Fallout 4: Sim Settlements 2 - How To Rebuild The Commonwealth
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- Опубликовано: 27 сен 2024
- Fallout 4 returns with the hugely ambitious Sim Settlements 2 mod, which overhauls Fallout 4's settlements, and adds an entirely new campaign into the game, so let's dive into a much busier Sanctuary and get building...
Fallout 4 on Steam - store.steampow...
Fallout 4: Sim Settlements 2 (this is the page for the final episode, but contains the all-episodes pack) - www.nexusmods....
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Fanfare for Space, Kevin MacLeod (incompetech.com)
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I love how Jon's description of Mayor Bob's backstory means that Mayor Bob didnt even vote for himself for Mayor.
It just proves how humble a man Mayor Bob is.
Nor his wife haha
Your not supposed to vote for yourself
@@kylelewis9163uh... no. Candidates always publicly vote for themselves. In any contest, if someone doesn't vote for themselves it doesn't lend credibility and confidence in their candidacy. If they don't vote for themselves, why should anyone else?
@@Vanek26LW That was one of Mayor Bob's many mistakes on the campaign trail.
29:40 The timing of the car exploding was perfect
I thought it was an edit it was so perfect
The exploding car is the true star of the series.
I thought Jon was being so silent because he was losing his shit off to the side.
A word of warning about Sim Settlements 2. Do not build up Sanctuary, Red Rocket and Abernathy Farm as they are so close to each other that the game will try loading all three towns worth of SS2 content at once and will crash anytime you get close to them. It is recommended to only build up one of these three settlements using the SS2 mechanic.
Can't wait this to be a comment when Sim Systems inevitably comes out for Starfield but for planets.
This needs to be higher, Jon might brick his run otherwise lol.
the Danger triangle
@@ChronoSquare The Bethesmuda Triangle
It can happen in the base game and given how mutch he has played this game i would bet on him knowing about those 3 settlements causing problems. Also i have never seen the point of ever building at that red rocket due to how small the area is and how close to Sanctuary it is. U can smack a bed down and maybe use it as a main storage depot to dump stuff into but actually building there is a big "Why would i build here?"
I didn’t think I could watch another Fallout 4 series but here we go again!
For everyone who is going to say "Wow, I can't believe Mayor Bob could hold onto a grudge for over 200 years" just remember that those 200 years were all in the span of about 20 minutes for Mayor Bob.
I'd like to think Mayor Bob was very much conscious for those 200 years on ice and the only thing preventing him from going mad was the the thought that "he'll show 'em all!"
I feel the need to point out that this comment has 69 likes as of now
Jon, Scrapper is a GREAT perk for settlement building, and kind of underrated overall. It will help you get a lot of those resources you need for building.
Using scrapper left me baffled by the memetic lust for screws. Junk guns are abundant.
@@AgentTasmania I've completely overlooked scrapper on every playthrough I've done. Duct tape and screws never fail to get me a little excited. If objects didn't tend to clip into the ground or Kerbil off, I'd probably start a display of Wonderglue and desk fans.
I mean the way sims settlement works you don't really need the materials as industrial plots should produce more than enough materials
I know Survival Mode isn't supposed to have manual saves, but I might recommend finding a mod that reenables auto saves, at least. Sim Settlements 2 is so script intensive that there's a nonzero chance things will break in later dungeons and it'd benefit you to be able to reload from a doorway at the very least, instead of the last time you did a pitstop at your house.
And Autosaves don't overwrite sleep saves, so they can be ignored in the face of an actual death. Though Quicksave does that a bit more neatly than clogging up your save list with hundreds of saves.
I worried about that when he said he was doing Survival Mode (which I know ofc thats how he normally plays but with a mod like this I feel you definitely wanna save often as you suggested).
That smokeable cigarettes mod makes a save everytime you have a smoke, I really recommend it for survival.
@@revcanon5744 You recomend smoking cigarettes for suvival? Never heard that before. 🤭
@@HelFrostKaraI use it too and highly recommend it. It's great to grab a couple pack of smokes before heading out so I have a supply of saves if I need them.
I love how you give us your dnd style characters backstory with all your series
Jon exaggerates in both an endearing and annoying fashion. The way he thought every other character in Oblivion might have a murder dungeon basement, sheesh...
Zero votes for Mayor Bob? So not only did his wife not vote for him, he didn't vote for himself. 🤣
I never expected Jon to cover this mod, but there's no one else I'd rather see cover it. Thank you Jon!
