You know, for distances like that, companies did set up their own transportation, like the old steel company in my area also has their own little rail line just to get their own stuff back and forth. you do have the space so why not make just a connection between the ore area and the factory by train?
3 years i've been watching you make cities and it still doesn't get old. Thank you for all the time and effort you put in to keep me entertained! I am sooooooooooooooooooooooooooooooooooooooooooooooooooo looking forward to a new chapter with CS2!
Nuclear Power plants, if cooled with water they take from the outside, usually sit on rivers so that the warm water gets carried away with the current of the river, the way you built it the lake would just get warmer and warmer - but if you want to keep it your Cims get a lovely warm swimming lake^^
That's such a strange compliment. You really have to be a new player to create a city that nobody would want to live in. The main thing with current cities is, they are not built from scratch. They're built on existing cities which are built around old principles. Anybody building a city from scratch in real life will build better cities than current ones.
What if the wrecked ship in the oil area was the Exxon Valdez? Maybe the owner of the oil field was a crew member on the ship and wants to use it as a reminder of corporate responsibility and a little bit of tourism.
I like seeing the Industries being setup and made profitable. However, I really think you could get people over to those areas faster using metro and keeping bus traffic off busy truck routes. Bog standard metro stations even with their own loop from a transfer locale to the loop. People won't drive their cars because the metro is faster.
Just FYI… nuclear power plants use water because they still use steam turbines to generate electricity. The reactor heats up the water to produce steam which then goes through the turbines to produce electricity. The water is doing cooling as well. We all think of nuclear power plants as being high tech but at the heart of things, it’s still the centuries old steam power
almost right the water that drives the steam generator is not used to cool the reactor and is an isolated and closed system the cooling can be either a body of water or cooling towers which is another closed and isolated system. The cooling towers act like a cars radiator and the water vapor you see coming out of them has never been anywhere near the reactor so it is not radioactive the same is true when using a body of water. the only thing that comes out of either the cooling towers or the output into a body of water is heater water.
I was thinking where you put the bus stop for the industry, you could move the barracks over closer to that spot and create a little community for the workers. Have a few shops and some car parking and then run a shuttle from that area to the different industries. Almost like a little staging area the workers have go to before jumping into the shuttles to go to work. Also younshould move the down town farm to the outskirts maybe closer to where you wanted to put the airport originally and reurpose the whole warehouse district into a new residential neighbourhood
That's not quite how it works. Water pollution is the only pollution shoreline water pumps have to worry about. Ground pollution does not affect them. Similarly water towers do not care about water pollution in streams nearby, only ground pollution. Taking advantage of this, you could build inland water treatment plants next to a river and still pull in fresh water from the river completely unaffected. You could also build water towers next to a river and dump raw sewage into said river and also be unaffected. This is a good way to build a "waste water recycling complex" without getting everyone in your city sick by alternating the drinking water collection and waste water dumping methods.
At 20:35 I feel that one-way system with the Pyrolysis Plants should be the other way because the traffic that is leaving is crossing over the incoming traffic
I always try to build a rail and warehousing district next to each industry. Have a passenger rail line, build a little residential area around the industry barracks, and buses running around the area. Cargo line with warehouses for the area and commercial goods. Try push traffic in one direction through the area and have it loop back if needed to keep the intersections down.
This was good stuff and i cant wait for the development of the ore industry. You reaction to the highway flooding... classic!!! I was thinking to add baracks to the forestry industy as well to help with workers. I was thinking about the cargo line bouncing around but alotta ppl mentioned it already.
Honestly, adding a couple of metro lines out to the industrial area wouldn't hurt. You could either have 2 separate stops and extend the yellow and purple lines to each or possibly set up a transportation hub and have multiple lines out to a central point which would then have bus loops to each industry. That might be a fun angle and allow prioritizing of your traffic for industrial purposes.
Nice! I agree that it is always something how little an industry could be. Outside of the obvious on public transport, I would wonder if there's an opportunity to run a one-way out of the forestry and into the oil industry (at that one connection), and see if trucks would use the larger oil roads to get to the roundabout, and avoid that one single intersection coming into/out of forestry.
Great build as always. Just wondering if you added any services to these new areas off camera. I think each of the new places would need a firehouse at the very least to prevent catastrophe.
Yep I think they might be doing a big loop of that whole industry area to come back at it from the opposite direction, not gonna be good for traffic long-term!
