Plague Marine Kill Team Review

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  • Опубликовано: 3 дек 2024

Комментарии • 298

  • @WorldOfZwierzu
    @WorldOfZwierzu 27 дней назад +87

    "Nurgle's number is 7 and his sigil shows 3." so you will be picking out your 6 operatives LMAO

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +15

      Nurgle: got em

    • @steppenworf121
      @steppenworf121 27 дней назад +20

      @@CanYouRollaCritthe seventh operative is the friends you make along the way! This is basic stuff!

    • @Danktey
      @Danktey 27 дней назад +5

      And the third player is a skeleton on a golden throne.

    • @psilo110
      @psilo110 27 дней назад

      Historically the sigil is a dick & balls

    • @GH-zv6br
      @GH-zv6br 27 дней назад +3

      Yeah, you are the 7th member :P

  • @user-nj3vu1jd5r
    @user-nj3vu1jd5r 27 дней назад +51

    I won’t lie being a death guard fan I’m really happy to see us represented so well but I am quite scared we are too strong and when we inevitably get nerfed our lack of different weapon and operative options will start to show.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +7

      Yeah sadly GW made em too OP

    • @effindave6909
      @effindave6909 27 дней назад +5

      That's all elites this edition though. Every elite team is going to see a nerf at some point I think.

  • @Matt-p9m2g
    @Matt-p9m2g 27 дней назад +30

    The vice versa is because there are situations where you can't see the menu but they can see you. For example some Hearthkyn Salvager models aren't tall enough for their heads to get visibility through the first floor windows on Volkus, but their backpacks can be seen for enemies to target them. I guess they're covering themselves for if an enemy can see the icon bearer or plague caster's equipment over a wall, it counts for the ability.

  • @punchlord
    @punchlord 27 дней назад +60

    Sounds like they nailed that Death Guard aesthetic where they show up, and you go “oh…oh no…”

  • @Ixidior
    @Ixidior 27 дней назад +19

    Shock+stun + severe for the plaguecaster is nuts... D:

  • @doctorjohn7156
    @doctorjohn7156 27 дней назад +25

    Krack granades do not get toxic only the blight granades on the grenadier rule. :) other then that nice explanations thanks for video :)

  • @ShadowCoH316
    @ShadowCoH316 27 дней назад +31

    not being able to add the options from the normal plague marines box is REALLY disappointing. Now if you split this team with a friend one person gets to add a box of intercessors and make diverse and interesting lists, while the plague marine player is just stuck with what they have. I guess there's less brain load and it's more balanced but... ehhhhh. I was kinda excited for this before and now I'm out. I'd rather the team be overall worse but have more options tbh.

    • @Iseghaal
      @Iseghaal 27 дней назад +8

      The same here. Was absolute happy when they announced the team. But when reading the rules....
      No walkers, no options, nothing... just the models from the box 😢

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +14

      Limited choice but in return, broken rules 😅

    • @stratagos9097
      @stratagos9097 27 дней назад

      I mean you could still swap a bilogus for the grenadier for visual flavor. same with plague caster. But outside of that the options were a whiff

  • @johndemorris7388
    @johndemorris7388 27 дней назад +13

    I'm not surprised that this team lacks balance out of the gates, but I do love the attempts to be true to the lore. The chaotic nature of the heal spell is hysterical!
    Gong forward, I hope for better balance across all lists and that the Deathguard get access to a more options for Operative Selection.
    Oh and do not give into FOMO! The starter set will be available again.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +6

      It's just a shame they can't do balance right at all

  • @frki3238
    @frki3238 27 дней назад +11

    This is fine. GW has said that the next year will be the year of chaos, thats why Warpcoven and Legionary are so good and now, amazingly, Death Guard join that illustrious group. All we need now are the World Eaters and Emperor's Children kill teams to round out the year. Mind as well declassify the rest of the teams then.
    Before anyone dares come at me, all of this is sarcasam.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +2

      GW: We'll brake elites ourselves

    • @filipmaly6603
      @filipmaly6603 27 дней назад +1

      I believe balancing process in GW looks something like this:
      Horde teams: "But why?! Did we not serve you well Fathers?"
      GW Balance Team: "We have created you and we can also banish you back to the shadows! To the Tier 2 and beyond with you!"
      Horde teams: "Arghgrgghgrr"
      GW Balance Team: "Now come little ones! Meek shall inherit S Tier rankings!"

  • @nicholas1173
    @nicholas1173 27 дней назад +10

    If an enemy is affected by contagion, and you use curse of rot too, you make it impossible for them to actually have a hit stat of 2+, since it essentially just becomes 4+. Rough

  • @Granite-ny8up
    @Granite-ny8up 27 дней назад +10

    Poisonous miasma has unlimited range if target is a valid target

  • @andrewgallagher7690
    @andrewgallagher7690 27 дней назад +4

    Regardless of how strong they may or may not be, it’s frustrating that there is another Killteam that looks to have a phenomenal match up against non elite teams.

