I don't mean to be abrasive to PvP players, but from my experience they tend to be extremely hyperfocused on their specific situation. The new Nature's Grace looks like an amazing quality of life feature for PvE which is the majority of the playerbase, likewise I'm not too surprised that a one trick PvP player doesn't know about even the other specs of the class he's playing. You ask me tho, BfA balance druid was peak design. Dunno why they changed it. EDIT: For some fucking reason RUclips sometimes won't allow me to comment so I'm editing this instead @bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows. But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP. The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
@@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows. But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP. The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
@@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows. But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP. The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
@@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows. But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP. The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
I wish Blizz would make Full Moon the boomy iconic ability. I swear every boomy loves a nice Full Moon crit. Blizz needs to make it viable. Give it a faster cast time and maybe a single target option that gives it beefy dmg. #MakeFullMoonGreat
Moonkin already broke the DF record for being top tier without being nerfed for so long, I honestly can't think of another one that has been so viable.
I used to main monk in MoP and WoD. But ever since they took away Tigereye brew and the stun from fist of fury I hated WW ever since. I miss the big burst lockdown play style WW used to have. );
The damage buff to wrath is a slap in the face when you consider one of the hero trees prevents you from entering solar eclipse or something like that.
I really assumed they meant Fury of Elune is a purge now. Hm. It could be all the fury of elune procs from the hero tree necessitate its being dispellable?
Sounds like to me blizzard wants to make us not rely on our spenders. Which as someone who is the kill target in pvp I'm not loving. Our defensive involves us not doing anything so being able to go on the offense after the danger passed was good. Now it sounds like we got to hope our dot build is viable and be a subpar lock.
I know it's a meme to wonder if these devs even play any of these classes or specs at a high level, but consistently seeing changes in these directions makes a long-time druid player exceedingly frustrated and genuinely wonder if the dev really knows the class well enough to consider making these changes in the first place.
I can answer this for you (not working directly for Blizzard), but the answer is NO... I work on a game for around 45h/week... after work I spend time with my dogs, family, wife... I go outside, excercise and in the evenings usually study or research new technologies... On the weekeds I play some time, but usually other games since the one I see every single day for over 5 years now... So answer on your question is NO
just like on DF where druid class talents were never reworked or changed throughout entire DF...up until... now and they basically made them worse somehow, i didnt even thought it was possible to make something that was garbage, even worse
Yeah the doomer mindset is quite high. I definitely get giving early feedback and letting them know what's wrong though. I'm just glad feral seems to be so much better now
It's mostly the concern that after how many years, trees are updated by people who seemingly have never played the spec/class before in all content. Very frustrating for long time players to see such glaringly and obviously bad ideas consistently be put forth.
Meh, on feral we had to take a bunch of worthless balance talents to get range increase, way more than 2 points. You can still afford to get the defensive talents. Also protector of the pack was great for Guardian and Feral both. They should have removed garbage nature’s vigil instead :(
The spec needs more than a rework. It needs a redesign. It is literally the least fun spec in the game and has been for the longest time. This is not sarcasm, I mean every word
No bind for moonkin form is gonna make for some muscle memory changes to shift out of roots if you just have to cast moonkin abilities to shift so you would have to shift to cat or bear then press wrath to shift out of roots? Is that correct?
im pretty sure there will still be a bind for your forms, fluid form just makes it so you dont have to waste globals on shapeshifting if you dont need to
The changes for boomy for pvp are really bad. And the general tree is annoying for defensives for pve and pvp. Whoever "redesigned" the tree needs to be fired.
After clicking through on wowhead, the Druid tree is not that bad. You can easily get all of the required talents in the feral side and everything you need on the balance side. This video is an overreaction.
