살(Phantom Undertow)"}'}} (연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] weapon.offhand air (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU] at @s run tp @s ~ ~ ~ facing entity @a[tag=Pyke,sort=nearest,limit=1] (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU] at @s run particle dust 0.5 1 0.5 1 ^ ^ ^ 0.3 0.3 0.3 0.001 45 force @a (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU] at @s run particle dust 0.5 1 0.5 1 ^ ^ ^1 0.3 0.3 0.3 0.001 45 force @a (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=1..}] at @s run particle dust 0.5 1 0.5 1 ^ ^ ^2 0.3 0.3 0.3 0.001 45 force @a (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s run effect give @e[tag=DE,tag=!Pyke,distance=..1] minecraft:slowness 1 99 true (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s run effect give @e[tag=DE,tag=!Pyke,distance=..1] minecraft:wither 1 99 true (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s run tp @s ^ ^ ^1 (연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s if entity @a[tag=Pyke,distance=..1] run kill @s (연쇄형/항상 활성화:)/scoreboard players remove @e[type=minecraft:armor_stand,name=PU,scores={PU=1..}] PU 1
오늘의 커맨드는 5등분!
Q - 프리즈마린 조각 왼손들기
W - 초록색 염료 왼손들기
E - 대나무 왼손들기
R - 청록색 염료 왼손들기
!참고사항!
W를 쓴뒤 근접 공격이나 Q,E,R을 사용하면 W가 풀리는 것은 구현을 하지 않았습니다.(다름 아니라 귀찮아ㅅ...)
기초설정을 반드시 하신 뒤 하셔야 합니다.
태그 설정은 위에 것을 하시면 사용 가능하고 아래 것을 하시면 사용 불가합니다.
감사합니다
근데 Q E R 이런거 어떻게 설정해요?
8
기초 설정:
(반복형/항상 활성화:)/tag @e[type=!minecraft:area_effect_cloud,type=!minecraft:armor_stand,type=!minecraft:arrow,type=!minecraft:boat,type=!minecraft:chest_minecart,type=!minecraft:command_block_minecart,type=!minecraft:dragon_fireball,type=!minecraft:egg,type=!minecraft:end_crystal,type=!minecraft:ender_pearl,type=!minecraft:evoker_fangs,type=!minecraft:experience_bottle,type=!minecraft:experience_orb,type=!minecraft:eye_of_ender,type=!minecraft:falling_block,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!minecraft:fishing_bobber,type=!minecraft:furnace_minecart,type=!minecraft:hopper_minecart,type=!minecraft:item,type=!minecraft:item_frame,type=!minecraft:leash_knot,type=!minecraft:lightning_bolt,type=!minecraft:llama_spit,type=!minecraft:minecart,type=!minecraft:painting,type=!minecraft:potion,type=!minecraft:shulker_bullet,type=!minecraft:small_fireball,type=!minecraft:snowball,type=!minecraft:spawner_minecart,type=!minecraft:spectral_arrow,type=!minecraft:tnt,type=!minecraft:tnt_minecart,type=!minecraft:trident,type=!minecraft:wither_skull] add DE
(반복형/항상 활성화:)/tag @e[type=!minecraft:zombie,type=!minecraft:zombie_pigman,type=!minecraft:zombie_villager,type=!minecraft:zombie_horse,type=!husk,type=!minecraft:drowned,type=!minecraft:skeleton,type=!minecraft:stray,type=!minecraft:skeleton_horse,type=!minecraft:wither,type=!wither_skeleton] add NotUndead
(반응형 or 직접 치기:)/scoreboard objectives add GD dummy
(반응형 or 직접 치기:)/scoreboard objectives add PU dummy
(반응형 or 직접 치기:)/scoreboard objectives add DFB dummy
태그 설정:
(반응형 or 직접 치기:)/tag @p add Pyke
(반응형 or 직접 치기:)/tag @p remove Pyke
유령 잠수(Ghostwater Dive):
