incredible run, i couldnt believe it when i saw your run in the leaderboards. Do you like the new cybergrind more with the recent changes? I think it improved alot and its more fun now, radiants are more fair and all.
this is by far the most fun i've ever had in cybergrind. early waves for top player like me, for some reason feel faster than usual so they don't feel like a bummer, this is probably because specials appear more often making it more fun and there is way less radiant fodder making everything die faster in early waves. i love the new enemies too, i think they all fit sooooo good in the cybergrind, my favourite by far has to be the gutterman EVERYTHING that i've always wanted in the cybergrind has finally gotten into it, i actually can't believe how good this game mode has become overtime
@@Takovic755 I agree, my wave 77 run (which is world record for the standard cybergrind as of writing this) was so much fun! The gutterman especially feels like a very satisfying health and dash refill, while also being a mininuke on death. I only really struggle with radiant mindflayer swarms, because the usual instakill combo of slamstorage+4 coins+slab piercer+electric railcannon _or_ overpump only works on one regular mindflayer. But with the radiant enemy nerfs, they've actually become really fun to fight, because you don't instantly loose 25HP just for existing within their line of sight when they throw a projectile. I really like guttertank mines too, though on higher waves you barely want to touch the ground at all, but it's so satisfying yeeting a mine back into their face Edit: my run is no longer ww :c
5:36 how did you not build up any hard health (or whatever it’s called) when whiplashing that streetcleaner? Whenever I try whiplashing fodder I can never get above 50 hp because of the hard health that builds up so quickly.
hard damage is rank dependent, idk exactly how it works but from Sadistic to ULTRAKILL rank you get less and less hard damage, at ULTRAKILL rank you straight up get no hard damage whatsoever
i haven't played ultrakill yet because my pc can't run it but i have a question that might sound stupid, why do people avoid standing on the arena in later waves? i mean i know with mass amount of strong enemies you'd be dead but, can't you overheal the attacks with punching? or do you not have i-frames and can be destroyed in the blink of an eye?
Its a good question, when you get hurt enough in ultrakill you accumulate hard damage, which lowers your max health for a time depending on your style title (for example, getting punched by a g-tank will take away x max health if you're getting hurt frequently) and it stacks FAST, it wears off after a bit though, if you only have the CHAOTIC style title itll take longer than the ULTRAKILL one (the big text displayed on the style meter) TLDR; if u get hurt alot your **max** health goes from 100 to 30 really fast if ur not careful
Can you believe it guys? Wave 100, only a week away! I am so happy about this information.
Oh wow! It came so fast!
That was pretty quick ngl xD
I just love to think of the moderators seeing the silly skybox for roughly 2 hours of their lives while verifying your wr hahahah.
Nice one btw!!!
incredible run, i couldnt believe it when i saw your run in the leaderboards. Do you like the new cybergrind more with the recent changes? I think it improved alot and its more fun now, radiants are more fair and all.
this is by far the most fun i've ever had in cybergrind.
early waves for top player like me, for some reason feel faster than usual so they don't feel like a bummer, this is probably because specials appear more often making it more fun and there is way less radiant fodder making everything die faster in early waves.
i love the new enemies too, i think they all fit sooooo good in the cybergrind, my favourite by far has to be the gutterman
EVERYTHING that i've always wanted in the cybergrind has finally gotten into it, i actually can't believe how good this game mode has become overtime
@@Takovic755 gutterman is so fun to fight this update is great
@@Takovic755 I agree, my wave 77 run (which is world record for the standard cybergrind as of writing this) was so much fun!
The gutterman especially feels like a very satisfying health and dash refill, while also being a mininuke on death.
I only really struggle with radiant mindflayer swarms, because the usual instakill combo of slamstorage+4 coins+slab piercer+electric railcannon _or_ overpump only works on one regular mindflayer.
But with the radiant enemy nerfs, they've actually become really fun to fight, because you don't instantly loose 25HP just for existing within their line of sight when they throw a projectile.
I really like guttertank mines too, though on higher waves you barely want to touch the ground at all, but it's so satisfying yeeting a mine back into their face
Edit: my run is no longer ww :c
imagine if ultrakill wave 200 had 2 druid knigts, 4 very cancerous rodent, one corpse of king minos, one leviatan and 4 horrendous mass
I fear people who use default gun colors
I got to like wave 80 on harmless for shits and giggles and that shit was not easy
The fact that you almost got to 100 on violent is literally insane
Man seeing this shit makes me realize how inferior I am, really well done my guy
You're not inferior. You are sane
git gud
@@1ztype343 git some bitches
honestly quite incredible
THE BEAST STRIKES AGAIN
me in cybergrind: dies from full health trying to chargeback a lone maurice on wave 10
average ultrakill youtuber:
How did you get to wave 73 in 30 minutes? It takes me a minute a wave :(. Btw you're nuts.
5:36 how did you not build up any hard health (or whatever it’s called) when whiplashing that streetcleaner? Whenever I try whiplashing fodder I can never get above 50 hp because of the hard health that builds up so quickly.
i tried this out myself in sandbox and had no hard health whiplashing the streetcleaners. maybe harder difficulties make hard damage build up quicker?
Oh it's because is style level is on Ultrakill, and to my knowledge hard damage doesn't exist at all when you're at that rank.
@@nierriver ohhh i see, thanks
hard damage is rank dependent, idk exactly how it works but from Sadistic to ULTRAKILL rank you get less and less hard damage, at ULTRAKILL rank you straight up get no hard damage whatsoever
it is illegal to touch the ground
I want this background so badly
nuh uh, it's me and my gf you can't have it
Bruh I thought me getting to wave 62 was good, but gahdam
i haven't played ultrakill yet because my pc can't run it but i have a question that might sound stupid, why do people avoid standing on the arena in later waves? i mean i know with mass amount of strong enemies you'd be dead but, can't you overheal the attacks with punching? or do you not have i-frames and can be destroyed in the blink of an eye?
Attacks don't give enough heal to survive the chaos that is the floor in this game
Its a good question, when you get hurt enough in ultrakill you accumulate hard damage, which lowers your max health for a time depending on your style title (for example, getting punched by a g-tank will take away x max health if you're getting hurt frequently) and it stacks FAST, it wears off after a bit though, if you only have the CHAOTIC style title itll take longer than the ULTRAKILL one (the big text displayed on the style meter)
TLDR; if u get hurt alot your **max** health goes from 100 to 30 really fast if ur not careful
@@sacknutgaming2428 ohh alright, thanks for explanation!
I was so close, but alas, i got to 81, being third place (now im sixth) :'3
good lord.
Freaking epic!!!
carpal tunnel any%
why do the gay enemies move faster and have more helth
That's the gimmick of radiant enemies, to make later waves harder