When you realize that all of your favorite survivor perks were so bad that they had to buff literally ALL of them. . .but you still had a blast playing with them. I'm so excited for tomorrow.
Look at dracula perks They are useless Chest perks looks bad And perk against the genrush counters by showing totem through walls, bcs find the totem is easy, especially with auras I love Dracula, but his perks is the most useless, more useless than in other chapters I don't like Vecna, but his perks is good and useful. And Belmont have useful or at least fun perks Replenish purple flashlight can be good in looping. Aura perk just for fun and can be useful in the endgame when you need to know where is the killer and come to right gates. And open chests for get heal is strong, especially if you loop good. Killer just leave you and you can get heal without wasting time
May be cause of how .99 is coded differently to a dull meter? Idk but I know some games have odd coding like that. And DBD is just a huge mess of code! 😭
@@iestynowen2706 i've been saying dbd needs to just release a new game and add current progression. dbd 2, completely rebuilt but with same fundamentals. doesn't matter how long it takes.
Yeah i didnt really need to see sped up timer to know how long something takes. I would have just taken the video makers word for it. This could have been 10minute video
18:15 that means slippery meat got buffed too if you get more attempts to unhook, because slippery makes it so each attempt is 10 seconds off instead of 20 seconds
His zombies are surprisingly strong if you account for them. (But why do I need to bring an entire load out just so my zombies can be *slightly* more reliable?)
Not a fan of what happened to Midwich (it's now a camping la palooza) and the +10 sec of hook stage. Everything else sounds more or less like an improvement (God please Knight needs more)
i honestly think the longer hook stages is fine, in my matches as killer i almost never saw people go to 2nd stage from jsut being left on hook, it was always just me hooking them 3 times or them killing themselves, in matches as survivor it felt like every 5 games i was left on hook by my entire team (of randoms) so i think the change is fine if not good
@@UwULilyKitsune itll definitely effect high mmr! hopefully its enough to make ‘camping + tunnelling as a strategy’ completely redundant across the board… but i doubt it. idk why they dont just make it 90 seconds so camping is impossible, then turn it to 60 in endgame… or just completely remove hook timers UNTIL endgame.
I agree. I play 65-35 killer survivor, and I'm not left on hook too often, so this doesn't affect my survivor gameplay at all, but, without camping, that extra ten seconds makes a huge difference. That's why there are so many number changes in terms of milliseconds. Just five seconds would make a difference. This is why Reassurance is so good especially in high MMR. People saying that this is a good change most likely do not understand how awful this can be for killers that don't camp. This gives survivors WAY more time to finish a gen or a heal or even get that gate 99ed. This change is unhealthy and unnecessary. If anything, buff Camaraderie! Or make Kindred basekit! That would be healthier for the game.
I think the goal was to make them appear closer together so survivors would be easier to track? Idk but I feel like having them spawn much larger as well on walls and such would make them easier to see and thus track
I really like these changes especially the bus to the survivor perks, the only thing I don't really like is the changes to midwich mainly the random objects in the Halls. Like I don't fully understand what the intention of them is you can't loop around them cuz they're too small you can't really do anything with them they're just kind of in the middle of the hallway and it just looks really awkward and clunky. Then again I'm not sure why they added them in the first place maybe there's a reason that I don't understand
They are there to be used as cover against killers. It will help against ranged, rush and stalk killers. Blight and Trickster are very powerful in those hallways currently.
Just wish they made it slightly easier to see in his darkness for survivors since if youre console you pretty much just cant aee shit (im an ex console player)
Since unhooks are 4 for first hook, would slippery meat be 7 unhooks in total now? So what would be the math for it now along with 4 Ante's & 4 vigos jars?