(반복형/항상 활성화:)/scoreboard players set @a[nbt={Inventory:[{id:"minecraft:green_dye",Slot:-106b}]},tag=Pyke] GD 100
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:green_dye",Slot:-106b}]},tag=Pyke] weapon.offhand air
(연쇄형/항상 활성화:)/effect give @a[scores={GD=20..}] minecraft:invisibility 1 0 true
(연쇄형/항상 활성화:)/effect give @a[scores={GD=20..}] minecraft:speed 1 1 true
(연쇄형/항상 활성화:)/execute as @a[scores={GD=1..}] at @s if entity @e[tag=!Pyke,distance=..10,tag=DE] run particle dust 0 0.5 0 1 ~ ~1 ~ 0.2 0.5 0.2 0.001 75 force @a
(연쇄형/항상 활성화:)/give @a[scores={GD=1}] green_dye{display:{Name:'{"text":"유령 잠수(Ghostwater Dive)"}'}}
(연쇄형/항상 활성화:)/scoreboard players remove @a[scores={GD=1..}] GD 1
조건적이 안 붙어 있으면 다 무조건적입니다
이거 혹시 기초설정 어떡해 하나요? 지금 기초 설정이 안돼는데
뼈 작살(Bonw Skewer):
(반복형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:'{"text":"BS"}',Invisible:1b,NoAI:1b,NoGravity:1b}
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] at @s run tp @e[type=minecraft:armor_stand,name=BS,distance=..0.1] ~ ~1 ~ ~ ~
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tp @s ^ ^ ^0.5
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tag @e[tag=!Pyke,tag=DE,distance=..1.5] add BS
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run effect give @e[tag=!Pyke,tag=DE,distance=..1.5] minecraft:wither 1 99 true
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run particle dust 0.5 1 0.5 1 ~ ~ ~ 0.2 0.2 0.2 0.001 45 force @a
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s if entity @e[tag=DE,tag=!Pyke,distance=..1.5] run kill @s
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tp @s ^ ^ ^0.5
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run tag @e[tag=!Pyke,tag=DE,distance=..1.5] add BS
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run effect give @e[tag=!Pyke,tag=DE,distance=..1.5] minecraft:wither 1 99 true
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s run particle dust 0.5 1 0.5 1 ~ ~ ~ 0.2 0.2 0.2 0.001 45 force @a
(연쇄형/항상 활성화:)/execute as @e[type=armor_stand,name=BS] at @s if entity @e[tag=DE,tag=!Pyke,distance=..1.5] run kill @s
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] weapon.mainhand minecraft:prismarine_shard{display:{Name:'{"text":"뼈 작살(Bone Skewer)"}'}}
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:prismarine_shard",Slot:-106b}]},tag=Pyke] weapon.offhand air
(연쇄형/항상 활성화:)/execute as @e[tag=BS] at @s facing entity @a[tag=Pyke,sort=nearest,limit=1] feet run tp @s ^ ^ ^1
(연쇄형/항상 활성화:)/execute as @e[tag=BS] at @s if entity @e[tag=Pyke,distance=..1.5] run tag @s remove BS
(연쇄형/항상 활성화:)/execute as @a[tag=Pyke] at @s run kill @e[type=minecraft:armor_stand,name=BS,distance=20..]
혹시 연쇄형/항상 활성화는 연쇄형, 조건형, 항상 활성화를 말하는 거에요?
그리고 커맨드를 그대로 쳤는데 계속 "execute as @e[type=armor_stand,name=BS] at @s run tag @e[tag=!Pyke,tag=DE,distance=..1.5] add BS" 이 부분에서 막힙니다..
최고입니다ㅜㅜㅠㅠㅠㅠㅠㅠㅠ
이것도 미쳤네
(뿌듯)
아.. ㅠㅠ 나도 저렇게 커맨드 잘 만지고 싶다 ㅠㅠ 라키님짱!
(뿌듯)
나도 잘만지고 싶다 ㅠㅠ
1.17로 업데이트 되면서 명령어들이 바뀐 것들이 있는거 같은데 뼈작살 커맨드 중에 13번쨰 커맨드 블럭과 14번쨰 블럭의 커맨드가 틀리게 나오는데 어떻게 해야하나요
이곳에 와드(구독)박고갑니당..