19:08 I think your one way system is backwards. Trucks have to turn in across traffic that's leaving, and the stuff is on the left, which means the entrance is probably further than the exit.
10:00 I'm not an expert either, but from a realistic perspective it's probably not a good idea to pump treated sewage water into a still body of water. Even modern sewage treatment plants aren't able to get all pollutants out of the water and because of that they would accumulate in the lake, spoiling the ecosystem and the main fresh water supply of Hugoslavia. One way to fix that would be to create an outlet for the lake and pump the sewage into it. Because this artificial river would always carry fresh water it would dillute the resistent pollutants, making them less harmfull. And on a Cities Skylines note, you could also make a complex out of the sewage treatment by combining the inland and outlet water treatment plants. Depending on the place of the outlet and the treatment plants, the fresh water pumps should probably also move, at least to the other side of the lake. And to all who read this far, I wish a good buildin' time!
Hi Biffa! I'm loving the hugoslavia series, but I was wondering what happened to Biffalo Countea? was the series halted for the release of cs2? nonetheless the city is looking great and I'm loving the ore industry designs you're doing!! much love!
One city got destroyed because some mods started to make problems and Biffa wasn't able to get it working again. Just don't know if it was Biffalo Countea
Yeah, I loved that series. I remember commenting after I binged through it, that I saw why he never went back to it.. There were NO rocks!!😂😂😂 There are no rocks whatsoever anywhere lol
When you’re on the specific industry screen, it shows how much of each product is getting made and what is getting exported. So in the case of your oil at 38:59 you are producing 51 barrels. Of those 51 barrels, 11 are going to the petroleum plant, 12 (tons) are going to produce plastic and you’re exporting 32 barrels of crude oil. So you should prioritize more petroleum and plastic before producing more raw. Also, when you look at the finances, the amount you’re making from your industries is not really accurate because you’re using warehouses. Since you are transporting the goods to warehouses, the warehouses are then taking it to be exported via cargo train so the warehouse gets credit for the profits, not the industry. If you deleted the warehouses, your industry buildings would deliver the goods directly to the cargo train and profits would skyrocket. So don’t let the financial screen make you think your industry is doing bad. Look at the specific industry screen instead.
Awesome episode/. I love the industries DLC. BTW you may think you didnt take much room for forestry, but you have all the building spaces, then you have the "forest island" as well. Plus if you wanted to make more profits, you'd need more space. Personally I always max out the storage/production with those barracks and maintenance building, they are quite large for forestry and take a TON of space. But yeah you can downsize it a lot and it still works fine. I just learned CS2 got pushed back until next year (January or something?) Lots of time to have fun in CS1 in the meantime ! 😛
Hey Biffa, your new bus line is unable to turn around near the bus stop you placed near forestry, so they're going all the way up to the oil area to turn around. I think maybe because of the road having a median?
So, I'm trying to build my final big city before CS2 and my industry created horrendous traffic. Which, after much jaw clenching and anguish, I fixed by figuring out one thing. A single road linking the residential districts to the industrial. I deleted it and the traffic eased. Turns out industry really doesn't work well with four way junctions. Such a simple fix took my city from 40% and dropping back up to 70% all by itself.
Because luckily at 7 minutes I was hoping in future you remove that industrial and move it somewhere else just cause a congestion traffic in the house in the state but at least you're moving the industry what do you move in the Industrial and putting it somewhere else what might the cause as much traffic but easy highway access please😊😊
Hi there. Just wanted to say thank you for your videos! As a new mum and no time to play skylines with a baby is impossible. I probably alone screw up your views as it takes about four nights to actually watch a whole video and not fall asleep.
i think if you extended the yellow line 2 more stops (one in me thomas and another between the two industries area) youd find a lot more rider ship and maybe an increase of jobs and workers leveling up the industries.
You should add some base game specialised industry to those areas so your normal industry gets local imports, the Industries DLC buildings dont seem to do that.
It does seem rather imbalanced or broken to have so much raw resource production coming out of so few small oil pumps or small tree farms. Whatever the numbers would end up being, I'd think it'd be reasonable that one should have to generally upgrade production to the newly unlocked medium and large versions, respectively in order to keep up with the demand of the newly unlocked processing and factory buildings unlocked in that level (at least without having to spam crazy amounts of the smaller production implements.) Fun build, and thanks for the great content!