You took the words out of my mouth, Sir! 😁
as someone who has been playing SS2 for a few years now, I can easily see this 'short series' running 50+ episodes. The scale of this mod and what the team has achieved is unimaginable. There are a few things I'd recommend adding to make this playable, especially in survival mode. As previously recommended, adding quicksave/autosave to deal with any bugs/glitches you will definitely be running into; interior navcut fix is essential especially later on in chapter 2 and 3; mod configuration menu for easier access to the settings instead of using the holotape; and finally (optionally) place everywhere is a great QOL building tool as clipping is very finnicky in vanilla fallout 4, especially when working with large objects like plots.
I love how Sim Settlements developed from being an improvement to the settlement-building system, and became one of the best questline mods for Fallout 4.
To the extent Bethesda is advertising for them
For real
Real shame that on Xbox installing every single chapter literally takes up the majority of your free space and pretty much leaves you with none lol
Fun Fact: the voice acting coach for Sim Settlements 2 also voiced Desmond in the FO4: Point Lookout mod.
Cool!
I played with this on my ultimate survival “No really this is my last play through” run and I LOVED it.
It's not ur last playthrough, is it 😂
@@Nazeem5706 Of course not lol
@Cuppayohermiston lol it just doesn't work that way
@@Nazeem5706 Instead...because I like pain...I am playing through with the Legendary Roulette on Survival...and full playthrough. Why do I do this to myself?
@@Cuppayohermiston bc it's fun 🤣
That whole intro is fantastic! Love Jon’s delivery of those lines
SS2 is an EXTREMELY high effort mod, the team put so much work in to make this nearly seamlessly integrated in the base game and it's very impressive.
They just have to stop the quests breaking in Chapter 3
Just came back to check the exact date this series started.
Hey, guys, it's nearly been a year. it's _one_ mod.
We need a mayor battle - Mayor Bob vs Mayor McDunough. There can only be one true mayor in Boston
final boss of the run.
Just caught up to episode 47 few days ago. I'll re-watch the whole series because I just cant get enough of this.
This honestly is my favourite mod in the history of Fallout 4. Kinggath and the team have done a stellar job
"Brand new short series" he says.
Close to a year later and it's still going.
I love the idea of a live steam where you choose a random settlement to build up with the mod. No story stuff obviously but just chill building. 😊
I look forward to trade relations between renowned Wasteland leaders: Mayor Bob and President Dave
They would either be the best of friends, or the most bitter of enemies
The quality of this mod is insane i cant get over how well done the voice acting, audio quality and script is never mind the entirely new settlement building system.
You can tell this is a good mod, because it's making Jon want to invest in his settlement. Jon. Who's motto for settlement building is usually, "Well, why don't you go and sort it out yourselves". Being actually eager to build this place up.
I'm still haunted by how he left those poor settlers in Jamaica Plain in YOLO. Nothing but a few low ramshackle fences between them and the ghouls.
Um... that's because this mod literally lets him tell his settlers to "go and sort it our yourselves" and they actually do lol.
This is one of the best FO4 mods out there. Really makes the wasteland feel like a living society, together with making you feel like a true settlement developer. You get to watch as settlements develop based on what you build and provide, instead of doing a bunch of building and just seeing people muck about and complain while not really doing anything. I am glad to see the mod finally getting featured here!
One of my other personal favorites is the one that adds considerably more plant life to the map. I don't remember the exact name, but i think it's called "Overgrowth" or some such. Basically, after 200 years it will no longer be a wasteland, instead nature would take over the land (at least judging by how everything went in IRL fallout zones), and that mod depicts this perfectly. And it really does change the feel of the map, even if you know the layout really well.
I absolutely love that Jon is finally checking out sim settlements
Not even Bob voted for himself for mayor
Look, he was busy campaigning that day, and remembered that there was something else he should do, but couldn't remember what it was.
Wait till Hancock hears about THAT story, lol
I’m never gonna be tired of fallout 4, I need to accept that
This mod and it's 2 sequel episodes along with the Fens Sheriff Department and Fourville are the Fallout 4 equivalent to New Vegas's Newv Vegas bounties mod in "The game doesn't feel complete without them" category
So happy to see you giving this some love, it's been a long journey for sim settlements
So stoked for this playthrough. Gotta get the lead out and actually play this mod's story in my playthrough so I dont get spoiled.