  • @itsemmit
    @itsemmit 27 дней назад +10

    Grandfather's blessing does define when you gain the wound, it'd be at the activation of an enemy op with a poison token as they lose a wound. Curse of rot is also only rolls of 3, kind of made it sound like it was 1-3 as you were reading. Unsure if that was the intent. Great review though! Kind of bummed that my existing DG team has essentially no valid gear choices. Simultaneously bummed the rules seem a smidgen pushed.

    • @TenBillionAnts
      @TenBillionAnts 27 дней назад +6

      This rule definitely needs an faq because that seems like the intentional rule, but it doesn’t say “loses a wound at the beginning of its activation” just “loses a wound.

    • @itsemmit
      @itsemmit 27 дней назад

      @TenBillionAnts ahh true!

    • @Blore07
      @Blore07 26 дней назад +1

      @@TenBillionAnts Doesn't it say when it's activated it loses a wound, to me that reads the start before any action.

    • @TenBillionAnts
      @TenBillionAnts 26 дней назад +1

      @@Blore07 The poison rule says at the beginning of the activation, yeah, but I was talking about grandfathers blessing on the champion. The ability doesn’t specify when the wound is lost, just that it’s lost on a model with a poison token, so, technically, they just need to have a poison token and can be shot or lose a wound from a fight, but the champion will still heal. That’s why it needs an faq because there’s no way it’s supposed to work like that.

    • @eewweeppkk
      @eewweeppkk 3 дня назад

      ​@TenBillionAnts it's definitely supposed to work like that. It's only a maximum of 3 wounds back per turning point so the intent is that he heals a little when poisoned stuff is damaged around him

  • @krelekari
    @krelekari 27 дней назад +11

    i love that all the elites are lore forward above balance so far, it gives me hope that the horde teams will get updated to be stronger AND more lore accurate themselves

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +6

      Nah, just tone em down

    • @MadDocify
      @MadDocify 25 дней назад

      I think the experience that marine teams are hellishly tough and do a ton of damage is great.
      But non-marine teams need something to help them play the mission better.
      Honestly, many hordey teams could just take one extra regular dude and be fine.

  • @gabormervo6650
    @gabormervo6650 26 дней назад +2

    The Sorcerer 's short range spell has 7 DMG crit with poison, that insta kills horde and Eldar teams and really hurt even elits

  • @retnuHDJ
    @retnuHDJ 27 дней назад +10

    Rules have a lot of flavour imo, but it doesn't look balanced. Hoping the first balance pass for Kill Team addresses some of the elite teams, including this one.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +5

      Yeaaah, way too much focus on flavour over balance

  • @JessePerryAndCoffee
    @JessePerryAndCoffee 26 дней назад +1

    Great review. This team is terrifying, which feels thematically correct

  • @surreallittlecharacter9835
    @surreallittlecharacter9835 27 дней назад +7

    I hope if they ever make a World Eaters kill team it’s this balanced 😉

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +7

      Everyone 5/6 minimum 😂

    • @helix.01
      @helix.01 27 дней назад +3

      @@CanYouRollaCrit as well as all having access to +1 damage on their first attack of course

    • @surreallittlecharacter9835
      @surreallittlecharacter9835 27 дней назад +3

      @@CanYouRollaCrit uhh don’t you mean they should be 5/8?? 8 is Khorne’s integer after all 😂

  • @TheLaughingSpy
    @TheLaughingSpy 27 дней назад +9

    Krak grenades don’t get the toxic weapon rule

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +3

      The Grenadier does (:

    • @XanderMerx
      @XanderMerx 27 дней назад +4

      ​@CanYouRollaCrit maybe I'm wrong but didn't the datacard say that only his blight grenades get toxic?

    • @Granite-ny8up
      @Granite-ny8up 27 дней назад +5

      Only blight grenades. Krak doesn't gain this

    • @TheLaughingSpy
      @TheLaughingSpy 27 дней назад

      @@CanYouRollaCrit yea nah, not on his Krak though lol.
      But the blight nade doing 3/5 is actually crazy haha

  • @brandonsanders2694
    @brandonsanders2694 27 дней назад +4

    Holy emperor this team looks absolutely broken. It’s a bold strategy cotton let’s see how it plays out.

