I think these videos would be awesome - there are so many tactical layers to this game, it never plays the same way twice! Some of the topics I’d love to see you cover are: coordinating fire and movement with squads, use of armor, Big Chain of Command, and choosing support. Also, you could do a whole video just on the use of CoC points. Although they seem to be used primarily for interrupts, there is a whole new untapped strategy regarding keeping a reserve, capturing an enemy JOP, moving your JOP forward using the CoC die, then bringing on your reserve. Great work, as usual!!
Excellent stuff, Travis, keep up the good work. Guys, Travis spends a lot of time, effort and energy preparing these videos for all our benefits, why not support him on Patreon so that he can make them even better? Consider it the equivalent of buying Travis a cup of coffee (full fat coffee not decaf no milk and plenty of sugar so he can stay awake make more videos ) each month as a way of saying thanks
Great job! Looking forward to more in the series. I have *finally* gotten enough 15mm guys painted to actually play this, but seeing all of those 28mm figs in your vids prompted me to buy a BA starter box last week. If only I had 3 or 4 clones to help with all of the painting :).
Great stuff. For info the platoon ratings have been updated in the latest TFL FAQ/Errata but are pretty much the same as published on a few player made sites. Keep em coming!
Loved the video. It is shaping up to be a good little series. Looking forward to seeing one or more on potential tactics (maybe seeing how each different platoon type might approach the exact same tactical situation in a game). Given Andre's recent dice throwing, maybe one on how to roll good dice might also be useful - LoL!
Nice overview of the various squads and how they are structured. I'm just about to apply paint to my fourth platoon for CoC (Italians), love the depth and nuance to the way the forces play in this game. Looking forward to the tactics discussion in the next video!
Wow! You have a pretty good collection of figures. I'm especially interested in the Marine F platoon with all those fire teams...I can see how to make that work. This is a pretty good concept on the videos. Looking forward to next installments.
Really useful video. Would be great to do one on Infantry tactics building off this one, featuring the national characteristics aswell. Are you also planning some vehicle, armour tactics videos aswell? These really help those of us who are new to CoC. Thanks Travis.
Note that is worth bringing up is that PIATs and panzerfausts can be fired from inside houses, where as panzershreks and bazookas can't due to their back blast. Not sure if you are going to do one on anti armour, but if so it would be a good time to bring it up, that and the use of CoC dice to ambush with said weapons.
Oh, also the German rule can work well if you attatch a senior leader to a section. Have him command one team and the Jr. leader command the other. In the case of grenadiers that can be a lot of rounds down range.
@@tabletopcp It wasn't my idea, my buddy did it against me as PG. As he was in hard cover on the deffense, you can imagine how fun that was to advance through. Sam game, different part of the board I had the smoke issue you mentioned. Scenario 2, trying to get guys to the other board edge. I had smoke cover and made it about 6" from the edge. Buddy rolls double 6 and my section was now in the open with a PG section facing them. I still won, but that section took a beating.
I think the tactical challenge of handling assaults is one that needs some work. In all the games I’ve watched, the victorious section is effectively a spent force,especially if assaulting a building or hard cover. I’d be interested in tactics aimed at successful assaults. Grenades? Moving up to the building in cover before in order to reduce movement dice bonus for the defenders? What about arming sections with more machine guns or SMGs in order to increase dice? Any thoughts?
Well ideally you would assault a pinned force from behind. Then you could just force them to surrender because the if the difference in dice is four times greater for one side the other side surrenders. But assaults are normally a last resort sort of thing for the reasons you stated. Even if you win you usually wind up severely weakened
I think these videos would be awesome - there are so many tactical layers to this game, it never plays the same way twice! Some of the topics I’d love to see you cover are: coordinating fire and movement with squads, use of armor, Big Chain of Command, and choosing support. Also, you could do a whole video just on the use of CoC points. Although they seem to be used primarily for interrupts, there is a whole new untapped strategy regarding keeping a reserve, capturing an enemy JOP, moving your JOP forward using the CoC die, then bringing on your reserve. Great work, as usual!!
Jim Johnson great ideas jim! There really are a lot of videos to be made just for CoC. I will be doing more.
Excellent stuff, Travis, keep up the good work. Guys, Travis spends a lot of time, effort and energy preparing these videos for all our benefits, why not support him on Patreon so that he can make them even better? Consider it the equivalent of buying Travis a cup of coffee (full fat coffee not decaf no milk and plenty of sugar so he can stay awake make more videos ) each month as a way of saying thanks
I’m watching this again and taking notes. I’d appreciate more like it.
