Thank you Jonas. Means alot! Look out for a video soon that shows the design iterations (182 of them) and all the major revisions we went through. Took many years to get it this "simple".
Hello! Thanks for the video! Is exporting or recording the midi out from the arp something you are considering implementing in the near future? thanks!
Acoustic Drums - you used a program that I don't see in the shop. Was this a custom sample set? There's huge rhythmic potential in SP. Whole new ways of creative improvisation with drums.
You know what would be a really cool arp mode: a built in shepard tone generator for any sound. It could work like this: Shepard tones are auditory illusions, that give an imperssion of infinitely ascending (or descending) succession of tones. It's created by playing a scale simultaneously on three pitches at the same time, an octave apart. The highest and lowest pitches have lowest volume, adjusting the volume depending on how far they are from the mid. I believe you could do this with an arp playing over three or more octaves. Just give a root note and scale (or specify a scale by giving all its notes starting from the root, as if it was a single chord with a closed voicing), and the mode would add a note an octave below and above it, play them arpeggiated, and adjust the dynamics as necessary. With the key stretch mode, you could do this with any sound. Btw, is it possible to extend the duration of an arpeggiated note? E.g. C-E-G would be played as C & G as eight notes, and E as a quarter note?
Cool idea. We do have a great amount of Shepards Tone content that we will be porting over, but could be fun to create an effect for it or something. You could probably do it using LFOs on pitch and volume, but ... might be a little bit involved.
@@Soundpaintmusic Might be a bit involved, but I believe within the capabilities of Soundpaint - and with a potential of turning *any* sound into a shepard tone, leave everything else in dust, when it comes to creating impressions of ever evolving soundscapes :)
omg i didn't know you can use sustain pedal. new powers unlocked hahaha nice. oh and hold mode too nice I love Soundpaint player. Am just watching these videos again, i forgot a few things.
Would be seriously awesome if you could add a 2nd arpeggiator module for a dual arp mode, especially for use with drums… Love Soundpaint btw. Has become my go-to for the last 5-6 months. Outstanding instrument with potential to stand the test of time as long as you keep it alive.
I bought Soundpaint a few days ago and am absolutely blown away! This technology has huge potential. May I ask for some advice - I couldn't help noticing the huge collection of drum libraries in your browser. Are these 8DIO libraries and will Soundpaint read them? Or are they coming to Soundpaint in the future? Thought I'd ask as I didn't want to buy an 8DIO library and find it doesn't work in Soundpaint.
So, just about the best arpeggiator/sequencer out there. It even has the hold function for that old school feel. Glorious! I don't know if this records the midi into the door (midi out), I guess not or you'd have mentioned it. That's a really useful feature for refining and varying things in the edit. (Without that I'll still mostly be using an external arp or sequencer for recording.) Regardless, I'm suitable wowed by this. So much better than I dared to hope with everything else on offer, and a really inspiring addition to the creative process.
Amazing sound! When Juno 60 UDS featured in this video will be available? Is there any other 3rd party creating UDS for Soundpaint? Are 8Dio libraries compatible?
love this engine! if you're looking to add more features, I'd love to be able to control the rate of the arp and gate freely-- not synced to the daw or on a defined beat-- but man, you guys really piled in the features-- and the instruments are immaculate!
This thing looks great. I want to know what you mean when you keep saying that instruments in this thing have all the velocity layers. I get that most sample libraries are limited by how many velocities they actually sample (record) and sometimes you get "jumps" that sound unnatural. How is this instrument/platform different? Are you not using samples? is it all algorithmic like modo drums and modo bass?
Thanks Troels, I always enjoy your videos. Something I have been looking for lately is the possibility to gradually alter the gate speed independently from the DAW tempo, and to assign this to an LFO or to CC1. I've been trying with time stretch but it didn't work. Any suggestions?
Interesting. So you wanna be able to modulate the tempo in Effects > Gate. We will look into that and implement if its not too CPU crazy. For now - the closest thing to achieve this effect is probably to apply a Rack > LFO to Volume - and then make the Frequency of the LFO assigned to your Modwheel. Thats effectively the same thing as a gate.
While going over this tutorial, I noted that the play will not auto play. Excuse me for such a crazy question, but are you using a pedal to sustain it? It works for trigger--it will continuous play. Any assistance will be greatly appreciated.