The only in this update I cared about was the killer buffs wich I think is ridiculous, Nemesis is a plenty strong killer and Dredge also doesn't need more speed, locking the lockers doesn't even stop him it just barely slows him down
Hang on a second, they wanted to make marvin's blood not be as mandatory because people couldn't dedicate a first chase without it. I get that, I like that change. But now Marvin's blood gets you into T2 with **TWO** hits instead of the previous patches 3? So... Marvin's blood got a straight buff instead of just being part of a base-kit? Wow... (I like the nemesis buffs as someone who almost never uses add-ons. But still, this seems a little silly of an oversight)
I can’t expect anything because my Dbd won’t ever let me sign into the game because it says error 8016 and when I try the technical support they just don’t respond ever
with 70 s timer and no grab mechanic, tunneling the one who was already hooked is even more viable, bc allowing them to save hook stages and heal is now even more expensive than it was before
Bardic inspiration is definitely broken now . As in it doesn’t function correctly . I’m pretty sure after spending 15 seconds playing the guitar that it’s not supposed to expire within 6 seconds
Not really a fan of the longer hook stages. As a survivor, if your team couldnt manage to get a mate of the hook in time its your own fault. As a killer it was a blessing if a team fucked up and forgot their hooked mate. But that was really rare already. Now they have even more time to fuck around and do other stuff.
Personally i think removing prestige visibility altogether is a dick move because now killers will be the types to leave most of the time or sweat they asses off to now ensure those that ARE p100 get the rough of it,all cuz things like pay it forward to the next group exists 😢
if they made it worse for killers then their making it more balanced. as much as i love midwitch, its killer bias. midwitch is easily the most killer sided map in the game if not one of them. its basically the what the Eerie of Crows map is for survivors, but for killers instead. the only REAL downside is that the two floors can be a pain on some killers.
@elgolemmazao1616 well while I will admit that survivors have a lot of advantages that they are more prone to using then some nicer killers like me are, I just can't see how midwitch is survivor sided. If you'd like I'm willing to back up my claim with a few different points of polite debate (though as of the writing of this I'm going to sleep.) The ones I can think of off the top of my head are - it's a very small map - the exit gates are consistent and easier to monitor and control. - long hallways with nothing to loop in them. - lockers everywhere for killers who need them such as dredge or huntress - walls/rooms. Make it easy for undetectable killers to sneak up on you. - VERY few windows. - no killer shack, which is a strong tile for survivors. A good way to think of midwitch is that it's literally just the opposite of eerie of crows, the most survivor sided map in the game. As someone with 2000 hours I just don't lose when I go there regardless of my buils.
@@Baby-Blue-102 the killers good on midwich are sadako, nurse and dredge. Midwich is only killer sided for solo q tbh and the map is a test of coordination. But as killer with those los blockers getting hooks is going to be a lot more difficult on a map notorious for not offering enough hooks. All I’m saying is prepare to get bled out every midwich game for a while
There is a difference between a static Blast and Shock Therapie. Static Blast is the big Blast the affects everyone in your TR, that's why you can get hit, even if you are on the other side of the map (if Doctor has Dark Devotion, Trail of Torment or Unforseen), since Static Blast will only work in a TR. Shock Therapie on the other hand is the cone he shoots directly in front of him. It's much weaker than Static Blast (since it only increases Madness by 0.5 tiers instead of SB's 1 tier per hit) but has no cooldown. It's also much harder to hit someone with, since you have to aim it well to hit a survivor and it has a very small range compared to other ranged attacks.
Nemesis and Dredge absolutely ate this patch, they were easily 2 of the weakest killers in the game and were in desperate needs of buffs, dredge got a major tempo change with it actually being able to use lockers in chase now and nemesis's early game is a lost shorter and actively rewards infecting people with the buffs to licker tongue and the hinder on the tentacle strike
How hindered do they become? This is why the devs need to be more descriptive with statis effects because theres no good just saying they get "hindered" because it could literally be rubbish like i think multiple killers have add ons or some part of there power that hinders but it doesn't say how much 🙄
I think the Onrýo has an add on where if she manifests near a survivor they become hindered me and friend tested this and they said they literally couldn't feel a difference 🙄
You are forced to hide it no matter what. It's so unfair, since the change to the Prestige system (instead of only to P3, you can go up to P100) was made to let people show their love for said character. Now Prestige is totally useless. When do we finally get Prestige rewards, BHVR!? Now our fav characters getting their "Badge of Honor" can't even be shown anymore, since no one looks at the endgame stats (even more so that it is the last page of the stats that no one looks at). In gamemodes it wasn't needed, because there everyone played just for fun. But I would like to know if my teammates are totally newbies on a character or if they have played a lot (you can't P100 without playing hundrets of hours; I'm only P12 on my main after over 170 hours in DBD). No one wanted Prestige to be forced to be hidden. People wanted it to be optional, just like the hiding your or other's names option.
