as an example, the attacker can choose to take a fucking Panzer Tank.. the defender can choose.. a terrain piece, a LMG emplacement, or a guy with a brick in his hand.
@@Nazgull2k1 Support is scenario based. For example, a patrol scenario, each player rolls a 1d6. On a roll of 1or 2 select from list 1, 3 or 4 from list 2, 5 or 6 from list 3. Players can't choose entrenchments, static defences or preliminary bombardments. Lists 1-3 include supports from Demo teams, Medic, adjutant, Bazook/Pzschrek & senior leader to light armoured cars & an extra infantry squad. In addition, where forces have an initial imbalance in force ratings, the weaker force is compensated for by allowing the weaker force to select support from a higher list. See page 72 of the rules.
I like how Justin used legit tactics, and the game makes it work well. Normally you have the pl 2IC man the fire base while the pl cmd leads the assault, prefferably in a flanking maneuver. Watching it come together was great, as well as tense as both sides were teatering on defeat.
I always love seeing Lardie games on BoW! It's great that the game rewards the use of period tactics - Justin's flanking movement was pretty much a textbook example of fire and maneuver, and his keeping focus on the engineers turned what was looking like a bitter defeat into a come-from-behind victory.
I'm usually hesitant to watch a 90 minute video, but this was great. A tense game with great narrative, a chance to learn the rules and some first wave banter to boot.
These are fantastic wargaming videos with Richard from the lardies. Richard and Justin are awesome and chain of command is such a great system. Thanks!
I love this game and the game scale : for instance 15mm miniatures the ground scale is correct for the miniature size, also if you use 6mm miniatures and use centimetres instead of inches, again the ground scale works out about right. Meaning buildings vehicles and infantry don’t distort the look of the game I like the set up of the jump off points means forward planning can be advantageous showing just how a brilliant plan may not survive contact with the enemy. I suppose planning in depth might help you to recover from a poor dice roll. 😂 or not. 😩.
Rich missed a trick here....when the Germans doubled 13" across the open ground they should have deducted points for their shock - which would have left them sat in the open...and when they fired he didn't deduct for the shock either
I imagine there's a fair bit going on when you're trying to run a game on camera and your opponent may not be well versed enough in the rules to check on you.
I don't think Rich would normally allow it either. Justin has done some gamey moves in earlier vids he appears in & Rich has made a sly comment about such moves in the first vid Action on the Orne IIRK.
I agree. Richard even asked him for his instructions and he replied with "Shimmying around"??? Richard just sighed and bit his tongue. That tank would have needed to do two 90 degree turns to get there, which is a bit much on a single dice roll.
Bit disappointed that when the Pz II opens p on infantry it doesn’t fire with both the machine gun and the 2cm autocannon. In reality the autocannon was really nasty against infantry.
A nice watch overall, but I felt there were a lot of unrealistic events and tactics: - The van hadn't turned around in advance to move quickly to the engineers' next target - AT gun waiting for the commander to shout at it to take shots at the tank closing in on them... if anything you'd need to order them around to *prevent* them from shooting or running away. - An MG team in the second story building at the road corner would've laid down some serious hurt on the forest and road german positions and made the "tactical" manoeuvre of units entering in the open wholly impractical. - The prevalence of units popping into existence close to enemy units and somehow still getting the first shot... I could understand if they were flanking or something, but this is a bit too much. Overall the lack of reaction fire is a bit grating. So, not convinced by the system.
If the enemy is too close to the Jump up point, you cannot use it and if a turn passes (3 six results on your command dice role) the enemy can capture your Jump up points and you lose morale.
The units popping up represents units in hiding who surprise their enemy, which shows the 'empty battlefield' concept in modern warfare very well imo. You can get reaction fire by placing a unit on overwatch, it's up to the commander which orders he applies. Also, if enemies are too close to your jump off points you cannot deploy from them, so there's a risk involved on how long you wait to deploy.
im am looking into starting this game and buying models but are the rules to building armies/platoons ? is there a point system ? also do the soviets have a cavalry option need to know how it works so I can build/buy a well rounded army/platoon ?
