TIMELAPSE | How to Model and Unwrap a Doypack Pouch in Autodesk3dsMax

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  • Опубликовано: 12 янв 2025

Комментарии • 2

  • @bogazci
    @bogazci Год назад

    Wow, impressive. Very realistic and good looking. Just one question: How can i place an image on this object with a matt looking "surface"?

    • @hazeleyeslis
      @hazeleyeslis Год назад +1

      M on keyboard (materials)> standard surface> set specular to 0; select the object and click the icon with a blue arrow on the top left; arnold> normal> bitmap> choose the picture> link bitmap to base> again, select the object and assign the material manually by clicking that icon with the arrow (just to make sure); then work with the uv map i guess.
      this works if you render with arnold, that’s how i do it.
      to set your rendering to arnold go to render set up> renderer> arnold.
      lmk if this works!