Dudes, I listened to the whole podcast while at the gym, and as a VR enthusiast it's the most interesting interview I listened/watched in a very long time! Also the game looks gorgeous on PC and as a PSVR2 user I hope that it performs well on it too! The whole UE4 and eye-tracked FR thing as well as the whole interview makes me confident that it won't be a half baked port! I subscribed to both of your channels and shared the video on PSVR subreddit, hoping that it gives the game even just a little more visibility. Really hope that PSVR2 community helps your game growing up and that it will be a positive experience for you as a developer as well as for players. The sword combat and ennemies could help it reach a larger audience for sure, but you guys got me hyped just for the creative part and artistical achievement 😁 Will be here on day one! 💪 Kudos to both of you!
Keep up the Good fight you are one of the most well informed VR Devs i've heard, MasterStone of StoneBrickStudios. :) p.s. Also MrVR-Voice you need to put "Mr voice" in your descriptions sometimes since searching for you dosnt bring up your channel as easily as it could be, if you just put Mr Voice in your descriptions to help find you easier. Search engines dont show you as much as they could if you did that little trick to get noticed more. Because you ARE thee "Mr Voice" of MrVrVoice. 😂❤ (subbed)
Why dosnt your youtube page have your new CyubeVR trailer yet?? Or a teaser version of.. Cant wait to play it on PSVR2, with it's super cool Eyetracked-Foveated-Rendering!
I really appreciated the time around ~42:00 where you asked about burnout and such. Its always interesting to me to hear about how people stay motivated to work on something over months, and years. I wish we talked about this more as a culture, because it seems like some people are better able to do this than others. I would love to be better at this, but I tend to get bored easily, and then the task becomes a chore. I can slog through it, but slogging through is no way to do creative work. We should feel excited and inspired, and I often don't!
Only 36 minutes in at the moment, but I love the gameplay clips that relate to the topic of discussion. It helps keep my attention and bring context as someone who hasn't actually played Cyube VR.
Love these real developer interviews, very interesting. Disheartening that I never saw this game mentioned outside of this channel. What would a big marketing budget help? Where would you spend it? If it would have a guaranteed return it would be an easy investment. It seems like marketing is just another job a studio would hire a few people for full time.
This game is already incredible, I'm so excited to see where it goes in the next few years. I genuinely feel that, especially with the current plans for the future, that this game could very well become a vr staple similar to how minecraft is a staple for screen gaming.
tbh i thought this video would be boring but surprisingly i didnt skip a second of this interview and its actually interesting keep the hard work up!!!!
Interesting to hear how the PSVR2 eye tracked DFR technology supercharges the PS5 to produce the same sort of image quality in VR as an RTX3090 GPU, the PS5-Pro is bringing 3.5 x as many tflops to the table so the PSVR2 will be delivering RTX4090 graphical fidelity to console based VR games when DFR is enabled, that is a massive jump in VR gaming quality for not a lot of money.
I thought this wasn't my type of game but after learning more through videos like this it's become one of my most anticipated games for psvr2. Looking forward to playing it this weekend!
Juat watched the full 2 and a half hours. Couple of things; I'm kind of disappointed the dev doesn't want to make another game after Cyube VR, though I understand his reasons, maybe if he gets a team he will change his mind! Second thing is I think you should make a top 10 or whatever list of "The best VR games that you didn't know existed" as there are plenty of cool games that fly under the radar, maybe even a list of games that add or approach something in a different way to the norm.
We never know this for sure. All that is needed, is a tempting idea of a good concept, then he is sold again. For now, his mind is occupied with CYUBE VR and are not "open minded" for other ideas at the same magnitude he would be, if CYUBE were close to be done.
What a great interview. This was, unironically, a meeting of the minds. Only the assumption that PSVR2 will be making VR more affordable and main stream as well as every game being ported there has aged poorly - sadly. One can only hope that eye-tracking for PSVR2 on PC will somehow be added and used by developers...
The issue of people viewing eye-tracked foveated footage is a concern, but it should still be more about what the players see than the audience. To be honest, a lot of VR games don't look that great on a flatscreen in general and a lot of creators don't think about how what looks smooth to them in the headset is just a twitchy headache inducing mess to watch when it's not in a 360 degree space. It's why a lot of people who've never tried a headset write it off easily, because stuff they see just does nothing to convince them it's worthwhile.