  • @ForeverAbroad
    @ForeverAbroad 27 дней назад +2

    What key things would you change to balance them without over correcting? I'd love to be able to play these consistently as my elite team of choice, but if it's unfun for my opponent, that's not fun

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +2

      There's so much wrong with the team, have to see it settle and play out

  • @GamersInfuzed
    @GamersInfuzed 25 дней назад +1

    I'm getting my new Kill Team Starter set soon and I look forward to te Plague marines! Got it for the Space marines but these are getting me hyped for some awesome "bad guys" and spreading pappa nurle's gift

  • @tylerelkins4376
    @tylerelkins4376 26 дней назад +1

    I was able to really easily represent the whole team using just the plague marine squad box. Only dodgy one is the plague caster, he looks more like a very possessed guy with a knife and a little wand thing but visually you can easily tell who is who

  • @ChaseTheChamp11
    @ChaseTheChamp11 27 дней назад +5

    Why are Chaos Elite teams so nuts right now? Every single one of their elite teams is borderline broken? Granted, I did just beat Warp Coven with Void Dancers...so maybe its just how they look on paper.

  • @JessePerryAndCoffee
    @JessePerryAndCoffee 26 дней назад +1

    You can see when John's sanity cracks

  • @jacobhixon6349
    @jacobhixon6349 13 дней назад +1

    hey i was planning on buying this team did you happen to know when the box comes out

  • @104FREDRICK
    @104FREDRICK 26 дней назад +1

    Man these chaos space marine teams are wild. Wonder if we get some loyal chapters

    • @CanYouRollaCrit
      @CanYouRollaCrit  25 дней назад

      Yeah would be nice to see some loyalist teams

  • @stratagos9097
    @stratagos9097 27 дней назад +1

    im glad they ended up with there own rules compared to what you showed from the starter set. because at first from the starter that seemed so basic that the plague marines seemed so uninteresting

  • @marcobernardini4107
    @marcobernardini4107 24 дня назад +1

    Hi friend, where do you would put this roster into the tier list? I would put it in S tier, what do you think?

  • @dylanbyrum8555
    @dylanbyrum8555 25 дней назад +1

    Would you go more security or S&D with them?

    • @CanYouRollaCrit
      @CanYouRollaCrit  25 дней назад +1

      Probably security tbh

    • @dylanbyrum8555
      @dylanbyrum8555 25 дней назад +1

      @CanYouRollaCrit awesome. Thx man. Getting a box today i think

  • @marianojesus5137
    @marianojesus5137 27 дней назад +2

    Why their digsgustinglly resilient saves on +4 and Gellerpox saves on +5?

  • @BernCpt
    @BernCpt 27 дней назад +3

    we get DG team, that's great! but i hope GW nerf them asap.

  • @SuperEagle112
    @SuperEagle112 27 дней назад +1

    I’m buying the box with a buddy for this kill team. Papa nurgle go!

  • @plastikpanzerfactory6733
    @plastikpanzerfactory6733 27 дней назад +11

    Loving these rules big time.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +2

      I love these rules too as I loveeeeee elites 👀

  • @zodbones
    @zodbones 27 дней назад +1

    Miss my poxwalkers in this team, but I'm happy my green gross boyos got more dangerous and thematic.
    Fighting the Deathguard sounds like you have to absolutely nuke stuff off the board fast or else.

  • @rosspowell4446
    @rosspowell4446 26 дней назад +1

    Do have one question:
    Anyone selling a plaguecaster wizard figure? Because that’s the one I didn’t manage to get in the limited edition boxes originally

    • @CanYouRollaCrit
      @CanYouRollaCrit  26 дней назад +1

      Maybe Ebay 😅

    • @rosspowell4446
      @rosspowell4446 26 дней назад

      @ sense I might be better just buying a box and selling what I don’t need economically speaking

  • @cras9450
    @cras9450 25 дней назад

    A neat way to nerf/adjust the Disgustingly Resilient ability might be to base it on the damage number. You roll, and if it's under the damage you reduce it by 1 (minimum 2). That means it triggers against Damage 3 on a 1-2 (33%), Damage 4 on a 1-3 (50%), and Damage 5 on a 1-4 (66%). The more extreme the damage, the more reliable it is. This makes it more predictable against the big stuff (where it's arguably less useful) and less prevalent against the D3 bread-and-butter (where it shines most).

    • @CanYouRollaCrit
      @CanYouRollaCrit  25 дней назад

      Or just make it -1 damage vs 4 or more damage attacks

  • @philthymofo
    @philthymofo 27 дней назад +1

    Papa Nurgle has blessed us, again... There is some serious balance issues in the recent KT so I expect some serious nerfs.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Hopefully nerfs soon

    • @Kenfyoos
      @Kenfyoos 27 дней назад

      @@CanYouRollaCrithopefully Legionaries first

  • @MrBye12
    @MrBye12 27 дней назад

    Do you have to choose Grenades in the equipment selection step for your grenadier to have acess to them or do they inheretly have them ?