We have different play modes in the Arp. For example "Trigger Mode" will only trigger when I hold down my keys - whereas "Hold Mode" will always keep playing. Hold is great for inspiration and just trying things out, but without having to hold down keys.
Is making sound libraries for soundpaint going to be open to the public like it is with Kontakt or are users completely dependent on Soundpaint the company to grow their library? Id the latter, do you plan on partnering with library developers - what sort of toolkit is available for library developers.
Soundpaint is certainly going to be open. We just released our free USI tool on our Discord channel and soon to rest of the public. USI (User Sample Import) allows users to both import their own samples and shares programs too. So both Soundpaint and our USI Editor are free.
So our Arp has different modes for recording, including a "STEP" and "LIVE" recording modes. The STEP mode lets you record everything step by step. So if Arp is set to 16 notes. You will be recording every step of those 16 notes in order. The LIVE mode is where the ARP just keeps recording, so you can record in real-time. Two different approaches.
Just amazing thank you.
I'm so glad I took a peek at the tutorials. Thank you sir.
AWESOME!!!!!! ♥
Can i just say that the UI looks so freaking intuitive i love it
Thank you Jonas. Means alot! Look out for a video soon that shows the design iterations (182 of them) and all the major revisions we went through. Took many years to get it this "simple".
I can't wait... Soundpaint is incredible !
Hello! Thanks for the video! Is exporting or recording the midi out from the arp something you are considering implementing in the near future? thanks!
Sweet...can we able to export the sequence to a midi track in a future upgrade?
Best Arp and Gate Effect, SPECTACULAR!
stereo arp! thank you!
Acoustic Drums - you used a program that I don't see in the shop. Was this a custom sample set?
There's huge rhythmic potential in SP. Whole new ways of creative improvisation with drums.
Coming soon - several different styles and types of kits
Extraordinary!
Thank you Maestro...!
You are welcome!
You know what would be a really cool arp mode: a built in shepard tone generator for any sound. It could work like this:
Shepard tones are auditory illusions, that give an imperssion of infinitely ascending (or descending) succession of tones. It's created by playing a scale simultaneously on three pitches at the same time, an octave apart. The highest and lowest pitches have lowest volume, adjusting the volume depending on how far they are from the mid.
I believe you could do this with an arp playing over three or more octaves. Just give a root note and scale (or specify a scale by giving all its notes starting from the root, as if it was a single chord with a closed voicing), and the mode would add a note an octave below and above it, play them arpeggiated, and adjust the dynamics as necessary. With the key stretch mode, you could do this with any sound.
Btw, is it possible to extend the duration of an arpeggiated note? E.g. C-E-G would be played as C & G as eight notes, and E as a quarter note?
Cool idea. We do have a great amount of Shepards Tone content that we will be porting over, but could be fun to create an effect for it or something. You could probably do it using LFOs on pitch and volume, but ... might be a little bit involved.
@@Soundpaintmusic Might be a bit involved, but I believe within the capabilities of Soundpaint - and with a potential of turning *any* sound into a shepard tone, leave everything else in dust, when it comes to creating impressions of ever evolving soundscapes :)
omg i didn't know you can use sustain pedal. new powers unlocked hahaha nice. oh and hold mode too nice I love Soundpaint player. Am just watching these videos again, i forgot a few things.
Would be seriously awesome if you could add a 2nd arpeggiator module for a dual arp mode, especially for use with drums… Love Soundpaint btw. Has become my go-to for the last 5-6 months. Outstanding instrument with potential to stand the test of time as long as you keep it alive.
So with you - and something (but maybe even more delicious) is in the deep works …
@@Soundpaintmusiclooking forward
Muito bom!! Bacana! Inscrito.
That Good Old Analog Feeling ❤️
Love this thing
the perfect Arp - love it
I bought Soundpaint a few days ago and am absolutely blown away! This technology has huge potential.
May I ask for some advice - I couldn't help noticing the huge collection of drum libraries in your browser. Are these 8DIO libraries and will Soundpaint read them? Or are they coming to Soundpaint in the future? Thought I'd ask as I didn't want to buy an 8DIO library and find it doesn't work in Soundpaint.
So good!
I would like to see a Spain Flamenco inspired guitar library. Those are some of the most expressive and gorgeous natural guitars.