@@XPoGDevLinky the escape rate should be below average that's part of the appeal the game isn't killer sided because it's a way higher chance that one person is going to escape the. Not but the shit balancing is literally a problem when I'm playing survivor as well just because I won one game I don't think I should be going up against people who've been playing for way longer than I have
@@Blackheart141 The game IS killer sided. And it's not a bad thing. But people shouldn't act like it's not the case when BHVR themselves say they want killers to be threatening + releasing stats that prove their point.
@@aroace7913 it makes zero sense wesker has the biggest terror radius and doc who power relies solely on his terror radius being large isn't at least the same as wesker.
@@privatepenguin2496 What ? You realize how big of mobility wesker has right ? Doctor still has to walk up to you normally so making his terror radius bigger would be a huge nerf for no reason.
@@aroace7913 doctor is literally meant to have a big terror radius specifically for tracking my guy. And there are other killer who have mobility and a smaller terror radius than wesker. 😂
Best changes Nemesis has ever gotten, you could even say it's... "5 stars"
Get out
@@thebonderman8811 tomatoes boooo 🍅🍅🍅🍅🍅🍅🍅 [lighthearted]
I'm gonna need you to pick your pun item and leave through the exist gate.
I really think one of Nemesis's Add-ons should give him 1 Extra Zombie.
GET OUT xd
When you realize that all of your favorite survivor perks were so bad that they had to buff literally ALL of them. . .but you still had a blast playing with them. I'm so excited for tomorrow.
Oh yeah I def had many BLASTS playing with them for sure
I always said those perks are pure troll… just complete waste of time. and nothing really fun about it… stun and blind the killer?? hmmm… sure
Look at dracula perks
They are useless
Chest perks looks bad
And perk against the genrush counters by showing totem through walls, bcs find the totem is easy, especially with auras
I love Dracula, but his perks is the most useless, more useless than in other chapters
I don't like Vecna, but his perks is good and useful.
And Belmont have useful or at least fun perks
Replenish purple flashlight can be good in looping.
Aura perk just for fun and can be useful in the endgame when you need to know where is the killer and come to right gates.
And open chests for get heal is strong, especially if you loop good. Killer just leave you and you can get heal without wasting time
@jo.elle.s you want a perk that kills them so bad
@@whitewolf3078they're good, get taste
is nobody going to talk about dracula crawling💀💀
Yeah I was like what the hell is that they gave the dog a cape with a certain skin and then I realized the true horror shown.
this isnt even his final form..
bro is kinky for feet O_O
Watch someone make a whole build around Nemesis's hindered effect
And then it will be nerfed.
Keep an eye on Coconut
Idk why Doc moves at 2.99 m/s now, instead of just an even 3.0 m/s
Bhvr things
would be overpowered clearly duh🙄
May be cause of how .99 is coded differently to a dull meter? Idk but I know some games have odd coding like that. And DBD is just a huge mess of code! 😭
@@iestynowen2706 i've been saying dbd needs to just release a new game and add current progression. dbd 2, completely rebuilt but with same fundamentals. doesn't matter how long it takes.
3.0 m/s is way too fast. They can buff him without making him nurse.
These comparisons are super nice work but I feel split-screen would be better I just ended up skipping a lot of the Live clips.
