The mystery of Tunic's hidden "devworld"

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  • Опубликовано: 17 ноя 2024

Комментарии • 101

  • @ne0space
    @ne0space Год назад +288

    I'm pretty sure the devs went out and said that the inclusion of this Dev world/accessing it was intentional. The fact that they would update the game to remove page -1 further confirms this as if this area was unintentional, then it would make more sense to remove it entirely to prevent any further bugs rather than to only remove the page.
    So, assuming this area is intentional, we can come to one of three conclusions:
    1) This is just a fun little Easter egg to show off some dev assets and scrapped stuff.
    2) There is actually some sort of secret hidden here yet to be uncovered.
    Or 3) The presence of this area itself is supposed to have lore implications. If the world of Tunic is all within the cartridge of a video game, then where does this Dev world lie within this world? Does this possibly hint towards the presence of other, hidden dev worlds or worlds yet to be accessed? Or could this Dev world have had some sort of impact on the normal world? Additionally, are the unfinished/unused enemies we see here somehow connected to the enemies in the regular game?
    Another element (I think?) people may have been overlooking is the fact that Tunic supposedly takes place entirely within a game cartridge. Judging by the shape of it shown on one of the blackboards, I think the assumption is that it is something similar to a NES cartridge. How a game like Tunic is able to even be stored and ran in NES cartridge is beyond me, but let's just assume it can.
    Considering how Tunic wants you to think of itself as a multi-layer world based within game cartridge, I feel like understanding this world may require an understanding of how game cartridges were made, how they stored data, and the components within. I personally don't know much about that kinda stuff, but maybe someone out there with knowledge of how game cartridges are made and their components might be able to draw parallels to the lore and characters within Tunic.
    And lastly, I wanted to point out the constant use of RGB colors in this game. I feel like there's even more to that than what is currently understood. They're used in screen overlays for areas, the eyes of the far shore, the holy cross, the "cores" of Tunic's residences, the Will/Stamina/Soul bars, and probably more places that I'm forgetting about. I feel like there's something to the three specific RBG values used, how they interact, and how they are represented within Tunic that needs to be further looked in to. Maybe overlaying game footage or other things in the game with one or more of the colors might reveal something idk.

    • @twilightvulpine
      @twilightvulpine Год назад +35

      As far as it being an NES game, I think the actual game is supposed to be more simpler and pixelated, like it appears when we are reading the manual, in the CRT screen. But the 3D visuals are supposed to represent how we make a simple NES scene more grandiose in our minds.

    • @cheeseycheezy
      @cheeseycheezy Год назад +9

      @@twilightvulpine that or we are simply viewing it from the character that we play ‘s pov maybe? i like ur idea more tho

    • @cheeseycheezy
      @cheeseycheezy Год назад +17

      @@twilightvulpine i say that as the game really feels like it makes a reference to the games we played as a kid in the language too, the few words we are able to understand may be a reference to how we may recognise a few words of a foreign language a game we played was, in my case its very true because english is a very popular language and where i live not many ppl know english fluently but most can indentify at least a few more common words like “love”, “hello” and “good morning” for exemple

    • @Drakotar124
      @Drakotar124 11 месяцев назад +5

      @@cheeseycheezy dude you made so much sense to me I'm french canadian and I played ocarina of time since 3 years old with my mother and at 7 switch to majora's mask but playing in english felt exactly like playing tunic I understood few words but mind built the world around me.
      Thanks for your comment you made me realize.

    • @raddishone92
      @raddishone92 8 месяцев назад

      Those plant enemies seem similar to the spinning things that explode on impact in the Ruined Atoll (and as a result also the slimes). The mechanised knight might have been too similar to the rudelings and their variants, as well as the miners in The Quarry

  • @andrewdiedrich3097
    @andrewdiedrich3097 Год назад +170

    The fact that a hidden dev world fits the in game canon is so so cool. Few other games (like ddlc and oneshot) allow for this kind of experience where both the in game world and our world fit the narrative. Great find.

  • @rhyano_
    @rhyano_ Год назад +76

    I saw something on Reddit that I loved but the they said their headcannon isn't that the Librarian knows he's in a video game, but that he figured out the shape of the universe is this arbitrary shape that we know to be a cartridge.