We think you will be very happy ... soon.
it would be amazing to an have an independent arpeggiator per part... maybe in a future update?
Wow! I see the very Blackbird Drums here? Is it allowed to remap those drums notes (say to XLN midi map)?
So, just about the best arpeggiator/sequencer out there. It even has the hold function for that old school feel. Glorious!
I don't know if this records the midi into the door (midi out), I guess not or you'd have mentioned it. That's a really useful feature for refining and varying things in the edit. (Without that I'll still mostly be using an external arp or sequencer for recording.) Regardless, I'm suitable wowed by this. So much better than I dared to hope with everything else on offer, and a really inspiring addition to the creative process.
Amazing sound! When Juno 60 UDS featured in this video will be available? Is there any other 3rd party creating UDS for Soundpaint? Are 8Dio libraries compatible?
love this engine! if you're looking to add more features, I'd love to be able to control the rate of the arp and gate freely-- not synced to the daw or on a defined beat-- but man, you guys really piled in the features-- and the instruments are immaculate!
This is so awesome and inspiring
Having trouble getting it to play in stereo. Has pan not balance, player reverb is on.
When is it being released? I thought it was supposed to be on the 21st?
We thought so too ... coming middle of this week.
@@Soundpaintmusic Perfect. I’m literally holding back starting to work on a new video game score until this is released! 😀
To be released this week or next week?
Less then a handful of days away.
@@Soundpaintmusic as in fingers available on one hand? :-)
@@OfficialStevenCravis if he's alien then number of fingers can be different :)
@@OfficialStevenCravis lol yes ... around Wednesday - if everything goes correctly ...
@@Soundpaintmusic I wish your servers could withstand the opening of the dam )
Is the arpeggiator 1 per program or per part. Also can I have arpeggiator control just one part in a program
This thing looks great. I want to know what you mean when you keep saying that instruments in this thing have all the velocity layers. I get that most sample libraries are limited by how many velocities they actually sample (record) and sometimes you get "jumps" that sound unnatural. How is this instrument/platform different? Are you not using samples? is it all algorithmic like modo drums and modo bass?
Thanks Troels, I always enjoy your videos. Something I have been looking for lately is the possibility to gradually alter the gate speed independently from the DAW tempo, and to assign this to an LFO or to CC1. I've been trying with time stretch but it didn't work. Any suggestions?
Interesting. So you wanna be able to modulate the tempo in Effects > Gate. We will look into that and implement if its not too CPU crazy. For now - the closest thing to achieve this effect is probably to apply a Rack > LFO to Volume - and then make the Frequency of the LFO assigned to your Modwheel. Thats effectively the same thing as a gate.
I just installed soundpaint and one thing I noticed, that you cannot change note pitch in the ARP afterwards. Why?
What kind of computer keyboard is that?
While going over this tutorial, I noted that the play will not auto play. Excuse me for such a crazy question, but are you using a pedal to sustain it? It works for trigger--it will continuous play. Any assistance will be greatly appreciated.
We have different play modes in the Arp. For example "Trigger Mode" will only trigger when I hold down my keys - whereas "Hold Mode" will always keep playing. Hold is great for inspiration and just trying things out, but without having to hold down keys.
Is making sound libraries for soundpaint going to be open to the public like it is with Kontakt or are users completely dependent on Soundpaint the company to grow their library? Id the latter, do you plan on partnering with library developers - what sort of toolkit is available for library developers.
Soundpaint is certainly going to be open. We just released our free USI tool on our Discord channel and soon to rest of the public. USI (User Sample Import) allows users to both import their own samples and shares programs too. So both Soundpaint and our USI Editor are free.
how does it work: the "recording steps into the arp"? is there a record button anywhere? you don't show this in the video...
So our Arp has different modes for recording, including a "STEP" and "LIVE" recording modes. The STEP mode lets you record everything step by step. So if Arp is set to 16 notes. You will be recording every step of those 16 notes in order. The LIVE mode is where the ARP just keeps recording, so you can record in real-time. Two different approaches.
@@Soundpaintmusic thanks, works great 👍
Is it possible to route audio into Soundpaint to apply the effects to external audio?
No(t yet) ...
@@Soundpaintmusic I like the "yet" bit!
@@angusbarnacle We just getting started. Beta 0.8.
is it possible to send the arpeggiator in a daw to an other instrument ?
Not yet, but we are working on it.