People that play Druid are s tier. If people can’t see it, they are d tier players. 🤷🏻♂️ we lose a gcd just shapeshifting and they cry about clone. Just sayin
First of all, if you freaking out over first alpha build… you need to see a doctor… for your own good… secondly, I hope all casters get back to the time when they actually cast spells… not like you’re chasing ele shamy who for like 10min didn’t cast a single spell… all instant… that has to change…
How do you think alpha builds get changed and balanced?… by people playing and either complaining or loving it and reporting on it. Kind of the point of these pre builds lol.
@Ferahgo11 0 seconds ago It's mostly the concern that after how many years, trees are updated by people who seemingly have never played the spec/class before in all content. Very frustrating for long time players to see such glaringly and obviously bad ideas consistently be put forth.
@@oabh1808 Not sure about that... DF has been pretty fun for me... First expansion since Panda I keep playing all seasons... CD bloat, Mobility creep, micro cc, stacking passives bloat... yes it's been worse and worse... However, tuning, balance, talents and the core gameplay has been pretty good... I pretty enjoy playing the game again... I'm excited for TWW!
@@xfozzypx115 definetly not by crying after first alpha build that they need to reroll immediatly... I always value constructive feedback... but feedback like "ahh my class is not OP anymore I need to reroll)... that doesn't help... Also I think the trees are going in right dicrection... direction of choice... do i want more offense or defense... I like that
@@Ferahgo11 I agree and disagree... First of all, it's a job... you cannot expect people who are spending over 40h/week working on a game to play the game like uneployed people/youtubers... also they're not payed for playing the game... That's game designer job to come up with interesting and elegant mechanics which will work for the game and players... it's imposible to satisfy every player... then there is a budget... game designer has to fit their ideas into the budget... that's why more often than not we get something with good potential, but it's not really finished as it supposed to be... I'm not saying they're doing an incredible job, I'm just saying it's easy to criticize everything.... 🤷
starsurge has a cooldown for all non-balance specs
I don't mean to be abrasive to PvP players, but from my experience they tend to be extremely hyperfocused on their specific situation. The new Nature's Grace looks like an amazing quality of life feature for PvE which is the majority of the playerbase, likewise I'm not too surprised that a one trick PvP player doesn't know about even the other specs of the class he's playing.
You ask me tho, BfA balance druid was peak design. Dunno why they changed it.
EDIT: For some fucking reason RUclips sometimes won't allow me to comment so I'm editing this instead
@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows.
But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP.
The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
@@Trevan2412 Definitely BfA balance felt really good.
@@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows.
But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP.
The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
@@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows.
But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP.
The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
@@bobby69-420 There's no irony there, "being able to fight other players" doesn't correlate with "not being a one-trick". I also doubt you've ever done high mythic dungeon keys if you think it's that easy, in fact looking at how both systems work the difficulty is adaptative, therefore equivalent: PvP matchmaking places you against players of your skill level, and mythic dungeons allow you to climb as high as your skill level allows.
But let's go back and look at what you said. Your first sentence is an attempt to minimize my opinion by insulting my skill level (And don't you also kill players "on repeat to get higher number gear, rinse and repeat"?). Then you say that I "don't care about deep class mechanics which actually matter in PvP" which is something I've never said, rather that just because something is not useful in PvP doesn't mean it should be removed because it can be very nice for PvE players to have. Likewise, some talents have a very limitted PvE use but you don't see me asking for them to be removed because I know they are useful in PvP.
The rest of your message is you trying to discredit my opinion further by ranting about how PvP players are just sooo much better than PvE players. You really sound like a person who's "ego was shattered", FYI
I wish Blizz would make Full Moon the boomy iconic ability. I swear every boomy loves a nice Full Moon crit. Blizz needs to make it viable. Give it a faster cast time and maybe a single target option that gives it beefy dmg. #MakeFullMoonGreat
As a long-time druid player that Fluid Form looks amazing... the flow you can get with that.
i just hate it when devs start cooking
Moonkin already broke the DF record for being top tier without being nerfed for so long, I honestly can't think of another one that has been so viable.