(따봉)
깊은 바다의 처형(Death from Below):
(반복형/항상 활성화:)/scoreboard players set @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] DFB 12
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:'{"text":"DFB"}',Invisible:1b,NoAI:1b,NoGravitiy:1b}
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] at @s run tp @e[type=minecraft:armor_stand,name=DFB,distance=..0.1] ~ ~ ~ ~ 0
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] at @s run scoreboard players set @e[type=minecraft:armor_stand,name=DFB,distance=..0.1] DFB 12
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] at @s run execute as @e[type=minecraft:armor_stand,name=DFB,distance=..0.1] at @s run tp @s ^ ^ ^2
(연쇄형/항상 활성화:)/effect give @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] minecraft:levitation 1 49 true
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] weapon.mainhand cyan_dye{display:{Name:'{"text":"깊은 바다의 처형(Death from Below)"}'}}
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:cyan_dye",Slot:-106b}]},tag=Pyke] weapon.offhand air
(연쇄형/항상 활성화:)/effect clear @a[scores={DFB=10}] minecraft:levitation
(연쇄형/항상 활성화:)/execute as @a[scores={DFB=3..}] at @s run tp @s ~ ~ ~ facing entity @e[type=armor_stand,name=DFB,sort=nearest,limit=1]
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=10}] at @s run particle dust 0 0.5 0 1 ^ ^ ^ 0.4 0 0.4 0.001 450 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=10}] at @s run particle dust 0 0.5 0 1 ^1 ^ ^1 0.3 0 0.3 0.001 300 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=10}] at @s run particle dust 0 0.5 0 1 ^-1 ^ ^1 0.3 0 0.3 0.001 300 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=10}] at @s run particle dust 0 0.5 0 1 ^1 ^ ^-1 0.3 0 0.3 0.001 300 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=10}] at @s run particle dust 0 0.5 0 1 ^-1 ^ ^-1 0.3 0 0.3 0.001 300 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..6}] at @s run particle dust 0 0.5 0.5 1 ^ ^ ^ 0.4 0.2 0.4 0.001 300 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..6}] at @s run particle dust 0 0.5 0.5 1 ^1 ^ ^1 0.3 0.2 0.3 0.001 150 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..6}] at @s run particle dust 0 0.5 0.5 1 ^-1 ^ ^1 0.3 0.2 0.3 0.001 150 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..6}] at @s run particle dust 0 0.5 0.5 1 ^1 ^ ^-1 0.3 0.2 0.3 0.001 150 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..6}] at @s run particle dust 0 0.5 0.5 1 ^-1 ^ ^-1 0.3 0.2 0.3 0.001 150 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..2}] at @s run particle dust 0 0.5 0.5 1 ^1.5 ^1 ^1.5 0.2 0.4 0.2 0.001 200 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..2}] at @s run particle dust 0 0.5 0.5 1 ^-1.5 ^1 ^1.5 0.2 0.4 0.2 0.001 200 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..2}] at @s run particle dust 0 0.5 0.5 1 ^1.5 ^1 ^-1.5 0.2 0.4 0.2 0.001 200 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..2}] at @s run particle dust 0 0.5 0.5 1 ^-1.5 ^1 ^-1.5 0.2 0.4 0.2 0.001 200 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..2}] at @s run effect give @e[tag=DE,tag=!Pyke,distance=..2,tag=!NotUndead] minecraft:instant_health 1 1 true
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=..2}] at @s run effect give @e[tag=DE,tag=!Pyke,distance=..2,tag=NotUndead] minecraft:instant_damage 1 1 true
(연쇄형/항상 활성화:)/execute as @a[scores={DFB=2},tag=Pyke] at @s run tp @s @e[type=minecraft:armor_stand,name=DFB,scores={DFB=2},sort=nearest,limit=1]
(연쇄형/항상 활성화:)/kill @e[type=minecraft:armor_stand,name=DFB,scores={DFB=1}]
(연쇄형/항상 활성화:)/execute as @a[scores={DFB=3..7}] at @s run tp @s @s
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=4..9}] at @s run particle dust 0 0.5 0 1 ^ ^2.5 ^ 0.1 0.4 0.1 0.001 75 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=3}] at @s run particle dust 0 0.5 0 1 ^ ^1.5 ^ 0.1 0.4 0.1 0.001 75 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=DFB,scores={DFB=2}] at @s run particle dust 0 0.5 0 1 ^ ^0.5 ^ 0.1 0.4 0.1 0.001 75 force @a
(연쇄형/항상 활성화:)/scoreboard players remove @e[scores={DFB=1..}] DFB 1
어...... (언제 저걸다하지.....)
헐
명령어 알려주세요
저 처음에 하라는대로했는데 캐체를 찾을수 없다고 뜨는데 유령잠수 혹시 아이템이름도 바꿔야해나요?
와 진짜 가지고싶은 커맨드다ㅜㅜ
이거 어떻게 어떻게 다운로드받죠?
정말 멋진작품이네용
이분 왜 안뜸?
궁극기 왼손으로 들면 쭉올라가기만 하는데 뭐를 잘못 한걸까요
대미지는 플레이어한테만 들어가나요>?? 뼈작살은
혹시 컨텐츠용으로 써도 될까요?
