Devlog #2: Programming a 3D Game Engine in Java: Implementing fog, texture mapping, frame buffers

Поделиться
HTML-код
  • Опубликовано: 28 дек 2024

Комментарии • 5

  • @leoreleases
    @leoreleases 2 года назад

    Hello man, I'm very interested on how texture mapping works, can you send me a copy of your source code?
    I'll try to merge you engine with my camera system (video on my channel) :D

    • @ryandracuscodesgames8418
      @ryandracuscodesgames8418  2 года назад +1

      I recommend watching this video to understand texture mapping. The source code alone isn't sufficient to get a grasp of the concepts. I hope you're able to implement this! If you have any questions, join the OneLoneCoder discord from the link in this video! ruclips.net/video/nBzCS-Y0FcY/видео.html

    • @leoreleases
      @leoreleases 2 года назад

      @@ryandracuscodesgames8418 I'll try later, thanks for the reply

    • @ryandracuscodesgames8418
      @ryandracuscodesgames8418  2 года назад

      @@leoreleases Np.