  • @Gunbudder
    @Gunbudder Год назад +88

    I'm pretty convinced the pause screen and red, green, and blue pixels are part of a secret. When you pause, you are taken out of the point of view of the heir and given the point of view of a character playing Tunic, reading the manual while the CRT screen is on in the background. and the colors of the game distort in a really interesting way that show you the individual pixels. furthermore, you can zoom and then move the manual out of the way. it seems crazy to me that the devs would add in this feature where you can see a CRT screen with a special button on the controls assigned to moving the manual to the side and then letting you even zoom in closely to the CRT screen. It could just be devs showing off a cool feature, but it seems a bit too elaborate to just be showboating.
    at any rate, the librarian seems close to "breaking out" of the game they are all in, and i think passing through the CRT screen would be a part of that. and their entire world being made up of RGB pixels also seems to be playing a roll. I try not to think about the deeper puzzles too much because i will become obsessive over them to an unhealthy degree. someone needs to solve the game so i can stop the nagging feeling i have about it!!

    • @deloptin545
      @deloptin545 4 месяца назад

      especially with the whole rgb theme of tunic as a whole. three keys in red green and blue, the most common symbol is the three coloured hexagons, etc

  • @rustyshackleford1910
    @rustyshackleford1910 Год назад +176

    I found that after escaping out of bounds with the jelly cube you can reach the back of the truck (by the SS Anne) and roll into it to activate a secret Pokémon battle and catch mew.

  • @Nukestarmaster
    @Nukestarmaster Год назад +73

    It honestly feels like there are secrets yet undiscovered, but there seems to be a complete lack of remaining threads to pull. It's not like in Noita where there are obvious major puzzles left unsolved (like the eye puzzle), in Tunic there's the Eyes of the Far Shore that give the Rosetta Stone for Tuneic, which reveals a number of lore snippets, but no further puzzle. And then there is the things like the Dev World where you would expect new puzzles (why else would they let us access it if it wasn't important), but there's ... nothing.

    • @MotherSoren
      @MotherSoren Год назад +13

      Because it could just be a cool easter egg that's why. Not everything needs to be some deep lore secret puzzle

    • @microwave221
      @microwave221 4 месяца назад +2

      There's one more loose thread that I'm aware of, at least l think. The gates leading up to the Door in the Mountains all have deliberate square embellishments that alternate between the left, the right, and both. I think they result in some kinda code, but l haven't dedicated the time to break it yet, probably a spell of some type

    • @DJI_Friday
      @DJI_Friday 2 месяца назад +1

      @@microwave221If you figure it out, please let me know!!! Finally figured out enough on my own (including the eyes of the far shore) to be happy looking on RUclips for whatever I’ve missed :P

  • @botterminator
    @botterminator 4 месяца назад +4

    Just finished this game on the Switch, got it on sale and didn't know anything about it going in.
    Spent many hours trying to figure things out on my own, when I got to the website part after collecting the treasures I was a bit disappointed because it felt like the egg hunt was over.
    When I heard about this dev world, I jumped in and had a look around and then looked up on RUclips to see other people's thoughts and came across this video.
    I've worked on a few pre-planning, planning and pre-production phases of game development as a contractor and this looks a lot like a final version of a whitebox testing level.
    Some of the unused assets have actually been remodelled and redesigned, so they did "technically" make it into the game, just as something else.
    What we do in whitebox testing during the planning and pre-production phases is to test how assets behave by examining the code, and all of these assets are placeholder. This is why they look the way they do. A lot are just ideas taken from paper and applied to the 3d environment. So some are used as baselines to create something in the production phase and others are scrapped or reworked depending on relevance and project scope. I think the devs thought it would be interesting to let the players see their old whitebox testing world to show how far they came. I don't think it's meant to have any hidden meanings or messages in it. Also as a side-note, why some enemies don't have AI programmed yet, or proper physics is because those assets were most likely tested in other versions or later in the development cycle. This could just mean that they could only limit the testing to enemies they were 100% set on using, such as the small pink blobs and the white spiky shooters. The spinning polygon was used for Slorms, the polygon knight was used for sword/shield Rudelings. The red and black static assets were most likely repurposed as a sword rudeling. The wolf asset was probably scrapped. As for the large pink blob, there's a few reasons this was done such as boundary/collision testing, camera angle and perspective testing for large enemies, and the most obvious one interaction and physics testing. If anything, this shows how impressive and dedicated their whitebox testing was, because most are quite basic.