Yes, armies are what the different countries had historically and then you have supply points that you can use to choose support weapons (tanks, AT guns, engineers, more sections, etc). There is a cavalry option for Russians : they can play mounted or dismounted
@@Scylla_Charybdis I wouldn't describe Richard's accent as "very English"- certainly not in the accepted sense of received pronunciation; it's more south east England, which sounds like a mild London/Home Counties accent. Justin's got an Ulster accent.
Justin is from Northern Ireland. I'm from England, born in the North West, live in the South East and spent some time abroad, so my accent is a complete mess. Mainly South East England but with some oddities.
Rich would be my dream gaming partner. What a dude.
Richard is great fun to watch in these Let's Play vids! Some of my favorite vids to watch!
Best designers. Best mechanics. Best game. A lard 3-fer.
You're absolutely mental. Game is so skewed towards attackers that being the defender is an exercise in absolute futility.
as an example, the attacker can choose to take a fucking Panzer Tank.. the defender can choose.. a terrain piece, a LMG emplacement, or a guy with a brick in his hand.
@@Nazgull2k1 Support is scenario based. For example, a patrol scenario, each player rolls a 1d6. On a roll of 1or 2 select from list 1, 3 or 4 from list 2, 5 or 6 from list 3. Players can't choose entrenchments, static defences or preliminary bombardments. Lists 1-3 include supports from Demo teams, Medic, adjutant, Bazook/Pzschrek & senior leader to light armoured cars & an extra infantry squad. In addition, where forces have an initial imbalance in force ratings, the weaker force is compensated for by allowing the weaker force to select support from a higher list. See page 72 of the rules.
I wish you had done a few more of these… They are great!
he's baaack ! always my favorite episodes
I like how Justin used legit tactics, and the game makes it work well. Normally you have the pl 2IC man the fire base while the pl cmd leads the assault, prefferably in a flanking maneuver. Watching it come together was great, as well as tense as both sides were teatering on defeat.
Great video! Again. Several cameras,good lightning and good sound. Everything is very professional!
I always love seeing Lardie games on BoW! It's great that the game rewards the use of period tactics - Justin's flanking movement was pretty much a textbook example of fire and maneuver, and his keeping focus on the engineers turned what was looking like a bitter defeat into a come-from-behind victory.
Always need more Lardies!!!
*settles down to watch*
more Lard and less sci fi
Ok. I'm now persuaded on CoC and it's on order. Great videos.
I'm usually hesitant to watch a 90 minute video, but this was great. A tense game with great narrative, a chance to learn the rules and some first wave banter to boot.
I really enjoy watching the TooFatLardies content. Great stuff!
Always a pleasure to see Rich and Justin lock horns in a CoC slugfest - Great job guys!!
Love the game system and the fact the deployment being more tactical
Very entertaining! I love these videos and also the Bolt action ones, nice use of different camera angles too! I also liked the explosion effect!
These are fantastic wargaming videos with Richard from the lardies. Richard and Justin are awesome and chain of command is such a great system. Thanks!
Requesting let's-plays of INFAMY-INFAMY next year!
I love this game and the game scale : for instance 15mm miniatures the ground scale is correct for the miniature size, also if you use 6mm miniatures and use centimetres instead of inches, again the ground scale works out about right.
Meaning buildings vehicles and infantry don’t distort the look of the game I like the set up of the jump off points means forward planning can be advantageous showing just how a brilliant plan may not survive contact with the enemy.
I suppose planning in depth might help you to recover from a poor dice roll. 😂 or not. 😩.
Really liked the feel of this scenario! Great fun to see the french desperately fighting to buy the engineers time.
These guys are great together. I only wish that Rich would bring along some Dux figures even one time. Seems like such a great game.
thumbs up on the culvert blowup TOTALLY unexpected but very much appreciated , lol
I always enjoy these. Almost as much fun as playing.
Great, good looking scenario and exciting until the end. I love CoC. Thanks for the video!
Love this I really can't wait to get a game of this someday
Need more of this! And bolt action!
Great video. Loved the explosion.
So glad you do also some historical and smaller games :-)
Ok I’m ordering a set of the rules ASAP.
Fun game gents. How many song titles did Rich weave into the game I reckon 4 maybe 5.
Rich missed a trick here....when the Germans doubled 13" across the open ground they should have deducted points for their shock - which would have left them sat in the open...and when they fired he didn't deduct for the shock either
maybe a red flag about complicated mechanics if even the creators forget rules ?