That's smart, would save a lot of time
Yeah i didnt really need to see sped up timer to know how long something takes. I would have just taken the video makers word for it. This could have been 10minute video
8:24 What da dog doin? 😳
FMA vibes
18:15 that means slippery meat got buffed too if you get more attempts to unhook, because slippery makes it so each attempt is 10 seconds off instead of 20 seconds
Slippery meat description:
Number of available self-hook +3
You will now 7 total self-hook instead of 6
Yep a buff for slippery meat
Finally, Midwich will make playing Hillbilly AND Leatherface a nightmare. Thank you, BHVR
☠☠☠
Even more you mean
farewell to like the only killer sided map
@@givemysundaebackmidwhich killer sided? That’s skill issue if you don’t know how to loop the classroom tiles
T1 jumpscare Myers with New midwitch ... Oh my shape
As a Freddy Krueger main I simply wait till I get a blighted skin
Who's going to tell him?
@@EnigmaticAroma 💀
blight deez nuts
@@ScriptedParadoxOh, shut up you two.
@@charliestrange8192truth hurts don’t it bub
Thank you, DStrike, for making these no-nonsense style videos to showcase everything that's new in these updates.
Dance With Me and Deception cool down being 20 secs is bonkers, and I'm totally here for it.
@lunaria useless perks still.You really think Dance with me is gonna prevent a killer from getting his 4k almost every game?lol
20min on the dot🦐
As a knight and dredge main, it honestly feels like my birthday🧸❤
As a Nemesis main it's my birthday too
As a future dracula main its also my birthday @@D3r_N1ck
What im expect of castlevania chapter its 3845621 bugs more in the game
The Dredge buffs were NEEDED. He’s such a scary killer that I wish got more play
0:02 Why doesn't Dracula's lips move when he talks?
neither does Vecna. this isn't a glitch.
No killer talks in speak, not even the survivors so I don’t know what you expected
Nobody has facial animations.
@@Littl3_DJ_23Pinhead does when he moris someone
@@StarboySalvador I don't think so.
2:38 who's at the door
Drac got that dog in him😂 8:22
17:28 Sneaky vamp-wolf. Head pats for him lmao
19:18 I really want midwife to be exactly the same before 8.2.0
Midwife
Midwife
Midwife
Attractive husband
So basically the only reward for p100 is taken back?
What
So 4 unhook attempts from the longer hook progress = Slippery Meat buff?
Now you get 7 from SM (what that perk does is make it so it takes 10 seconds off the timer on a fail, instead of 20)
- Anyway, I just started static blasting.
0:50 Dude sick beat! :D
8:24 I didn’t know Dracula was a Therian?
These Doctor buffs are gonna feel so nice
Hell yes they will. lol
Correction @ 14:04: It should be a "Hex" totem will spawn. Or just a "Dull totem will be a Hex totem"
Oh boy, more unavoidable flashbangs
just look up
Lol you're dogshit if you're getting flashbanged
@@thatfishguy4991 If the flashbang is dropped under your feet, it is legitimately unavoidable
@@Trident_Gaming03 just look up
@@EnigmaticAroma That doesn't change anything when it's placed directly under you
Those are some nuce mini buffs to Nemy but what he really NEEDS is change to his useless add-ons and zombies.
Imagine a red add on that makes them lickers
His zombies are surprisingly strong if you account for them. (But why do I need to bring an entire load out just so my zombies can be *slightly* more reliable?)
Scratch marks looks less eye draining now thank fuck midwhich looks like dog shit now😢
Always did
Not a fan of what happened to Midwich (it's now a camping la palooza) and the +10 sec of hook stage.
Everything else sounds more or less like an improvement (God please Knight needs more)
i honestly think the longer hook stages is fine, in my matches as killer i almost never saw people go to 2nd stage from jsut being left on hook, it was always just me hooking them 3 times or them killing themselves, in matches as survivor it felt like every 5 games i was left on hook by my entire team (of randoms) so i think the change is fine if not good
@@UwULilyKitsune itll definitely effect high mmr!
hopefully its enough to make ‘camping + tunnelling as a strategy’ completely redundant across the board… but i doubt it.
idk why they dont just make it 90 seconds so camping is impossible, then turn it to 60 in endgame… or just completely remove hook timers UNTIL endgame.