  • @ssencipe250
    @ssencipe250 Год назад +43

    Was waiting for this to be covered. The other big thing of interest are the minor changes made to the main world in new game+ runs. Could be connected to secrets in dev world, could be nothing, could be an unrelated secret. Hard to say with this game.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Год назад +1

      It would make sense since the only way to get stats like those might be NG+ or glitching through the world.

  • @CongaYT
    @CongaYT Год назад +18

    That's so freakin cool, I love the idea of a hidden world you can only access through using game mechanics you're familiar with, but might not think to apply to the specific scenario
    Hidden worlds and areas in general are always cool as hell

    • @FuryForged
      @FuryForged  Год назад +3

      This game is pretty awesome for triggering that feeling of wonder at discovering secret things and solving puzzles.

  • @LimitedWard
    @LimitedWard Год назад +13

    Knowing the devs and the fact that they removed that manual page pickup, it seems almost certain that they intended for players to discover this place.

  • @veralium
    @veralium Год назад +12

    I found this during my playthrough back in May! I couldn't find anything online about it, and I've always wondered why it was there

    • @Gunbudder
      @Gunbudder Год назад +1

      i couldn't find a way to kill my character and i didn't think to spawn in a firebomb lol. i wondered what would happen if you died in there on my first play through

  • @bluedrake1218
    @bluedrake1218 Год назад +11

    I thought I stumbled apon a few areas in the devworld where there was something close to the lines used for the golden path, but every single time before the line could get more than a few directions long something would happen that would break the line or make it impossible to tell where it was going from there. the podium and the path across the pilers that leads to it scream secret code, but it's almost impossible to tell how the path should continue. beyond that I remember a few other select times it felt like there was only the start to a code sequence that got cut off to short. I feel that if there is anything else to do in the devworld it will have to do with inputting certain codes using the holy cross and some leaps in logic

  • @p_clove
    @p_clove 10 месяцев назад +2

    The bloopers at the end were so delightful LOL amazing content thank you so much for all the work on tunic guides

  • @l9m241
    @l9m241 Год назад +22

    Interestingly I've looked into the save file and the Golden Path is named "Purgatory" which fits the how the looping hallway works. Even looking further I've checked the name of the DevWorld to be "Posterity" which is a noun meaning 'all future generations of people.' I find that interesting. Also I even gave myself bombs and the grappling hook, and the grappling hook causes you to freeze in place (like the animation bugs out) on the unused enemies and you have to shield bash to get out. Though it is interesting to say the least. What cool is that if you pick up the second sword the save file actually counts you as having two swords even though the inventory doesn't reflect it. Oddly it also unlocks a spiritWorldUnlock for Posterity. I can't recall the exact name though, but i think it unlocks when you use the campfire. (I think the spiritWorldUnlock is the fast travel point in the spirit world. Like those yellow squares in the main overworld)

    • @morpheuslunae4196
      @morpheuslunae4196 Год назад +7

      If I remember correctly the Tuneic playing at that "purgatory" world says "limbo", further underlining how trapped that fox is.

  • @55lakeman
    @55lakeman 7 месяцев назад +8

    I actually found the devworld myself by accident. Didn't even think the firebomb trick would do anything. I was freaking out thinking "I dug too deep!!!"

  • @twodragonsmessingaround
    @twodragonsmessingaround Год назад +8

    A funny note, though not particularly useful in any way: when I was messing around here, I actually clipped through the level geometry at the small islands where 100 bits (A) is located. I don't recall being able to walk too far, but it was definitely funny.
    Honestly, rolling (and dashing later on) is definitely more than able to break through terrain; I accidentally clipped through the world and fell out of bounds by rolling into a corner by the bridge near the fairy cave, and could consistently clip into the void by dashing against the remains of the teleporter in the graveyard. Again, nothing useful here, but definitely fun.

    • @chickenboi09
      @chickenboi09 Год назад

      I accidentally clipped into the house next to the campfire

  • @thejuggercat
    @thejuggercat Год назад +14

    I wouldint be surprised If there were Secrets that required out of game trickery, wether It be file editing or otherwise.
    I mean,theres an arg already...