Great job! Looking forward to more in the series. I have *finally* gotten enough 15mm guys painted to actually play this, but seeing all of those 28mm figs in your vids prompted me to buy a BA starter box last week. If only I had 3 or 4 clones to help with all of the painting :).
I always liked one of Andre's early strategies he mentioned in a few videos: "Get lucky"
GrumblingGrognard it never hurts!
Loved it! More please!!!
As a new player to CoC this sort of video is perfect.... keep up the good work.
Thanks for the upload Travis. I have a game tonight and thanks to the lockdown I have'nt played in 6 months so this has been a great refresher for me
Great stuff. For info the platoon ratings have been updated in the latest TFL FAQ/Errata but are pretty much the same as published on a few player made sites. Keep em coming!
Thanks Steve! I mentioned the possibly incorrect force ratings in the description.
Loved the video. It is shaping up to be a good little series. Looking forward to seeing one or more on potential tactics (maybe seeing how each different platoon type might approach the exact same tactical situation in a game). Given Andre's recent dice throwing, maybe one on how to roll good dice might also be useful - LoL!
Terry Drewett hey if you find a foolproof way to roll the dice you need every time let me know 😄
Nice overview of the various squads and how they are structured. I'm just about to apply paint to my fourth platoon for CoC (Italians), love the depth and nuance to the way the forces play in this game. Looking forward to the tactics discussion in the next video!
Great video! I'm probably going to be getting into CoC soon and this is super helpful!
Wow! You have a pretty good collection of figures. I'm especially interested in the Marine F platoon with all those fire teams...I can see how to make that work. This is a pretty good concept on the videos. Looking forward to next installments.
Really useful video. Would be great to do one on Infantry tactics building off this one, featuring the national characteristics aswell. Are you also planning some vehicle, armour tactics videos aswell? These really help those of us who are new to CoC. Thanks Travis.
Note that is worth bringing up is that PIATs and panzerfausts can be fired from inside houses, where as panzershreks and bazookas can't due to their back blast. Not sure if you are going to do one on anti armour, but if so it would be a good time to bring it up, that and the use of CoC dice to ambush with said weapons.
Oh, also the German rule can work well if you attatch a senior leader to a section. Have him command one team and the Jr. leader command the other. In the case of grenadiers that can be a lot of rounds down range.
ostrowulf great idea!
@@tabletopcp It wasn't my idea, my buddy did it against me as PG. As he was in hard cover on the deffense, you can imagine how fun that was to advance through. Sam game, different part of the board I had the smoke issue you mentioned. Scenario 2, trying to get guys to the other board edge. I had smoke cover and made it about 6" from the edge. Buddy rolls double 6 and my section was now in the open with a PG section facing them. I still won, but that section took a beating.
Very useful video. Coming from Bolt Action, this game has some very different mechanics.
Yeah, there are quite a few differences. I have played BA one day and CoC the next. Tend to be a few pauses as I think about rolls.
Nice one Travis, looking forward to the rest.
Is this for Andre's benefit?! Loving all the videos, thanks for your efforts and keep them coming 👍
lol it may come in handy for him :)
Great stuff - thanks so much Tabletop CP!
The force rating for the panzergrenadiers are wrong. The Errata changed it to +3 for regular and +9 for elites.
American BAR team. BAR gunner, Crew & Rifleman. Do the crew & Rifleman shoot or are they just damage soakers to keep the BAR gunner alive?
The riflemen can fire in addition to the BAR
@@tabletopcp That was quick reply. So the rifleman fires but the crew does not? or is the crew just another rifleman?
@@SPD3DPrinting everyone in a BAR team fires. Each guy. They can just toss a magazine to the gunner when needed.
@@tabletopcp thanks!
Well done on doing this..... thank you so much
I think the tactical challenge of handling assaults is one that needs some work. In all the games I’ve watched, the victorious section is effectively a spent force,especially if assaulting a building or hard cover. I’d be interested in tactics aimed at successful assaults. Grenades? Moving up to the building in cover before in order to reduce movement dice bonus for the defenders? What about arming sections with more machine guns or SMGs in order to increase dice? Any thoughts?
Well ideally you would assault a pinned force from behind. Then you could just force them to surrender because the if the difference in dice is four times greater for one side the other side surrenders. But assaults are normally a last resort sort of thing for the reasons you stated. Even if you win you usually wind up severely weakened
A very good video keep up the good work
It was great.
By all means do more of you can.
Tactics please. 😀
Yay! Suicidal Tendencies!