  • @charliefox7725
    @charliefox7725 27 дней назад +1

    Lumbering Death doesn’t work during counter-actions/overwatch, right?

  • @ThinKBriK31
    @ThinKBriK31 27 дней назад +2

    Doesn't the fact that their Psyker melee weapon is the only one in the game both shock and stun (and at least a crit) ?

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Oh that's true 🤔

    • @ThinKBriK31
      @ThinKBriK31 27 дней назад

      @@CanYouRollaCrit Looks awfully like "let's port the old stun rule to v3", I'm pretty sure the ruleset is actually not a "final" one and they didn't have enough time to fix it.

  • @egnaroelprup
    @egnaroelprup 27 дней назад +2

    Kinda disappointed they're hard locked to the starter set loadout, was holding out hope it would have some of the choice angels of death does

  • @Chriz1985NL
    @Chriz1985NL 26 дней назад

    Does "Curse of Rot" (FF Ploy) played before or after weapon rules such as balanced.
    So if you roll a 3 with balacend and you know they can use that ploy, can you balance reroll before it?
    Command re-roll not I think because thats a ploy aswell but balanced should work right?

  • @alexwild1435
    @alexwild1435 24 дня назад

    One simple way to balance this team would be to give them less wounds. They should be hard to damage, but when you do they should go down. Having the same wounds and save as Intercessors but also able to ignore damage is mad.

    • @CanYouRollaCrit
      @CanYouRollaCrit  24 дня назад

      Kinda but I don't think wounds will change now

  • @Ixidior
    @Ixidior 27 дней назад +2

    15:10 grenadier gives toxic to the blight grenade not to the krack.

  • @phongsanc4102
    @phongsanc4102 27 дней назад

    If to choose between WarpCoven or Plague Marine, which one? I recon that Warpcoven is more complex.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +5

      WC are more complex and harder to collect, Plague Marines are simpler but more durable

  • @nareumitsintuvongsanon6607
    @nareumitsintuvongsanon6607 22 дня назад

    I didnt get it on effect of "Poison". What does that mean?
    when u hit enemy with poison weapon, U place token on it. And Then take that token out of operative to deal another 1 damage on it.
    Or that enemy take 1 damage instance after get token and cant be effect by Poision anymore because already have 1 token?

    • @CanYouRollaCrit
      @CanYouRollaCrit  22 дня назад

      Operatives with poison tokens trigger your abilities and take 1 damage when they activate (:

  • @rosspowell4446
    @rosspowell4446 27 дней назад +2

    I disappointed you can’t have more than 1 warrior. Feels weird.

  • @diegobrando3430
    @diegobrando3430 27 дней назад +3

    I mean at least I have something good to beat Heirotek with 😂

  • @KG-rd2bz
    @KG-rd2bz 27 дней назад +3

    "It's fine..."

  • @adamrichardson8324
    @adamrichardson8324 27 дней назад

    I suspect the 4+ damage negation rather than 5+ is to compensate for the fact they don't have access to reducing piercing.
    visible to (and vice versa) - I take this to mean if the plague marine can see the enemy or if the enemy can see the plague marine as the two aren't always applicable at the same time

  • @normanderi
    @normanderi 27 дней назад

    i have a doubt about how many granades the bombardier has, does he begins the game with some? has unlimited? you need to choose the equipment to have them?

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      He comes with unlimited grenades (:

    • @normanderi
      @normanderi 27 дней назад

      that's... a thing... jesus

    • @rkoloeg
      @rkoloeg 26 дней назад

      There are several other teams with a grenadier operative with the same/similar rule: AoD Assault Grenadier, Blooded Grenadier, Fellgor Toxhorn, Hearthkyn and Breacher Grenadiers, even Kommando Boyz off the top of my head. They start the game with them, they are unlimited and you don't need to choose them as equipment in order for that operative to use them.

  • @Stilghar
    @Stilghar 27 дней назад +1

    Genuine question.
    Was there ever a time, when GW didn't have issues with balance in any of their major game (AoS, 40k, Kill Team, etc.)? It seems to be a regular thing for balance to be almost non-existent.
    Also - where Poxwalkers? 😁

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +2

      Yeah most of last edition was pretty good

    • @altulbluo404
      @altulbluo404 27 дней назад +1

      40k is currently rezonably balanced

    • @Stilghar
      @Stilghar 27 дней назад

      @@altulbluo404 @CanYouRollaCrit Glad to hear it

  • @DoomStarRequiem
    @DoomStarRequiem 27 дней назад +6

    Why do i have the feeling these nurgly bois would love using that portable barricade.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +3

      It reduces them to 3" move tho 😬

    • @DoomStarRequiem
      @DoomStarRequiem 27 дней назад

      I'm thinking of a thematic and fluffy slow advance with the warrior gunning down people left and right. Getting healed by that plaguecaster.
      I wanna see them fight legionaries and Warpcoven .​@@CanYouRollaCrit

    • @Fran6yo
      @Fran6yo 27 дней назад +1

      ​@CanYouRollaCrit Even if the core rules state the Move stat can't go below 4"?