언제쯤이면 나도 커맨드를 잘할가 ㅠ_ㅠ
닉네임쓸때 BS는 라키님 닉인가요?
아아아ㅏㅏㅏㅏ 계속 모르는거야아ㅏㅏㅏ
ㅋㅋㅋㅋㄱㅋㄱㅋㅋㅋ
와 ㄹㅈㄷ네...
Be...는 안돼나요?
커맨드 이제 시작하는데 너무 어렵네용 ㅠㅠ
스코어보드 있나요? 안돼서
있습니다. 기초설정 커맨드를 쓰고 해주세요
아하 됐습니다 /tag @p add Pykr 맞죠
기초설정은 없죠?
있습니다...
@@라키유튜브-z3g 어디있어요? 안보이는데 ㅠ
플레이어한테 딜이 안들어가는데 어떻게 하나요?
제대로 썼다면 W를 제외한 모든 스킬이 적에게 데미지를 입힙니다. 기초설정을 하고 해보세요
@@라키유튜브-z3g E는 기절임
파이크 콤보 알려드림
E+평+Q+평+평+궁 끝
근데 기초설정 어떻게하나요
모데카이저 가능한가여?
있어요
기초설정어디있지..
댓글을 잘 찾아보세요;; 최근 댓글순으로 바꾸시면 보일 겁니다
작동이안돼요
1.16.5에서 기초설정 명령어 /tag @e[type=!minecraft:zombie,type=!minecraft:zombie_pigman,type=!minecraft:zombie_villager,type=!minecraft:zombie_horse,type=!husk,type=!minecraft:drowned,type=!minecraft:skeleton,type=!minecraft:stray,type=!minecraft:skeleton_horse,type=!minecraft:wither,type=!wither_skeleton] add NotUndead 가 빨간 글씨로 뜨는데 어떡해 해야 하죠?
zombie pigman이 바뀌었습니다
zombified_piglin?으로 고치시면 될겁니다
@@라키유튜브-z3g 감사합니다!
어떻게 생각하신거지 퀄리티 ㄷㄷ
(힘들었다...)
@@라키유튜브-z3g 대단하십니다
기초설정이 어디있죠?
댓글 확인 부탁드립니다.(안 보이시면 댓글 정렬 기준을 최근으로 바꾸신 뒤 쭉 내려보세요)
난 파이크 주챔인뎅
왜?만들기라 써노코 만드는법 안알려줌?
다안되는데요 다했는데 빠른답변좀
빈비타 기초 활성화까지 다 함??
네
그럼 버전이 다른거 아님??
1.15.2 최신릴리스
망자의 물살(Phantom Undertow):
(반복형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:'{"text":"PU"}',NoAI:1b,NoGravity:1b,Invisible:1b}
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run scoreboard players set @e[type=minecraft:armor_stand,name=PU,distance=..0.1] PU 15
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run tp @s ~ ~ ~ ~ 0
(연쇄형/항상 활성화:)/execute as @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] at @s run tp @s ^ ^ ^5
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] weapon.mainhand bamboo{display:{Name:'{"text":"망자의 물살(Phantom Undertow)"}'}}
(연쇄형/항상 활성화:)/replaceitem entity @a[nbt={Inventory:[{id:"minecraft:bamboo",Slot:-106b}]},tag=Pyke] weapon.offhand air
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU] at @s run tp @s ~ ~ ~ facing entity @a[tag=Pyke,sort=nearest,limit=1]
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU] at @s run particle dust 0.5 1 0.5 1 ^ ^ ^ 0.3 0.3 0.3 0.001 45 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU] at @s run particle dust 0.5 1 0.5 1 ^ ^ ^1 0.3 0.3 0.3 0.001 45 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=1..}] at @s run particle dust 0.5 1 0.5 1 ^ ^ ^2 0.3 0.3 0.3 0.001 45 force @a
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s run effect give @e[tag=DE,tag=!Pyke,distance=..1] minecraft:slowness 1 99 true
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s run effect give @e[tag=DE,tag=!Pyke,distance=..1] minecraft:wither 1 99 true
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s run tp @s ^ ^ ^1
(연쇄형/항상 활성화:)/execute as @e[type=minecraft:armor_stand,name=PU,scores={PU=0}] at @s if entity @a[tag=Pyke,distance=..1] run kill @s
(연쇄형/항상 활성화:)/scoreboard players remove @e[type=minecraft:armor_stand,name=PU,scores={PU=1..}] PU 1
기초설정 하셨나요?