Dark and Darker Will Stat Debuff Mechanic Not Working Correctly: An Investigation

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  • Опубликовано: 1 фев 2025

Комментарии • 39

  • @Barbooian
    @Barbooian  3 месяца назад +6

    BUNKSAUCE. BUNKSAUCE WAS A MAJOR CONTRIBUTOR TO THE INVESTIGATION. Everyone please give a special round of applause for BunkSauce who was so helpful and critical to this video!!! So sorry I missed you in the shoutout!!! Ahhhh!!!

    • @southcrayfish1293
      @southcrayfish1293 3 месяца назад

      i’m pretty sure that’s the guy who was zapping me 🎉

  • @Tarkuaf
    @Tarkuaf 3 месяца назад +15

    Would you like some parmesan with that spaghetticode?
    Nice job on a very informative video! In-field testing much appreciated.

  • @tomatootamot
    @tomatootamot 3 месяца назад +9

    I am very mad that I hit the refresh button before I finished writing the comment, so I'll be brief. My theory:
    The server runs in Ticks Per Second, 30 of them each second (1 tick every 33ms).
    16 will (-1% debuff) = 990 ms of burn. After 967ms (30 ticks) the game sees you still have the burn on you, so you DO receive damage.
    19 will (-4% debuff) = 960ms of burn. After 967ms the game does not see the burn on you, so you DON'T receive the damage.
    18 will (-3% debuff) = 970ms of burn. If you are lucky enough to receive Zap in the last 3ms of your current server Tick, after 30 ticks the game will recognize you no longer have the burn so you will not receive the damage. So overall you will "VERY RARELY" avoid the damage.
    This is not a bug nor a feature, its just how game server works. More TPS would make the calculations more precise, but it would increase the load on the servers thus cause more network issues. However the debuff mechanic can be reworked if the devs see this as an issue.

    • @INFJ-ThaneTr
      @INFJ-ThaneTr 3 месяца назад

      It's 100% a connection is because i never have issues with it being correct and ticks being correct and those who do have issues with it or anything being incorrect with ticks, across the board, are bottlenecking their bandwidth when issues happen.

  • @MylesJacobSwie
    @MylesJacobSwie 3 месяца назад +4

    I know that this goes against everything we know, but I do wonder if the Debuff Duration of the attacker does come into play somehow in this test. Obviously it shouldn't, but there's definitely some extra factor in play here, whether it's that or something to do with tick timings on the server's end.

  • @RukiHyena
    @RukiHyena 3 месяца назад +2

    would like to see a video on how will effects rogue poison.

  • @barkingwookiee318
    @barkingwookiee318 3 месяца назад +1

    Barbooian could you please explain how Persuasiveness and Will work for bard songs?

  • @hewas9738
    @hewas9738 3 месяца назад

    They need to change this. Having tick based damage only happen every second and not overlap causes sooo many problems.
    If you zap before the burn ticks, then it will refresh the burn overriding the previous burn and effectively skipping that tick.
    Same with panther claw bleed. You can stack it to 2 bleeds, but if you attack again before 1 second of the bleed being present is refreshes it and prevents it from doing damage. You have to actively avoid attack to make sure it does damage.
    Think the only thing that ignores this is poison.

  • @jacobp6571
    @jacobp6571 3 месяца назад +1

    I assumed there was a variable that determined how often a spells burn tick went off(guessed magic interaction speed or magic pen or something like that) in addition to the total burn length. I'd assume if you lower their burn time to be less than the burn tick then it never happens

  • @outlawjaw1639
    @outlawjaw1639 3 месяца назад

    I would love to see a video breaking down ray of darkness damage

  • @nxsus5653
    @nxsus5653 3 месяца назад

    So would clerics protection of evil perk remove the burn ticks?

  • @snaztw7
    @snaztw7 3 месяца назад

    I assume the game runs on static tick rates so every second a few second tick rates can occur, if done on the last .1 second or something like that, then it ignores the debuff durations reduction. I play with -63% debuff so zaps burn never applies to me.

  • @GreatWhite84
    @GreatWhite84 2 месяца назад

    Are you able to explain or go over the "Debuff Duration" stat. I'm told it's bugged and you don't ever want to have that stat on any gear.

  • @jacobdunbar8965
    @jacobdunbar8965 3 месяца назад +1

    Uneducated guess for this games code: "ticks" generally occur at specific times on a global cooldown in other games. To test, a damage-over-time should be applied to different players from the same sources at slightly different times. If the tick damage occurs at the same time on both, it could be assumed that the burn dot only occurs at A,D,G intervals. If the dot is applied on universal tick B, the first instance of damage would occur at D where the C tick is nulled. This would explain your observations at lower will levels. Again just a guess

    • @Lyrebird-lp2vt
      @Lyrebird-lp2vt 3 месяца назад

      This is EXACTLY what I was thinking!

  • @Lyrebird-lp2vt
    @Lyrebird-lp2vt 3 месяца назад

    Man I love it when people do their own testing, and HAVE THE RECEIPTS. Ain't science unless you write it down!