    • @TenBillionAnts
      @TenBillionAnts 27 дней назад +6

      @@CanYouRollaCrit They want to move 3” though, that’s the grandfather’s number

    • @gate8173
      @gate8173 27 дней назад

      The movement stat itself isn't being modified below 4", Move With Barricade ​is just taxing your movement. @@Fran6yo

  • @wearemad2905
    @wearemad2905 27 дней назад

    If poisoned enemy operatives counteract , is it gonna take another poisoned damage or not ?

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +4

      Nah as they're not activated during a counteraction (:

    • @marcthompson6951
      @marcthompson6951 27 дней назад

      Is retaliating an activation?

    • @procrastinathan9201
      @procrastinathan9201 27 дней назад +3

      ​@@marcthompson6951 nope. Activation is only something you do once per operative in the firefight phase.

  • @nickrafuse984
    @nickrafuse984 27 дней назад +1

    Poisonous Miasma...
    So, anyone wihtin 7" as long as their visible, which means this ignore orders, cover and obscuring. Or... "any valid target", which doesn't get around the other shooting rules.
    To quote...
    I'm sure it's fine

  • @CrimsonTemplar2
    @CrimsonTemplar2 27 дней назад +2

    They look rough to play against, even for elites.

  • @lostplayz703
    @lostplayz703 27 дней назад

    Cant find them on the kill team app? Any one help please 😭😭

  • @pompeymacca28
    @pompeymacca28 11 дней назад

    I am confused on disgustingly resilient rule. What i believe if you recieve damage on 1 dice of 3 or more wounds (lets say 3) roll a dice and on 4+ you now only take 2 wounds. Is this correct as ive seen some games were people roll a 4+ roll per each wound they recieve. So in this case they would roll 3 dice and potentially take no damage at all. Which scenario is the correct one

    • @CanYouRollaCrit
      @CanYouRollaCrit  11 дней назад

      No you only for each damage dice

    • @pompeymacca28
      @pompeymacca28 11 дней назад +1

      @CanYouRollaCrit ok so you only save 1 wound per dice roll then. That's what I thought

  • @jandrelabuschagne3712
    @jandrelabuschagne3712 10 дней назад

    I dont understand how obscured works with cloud of flies, so can a plague marine stand inside the cloud, shoot out of it but because hes obscured you cant shoot him back ?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 дней назад

      Plague marines are immune the cloud of flies obscuring effect while standing in it

    • @jandrelabuschagne3712
      @jandrelabuschagne3712 6 дней назад

      @CanYouRollaCrit so they can shoot you but you can't shoot back. Seems balanced

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 дней назад

      @jandrelabuschagne3712 yeah, you gotta get close to them

    • @jandrelabuschagne3712
      @jandrelabuschagne3712 6 дней назад

      ​@@CanYouRollaCrit Somehow that seems like a terrible idea when playing aquilons

  • @l00t3R
    @l00t3R 27 дней назад

    What happened to the grey knights Killteam rules?

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      They were removed

    • @l00t3R
      @l00t3R 27 дней назад

      @CanYouRollaCrit I noticed 😭

  • @SigurdBraathen
    @SigurdBraathen 27 дней назад

    Is this one of the teams from the new starter set?

  • @elliottreadings8029
    @elliottreadings8029 27 дней назад +1

    Still, is a shame to hear about the balance being crap considering in general they did a good job on balance last edition after launch. You'd think that would carry over.
    Is it really that bad? Worse than Custodes at launch of last edition?

  • @Jharlax
    @Jharlax 27 дней назад

    Maybe not the right video to ask, but I thought if any community can answer the question is this one:
    "Do you measure the vertical distance when measuring if something is in range for shooting e.g. on a vantage point?"

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      Yeah you do (:

    • @Chriz1985NL
      @Chriz1985NL 26 дней назад

      If you measure something on the board, like tokens or terrain you measure only vertical.
      But you measure operatives its base to base in a straight line, so sometimes diagonaly looking from rhe side.(page 50 core book)

  • @Mangix_the_Bear
    @Mangix_the_Bear 27 дней назад +1

    Talking about 3s, #StrikingScorpions

  • @scire105
    @scire105 27 дней назад +3

    I'm helping a friend prepare for worlds and i have to agree. I hope they are not legal. Balance wise worlds is looking like a shit show tbh

  • @thekrispiestkreme5609
    @thekrispiestkreme5609 27 дней назад

    Ceaseless doesn’t help curse of rot because they can’t re roll those 3s.
    It’s interesting- I’m very curious to give this team a try

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Oh trueeee, yeah no counterplay then lol

    • @thekrispiestkreme5609
      @thekrispiestkreme5609 27 дней назад

      @ I really there were more operatives, or at least some different weapon options (rest in rip fist plasma champion) but man….its pretty strong LOL

    • @Chriz1985NL
      @Chriz1985NL 26 дней назад

      Depends on when can you play the ploy. It says after rolling. But does weapon rules such as ceaseless and balanced still count as the rolling of your attack dice? Or is that after aswell.
      I think of it as part of the initial roll, not as an FF Ploy to re do it.