Yes, this is such a good point - that was probably the biggest thing that struck me when finally taking the plunge and trying VR (after watching a fair bit of social-screen footage beforehand). The sense of scale and depth perception I was kinda anticipating, but the fact of how nailed into the environment you feel came as a surprise; looking around is the turn of *your* head, rather than watching the turn of someone else's head via one degree of separation. That feels like such a stupid and obvious thing to say, but it's such a major part of the immersion that can't really be imagined if you've never tried it.
There are challenges and invincibility is something you have to enable, although the only source of damage currently is fall damage. No storyline as it's a sandbox but multiplayer is planned for the future.
@@alexwesley6829 hearing how passionate the dev is about his game, the graphics and the PSVR2's foveated rendering this will be a day one purchase, can't wait!
Index audio is horrible. I used to think it was the best until I tried different. It is the best off ears imo....but A good quality pair of in ears or open back on ears is the way.
I do not. I’m not a fan of the Discord ecosystem and the kinds of ‘communities’ it tends to foster in gaming. I express myself more on the topic in this video: ruclips.net/video/oE30OCNdCrQ/видео.html
Discord servers for RUclipsrs usually end up as a "personality cult" where everything revolves around the creator, yet the creators themselves act as a sort of invisible god who refuses to interact with the community because they're too big of a rock star. I hate it. You join the Discord to interact with the creator, and then you end up just talking to everyone but the creator.
@@SkeleTonHammer Ah! Good to see you reply here, I responded to you on Sadlyitsbadly’s comments but from my end they were blocked or deleted. Your website didn’t work for me. Regarding your project, please email me with more information. You can find the address in the About tab of my youtube page.
8K textures on gigantic boxes, volumetric lighting at all weather conditions and random northern lights does not represent what good graphics mean to me.
I'm a developer so this might be a unique experience, but when I tried cyubeVR I was immediately put off by the fact that the hand models are the default developer SteamVR hands that are included with the OpenVR package for demonstration purposes, just retextured. I took it as a red flag of laziness and decided I wouldn't continue playing. I think this is something the developer should consider. Though perhaps non-developers don't notice or know about these kinds of things. For a game that prides itself on its beauty, it should really try to implement a unique hand model that fits the visual aesthetic of the rest of the game. It's good to see the game is deeper and the developer is more thoughtful than that, so I may give it another go, but it can be a bad look to use internal developer assets as the final assets. I also disagree with the developer here; again, as a developer myself who also plays a lot of VR games, I also assume (rightly) that VR games that released, say, pre-2019 or 2020 would likely not utilize my Index controllers properly, would do old "VR infancy" type things like make your hands disappear when you pick up objects, no smooth movement, and so forth.
Bro shut up it’s not like minecraft creative, when I was playing minecraft creative I was always getting bored after a few days playing it, but this game is more than a creative copy of minecraft. Also I was building a lot in minecraft creative but it’s really not the same so shut up man this guy made an awesome game alone
Dude, what? This man single-handedly made an entire voxel game SPECIFICALLY made for vr. Minecraft wasn't made for vr and honestly minecraft's vr mode bored me way more than this has so far. I feel like you literally just saw that it was a voxel game and said to yourself "yeah that's minecraft"
hey dev, lets have a chat for how you're able to sell a game that is clearly a ripoff, or indeed how the entire VR space is nothing but games that are something else
@@juu226 I concur....look at all the copy and paste WWII FPS games, copy and paste anime games, copy and paste RPG games, copy and paste battle royale games, etc etc etc etc.....its all the same shit different name....
Really enjoyed our conversation about cyubeVR and VR as a whole! I hope many people find it interesting to listen to :)
Dudes, I listened to the whole podcast while at the gym, and as a VR enthusiast it's the most interesting interview I listened/watched in a very long time! Also the game looks gorgeous on PC and as a PSVR2 user I hope that it performs well on it too! The whole UE4 and eye-tracked FR thing as well as the whole interview makes me confident that it won't be a half baked port! I subscribed to both of your channels and shared the video on PSVR subreddit, hoping that it gives the game even just a little more visibility. Really hope that PSVR2 community helps your game growing up and that it will be a positive experience for you as a developer as well as for players. The sword combat and ennemies could help it reach a larger audience for sure, but you guys got me hyped just for the creative part and artistical achievement 😁 Will be here on day one! 💪 Kudos to both of you!
Keep up the Good fight you are one of the most well informed VR Devs i've heard, MasterStone of StoneBrickStudios. :)
p.s. Also MrVR-Voice you need to put "Mr voice" in your descriptions sometimes since searching for you dosnt bring up your channel as easily as it could be, if you just put Mr Voice in your descriptions to help find you easier. Search engines dont show you as much as they could if you did that little trick to get noticed more. Because you ARE thee "Mr Voice" of MrVrVoice. 😂❤ (subbed)
After hearing this conversation and how passionate he is about cyube VR it’s a day one buy for me on PSVR2 I can’t wait!