So you need an already busted killer more after he just got justifiably nerfed?
I agree. I play 65-35 killer survivor, and I'm not left on hook too often, so this doesn't affect my survivor gameplay at all, but, without camping, that extra ten seconds makes a huge difference. That's why there are so many number changes in terms of milliseconds. Just five seconds would make a difference. This is why Reassurance is so good especially in high MMR.
People saying that this is a good change most likely do not understand how awful this can be for killers that don't camp. This gives survivors WAY more time to finish a gen or a heal or even get that gate 99ed. This change is unhealthy and unnecessary. If anything, buff Camaraderie! Or make Kindred basekit! That would be healthier for the game.
Agree about Midwich. It looks awful
4 unhook attempt and 70 seconds now huh.. Well hello slippery meat!
17:29 Absolutely no scratch marks on the floor in a fairly large area... Great improvement indeed... 17:35 And again...
I think the goal was to make them appear closer together so survivors would be easier to track? Idk but I feel like having them spawn much larger as well on walls and such would make them easier to see and thus track
Thank you for summing it all up for us, solid video and A plus youtuber for the community
also, due to the new duration on hook, you get 4 escape attempts instead of 3
I really like these changes especially the bus to the survivor perks, the only thing I don't really like is the changes to midwich mainly the random objects in the Halls. Like I don't fully understand what the intention of them is you can't loop around them cuz they're too small you can't really do anything with them they're just kind of in the middle of the hallway and it just looks really awkward and clunky. Then again I'm not sure why they added them in the first place maybe there's a reason that I don't understand
They are there to be used as cover against killers. It will help against ranged, rush and stalk killers. Blight and Trickster are very powerful in those hallways currently.
Just wish they made it slightly easier to see in his darkness for survivors since if youre console you pretty much just cant aee shit (im an ex console player)
I'm hyped about the Nemesis changes, lately I've had fun with him and I love those changes
idk why but doctor static blast at 1.16m/s is just feels very strong and cool like it has more impact
I think the sped up version is even more intimidating. He can wield _that much_ and not be that hindered
Since unhooks are 4 for first hook, would slippery meat be 7 unhooks in total now? So what would be the math for it now along with 4 Ante's & 4 vigos jars?
As a scratched mikey main.. the midwich changes are so nice lol
The scratch marks look closer to where the survivor is actually running in 8.2.0
The f%ck you doin there bill? 0:44
Thank you for demonstrating the changes!
The only in this update I cared about was the killer buffs wich I think is ridiculous, Nemesis is a plenty strong killer and Dredge also doesn't need more speed, locking the lockers doesn't even stop him it just barely slows him down
As Executionner main, this update is insane as previous 500.🎉
Hang on a second, they wanted to make marvin's blood not be as mandatory because people couldn't dedicate a first chase without it. I get that, I like that change.
But now Marvin's blood gets you into T2 with **TWO** hits instead of the previous patches 3? So... Marvin's blood got a straight buff instead of just being part of a base-kit? Wow...
(I like the nemesis buffs as someone who almost never uses add-ons. But still, this seems a little silly of an oversight)
4 unhook attempts was a bug, it is fixed now
I can’t expect anything because my Dbd won’t ever let me sign into the game because it says error 8016 and when I try the technical support they just don’t respond ever
Its allways good to see improvement on the miserable map called midwich.
Those are improvements for the survivors, a map every main killer hates, but everybody knows dbd is survi-sided, right?