So the real solution that I'm seeing here, in order to reduce industry traffic... just build less industry! Lol you have half if not less of the amount of industry buildings that I do in any district
Hi Biffa! Wouldn´t it be nice to have a hotel for the Oil-industry workers right next to the stranded Oiltankship, with a little pickery pokery Park arround it? I would love to see it from my hotel balkony... and that gap inbetween your oil and wood industry wich you don´t want to be connected to keep traffic seperated....can´t you add a "Bus only" road in there to make workers come in there by bus more easy? Love and light Cheech
Is it possible to maybe build a separate train line between the ore and oil area? If so, you’ll lose a lot of traffic issues when delivering ore to the oil area. Also, you should build a park where the bus stop is in the oil area.
Lol, nuclear power plant with cooling tower next to a big body of water. Usually you only those big cooling/evaporation towers if there is no good water source.
Do you have any plans of adding both passager and cargo harbours in your city. At the moment i think the waters around your city is to empty. I also think having ferries going upstream the river towards the airport would give the river some life
Long tme watcher, 2nd time commentor. Loving everything you do but had me screaming (not literally) at the oil zone area. About 21 min in, setting up the oil/petroleum, if you change the one ways to go the other way, you will reduce the cross over. Currently have a figure 8 going on, but changing the one way streets to go the other way will remove 2 points of traffic cross over. Just a thought to help reduce traffic.
Need this since console release for cities skylines 2 has been pushed back to spring. A shame that console is yet again second choice platform to release on.
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Sat home alone. Made an audible gasp when the rock got destroyed 😮💨😵😵💫
Agreed. Biffa MUST make restitution! 😆
Lmao. This made me audible gasp.
You know, for distances like that, companies did set up their own transportation, like the old steel company in my area also has their own little rail line just to get their own stuff back and forth. you do have the space so why not make just a connection between the ore area and the factory by train?
Exactly this. Came to the comments to say the ore area is right next to a rail line. Perfect for a cargo connection
Maybe because the stupid AI will ignore to use it for this. I have up on trying to build a functional setup in cs1.
3 years i've been watching you make cities and it still doesn't get old. Thank you for all the time and effort you put in to keep me entertained! I am sooooooooooooooooooooooooooooooooooooooooooooooooooo looking forward to a new chapter with CS2!
Wow, thank you!
biffa going to play new counter strike!?
Nuclear Power plants, if cooled with water they take from the outside, usually sit on rivers so that the warm water gets carried away with the current of the river, the way you built it the lake would just get warmer and warmer - but if you want to keep it your Cims get a lovely warm swimming lake^^
40:16 "Almost under the road where it almost belongs" is almost funny.
biffa's cities are always ones i would live in irl, lovely public transport and a good look
And traffic that ACTUALLY eventually gets fixed! 😂
That's such a strange compliment.
You really have to be a new player to create a city that nobody would want to live in.
The main thing with current cities is, they are not built from scratch. They're built on existing cities which are built around old principles. Anybody building a city from scratch in real life will build better cities than current ones.
Did you see that he is filtering the poop and then pumping it back into the city’s water 😂
What if the wrecked ship in the oil area was the Exxon Valdez? Maybe the owner of the oil field was a crew member on the ship and wants to use it as a reminder of corporate responsibility and a little bit of tourism.
Bus at 43:40 did a sick 360°
Please bring this series back Biffa, even if it just on livestream!
Please continue this series!
Great Work,
I have a suggestion, toll booths on the entrance of industrial area would make it more realistic I think.
Cool idea!
I like seeing the Industries being setup and made profitable. However, I really think you could get people over to those areas faster using metro and keeping bus traffic off busy truck routes. Bog standard metro stations even with their own loop from a transfer locale to the loop. People won't drive their cars because the metro is faster.
Just FYI… nuclear power plants use water because they still use steam turbines to generate electricity. The reactor heats up the water to produce steam which then goes through the turbines to produce electricity. The water is doing cooling as well. We all think of nuclear power plants as being high tech but at the heart of things, it’s still the centuries old steam power
almost right the water that drives the steam generator is not used to cool the reactor and is an isolated and closed system the cooling can be either a body of water or cooling towers which is another closed and isolated system. The cooling towers act like a cars radiator and the water vapor you see coming out of them has never been anywhere near the reactor so it is not radioactive the same is true when using a body of water. the only thing that comes out of either the cooling towers or the output into a body of water is heater water.
@@joshua-ov4neYup! Two-three heat exchangers between the steam and the core. Kind of overkill tbh, but better safe than sorry.