  • @sekotsandbocaj
    @sekotsandbocaj 3 месяца назад

    Debuff duration is related to how long debuffs last on you not on what you’re casting on

    • @Surxe
      @Surxe 2 месяца назад

      They’re referencing the %debuff duration of the target, not the caster

  • @BeatboxingFro
    @BeatboxingFro 3 месяца назад

    Appreciate you going in depth with your research! Keep up the nice work! Dark and Darker needs more content like this for new and experienced players.

  • @collegelifecookingwithjohn8481
    @collegelifecookingwithjohn8481 3 месяца назад

    So what about with fire mastery now? How much will to reduce ticks?

  • @MrRawrgers
    @MrRawrgers 3 месяца назад

    I've seen one of the guys who does the wiki on discord and he's pretty unhinged so it doesn't surprise me stuff is wrong even though he was adamant that everything is correct. I always run fire mastery anyways.

  • @poisonddogpoisonddog6212
    @poisonddogpoisonddog6212 3 месяца назад

    I honestly don’t get it, +3 agility gives me like 1 and a half or two agility? Why are the stats so complicated. This isn’t my first stat game yet + 3 agility isn’t + 3.

    • @trcoot117
      @trcoot117 3 месяца назад +1

      between 10-15 agility, each point gives 1 ms
      between 15-75 agility, each point gives 0.75 ms
      Each point also gives 0.25 action speed
      Hope that helps ^^

  • @RukiHyena
    @RukiHyena 3 месяца назад

    dispite all the inconsistencies i dont think wizard needs a buff, if this gets fixed wizard might need a nerf, wizard seems relatively balanced as is rn without the fixs so idk what to think.

    • @Lyrebird-lp2vt
      @Lyrebird-lp2vt 3 месяца назад

      Meditation used to not even restore all fireballs, rn it restores 2 fireballs with something like 3-4 seconds of sitting. Long Rests shouldn't be that easy to come by, it's just silly. I wish they would re-increase the deploy time for campfires, too; resourcefulness feels like it's being continually dumped on, and I was promised an inventory refactoring MONTHS ago!

    • @TheKaludjer
      @TheKaludjer 3 месяца назад

      maybe try shuting the fuck up if you dont know what you're talking about

  • @BBBlinks
    @BBBlinks 3 месяца назад

    I think I died to you yesterday in under 24

  • @joshfromxbox
    @joshfromxbox 3 месяца назад +7

    imagine putting the wrong numbers on the wiki. no one would ever do that....

    • @INFJ-ThaneTr
      @INFJ-ThaneTr 3 месяца назад

      Imagine ever thinking the wiki is a creditable source of information

    • @Surxe
      @Surxe 2 месяца назад

      Wiki is only as credible as the community that contributes to it. In this case, its likely incorrect due to server tick rates, see the top comment.

  • @connorsaari8364
    @connorsaari8364 3 месяца назад

    Could it be that some caster stats ensure a tick of burn?

    • @Lyrebird-lp2vt
      @Lyrebird-lp2vt 3 месяца назад

      I mean, caster having improved will should indeed cause the debuff to last longer on the victim, but it sounds like she accounted for that in testing.

    • @hewas9738
      @hewas9738 3 месяца назад +1

      @@Lyrebird-lp2vt nope. None of the casters stats affect the duration of a debuff or buff being applied to something else (unlesss you are a bard, then resourcefulness).

    • @Lyrebird-lp2vt
      @Lyrebird-lp2vt 3 месяца назад

      @@hewas9738 I disagree. Barbooian makes the point that "Buff Duration Bonus" only governs INCOMING buffs, and she is correct. Will DOES still affect outgoing spells of all kinds, however. Some spells have strength that changes, like fireball doing more damage, but it WILL also affect debuffs and buffs you send out, which she DOES mention in her vid "Knowledge and Will Stat Breakdown: Why Every Class Needs MORE WIll in Dark and Darker". She focuses more on the recipient's Buff Duration Bonus, so it's easy to get confused, but indeed, the casters' Will stat does result in a better, longer buff or debuff. (also, the stat you're thinking of that functions as willpower for bards, is actually called persuasiveness, and only scales at 1:1 ratio with resourcefulness to about 36 resourcefulness, after which you only get 1 persuasiveness for every 2 points of resourcefulness.

    • @hewas9738
      @hewas9738 3 месяца назад +1

      @@Lyrebird-lp2vt you can disagree however much you want, but facts are facts and I’m right.
      I know it’s called persuasiveness, but most people don’t so much easier to reference resourcefulness.
      Until you give me tested proof of anything else, you need to accept the fact that your will has no effect on buff duration ON OTHERS.

    • @Lyrebird-lp2vt
      @Lyrebird-lp2vt 3 месяца назад

      @@hewas9738 Can you show me some proof? I'll go test it myself.

  • @Daliakes
    @Daliakes 3 месяца назад

    Maybe i'm late.. But the religion system is maybe what messing with you're result. (Magic penetration for exemple)
    Im 100% sure to be wrong , but hey , i see no one talking about it.