@@elgolemmazao1616 keep crying
@@que7 in this meta thats so wrong, now the game is killer sidedn meta perks (anti-gens) being completly broken
with 70 s timer and no grab mechanic, tunneling the one who was already hooked is even more viable, bc allowing them to save hook stages and heal is now even more expensive than it was before
And they still haven’t fixed nemesis animations
Bardic inspiration is definitely broken now . As in it doesn’t function correctly . I’m pretty sure after spending 15 seconds playing the guitar that it’s not supposed to expire within 6 seconds
Not really a fan of the longer hook stages. As a survivor, if your team couldnt manage to get a mate of the hook in time its your own fault. As a killer it was a blessing if a team fucked up and forgot their hooked mate. But that was really rare already. Now they have even more time to fuck around and do other stuff.
7:41 Yoooo you have the same knight customisation as me!
There’s a bug now that you can’t pick survivors in the corner and after they heal.
Diversion and Deception up = Best update since day one. Give some love to the two best survivors perks
Knights and draculas as far as the eyes can see
Personally i think removing prestige visibility altogether is a dick move because now killers will be the types to leave most of the time or sweat they asses off to now ensure those that ARE p100 get the rough of it,all cuz things like pay it forward to the next group exists 😢
knights changes are bigger than the observable Universe
dredge now is giga chad
I love when you do info vids keep up the awesome work
15:36 btw it's kept, not kepted. It's already the past tense of keep
I can’t wait for dredge to be able to dredge to the best of his abilities
He still needs better locker placements on certain maps
@@Crispy_DAWG it’s a step in the right direction tho
Hex perks just got a buff
did they fix Bardic Inspiration yet? its been a month, almost 2...
What happened with it?
Psyched for this update. My main is getting buffed alongside my two former mains.
Let's not forget they made some maps smaller lol
my god, playing survs now is a purge if u dont have a god level of looping
8:24 What the hell is THAT
As a dredge main, the new buffs are kinda cracked in my opinion
nemie & knight changes are chefs kiss
How’d they make midwich even worse for killers
whats bro cooking?
if they made it worse for killers then their making it more balanced. as much as i love midwitch, its killer bias. midwitch is easily the most killer sided map in the game if not one of them. its basically the what the Eerie of Crows map is for survivors, but for killers instead. the only REAL downside is that the two floors can be a pain on some killers.
@@Baby-Blue-102you are on some hard drug saying anything in this game is killer sided, but you crossed the line with midwich
@elgolemmazao1616 well while I will admit that survivors have a lot of advantages that they are more prone to using then some nicer killers like me are, I just can't see how midwitch is survivor sided. If you'd like I'm willing to back up my claim with a few different points of polite debate (though as of the writing of this I'm going to sleep.)
The ones I can think of off the top of my head are
- it's a very small map
- the exit gates are consistent and easier to monitor and control.
- long hallways with nothing to loop in them.
- lockers everywhere for killers who need them such as dredge or huntress
- walls/rooms. Make it easy for undetectable killers to sneak up on you.
- VERY few windows.
- no killer shack, which is a strong tile for survivors.
A good way to think of midwitch is that it's literally just the opposite of eerie of crows, the most survivor sided map in the game. As someone with 2000 hours I just don't lose when I go there regardless of my buils.
@@Baby-Blue-102 the killers good on midwich are sadako, nurse and dredge. Midwich is only killer sided for solo q tbh and the map is a test of coordination. But as killer with those los blockers getting hooks is going to be a lot more difficult on a map notorious for not offering enough hooks. All I’m saying is prepare to get bled out every midwich game for a while
I can’t wait for dredge buff he deserved it so much
rly hook timer increased ...
Wheres my boy Alucard
The Castlevania update made me watch Castlevania.
I'm too lazy to read the patch notes so I always look forward to strike posting
Exultation isn't letting me keep the item 😢
Winton
It is my birthday today, so this will be a treat!
so new update just use trapper and camp with all traps on midwhich sounds like a plan
"Live - static blast cooldown is (will be?) 60 seconds?" Then how does the doctor blast me with 1 second CD?
There is a difference between a static Blast and Shock Therapie.
Static Blast is the big Blast the affects everyone in your TR, that's why you can get hit, even if you are on the other side of the map (if Doctor has Dark Devotion, Trail of Torment or Unforseen), since Static Blast will only work in a TR.
