Love the “alternate attack priority” round! Even though the first attack wave was cool in the other rounds, the Overlords ends up wasting so many shots afterwards.
Wow!!! the Overlord did surprise me a lot in this very unequal battle, the only problem with this character is that he seems very clumsy when attacking. ¡¡¡guauuuu!!! el Overlord si que me sorprendió bastante en esta batalla tan desigual el único problema con este personaje es que parece muy torpe al momento de atacar.
Honestly, for a while your Audio hasn't been very Balanced, with the Sound Effects _(Monsters, Weapons, etc.)_ completely drowning the Music, making it harder to listen to _(because you stay so close to the Monsters. When far, it's balanced.)_
Interesting... But whut's "alternate attack priority"? Was trying to watch The Rocket Lizards, but there were too many shots downfield of The Mummies twinkling and couldn't really see what The Lizards were doing differently.
It may be as simple as wanting to target the thing with the highest ID number rather than the one with the lowest. If the blocks of nitrogolems are created from the back of the arena to the front, the lowest IDs will be in the back, which leads to the behavior you saw in most of the fights.
@@phallen_1 Hmm, that'd also explain how in those long skirmish lines, they always seem to target the farthest enemies diagonally clear across the arena.
Watching those rockets rip through a hundred golems at once is sooooo satisfying
Love the “alternate attack priority” round! Even though the first attack wave was cool in the other rounds, the Overlords ends up wasting so many shots afterwards.
46 is 0.46% of 10000, not 0.004%
You are right. I screwed up mathematically again.
Very Nice Catharsis~~~
Very satisfying in spite of the brainless AI. X3
Wow!!! the Overlord did surprise me a lot in this very unequal battle, the only problem with this character is that he seems very clumsy when attacking.
¡¡¡guauuuu!!! el Overlord si que me sorprendió bastante en esta batalla tan desigual el único problema con este personaje es que parece muy torpe al momento de atacar.
That first wave of rockets did not go the way I thought it was going to go.
9:45 it's almost like a river of hot glowing molten lava... expect it's just thousands of Nitrogolem's on nightmare attacking so fast continuously!😂😂😂
If they didnt shoot over the nitrogolem heads they would have probably won or caused much more damage
Nice !!!
Oh, I got an idea! Howbow that Werewolf Guy from this morning, that spawns The Priests, against The Apocalypto?
Dude. @8:13 46/10000 is not 0.004%.
Are the Nitrogolems of Heretic are equilvant of Imps in Doom?
Think of them more as Pinky Demons with tracking projectiles.
No, they're more like weaker Revenants.
Honestly, for a while your Audio hasn't been very Balanced, with the Sound Effects _(Monsters, Weapons, etc.)_ completely drowning the Music, making it harder to listen to _(because you stay so close to the Monsters. When far, it's balanced.)_
Interesting... But whut's "alternate attack priority"? Was trying to watch The Rocket Lizards, but there were too many shots downfield of The Mummies twinkling and couldn't really see what The Lizards were doing differently.
I think the alternate attack priority targeted closer targets, instead of all monsters targeting another monster randomly (usually in the back)
@@TheRealNormanBates Yeah, I saw at the beginning when they'd shoot left, right, left, etc., but didn't get to see any specific pattern yet.
It may be as simple as wanting to target the thing with the highest ID number rather than the one with the lowest. If the blocks of nitrogolems are created from the back of the arena to the front, the lowest IDs will be in the back, which leads to the behavior you saw in most of the fights.
@@phallen_1 Hmm, that'd also explain how in those long skirmish lines, they always seem to target the farthest enemies diagonally clear across the arena.