Perfect Base Mesh with Box Modeling

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  • Опубликовано: 4 май 2024
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Комментарии • 6

  • @terryd8692
    @terryd8692 Месяц назад +1

    Brilliant! Ive not done figure modelling/animation but this makes it look so easy. If you know how to start it off like this it doesn't look too difficult

    • @BracerJack
      @BracerJack  Месяц назад +1

      Give it a try Terry, and hit me up if you have any issues :D

  • @mariogayoso
    @mariogayoso Месяц назад +2

    Got me lost at 2:55 You added subdivision surface and then how do you display that mesh and what did you do from the boxy basic body to the nice stylized body: thanks!

    • @BracerJack
      @BracerJack  Месяц назад +1

      After you have added subdivision, you click "apply" on the modifier in order to be able to move those newly created points.
      I saw your videos, I have always love magic, my favorite type of magic is levitation.
      It was Lance Burton's Magic Floating Bird Cage that mesmerized me when I was just a kid.
      Once I learnt about Steve Fearson and his levitation techniques, and Yigal Mesika's innovative combination of traditional + tech magic, I was back to being a kid again for a while ;p
      However to actually perform professionally like what you are doing takes so much courage!
      I am glad you are following your passion!

    • @Spittoon
      @Spittoon Месяц назад +1

      Can you do modeling face Next?

    • @BracerJack
      @BracerJack  Месяц назад

      @@Spittoon Thank you for this comment, I will do that ! I will try to make it simple :D