Shock Therapie on the other hand is the cone he shoots directly in front of him. It's much weaker than Static Blast (since it only increases Madness by 0.5 tiers instead of SB's 1 tier per hit) but has no cooldown. It's also much harder to hit someone with, since you have to aim it well to hit a survivor and it has a very small range compared to other ranged attacks.
I love the Midwich changes. Much needed
Pls let Open Handed work with Wiretap😭
Nemesis and Dredge absolutely ate this patch, they were easily 2 of the weakest killers in the game and were in desperate needs of buffs, dredge got a major tempo change with it actually being able to use lockers in chase now and nemesis's early game is a lost shorter and actively rewards infecting people with the buffs to licker tongue and the hinder on the tentacle strike
The hook time extension is overkill.
For swf yes but not for solo queue survivor solo queue is already impossible to escape
@@BeefyZawgthe game should not be balanced ignoring swf groups. They're even more common than solo players.
these changes are fire damn
18:10 You don't have 4 unhook attempts
dredge is now A teir
I am looking forward to the update
You forgot to out the Knight's changes
When does the update go live?
Exultation is buged i never kept the item
13:50 will opening kicked/ closed chest grant survivor new item?😂😂
How hindered do they become? This is why the devs need to be more descriptive with statis effects because theres no good just saying they get "hindered" because it could literally be rubbish like i think multiple killers have add ons or some part of there power that hinders but it doesn't say how much 🙄
I think the Onrýo has an add on where if she manifests near a survivor they become hindered me and friend tested this and they said they literally couldn't feel a difference 🙄
for the prestiege thing is that an option to show or hide your prestiege or can killers straight up just not see it until endgame no matter what
Sadly it's not an option
You are forced to hide it no matter what.
It's so unfair, since the change to the Prestige system (instead of only to P3, you can go up to P100) was made to let people show their love for said character.
Now Prestige is totally useless. When do we finally get Prestige rewards, BHVR!?
Now our fav characters getting their "Badge of Honor" can't even be shown anymore, since no one looks at the endgame stats (even more so that it is the last page of the stats that no one looks at).
In gamemodes it wasn't needed, because there everyone played just for fun. But I would like to know if my teammates are totally newbies on a character or if they have played a lot (you can't P100 without playing hundrets of hours; I'm only P12 on my main after over 170 hours in DBD).
No one wanted Prestige to be forced to be hidden. People wanted it to be optional, just like the hiding your or other's names option.
@@valeriebreidenstein8362fr im so mad
Killees leaving whn seeing p100 isnt the issue its the shit balancing the game has
48.3% escape rate for TOP MMR 4-men swf. Yeah sure
@@XPoGDevLinky the escape rate should be below average that's part of the appeal the game isn't killer sided because it's a way higher chance that one person is going to escape the. Not but the shit balancing is literally a problem when I'm playing survivor as well just because I won one game I don't think I should be going up against people who've been playing for way longer than I have
@@Blackheart141 The game IS killer sided. And it's not a bad thing. But people shouldn't act like it's not the case when BHVR themselves say they want killers to be threatening + releasing stats that prove their point.
@@XPoGDevLinky it's only killer sided if you think 1 or 2 kills equals a win
@@Blackheart141 ? 48.3% escape rate at top MMR 4-swf means that even against the best survivors in the game, killers average more than 2 kills.
Doc still didnt get a terror radius increase 😭
Why should he ?
@@aroace7913 it makes zero sense wesker has the biggest terror radius and doc who power relies solely on his terror radius being large isn't at least the same as wesker.
@@privatepenguin2496
What ?
You realize how big of mobility wesker has right ?
Doctor still has to walk up to you normally so making his terror radius bigger would be a huge nerf for no reason.
@@aroace7913 doctor is literally meant to have a big terror radius specifically for tracking my guy. And there are other killer who have mobility and a smaller terror radius than wesker. 😂
@@privatepenguin2496
Ok I see now you have no clue, good you not a dev.
Can you add subtitles along with the audio pls?