  • @MocnySquall
    @MocnySquall 27 дней назад +7

    I really dont like the current state of the game where marines are playing their own game.

  • @MyKroolik
    @MyKroolik 27 дней назад +2

    Just realized poison nullifies all medics

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Oh? How so?

    • @retnuHDJ
      @retnuHDJ 27 дней назад +8

      @@CanYouRollaCrit Presumably because any friendly unit you save from death with a medic will be at 1hp, and will then die immediately when activated due to the Poison rule

    • @RoninMakaronin
      @RoninMakaronin 27 дней назад

      Just activate the medic next turn first to heal the poisoned model.

    • @retnuHDJ
      @retnuHDJ 27 дней назад

      @@RoninMakaronin Medics often aren't allow to heal a model that they revived in the same turn, so that's not an option.
      If both models have already activated it's an option for the next turning point though.

  • @Gnabbla
    @Gnabbla 27 дней назад

    Do you have to play curse of rots before or after the dice have been rolled? In the second case its fucking overpowered. In the other case it would be a bite more gambling and kind of okayish?

  • @TabletopWarmasters
    @TabletopWarmasters 27 дней назад

    I think you read the Bombadier wrong for the Krak grenades as they don't have the toxic rule only Blight Grenades do.

  • @BetBack9
    @BetBack9 27 дней назад

    I wonder if GW is having issues with the kill team app because I'm not seeing these rules listed at all.

    • @NuclearMessiah
      @NuclearMessiah 27 дней назад +4

      Have to go update the app, won't just auto pop up.

    • @beany0077
      @beany0077 27 дней назад +1

      In my experience you need to manually update their app in whatever app marketplace you use.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Yeah I had to manually update

    • @PapaBradford
      @PapaBradford 27 дней назад

      Nurgle's number is 7 and his sigil shows *free*
      Hitting on *freeze*

  • @SulliverVittles
    @SulliverVittles 27 дней назад +4

    I think with the rules as they are I might pass on the team. They dont seem fun to play against and I don't want to subject my opponent to them.

  • @ForeverAbroad
    @ForeverAbroad 26 дней назад

    Rules question. What are your thoughts on the plague champion ability below. Does it heal 3 wounds immediately upon resolving an attack dice that does at least 3 damage or does it heal 1 per instance of damage(per resolved dice)?
    " Grandfather’s Blessing: Whenever an enemy operative that has one of your Poison tokens loses a wound within 7" of this operative, this operative regains 1 lost wound to a maximum of 3"

    • @CanYouRollaCrit
      @CanYouRollaCrit  25 дней назад

      Nah 1 wound for each success

    • @ForeverAbroad
      @ForeverAbroad 25 дней назад

      @CanYouRollaCrit I agree! But people on reddit and the goonhammer article released today suggest otherwise... Hopefully it gets FAQ so I don't have to argue with people

  • @000NULL
    @000NULL 27 дней назад

    I think they could have done -apl as a cost for some of the abilities and ploys.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      You mean like stun?

    • @000NULL
      @000NULL 27 дней назад

      @ a self stun, just as an extra cost. For Lumbering Death, Nurglings, the plague marine selected gives up an APL for the ploy. The more I read over the rules, the stupider the idea sounds, but it would be a minor balance to a few very ploys and abilities. The ploys and abilities aren’t written very uniformly, which makes it hard to apply a simple balance.

  • @purtyboi4901
    @purtyboi4901 27 дней назад

    As for weakness, I think this team's weakness is shooting. They have no access to a plasma/melta gunner, and their heavy gunner can only take a flamer. Their only ranged firepower is bolters, which aren't great against anything that has a decent save. This team is very reliant on getting close to turn on their debuffs, so any team that can work around that (either via movement, or by having sacrificial lambs to get close and play the mission) I think have some decent play into plague marines. I do think plague marines lose the elite matchup - they have no ranged shooting to significantly chip elites, and other elite teams' melee is better than marines' for the most part.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      They don't need to play the range game. They just sit on the objectives and win. They will beat most elites

  • @sebasdc8840
    @sebasdc8840 26 дней назад

    So... it's clear that all the Elite teams are very strong. They have a ton of strong rules. Not only is it a lot of work to nerf everything; it would also be a shame. At this point, wouldn't it be easier to have all the Elite teams use 5 operatives instead of 6?
    That way they can keep all their strong and cool abilities and be more balanced (I hope)
    what do you think?