I bet you don’t play it
At least the monk changes are amazing
I was just thinking about that! looks like i will continue to main monk into next expansion :)
What changes specifically?
I used to main monk in MoP and WoD. But ever since they took away Tigereye brew and the stun from fist of fury I hated WW ever since. I miss the big burst lockdown play style WW used to have. );
@@okiv99mobility
The damage buff to wrath is a slap in the face when you consider one of the hero trees prevents you from entering solar eclipse or something like that.
The druid class designers are just lost
Not surprising. Boomkin has been in the PvP meta for a while now, and Blizz has probably decided that it's "over-performing". 🤷♂
Moonkin was my favorite
Cyclone needs to have a cooldown #cantchangemymind
Feral would be dead then xD
Given that we won't have defensives or stuns then we need to keep cyclone.
If cyclone needs it, then Fear or Polymorph should have it too
@@Chedaarekfear and poly break on damage. cyclone doesnt.
Your bad at PvP
Look on the bright side tho. At least Soothe isn't gatekeeping the entire middle section so you dont have to waste a point on it
Is fury of elune something that can be dispelled or does it dispel magic? The wording is not clear.
Starsurge has a cooldown for every spec that isn’t balance
Druid tree is probably the worst for this. It's on live gatekeeping a load of useful stuff behind chicken form.
As a feral I had to waste a lot of talents to get clone and extra range as well. So now it's time for boomkins to feel that xD
Yeah its not the druid tree its the balance side of the tree
Watch this travesty stay unchanged, and then just add x% buff to everything to keep the PVE moonkins shut. Sad.
I really assumed they meant Fury of Elune is a purge now. Hm. It could be all the fury of elune procs from the hero tree necessitate its being dispellable?
Balance is already awesome given that garbage pulsar is finally being removed
but pulsar is so fun
@supatease, very sad. This is how feral is before rework
dang supa freaking out
SS has a cd on non boomie specs
cd redu doesn't really matter for boomie. We just like the +5% dmg on it
Sounds like to me blizzard wants to make us not rely on our spenders. Which as someone who is the kill target in pvp I'm not loving. Our defensive involves us not doing anything so being able to go on the offense after the danger passed was good. Now it sounds like we got to hope our dot build is viable and be a subpar lock.
I know it's a meme to wonder if these devs even play any of these classes or specs at a high level, but consistently seeing changes in these directions makes a long-time druid player exceedingly frustrated and genuinely wonder if the dev really knows the class well enough to consider making these changes in the first place.
I can answer this for you (not working directly for Blizzard), but the answer is NO... I work on a game for around 45h/week... after work I spend time with my dogs, family, wife... I go outside, excercise and in the evenings usually study or research new technologies... On the weekeds I play some time, but usually other games since the one I see every single day for over 5 years now... So answer on your question is NO
Still to early, Boomy will still pop off. Blizzard love boomkins. they'll be fine.
Already hated the class tree for druid in df alpha till now. Sad they can’t get druid right!
hero talents make me nervous, it reminds me of convent abilities except hero talents are more accessible.
Covenant abilities were good though, which is why a lot of them carried over to talent trees, the issue was the goofy restrictions on swapping them.
Starsurge has a CD and costs mana as other druid specs psure.
starsurge cd is for non balance spec.
ARMS talent tree is a major rip as well.
FIRST LOOK AT ALPHA 1!!!
MY CLASS IS DEAD!!!!
If only there was enough time to do something about it...
just like on DF where druid class talents were never reworked or changed throughout entire DF...up until... now and they basically made them worse somehow, i didnt even thought it was possible to make something that was garbage, even worse
Yeah the doomer mindset is quite high. I definitely get giving early feedback and letting them know what's wrong though. I'm just glad feral seems to be so much better now
It's mostly the concern that after how many years, trees are updated by people who seemingly have never played the spec/class before in all content. Very frustrating for long time players to see such glaringly and obviously bad ideas consistently be put forth.