I imagine there's a fair bit going on when you're trying to run a game on camera and your opponent may not be well versed enough in the rules to check on you.
I saw that. That was a game changer.
@@gwggamingwgaravaglia not really complicated. Just an oversight
Wouldn’t have tanks side slipping in a game I was playing
I don't think Rich would normally allow it either. Justin has done some gamey moves in earlier vids he appears in & Rich has made a sly comment about such moves in the first vid Action on the Orne IIRK.
I agree. Richard even asked him for his instructions and he replied with "Shimmying around"??? Richard just sighed and bit his tongue. That tank would have needed to do two 90 degree turns to get there, which is a bit much on a single dice roll.
so Justin is now 3-0 vs Richard if I remember the previous battles correctly?
Best ww2 rules out there.
Great game! More Lard please.
Bit disappointed that when the Pz II opens p on infantry it doesn’t fire with both the machine gun and the 2cm autocannon. In reality the autocannon was really nasty against infantry.
Its to bad Rich didn't get his rifle grenadiers into the mix.
For those kiddies "watching with mother" when disembarking from a vehicle it cannot move more than 1D6 but the passengers can also move 1 D6
A nice watch overall, but I felt there were a lot of unrealistic events and tactics:
- The van hadn't turned around in advance to move quickly to the engineers' next target
- AT gun waiting for the commander to shout at it to take shots at the tank closing in on them... if anything you'd need to order them around to *prevent* them from shooting or running away.
- An MG team in the second story building at the road corner would've laid down some serious hurt on the forest and road german positions and made the "tactical" manoeuvre of units entering in the open wholly impractical.
- The prevalence of units popping into existence close to enemy units and somehow still getting the first shot... I could understand if they were flanking or something, but this is a bit too much. Overall the lack of reaction fire is a bit grating.
So, not convinced by the system.
If the enemy is too close to the Jump up point, you cannot use it and if a turn passes (3 six results on your command dice role) the enemy can capture your Jump up points and you lose morale.
The units popping up represents units in hiding who surprise their enemy, which shows the 'empty battlefield' concept in modern warfare very well imo. You can get reaction fire by placing a unit on overwatch, it's up to the commander which orders he applies. Also, if enemies are too close to your jump off points you cannot deploy from them, so there's a risk involved on how long you wait to deploy.
what scale of figures are used in the video?
im am looking into starting this game and buying models but are the rules to building armies/platoons ? is there a point system ? also do the soviets have a cavalry option
need to know how it works so I can build/buy a well rounded army/platoon ?
Yes, armies are what the different countries had historically and then you have supply points that you can use to choose support weapons (tanks, AT guns, engineers, more sections, etc). There is a cavalry option for Russians : they can play mounted or dismounted
what is the device called that Justin uses to switch between the cameras?
Great Game to watch. Hope Everyone had a Merry Christmas
Hope we get some sharp practice aswell
Fantastic!
What’s a “Rotter”?
Means someone who is rotten.
a) terribly unsportsmanlike
b). not our sort of chap
c). the sort of chap that uses loaded dice.
Poor Rich, I thought he had that one in the bag once the German morale dropped to 4.
CoC for the win!
Awesome!
BOOM! 1:02:05
Somebody explain these guys' accents to me
Neither of them sound wholly stereotypically English or Scottish
Rich is very English and Justin is from Northern Ireland I think.
The UK have different accents every 5 miles.
@@OnTableTop Seems to be the case, lordie loo
@@Scylla_Charybdis I wouldn't describe Richard's accent as "very English"- certainly not in the accepted sense of received pronunciation; it's more south east England, which sounds like a mild London/Home Counties accent. Justin's got an Ulster accent.
Justin is from Northern Ireland. I'm from England, born in the North West, live in the South East and spent some time abroad, so my accent is a complete mess. Mainly South East England but with some oddities.
"So we're just trading hand bags at dawn" What the fuck does that even...
Fantastic game. V enjoyable.
Video çok güzel olmuş
Sorry but..... being able to place minefields after the deployment of JoPs seems like BS to me.
I'd prefer to say draw a sketch of the battlefield, and mark any minefields there first; then place the JoP's