I'm so glad Jon is playing Sim Settlements 2. It's such a good mod. From concept to execution, it is well done across the board.
It's amazing to see what happens when Fallout content is made by competent people who love Fallout.
If we're getting another Fallout 4 series my life has purpose again, yay!
So glad to see more and more channels doing playthroughs of this mod!
Starfield has made me want to play Fallout 4 again
Just branch out into something new instead
Do it!
Yeah, got burned out on Starfield and ended up downloading Fallout 4 on steam for the settlements, downloaded the Nora Lives mod as well and enjoying myself so much!🥳
46:49 Welcome back to FO4 where the only responses to sick people asking to live in your settlement are "no trouble", "I guess" and "yes".
I love Bethesda games for moments like 29:39
Absolute chef's kiss timing
I'm glad Jon is covering my favorite Fallout 4 mod.
Nice video! I've been using the original sim settlements for years and really enjoy it. Also, I've been waiting for Sim Settlements 2 to get much needed bug fixes and finished with it's story before I tried it out, but thanks to you, I get to watch someone else do all the hard work testing it out. Can't wait to see the next video! Good job!
Awkward convo with Nora: "I can't believe you didn't vote for me!"
"You didn't even vote for yourself Bob!"
"James Jamison made some compelling points!"
Hey John, sorry i havent been by in a while. I wanted to wait to watch this because I i was a little burnt out on fallout (if you can believe that?). Happy to be back! Already loving this series
I'm so glad to see you playing possibly my favourite mod of all time!
EDIT: WTF CHAPTER 3 IS OUT FUCK THIS I GOTTA PLAY FALLOUT 4
I can’t wait for more videos of this tbh
"sound of the firefight must have lured the blasted thing out" (car blows up in the background) love it
29:39 Must've been the greatest lol I've had today
Sim Settlements 2 is an amazing effort by so many talented people.
Rewatching from the beginning. That "nevermind" from the stranger a second after the truck explodes post Deathclaw fight was waaay too perfectly timed. Makes me chuckle everytime.
Jon: “only he calls himself Mayor Bob.”
Codsworth: “Mr. Bob.”
Jon: moderate rage against the machine.
18:24
Don't you get? Bob is flaunting his past military experience to help earn the voters' support!
Seeing how much more competent fallout 4 was than starfield is really a kick in the gut.
Bob got zero votes? He's so bad he didn't even vote for himself. Looking forward to this one, Sim Settlements is really amazing both in mechanics and story.
I went from YOLO to this and the way you are playing is so different!
So happy I get more fallout from you! I need a fallout series on this channel at all times or I'll perish.
Mayor Bob is a freaking Silver Fox
*cocking
Always a delight to see some custom Fallout 4 let's gooo
Jon playing Sim Settlements? Easiest click of my life :D
I literally laughed out loud when that floating farm blew up.
I thought I was done with Fallout 4, but this looks very cool. The voice acting is impressive, it's usually not great but it's studio quality.
I love how well this all ties into the established lore of the setting. Robco ASAMs make sense with the total economical collapse of America shortly before the Great War. RobCo would create something that they could market towards people who can no longer afford to buy food and must produce it, or have lost their house and must build an improvised one, or no longer have a job and must produce their own things.
In my first FO 4 playthrough, I had fun with renaming weapons…my 10mm became “Order”, a hunting rifle I got from a lucky loot roll became “Long Arm” and a revolver from along the river became “Law”.
Had those three guns the entire run.
Woah. That's not something I ever expected. Awesome!
The mysterious stranger wears a roll of duct tape on his belt, which was the style at the time.
Thank you! I never thought this mod was worth it, but I didn't realize how useful it actually is, and that there's a campaign. Time for another FO4 playthrough!!!
My fascination with this kind of game/mod started way back in 2009 with RTS - Real Time Settler Mod for Fallout 3.
It was so janky and busted but it got the job done, sort of.
I feel like Jon must literally dream fallout 4 consistantly
While I wondered if Trevor would survive the apocalypse, him being Mayor was never in doubt :p
Fallout Sunday continues and I am here for it!
I want to thank the tube for the lack of notifications. I think I had maybe 2 MaTN notifications over the past month and wondered if Jon was not playing much. Just today I was wondering how many years for another trip through F4 with Jon, low and behold I get a notification for ep.8!!! Holy crap, I have been missing an F4 playthrough. Not to mention other cool things. I have catching up to do!
Mayor Bob got into the vault because Vault-Tec was just going down a list of the locals and took his name literally.