Oh Biffa being Biffa, talking about waste processing and moving it and totally forget it when hitting the detaling phase. 😂
Add a train line from Ore Industry to Oil and Forestry for the unique factories
I was thinking where you put the bus stop for the industry, you could move the barracks over closer to that spot and create a little community for the workers. Have a few shops and some car parking and then run a shuttle from that area to the different industries. Almost like a little staging area the workers have go to before jumping into the shuttles to go to work. Also younshould move the down town farm to the outskirts maybe closer to where you wanted to put the airport originally and reurpose the whole warehouse district into a new residential neighbourhood
14:00 Hi Biffa, be careful in the water/power area, the industry building you zone in might cause pollution to the water intakes you put down.
That's not quite how it works. Water pollution is the only pollution shoreline water pumps have to worry about. Ground pollution does not affect them. Similarly water towers do not care about water pollution in streams nearby, only ground pollution.
Taking advantage of this, you could build inland water treatment plants next to a river and still pull in fresh water from the river completely unaffected. You could also build water towers next to a river and dump raw sewage into said river and also be unaffected. This is a good way to build a "waste water recycling complex" without getting everyone in your city sick by alternating the drinking water collection and waste water dumping methods.
I thought the same, I've never realised this didn't affect it
Much like alien rock park, you can make a rock memorial as a way to remember all the lost rocks.
Gone but never forgotten.
At 20:35 I feel that one-way system with the Pyrolysis Plants should be the other way because the traffic that is leaving is crossing over the incoming traffic
I always try to build a rail and warehousing district next to each industry. Have a passenger rail line, build a little residential area around the industry barracks, and buses running around the area. Cargo line with warehouses for the area and commercial goods. Try push traffic in one direction through the area and have it loop back if needed to keep the intersections down.
This was good stuff and i cant wait for the development of the ore industry. You reaction to the highway flooding... classic!!!
I was thinking to add baracks to the forestry industy as well to help with workers. I was thinking about the cargo line bouncing around but alotta ppl mentioned it already.
3:11 How could you do something cruel like that Biffa?😨
R.I.P The Rock
You will always be in our hearts🖤
Honestly, adding a couple of metro lines out to the industrial area wouldn't hurt. You could either have 2 separate stops and extend the yellow and purple lines to each or possibly set up a transportation hub and have multiple lines out to a central point which would then have bus loops to each industry. That might be a fun angle and allow prioritizing of your traffic for industrial purposes.
Nice! I agree that it is always something how little an industry could be. Outside of the obvious on public transport, I would wonder if there's an opportunity to run a one-way out of the forestry and into the oil industry (at that one connection), and see if trucks would use the larger oil roads to get to the roundabout, and avoid that one single intersection coming into/out of forestry.
Great build as always. Just wondering if you added any services to these new areas off camera. I think each of the new places would need a firehouse at the very least to prevent catastrophe.
I didn't, but I will now 👍
8:48 I’m excited for the aquaphor system so I can build little public work complexes like where I work 😅
Been very excited for you next cities skylines 2 video, but this is a very welcome surprise.
20:51 and with the divided industry road, I don't think the trucks can get from the plants to the petroleum storage. They can't turn left into it.
Yep I think they might be doing a big loop of that whole industry area to come back at it from the opposite direction, not gonna be good for traffic long-term!
Great build Biffa! Always love how you build industry and yours always does so well!! 🤩
Thank you! 😁
19:08 I think your one way system is backwards. Trucks have to turn in across traffic that's leaving, and the stuff is on the left, which means the entrance is probably further than the exit.
As much as I'm loving the vanilla series, should have added one important mod....the rock saver. 😢
That tanker position is clearly the result of a Close Encounter of the Third Kind. ;D
This is turning into an epic Vanilla build. I doff my hat to your brilliance, Sir!
I'm not a regular viewer, but I can say that everytime i come back watching your channel, it feels just as fresh as day 1. Loving your stuffs mate
Welcome back!
I'm an American, but watching you, Overcharged Egg, and Few Candy, I'm starting to get a British accent! 😃
Sawry m8
10:00
I'm not an expert either, but from a realistic perspective it's probably not a good idea to pump treated sewage water into a still body of water. Even modern sewage treatment plants aren't able to get all pollutants out of the water and because of that they would accumulate in the lake, spoiling the ecosystem and the main fresh water supply of Hugoslavia.
One way to fix that would be to create an outlet for the lake and pump the sewage into it. Because this artificial river would always carry fresh water it would dillute the resistent pollutants, making them less harmfull.
