Blender - Modeling Forms

Поделиться
HTML-код
  • Опубликовано: 1 янв 2024
  • Taking a look at how you can model forms in Blender. Forms are a great way to better understand complex surface modeling. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
    www.pzthree.com/
  • ИгрыИгры

Комментарии • 26

  • @yourfriendlyneighborhoodla2091
    @yourfriendlyneighborhoodla2091 6 месяцев назад +3

    You know that feeling when youve been doing things in Blender through tutorials but never really understanding how what they are doing works, then suddenly for some reason or another, either through an explination or your own experimentatin, have a revelation and you actualy understand what is happening and you are able to recreate it without needing an explination?
    Ye this video gave me that.

    • @pzthree
      @pzthree  6 месяцев назад +3

      This happens with every artistic journey. It's good to hear. Onto the next moment where things fall into place.

  • @YanniFotiadis
    @YanniFotiadis Месяц назад

    I recently discovered your channel and can't thank you enough for these. Great stuff.

  • @beaustine6093
    @beaustine6093 6 месяцев назад +2

    Dude your workflow and explanations are so great. Sub D can be super intimidating and confusing. Love these tutorials especially with you using hard ops, machine tools, and sub D.
    Thank you. 🙏🏻

  • @niilanteybadu1
    @niilanteybadu1 6 месяцев назад

    I just love your way of approaching things

  • @michaeljburt
    @michaeljburt 6 месяцев назад +1

    I love this. I've struggled to get into subd workflow (much more used to using bevels for hard surface). But I love this approach. It's all just modeling. And finding the shape in your mind's eye, however you do it, is the important part. Nice to watch how you work

  • @AleksandarPopovic
    @AleksandarPopovic 5 месяцев назад

    This is a very good combination of pure modeling, and resolving problems like on all in life, boolean work, or subdivision, keep going man!

  • @foncon9642
    @foncon9642 5 месяцев назад

    this is some great workflow info.. thank you

  • @pixerone8106
    @pixerone8106 Месяц назад

    amazing!! thanks

  • @Limbo_Design
    @Limbo_Design 6 месяцев назад

    beautiful tutorial

  • @tk702
    @tk702 5 месяцев назад

    Stumbled upon your channel and it's an instant subscribe! I like your approach and explanation to your projects. Any chance you could implement screen-cast keys to your future videos to help some of us to follow along your process better? Thanks and keep up the great work.

  • @JosueMartinez-ww1vj
    @JosueMartinez-ww1vj 6 месяцев назад +1

    Amazing, the new Halo spacecraft!!!

  • @sicfxmusic
    @sicfxmusic 5 месяцев назад

    So good.👍👍 Subbed. 👏👏

  • @tuberbrad
    @tuberbrad 5 месяцев назад

    Thanks for the informative video working in sub-d workflow for design. Have you ever looked at or tried the addon Black Mesh? A non destructive way to do similar workflow but using a voxel workflow. I'm new to this area and looking into getting more into design sessions. You make it look easy. Keep up the good work! 👍

  • @theromanian8194
    @theromanian8194 6 месяцев назад

    This channel is TIER S at modelling. Make that sub D course and take my money.

  • @aleclanter2177
    @aleclanter2177 6 месяцев назад +1

    I absolutely love your videos! And I love that you stopped and questioned yourself when you said "interestinger". :D If you don't mind me asking, what do you do as your day job? I don't see that information anywhere on your website.

    • @pzthree
      @pzthree  6 месяцев назад

      Freelance. 24/7.

  • @carlrotebrink
    @carlrotebrink 6 месяцев назад

    Nice video, thank you. If you were to deliver this example to an employer/client, would you use the remeshed version, or would you retopo by hand? For a game for instance, there's a lot of geo you could get rid of, and it doesn't necessarily have to be all quads since it's hard-surface.

    • @pzthree
      @pzthree  6 месяцев назад +1

      You would explain the entire process. With the initial inspiration, scheaduling, concept, goals, highs, optimized lows, baking process, why and how you texture it. Explain why you might of skipped a manual retopo. A manual retopo could be useful if you want to demonstrate your understanding of subdivision.
      Not always required and depends on how you want to present a portfolio. Portfolios are your chance to tell the employer who you are, how you think, how you work.

  • @nandaje
    @nandaje 6 месяцев назад

    what is add on for modifier stack menu that u use ?

    • @pzthree
      @pzthree  6 месяцев назад

      modifier list addon, links on my website.

  • @Spacedewelope
    @Spacedewelope 3 месяца назад

    how you did that you see angle with knife tool?

    • @pzthree
      @pzthree  3 месяца назад +1

      Press s or customize the knife tool in prefrences/keymap

    • @Spacedewelope
      @Spacedewelope 3 месяца назад

      thank you :)@@pzthree

  • @draudeky4508
    @draudeky4508 4 месяца назад +1

    not that good, sciped a lot, but at least 2 things was new for me, I would prefer more low to mid poly technics istead of clean sub-d workflow with a bunch of paid addons that not that good at all if you ask other big artists...

  • @Azzazel_
    @Azzazel_ 5 месяцев назад

    As a zbrush user seeing this im glad im still using zbrush and did not jump to the hype wagon for no reason