    • @LordDragox412
      @LordDragox412 Год назад +3

      That's it! We have to finish the unfinished bridge! What will that achieve? Well, the bridge will be finished, of course. And that's it. Why, is that not enough? /s

    • @FuryForged
      @FuryForged  Год назад +6

      Maybe the bridge will lead us to the far shore...or the near shore?

  • @EarthwormShandy
    @EarthwormShandy Год назад +9

    Oh boy, time to dive in!

  • @MaxIzrin
    @MaxIzrin Год назад +37

    This game is less of a rabbit hole of secrets, and more of a bottomless pit of anigmas.

    • @YexprilesteR
      @YexprilesteR 4 месяца назад

      Yeah kind of more like One Piece hah

  • @yaveker
    @yaveker Год назад +2

    Neat that the bridge is using the pro builder trigger texture, wonder why it's green instead of orange tho. Probably not marked as a trigger correctly either considering you can see it, wonder if you can clip inside of it to activate it anyways

  • @TRaddcliff
    @TRaddcliff 2 месяца назад

    just seems like the initial test, until they got a flow, and it was populated with placeholder assets and creatures. I LOVE seeing the design process

  • @Tcj333
    @Tcj333 Год назад +6

    Exploring game files is discouraged in the Tunic community, but as a fun fact I believe the map name for the devworld is "Posterity"

    • @EHnter
      @EHnter Год назад +2

      Which is another word for “Heir”

    • @untipogracioso3038
      @untipogracioso3038 Год назад +1

      @@EHnter wait..that means...this devworld its actually the player before us game file?,u know, the one who left some messages on the manual written on pen? Geez so thats what happens after ending A huh?

  • @codesymphony
    @codesymphony Год назад +3

    I'm also guessing triumvirate is just a direct reference to the triforce

  • @KiloShank
    @KiloShank 6 месяцев назад +3

    I know i'm like a year late, but the mural in the dev world has some kinda 'artifacting' effect when you move around it. Several dots appear towards the bottom of the mural and repeat in the same exact sequence if you move after the sequence finishes.

    • @lonestarr1490
      @lonestarr1490 5 месяцев назад

      Dots can be prompts for digipad inputs (like at that one page in the manual). You simply press in the direction the next dot is located relative to the previous one. Maybe you can try following along?

    • @TrashmanShazam
      @TrashmanShazam 2 месяца назад

      I've found those there and at the bottom of the hill area south of it on the far side of a bridge you can't get to. Seems to go away when turning off FOV. The fact it repeats in the same manor and potentially changes depending on the input is kinda wild. Definitely seems like something intentional

  • @sandwichgaming1923
    @sandwichgaming1923 Год назад +1

    The number of coins can be a sequence of pages, that united make another d-cross puzzle.

  • @moonsweater
    @moonsweater Год назад +1

    Damn, I never new tunic had all this going on! I should pick it up

  • @sagacious03
    @sagacious03 Год назад +1

    Interesting analysis video! Thanks for uploading!

  • @zazito34
    @zazito34 9 месяцев назад +2

    The inclusion of this map is absolutely intentional.
    When making the package to a game executable you can select the scenes/levels/maps that have to be included, so it has to be that Andrew wanted to add the secret dev world, which I find absolutely interesting, as another option could have been just restart the game in the main world if the player dies in that golden path hint save file.
    PS. I am absolutely obssesed with this game, pls help

  • @The-EJ-Factor
    @The-EJ-Factor 8 месяцев назад +4

    I found this secret myself. I wanted to experiment to see if I could find a way I could kill myself especially after figuring out the bombs, I was suprised to be in a dev world, I honestly thought I would be sent to the regular game with those insane stats.

  • @frankcross2297
    @frankcross2297 Год назад +2

    Is it just me or are the pillars on the center path broken in a specific directional manner?

  • @saccharinesilk
    @saccharinesilk Год назад +1

    the only thing i can think to try is the golden path codes from the pages in the manual we have in this save

    • @saccharinesilk
      @saccharinesilk Год назад +1

      and of course trying save editing to give ourselves the keys

  • @migyah
    @migyah Год назад +1

    Hope that you'ill talk about the third language in a future video !