And on a Cities Skylines note, you could also make a complex out of the sewage treatment by combining the inland and outlet water treatment plants. Depending on the place of the outlet and the treatment plants, the fresh water pumps should probably also move, at least to the other side of the lake.
And to all who read this far, I wish a good buildin' time!
a Nuclear power plant at a lake is very sus
20:10 wouldn't the median in the road make the trucks drive an unnecessarily long route from the plant to the warehouse just to get to the other side?
You know, given what's going on in the world today, it very nice to just watch a video about a video game and chill.
Oh man its rare i actually bust out laughing but that whole "replace my favorite money making forestry... Oil" caught me right off guard lmao
The island by your oil place would make a great bird sanctuary and park
Nicely done! Do you need a warehouse set to fill over by the oil refinery for metal? 😎👍
Pumping service could be the best to come with nuclear plant… this basin of water is super convincing
Hi Biffa! I'm loving the hugoslavia series, but I was wondering what happened to Biffalo Countea? was the series halted for the release of cs2? nonetheless the city is looking great and I'm loving the ore industry designs you're doing!! much love!
One city got destroyed because some mods started to make problems and Biffa wasn't able to get it working again. Just don't know if it was Biffalo Countea
@@AdmiralKnusperbacke well thats unfortunate... thanks for the info tho, really appreciate it!
Yeah, I loved that series. I remember commenting after I binged through it, that I saw why he never went back to it..
There were NO rocks!!😂😂😂
There are no rocks whatsoever anywhere lol
Loving the cities 2 videos biffa
Almost city planner plays
Almost under the roads... 😂
Yes! I totally want my water from the nuclear power plant cooling pond!!! 😮😂
When you’re on the specific industry screen, it shows how much of each product is getting made and what is getting exported. So in the case of your oil at 38:59 you are producing 51 barrels. Of those 51 barrels, 11 are going to the petroleum plant, 12 (tons) are going to produce plastic and you’re exporting 32 barrels of crude oil. So you should prioritize more petroleum and plastic before producing more raw.
Also, when you look at the finances, the amount you’re making from your industries is not really accurate because you’re using warehouses. Since you are transporting the goods to warehouses, the warehouses are then taking it to be exported via cargo train so the warehouse gets credit for the profits, not the industry. If you deleted the warehouses, your industry buildings would deliver the goods directly to the cargo train and profits would skyrocket. So don’t let the financial screen make you think your industry is doing bad. Look at the specific industry screen instead.
Awesome episode/. I love the industries DLC.
BTW you may think you didnt take much room for forestry, but you have all the building spaces, then you have the "forest island" as well. Plus if you wanted to make more profits, you'd need more space. Personally I always max out the storage/production with those barracks and maintenance building, they are quite large for forestry and take a TON of space. But yeah you can downsize it a lot and it still works fine.
I just learned CS2 got pushed back until next year (January or something?) Lots of time to have fun in CS1 in the meantime ! 😛
Only console pushed back, pc in Oct still 👍
Hope you are going to send the output from the ore area by train across to the factories.
Eventually 😁
You got one nice Harrisburg island there. Would have been nice to put the nuclear power plant there.
8:31 that looks like a sunglasses or voicemail symbol
Hey Biffa, your new bus line is unable to turn around near the bus stop you placed near forestry, so they're going all the way up to the oil area to turn around. I think maybe because of the road having a median?
Nicely done with the industry! The oil industry always gets on my nerves, as I have a hard time decorating it, lol. Love the timber though :)
I LOVE IT!! I actually LIVE in Hugo, Minnesota USA!!! I feel closer to this city then ever before! hahahah
So, I'm trying to build my final big city before CS2 and my industry created horrendous traffic. Which, after much jaw clenching and anguish, I fixed by figuring out one thing.
A single road linking the residential districts to the industrial. I deleted it and the traffic eased. Turns out industry really doesn't work well with four way junctions. Such a simple fix took my city from 40% and dropping back up to 70% all by itself.
Nice!
@@BiffaPlaysCitiesSkylines And then the traffic returned once I expanded. The endless struggle.
can‘t wait to watch this - almost caught up with the last episode!
Because luckily at 7 minutes I was hoping in future you remove that industrial and move it somewhere else just cause a congestion traffic in the house in the state but at least you're moving the industry what do you move in the Industrial and putting it somewhere else what might the cause as much traffic but easy highway access please😊😊
Hi there. Just wanted to say thank you for your videos! As a new mum and no time to play skylines with a baby is impossible.