    • @CanYouRollaCrit
      @CanYouRollaCrit  26 дней назад +1

      Nah they wouldn't work at 5 operatives unless you buff them more

  • @jeffreywelch9360
    @jeffreywelch9360 27 дней назад +4

    Im a bit disappointed we don’t get weapon options if we buy the true kit.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Well it looks like they just want 1:1 with the starter set

    • @jeffreywelch9360
      @jeffreywelch9360 27 дней назад +1

      @ seems a bit unfair since angels of death legionaries and nemesis claw have so many options.

    • @glease3144
      @glease3144 27 дней назад

      Same. I was holding out hope for more variation like the angels of death. I'm a bit disappointed, to be honest.

    • @TheDogman-k928
      @TheDogman-k928 27 дней назад +3

      No weapon options is disappointing. I’m probably alone in this, but I was really hoping to get poxalkers again.

    • @TenBillionAnts
      @TenBillionAnts 27 дней назад +2

      The team has a few problems, I really do hope we get an update of some sort for them. Hopefully this is just a quick release so that people who bought the starter set can use them as is. And I hope they add pox walkers for the same role as ztaangors in warp coven.

  • @zock1056
    @zock1056 27 дней назад

    When they tone down plague marines they need to bring back old revoltingly resilient especially for gellerpox ik they have high wounds and good melee but I feel like the thing that made them a dread especially for elite teams was watching a space marine double shoot bullet storm turn into a light breeze

  • @matteoar
    @matteoar 27 дней назад +1

    I have a hunch about the first team that will be nerfed into oblivion...

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +3

      It won't be the first in line though haha

    • @matteoar
      @matteoar 27 дней назад

      Might be wrong but they look extremely overtuned

  • @000NULL
    @000NULL 27 дней назад +2

    Really interesting mid-board control elite team.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +2

      Interesting if they weren't so strong 😅

  • @hepticity
    @hepticity 27 дней назад

    You can't use Curse of Rot after you've seen dice. You have to commit to it before hand. Still strong, but not as strong as you're saying (would be cracked to see someone roll three 3's to save and then pop it)

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Hmm it doesn't clarify about re-rolls so you could still change after they reroll imo

    • @hepticity
      @hepticity 27 дней назад

      @@CanYouRollaCrit actually, I was wrong (they buried the 'after your opponent rolls their attack or defense dice' clause under the 'within 7" if poison token' spiel)
      I agree that this is cracked as all hell. Being able to just change your opponents three 3's from saves to fails +1dmg each is crippling.
      You wont be able to change after rerolls though. You'll have missed your opportunity to trigger this (opponent has rolled attack or defense dice, reroll is a different phase of the shoot/fight sequence)

  • @Boehr52
    @Boehr52 27 дней назад +2

    It was on starter set rules a 5 up and that was so terrible for how tough they are supposed to be.
    This edition here they are a little tougher than they have been in 10th.
    Miss my tanky boys

    • @TheKingsdread
      @TheKingsdread 27 дней назад +5

      They still going to be very hard to kill. 14 wounds is already a lot, 3+ saves are also very good and on top of that getting to reduce every single damage that inflicts 3 or more on a 50% chance is gonna make them so tanky against anything that isn't a heavy weapon. Thats on top of having two defensive Strats which both seem pretty decent and a tac ploy that will guarantee the damage reduction. They also get to ignore injury thanks to the equipment so you actually have to kill them to make them ineffective.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +3

      They're still like crazy tanky 😬

    • @Boehr52
      @Boehr52 27 дней назад

      Yeah, by the end of the video seeing it all
      They are crazy.
      They will get nerfed but I will play them lol

  • @Bassoid
    @Bassoid 27 дней назад +1

    well, I guess this is a really toxic team *puts on sunglasses*
    Now really, this seems batshit crazy... I guess we will have to wait and see to confirm what is already visible here xD.