  • @thisisachannel.780
    @thisisachannel.780 Год назад

    currently banging my head against a wall with devworld and thuenic 😭 love chasing “dead ends”… but man is this game great though

  • @hamburgerbroz6439
    @hamburgerbroz6439 Год назад +6

    i have never heard of this game but this is so incredibly enticing... when i have money i may look into it :0

    • @FuryForged
      @FuryForged  Год назад +7

      It's a really great game with multiple layers of secrets - on top of just really solid Zelda-like gameplay.

    • @etherflask6380
      @etherflask6380 Год назад +4

      I hesitated too long before buying it. Once I finally did, I put it in my "Top Shelf" collection on steam within like 20 minutes.
      Go in with no expectations, and enjoy the feeling of revelation as you progress...

    • @hamburgerbroz6439
      @hamburgerbroz6439 Год назад +2

      consider me sold XD hopefully christmas provides 💪would love to spend a while doing this

  • @muffet6263
    @muffet6263 Год назад

    figuring out how to get to that place was my favorit moment of the whole game.

  • @Maze554
    @Maze554 11 месяцев назад +1

    I accidentally rolled and put the fire out. I now cannot spawn a new one using the d-pad and when I delete the file and click the new one I’m unable to spawn fire, ice or bombs, in ANY save file including the dev one I keep deleting.
    Help??

  • @camdenburke9268
    @camdenburke9268 Год назад

    Fury I was just wondering what you were planning on doing with all the mods that don’t update for terraria? Like for example antiaris and ultraconyx

  • @skr33nsav3r
    @skr33nsav3r 10 месяцев назад

    Is there not a Holy Cross here? Maybe starting or ending with the Southern Ruins Map location? The path would have to be figured out as there are many places to go. And thr location in which we use the code could also differ. Has anyone tried this?

  • @jeanlucleduc8074
    @jeanlucleduc8074 Год назад

    Have you explored the water area trapped above the western cliffs? or are you not able to get there? I will give it a go myself if this remains a mystery

  • @FluffyFoxUwU
    @FluffyFoxUwU Год назад

    at 3:34, i thought it was me overthinking that its game catridge and thought probably coincidence, a very big bruh

  • @agentoy6065
    @agentoy6065 Год назад +1

    i really need t o fully play tunic

  • @serenadegs5439
    @serenadegs5439 Год назад +1

    are we sure triumvirate is not that name of the three sigils together as a symbol rather than a reference to the 3 bosses or keys? its not the name of the creature on the far shore? the farshore creature has the same shape/symbol and refers to itself as "we."

  • @Novellous210
    @Novellous210 8 месяцев назад

    I STILL NEED PAGE -1 tho, for my booklet to be "complete"

    • @Novellous210
      @Novellous210 8 месяцев назад +1

      Also because my brightness was set to "+0" (NOT A REAL NUMBER ["0" IS NEITHER POSITIVE NOR NOR RATIOAL OR WHOLE NUMBER; IT IS THE ABESENCE OF EVERTHING THAT HOLDS MATH TOGEATHER BY ALSO BEING EVEVERING]sorry to digress on a tanget) but I was just saying I put my brightness to -1 to pay tribute to the lost page

  • @nicolabellumat
    @nicolabellumat Год назад +1

    Very intrigued by this game, but I have yet to understand what it is supposed to be. The early reviews I read described it as a derivative homage to the 2d Legend of Zeldas with a touch of Soulslike, thus I was induced to think it consisted of mostly dungeon exploring sprinkled with easy puzzles and some combat encounter. From your videos on the game, I understand it pulls off an Environmental Station Alpha move in the sense that after the first ending you have the option to explore further to solve puzzles much more difficult than before whose clues are scattered around the whole world.
    Am I on point, or this is a reduction which does not do justice to the game?

    • @FuryForged
      @FuryForged  Год назад +2

      This game is basically a spiritual successor to Fez and contains many puzzles and deep secrets.

    • @Gunbudder
      @Gunbudder Год назад +1

      I went into the game knowing nothing about it other than it was an interesting hack and slash game with some difficulty. that's all you really need to know to be honest. if you enjoy games like Link to the Past, you will probably enjoy Tunic, and then you will get sucked into Tunic all the way!