Looks like an interesting mod, looking forward to the rest of the series!
If you're not familiar with the mod, you haven't seen anything yet. Its main questline is more compelling than looking for a son who's a jerk. It actually makes sense.
"A brand new short series" posted part *44* last week XD
If it's a Sims mod there better be an option to drown your settlers in a pool
It isn’t
Hey Jon. There is a mod called "Everybody's best friend" that makes dogmeat not take your companion slot.
This was also the original intent as Lone Wanderer and similar still work with Dogmeat as a companion.
Most companions give approval when you heal him, too.
@@MarquisSmithExcept Strong, he dislikes healing Dogmeat and it’s why he’s the worst.
"Good afternoon Leishjoump'manaum John"
24:56 Fun fact, hitting fine-aim when in first person while near an object will actually pop you out just a bit, allowing you to literally shoot from cover without exposing your whole self.
Now THIS is the MATN content that i love. The narrative driven 'first time experience' feel of a full series. I didnt like TTW as much since Jon was our tour guide, but in this we get to see Jon explore his creative side! Im glad this version of MATN Fallout is back
I like how it was obvious Bob outran his wife and child to the vault without looking back.
The ASAM seller was nailed the part, I swear I could almost hear the Simpson's Monorail song when he talked lol
If you wanted Codsworth to call you Mr.Mayor you should have just named your charactor "Mayor". You know how Codsworth works by this point, don't you? Don't blame Codsworth.
I wonder at times if the Stranger's character was inspired by Sturges or not. They're fairly similar in both role and style, I wouldn't be surprised if the Stranger was like a Sturges 2.0 in much the same way Sim Settlements is like a 2.0 of the settlement system.
❤❤❤❤❤ YES! YES! YES! A new Fallout 4 series. Ive watched all of your fallout content Jon... loved the YOLO playthrough and also a tale of two wastelands. You do such an AWESOME job and literally often make me actually LOL. my wife thinks im going nuts sometimes when she hears me. Im so pleased you came back again to FO4 as its literally been my favourite game since release and you have done some epic playthroughs. Thanks again buddy for all you do! 😊
Oh wow I haven’t been on this channel in well over a year and just hearing the first sentence of the intro patched a hole in my soul I didn’t know was there
Always been intrigued by the idea of this mod but not got around to playing it myself. Should be a great cocking series
@25:45 Great drama-fall from the painting, well done there.
Old Paul has a neck like Nick Foles!
29:38 such good comedic timing!
I like how the stranger is just Arthur Morgan
I've never used that system in Fallout 4. I'm old school. line up gun sights with the head and fire. Often I've found running towards them firing takes them down even quicker. A quick reload and unto the next target always on the move, until your standing amongst a pile of corpses ready for loading into the body chomper. Love the glue from all those ground bones.
I hope Jon can get more settlements hooked together to become the Emperor of the Commonwealth.
Sort of like the Minutemen ending, but with better delegation so the General doesn't need to personally build and protect every little farm.
I hope he can get ballistic weave so he can just wear a suit.
Also, drink every time there's a mention of 'Asam' or 'Asam sensor' in the playthrough :P
I love the snarky attitude and sassiness Mister "Mayor" Bob has towards the people who didn't vote foe him.
Cool, nice to see you cover this. :)
When I heard he was returning to Fallout 4, I was desperately wanted this to be next, but I didn't dare hope. I love this mod! It completely overhauls the settlement management system, while providing a slew of quests that frequently put Bethesda's offerings to shame. I started a playthrough with this mod, back when chapter 2 was released, and now I can't imagine playing the game _without_ it! HIGHLY recommended!!
EDIT: Also, if it didn't get edited out: Make sure you turn off the beacon. As you see, the mod throws a bunch of NPCs at you right away, so you hardly need a bunch of randos piling in as well.
Thank you Jon, I love enjoying the fallout world with such a good content creator.
5:24 One of the first unrealistic effects in FO4: the shock wave would have obliterated all of them as it sucked them out of the roofless shaft.
Lets see how Jon reacts when this basically turns into micro-management simulator. The stories are interesting, but FFS Jake is going to drive you crazy!
29:37 is one of the funniest things I've ever seen on RUclips
This mod is crazy impressive
Ow my god Jon you lovely lovely man, when you said after ToTWL you were returning with a new Fallout series, I never expected this! This is amazing! Sunday nights are still Fallout nights! Fantastic!