  • @jakesquires2770
    @jakesquires2770 27 дней назад

    It’s very strong but legionaries and warp coven are still so much stronger. RIP my corsairs haha

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      Ah I think Plague Marines beat WC

    • @jakesquires2770
      @jakesquires2770 27 дней назад

      @ I think warp coven will honestly just play the mission a lot better and have the shooting to remove those Chonky plague boys. Also I noticed they only have like 1 source of piercing I think it was on the plasma pistol so shooting other elites will be hard for them. But still, extremely bad match ups for anyone with 8 wound teams. Hopefully they address most elites before worlds because legionary are still way too flexible

  • @kellenfoster1168
    @kellenfoster1168 27 дней назад

    Cloud of flies is arguably the most busted thing on this team. The fact that there is no 2" exception shuts several teams out of the matchup. The radius is too big for it to be that good of a durability buff.
    And if anyone charges just hit them with -1 all damage

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Ah the counter play is getting within 3😅

    • @kellenfoster1168
      @kellenfoster1168 27 дней назад

      @CanYouRollaCrit getting in 3 doesn't actually do anything though right? You can't unobscure them

  • @marenking1849
    @marenking1849 23 дня назад

    Im glad to see that they are good! I was worried with the set load out that they would be bad but they are so so so so good!!! I can't wait to see your team conversion!

  • @SonofAlbion
    @SonofAlbion 24 дня назад +1

    3 is the theme eh? Then surely all theme based players will only use 3 operatives right?
    Using 6 is clearly not a fun theme

  • @legion1188
    @legion1188 27 дней назад +1

    Ah so they did away with the gunner, guess that’s fair with all the other bs they have

  • @asuranshadow9491
    @asuranshadow9491 11 дней назад

    At least they should be widely available...oh wait.

  • @corrackisdead
    @corrackisdead 22 дня назад

    Jokes on them I already own the kill team through playing 40k! - icon bearer but that’s an easy hey this marine is literally holding an icon and bolt gun

  • @Ulfhednir9
    @Ulfhednir9 27 дней назад

    Weird, it's not in the app for me bit it's in warhammer community

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      Gotta manually update the app

    • @Ulfhednir9
      @Ulfhednir9 27 дней назад

      @CanYouRollaCrit a thanks bro :)

  • @stevebarnett-f5o
    @stevebarnett-f5o 27 дней назад

    Looking forward to this team

  • @rosspowell4446
    @rosspowell4446 27 дней назад

    I disappointed you can’t have more than 1 warrior. Feels weird. They seem really robust as a team but this seems… lumpy. Like it’s missing something

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      It's missing balance

    • @rosspowell4446
      @rosspowell4446 27 дней назад

      @ they are pretty Killy. Like, don’t get stabbed by them. Or let them shoot you twice because that won’t be nice.

  • @andanotherthing6687
    @andanotherthing6687 27 дней назад +7

    right on cue.....
    the rules release are disappointing. Simple, Over Strong elites but No variability, no options, weird - I would expect GW to have seized the chance to sell all those extra plague marine boxes.... this team might be too simple/strong/solid.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +2

      The rules are amazing, like incredibly strong

    • @Matt-p9m2g
      @Matt-p9m2g 27 дней назад

      I like the simplicity. I really struggle with teams that have a lot of options, both playing as and against. These guys don't have many tricks but have a clear goal and the means to achieve them.

  • @michaeljdauben
    @michaeljdauben 27 дней назад +1

    After waiting three years for a bespoke Death Guard Kill Team, my first impression of the list was a huge disappointed. I was expecting to be able to choose from any of the weapon options in the regular big 40K Plague Marine box and it honestly sucks that you can't.
    After listening to your discussion of their ploys and equipment maybe they are not a total fail, but I still thing GW could have done a better job with the Death Guard.

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      They're like literally broken, maybe the best team in the game right now 😂

    • @michaeljdauben
      @michaeljdauben 27 дней назад +1

      ​@@CanYouRollaCrit being OP isn't the only criteria in my eyes for a team I want to play. 🤷

  • @Mr281560
    @Mr281560 27 дней назад

    The least customizable space marine team.

  • @Iseghaal
    @Iseghaal 27 дней назад

    Very very underwhelmed by this team.... no options for the models (plasmagun, powerfist, ....) and no poxwalkers at all (like Tzaangors?)....
    Only exactly the models from the box

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад

      Yup but still incredibly strong, they were never gonna get pox walkers tho

  • @Terrioooo
    @Terrioooo 27 дней назад +1

    Nurgle's number is 7 but the kill team can only consist of 6 of them...

    • @CanYouRollaCrit
      @CanYouRollaCrit  27 дней назад +1

      Just weird flavour text

    • @Granite-ny8up
      @Granite-ny8up 27 дней назад

      Check out the ranges

    • @GundamReviver
      @GundamReviver 27 дней назад +1

      Have a nurgling token run after your leader with no in game effect, done.

    • @PapaBradford
      @PapaBradford 27 дней назад

      Cuz the original box only came with 7 lmao

    • @PapaBradford
      @PapaBradford 27 дней назад

      ​@CanYouRollaCrit it's to explain why all the abilities are at 3" & 7"

  • @Blore07
    @Blore07 26 дней назад

    They are indeed legal for worlds, cant lie, they seem super cool. At least they aren't turning off opponents AP I guess!