    • @ymyolragequit
      @ymyolragequit Год назад

      Tunic is basically a homage to early days of gaming - it enables you to go back to that feeling of geting a new snes/genesis game as a kid and going ahead through stumbling on the correct path.

  • @anarchistpoops161
    @anarchistpoops161 Год назад +1

    is there a hint to you having to do that thing with the bomb in the special save file? or is just trial and error

    • @godlikefish1193
      @godlikefish1193 Год назад

      Lighting yourself on fire is the only way to kill yourself with that much HP, so it's not a crazy hard to figure out. But no, there isn't a hint for that.

    • @Gunbudder
      @Gunbudder Год назад +2

      there is kind of a very vague hint. in one of the last pages of the manual, there is an in-game hint written in pen that points out that if you use the card that reduces your health to 1, and then you catch on fire, you will die quickly. It seems like kind of a pointless thing for the fox to write in the manual, but it gave me the idea of dying by fire as part of a puzzle. when i got to purgatory i remembered that, and thought that if i could kill the white fox then something would happen. i couldn't figure out how to kill him though and i never thought to summon a bomb lol

    • @shibainu2528
      @shibainu2528 6 месяцев назад

      I know this was a year ago, but I remember seeing a comment on a video mentioning that you can escape the purgatory in the dev save, so I went "Huh..." and considered my options.
      I don't think the two normal exits would work, since they just loop back into the same level. Then I thought, "What if I died, I would respawn at the last place the player rested"
      I looked through my inventory for any items that can help, nothing but a coin. I checked the manual for any item cheat codes and found the bomb codes. Gave myself a fire bomb, set myself on fire, died, and would you look at that, I am out!

  • @Furionic696
    @Furionic696 Год назад

    boi what the fuck boi this game doesn't cease to amaze!

  • @robertadamsx2
    @robertadamsx2 8 месяцев назад

    I rolled into the house, and got stuck inside it. :(

  • @wash9ngt2
    @wash9ngt2 Год назад

    Hey Fury, have you ever played Dead Cells? I think you would enjoy if you try. Gdays.

  • @uchuushinji
    @uchuushinji 3 месяца назад

    yo i just found out something maybe, when we see the fox in the spirit world we see the eyes of the far shore and maybe we can enter dpad things because i did up right up right and it was still on white screen, then i said to myself yeah so what, and i entered a false dpad direction and i instantly got out

  • @Avoryuwu
    @Avoryuwu 9 месяцев назад

    Are you planning on making any more tunic videos?

    • @FuryForged
      @FuryForged  9 месяцев назад +1

      I'm going to be making a big video essay about it at some point (along with essays about Rain World, Fez, La-Mulana, ESA, Noita, etc.) And Animal Well is going to be a game I delve very deeply into once it comes out. I'll be making content for all these games, but focusing not on one.

    • @Avoryuwu
      @Avoryuwu 9 месяцев назад +1

      @@FuryForged omg i love fez, its my fav puzzle game ever
      im so disappointed they cancelled fez 2

    • @FuryForged
      @FuryForged  9 месяцев назад

      Same!

  • @yourlocalreptillian1742
    @yourlocalreptillian1742 Год назад

    I discovered the ? Save file on accident

  • @EwenLebrun-vg9mj
    @EwenLebrun-vg9mj Год назад

    I managed to get inside the house if you're interested

  • @Helpey
    @Helpey Год назад

    Why you didn't enter the house ?

    • @FuryForged
      @FuryForged  Год назад

      The door doesn't work. You can clip in, but there's nothing in there/the camera can't go in. It's like a solid thing.

  • @shorg984
    @shorg984 Год назад +1

    the power of being the 1000th view

  • @officialnoonon
    @officialnoonon Год назад +3

    Sad to see the Terraria days are over.

    • @FuryForged
      @FuryForged  Год назад +8

      Nothing is ever over. I'm just not currently playing Terraria (because I've been waiting a very long time for mods to update for 1.4 - If I was going to do what I did again, then I can't do it until more mods are updated/made...)

    • @officialnoonon
      @officialnoonon Год назад +2

      @@FuryForged I see, then I'm sorry for the negativity. Hopefully they'll all be updated/ported soon. By the way, what are your thoughts on Linesway's Terraria 3D project?