Why dosnt your youtube page have your new CyubeVR trailer yet?? Or a teaser version of.. Cant wait to play it on PSVR2, with it's super cool Eyetracked-Foveated-Rendering!
I really appreciated the time around ~42:00 where you asked about burnout and such. Its always interesting to me to hear about how people stay motivated to work on something over months, and years. I wish we talked about this more as a culture, because it seems like some people are better able to do this than others. I would love to be better at this, but I tend to get bored easily, and then the task becomes a chore. I can slog through it, but slogging through is no way to do creative work. We should feel excited and inspired, and I often don't!
For an early access, single dev game. Holy god is it beautiful. I jump in and play every now and again to explore the world.
Only 36 minutes in at the moment, but I love the gameplay clips that relate to the topic of discussion. It helps keep my attention and bring context as someone who hasn't actually played Cyube VR.
Love these real developer interviews, very interesting. Disheartening that I never saw this game mentioned outside of this channel. What would a big marketing budget help? Where would you spend it? If it would have a guaranteed return it would be an easy investment. It seems like marketing is just another job a studio would hire a few people for full time.
Great interview - got in to a podcast format at the end. Which makes me think. I'd listen to something more regular than every two years from you two!
This game is already incredible, I'm so excited to see where it goes in the next few years. I genuinely feel that, especially with the current plans for the future, that this game could very well become a vr staple similar to how minecraft is a staple for screen gaming.
Awesome interview, thanks. Can't wait to try the game on PS VR2
This game is amazing on psvr
Looking forward to playing it in multiplayer mode with my 2 PSVR2s in the same room!!! Hopefully along with the UE5 update?
Congratulations
tbh i thought this video would be boring but surprisingly i didnt skip a second of this interview and its actually interesting keep the hard work up!!!!
Interesting to hear how the PSVR2 eye tracked DFR technology supercharges the PS5 to produce the same sort of image quality in VR as an RTX3090 GPU, the PS5-Pro is bringing 3.5 x as many tflops to the table so the PSVR2 will be delivering RTX4090 graphical fidelity to console based VR games when DFR is enabled, that is a massive jump in VR gaming quality for not a lot of money.
Really looking forward to this game
I thought this wasn't my type of game but after learning more through videos like this it's become one of my most anticipated games for psvr2. Looking forward to playing it this weekend!
HO HO HOOOO. BEAUTIFUL 👏
I could have listened to you two for many more hours.
SO AWESOME 💕🥰
Can't wait for psvr2 release date
Great interview and interesting to listen to.
Juat watched the full 2 and a half hours. Couple of things; I'm kind of disappointed the dev doesn't want to make another game after Cyube VR, though I understand his reasons, maybe if he gets a team he will change his mind! Second thing is I think you should make a top 10 or whatever list of "The best VR games that you didn't know existed" as there are plenty of cool games that fly under the radar, maybe even a list of games that add or approach something in a different way to the norm.
We never know this for sure.
All that is needed, is a tempting idea of a good concept, then he is sold again.
For now, his mind is occupied with CYUBE VR and are not "open minded" for other ideas at the same magnitude he would be, if CYUBE were close to be done.
What a great interview. This was, unironically, a meeting of the minds.
Only the assumption that PSVR2 will be making VR more affordable and main stream as well as every game being ported there has aged poorly - sadly.
One can only hope that eye-tracking for PSVR2 on PC will somehow be added and used by developers...
Hey I just got a vr2. I thought there was more on marketplace. Mc doesn't have vr2 support. This game looks amazing. I'm excited for it coming to ps5
Me too. Ive taken no mans sky, redmatter 2, beat saber and paper beast
The issue of people viewing eye-tracked foveated footage is a concern, but it should still be more about what the players see than the audience. To be honest, a lot of VR games don't look that great on a flatscreen in general and a lot of creators don't think about how what looks smooth to them in the headset is just a twitchy headache inducing mess to watch when it's not in a 360 degree space. It's why a lot of people who've never tried a headset write it off easily, because stuff they see just does nothing to convince them it's worthwhile.
Yes, this is such a good point - that was probably the biggest thing that struck me when finally taking the plunge and trying VR (after watching a fair bit of social-screen footage beforehand). The sense of scale and depth perception I was kinda anticipating, but the fact of how nailed into the environment you feel came as a surprise; looking around is the turn of *your* head, rather than watching the turn of someone else's head via one degree of separation. That feels like such a stupid and obvious thing to say, but it's such a major part of the immersion that can't really be imagined if you've never tried it.
i tried the game a while back, had some fps issues and not a fan of the inventory, but i might give it a try again in the future.
is it multiplayer? any story mode or challenges? how about survival mode?