WHY?!? would they take the time to do this and still ignore FDK?
Meh, on feral we had to take a bunch of worthless balance talents to get range increase, way more than 2 points. You can still afford to get the defensive talents. Also protector of the pack was great for Guardian and Feral both. They should have removed garbage nature’s vigil instead :(
Star surge has a cool down for all non balance specs lol supa
The spec needs more than a rework. It needs a redesign. It is literally the least fun spec in the game and has been for the longest time. This is not sarcasm, I mean every word
i think resto druids cant get moonkin form or well any druid now besides balance
Why the fuck do blizzard just fuck up certain classes for no reason
No bind for moonkin form is gonna make for some muscle memory changes to shift out of roots if you just have to cast moonkin abilities to shift so you would have to shift to cat or bear then press wrath to shift out of roots? Is that correct?
im pretty sure there will still be a bind for your forms, fluid form just makes it so you dont have to waste globals on shapeshifting if you dont need to
After the propaganda against ret paladins, well deserved karma :D
Auto frenzy regen reminds me of legion Paladin auto bubble no skill required xd
RIP
Oh. 😢
Clone is what needed nerfs
Fine, nerf Cyclones but how about nerfing micro CCs ? I don't think cyclone is that big of a deal in terms of balance.
Nah clone is fine on feral and resto
Why? Then by that logic nerf hex, poly, nerf fear nerf sleep walk.all the other cc with no cds
@@FCBcubano are you dumb? All those break on damage
No it doesn’t. Your just bad has the same dr as anything
Lets see
He can't say reroĺl. Mate plays every class
Good point
Think he meant, remain.
The changes for boomy for pvp are really bad. And the general tree is annoying for defensives for pve and pvp. Whoever "redesigned" the tree needs to be fired.
Nerf clone
remove pvp from game, kthxbai
After clicking through on wowhead, the Druid tree is not that bad. You can easily get all of the required talents in the feral side and everything you need on the balance side. This video is an overreaction.
People that play Druid are s tier. If people can’t see it, they are d tier players. 🤷🏻♂️ we lose a gcd just shapeshifting and they cry about clone. Just sayin
First of all, if you freaking out over first alpha build… you need to see a doctor… for your own good… secondly, I hope all casters get back to the time when they actually cast spells… not like you’re chasing ele shamy who for like 10min didn’t cast a single spell… all instant… that has to change…
How do you think alpha builds get changed and balanced?… by people playing and either complaining or loving it and reporting on it. Kind of the point of these pre builds lol.
@Ferahgo11
0 seconds ago
It's mostly the concern that after how many years, trees are updated by people who seemingly have never played the spec/class before in all content. Very frustrating for long time players to see such glaringly and obviously bad ideas consistently be put forth.
@@oabh1808 Not sure about that... DF has been pretty fun for me... First expansion since Panda I keep playing all seasons... CD bloat, Mobility creep, micro cc, stacking passives bloat... yes it's been worse and worse... However, tuning, balance, talents and the core gameplay has been pretty good... I pretty enjoy playing the game again... I'm excited for TWW!
@@xfozzypx115 definetly not by crying after first alpha build that they need to reroll immediatly... I always value constructive feedback... but feedback like "ahh my class is not OP anymore I need to reroll)... that doesn't help... Also I think the trees are going in right dicrection... direction of choice... do i want more offense or defense... I like that
@@Ferahgo11 I agree and disagree... First of all, it's a job... you cannot expect people who are spending over 40h/week working on a game to play the game like uneployed people/youtubers... also they're not payed for playing the game... That's game designer job to come up with interesting and elegant mechanics which will work for the game and players... it's imposible to satisfy every player... then there is a budget... game designer has to fit their ideas into the budget... that's why more often than not we get something with good potential, but it's not really finished as it supposed to be... I'm not saying they're doing an incredible job, I'm just saying it's easy to criticize everything.... 🤷