I probably alone screw up your views as it takes about four nights to actually watch a whole video and not fall asleep.
Thankyou for watching when you can and congratulations too 👍😁👍
i think if you extended the yellow line 2 more stops (one in me thomas and another between the two industries area) youd find a lot more rider ship and maybe an increase of jobs and workers leveling up the industries.
most importantly less traffic !!
I cant wait for that one person to go and check every episode for rock destrhction and count them up
Gotta be named Shipwreckd Oil !!!
You should add some base game specialised industry to those areas so your normal industry gets local imports, the Industries DLC buildings dont seem to do that.
Instead of making fish industry in river, make it on pand by making large water body and fence it by quay walls
Don't know if you've done it or not but switching the traffic flow on the storage might be better
It does seem rather imbalanced or broken to have so much raw resource production coming out of so few small oil pumps or small tree farms. Whatever the numbers would end up being, I'd think it'd be reasonable that one should have to generally upgrade production to the newly unlocked medium and large versions, respectively in order to keep up with the demand of the newly unlocked processing and factory buildings unlocked in that level (at least without having to spam crazy amounts of the smaller production implements.)
Fun build, and thanks for the great content!
the word you were looking for at the end was "optimal"
which is fine because it's pretty
😁
So the real solution that I'm seeing here, in order to reduce industry traffic... just build less industry! Lol you have half if not less of the amount of industry buildings that I do in any district
Hi Biffa! Wouldn´t it be nice to have a hotel for the Oil-industry workers right next to the stranded Oiltankship, with a little pickery pokery Park arround it? I would love to see it from my hotel balkony...
and that gap inbetween your oil and wood industry wich you don´t want to be connected to keep traffic seperated....can´t you add a "Bus only" road in there to make workers come in there by bus more easy?
Love and light Cheech
49:08 i have never thought to do this! i’m this is amazing! so how comes this does not run out of water?
What about ferries on the rivers inside the main land?
Is it possible to maybe build a separate train line between the ore and oil area? If so, you’ll lose a lot of traffic issues when delivering ore to the oil area.
Also, you should build a park where the bus stop is in the oil area.
This can't be real. This is the only reason I hate building industries. Al the traffic. Let's watch! 😁👌
love the series
During the stream i asked the whole time for a good industry district 😅
Never made sense that a single farm creates like a bazillion trucks. lol
Biffa, those 🚢 ain't 🪨! Delete them! 😆
Love your videos mate, noticed you don't have a sip of tea as much in your later videos
I turned off autosave by mistake 🤣
@BiffaPlaysCitiesSkylines haha rookie mistake.. you must of been so thirsty at the end 🤣🤣🤣
Lol, nuclear power plant with cooling tower next to a big body of water. Usually you only those big cooling/evaporation towers if there is no good water source.
Lol, but it still looks good
Such a pro. Looked like ez mode for you. Gg
Love your videos 🙂 This is the first I've seen of City Skylines. Would you recommend jumping straight into CS 2 or start with this version?
Personally I'd go CSL2 👍
@@BiffaPlaysCitiesSkylines Thanks.
Beautiful
I'll miss this city
I love this idea and would love to use it if I have the blessing 😮
Nice Video!
Good, Watch out for possibile traffic build ups
Do you have any plans of adding both passager and cargo harbours in your city. At the moment i think the waters around your city is to empty. I also think having ferries going upstream the river towards the airport would give the river some life
Long tme watcher, 2nd time commentor. Loving everything you do but had me screaming (not literally) at the oil zone area. About 21 min in, setting up the oil/petroleum, if you change the one ways to go the other way, you will reduce the cross over. Currently have a figure 8 going on, but changing the one way streets to go the other way will remove 2 points of traffic cross over. Just a thought to help reduce traffic.
uploaded 18 seconds ago! 😲
Question about barracks: Do any of the sims actually live in the barracks?
No 👍
@@BiffaPlaysCitiesSkylines ok. ty
1:52
Hii
Will this city be able for download to play? I’d love to play with any of your cities you’ve made
Would it be easier to transport oil by train?
Thanks i know how to fix my industry traffic now
50 mins video? lets fcking gooooo
Can’t w8 for cs2 video!!!
Need this since console release for cities skylines 2 has been pushed back to spring. A shame that console is yet again second choice platform to release on.