There are challenges and invincibility is something you have to enable, although the only source of damage currently is fall damage. No storyline as it's a sandbox but multiplayer is planned for the future.
@@barackdrinksWD40 hope multiplayer will be added soon to the list. Hows the game update?
When is this actually being released on psvr2?
They re waiting approval from sono. Ive asked to them directly
@@fabriziofrancato9029 ahhh, okay, thank you!!! On the store it says "2/2024"....so my guess is February
16th March, in 2 days!
@@agentshillbot brilliant!!!!! Looking forward to it! I can't wait to try out the whole forge process as it looks really good
@@alexwesley6829 hearing how passionate the dev is about his game, the graphics and the PSVR2's foveated rendering this will be a day one purchase, can't wait!
Index audio is horrible. I used to think it was the best until I tried different. It is the best off ears imo....but
A good quality pair of in ears or open back on ears is the way.
Do you have a discord server? I would love to join it!
I do not. I’m not a fan of the Discord ecosystem and the kinds of ‘communities’ it tends to foster in gaming. I express myself more on the topic in this video: ruclips.net/video/oE30OCNdCrQ/видео.html
@@MrVRVoice I see. Do you exist on an alternative platform? Skype perhaps?
I'm curious to hear what platforms you consider usable, if any.
Discord servers for RUclipsrs usually end up as a "personality cult" where everything revolves around the creator, yet the creators themselves act as a sort of invisible god who refuses to interact with the community because they're too big of a rock star. I hate it. You join the Discord to interact with the creator, and then you end up just talking to everyone but the creator.
@@beanieteamie7435 Nope, none others beyond here and Patreon.
@@SkeleTonHammer Ah! Good to see you reply here, I responded to you on Sadlyitsbadly’s comments but from my end they were blocked or deleted.
Your website didn’t work for me. Regarding your project, please email me with more information. You can find the address in the About tab of my youtube page.
8K textures on gigantic boxes, volumetric lighting at all weather conditions and random northern lights does not represent what good graphics mean to me.
Linux is an OS as big and so much better than Windows
As big is very debatable, its market share is 2.92% compare to windows 68.88%. Better for sure though
I'm a developer so this might be a unique experience, but when I tried cyubeVR I was immediately put off by the fact that the hand models are the default developer SteamVR hands that are included with the OpenVR package for demonstration purposes, just retextured. I took it as a red flag of laziness and decided I wouldn't continue playing.
I think this is something the developer should consider. Though perhaps non-developers don't notice or know about these kinds of things. For a game that prides itself on its beauty, it should really try to implement a unique hand model that fits the visual aesthetic of the rest of the game.
It's good to see the game is deeper and the developer is more thoughtful than that, so I may give it another go, but it can be a bad look to use internal developer assets as the final assets.
I also disagree with the developer here; again, as a developer myself who also plays a lot of VR games, I also assume (rightly) that VR games that released, say, pre-2019 or 2020 would likely not utilize my Index controllers properly, would do old "VR infancy" type things like make your hands disappear when you pick up objects, no smooth movement, and so forth.
The Map is very small no?
the map he shows in the video is infinite in size, just the view distance is limited to the areas he actually walked to and explored already
How is it this dude just remakes Minecraft creative mode and y'all think it's the best thing ever. He should be sued, not awarded
Bro shut up it’s not like minecraft creative, when I was playing minecraft creative I was always getting bored after a few days playing it, but this game is more than a creative copy of minecraft. Also I was building a lot in minecraft creative but it’s really not the same so shut up man this guy made an awesome game alone
Dude, what? This man single-handedly made an entire voxel game SPECIFICALLY made for vr. Minecraft wasn't made for vr and honestly minecraft's vr mode bored me way more than this has so far. I feel like you literally just saw that it was a voxel game and said to yourself "yeah that's minecraft"
hey dev, lets have a chat for how you're able to sell a game that is clearly a ripoff, or indeed how the entire VR space is nothing but games that are something else
Most of flat screen games are rip off of some other titles.
@@juu226 I concur....look at all the copy and paste WWII FPS games, copy and paste anime games, copy and paste RPG games, copy and paste battle royale games, etc etc etc etc.....its all the same shit different name....
Bro istg these people saw blocks and said "that has to be a ripoff of minecraft!"
grow up dude, voxel games are a thing