Tutorial: Create Subtle Realistic Environments in UE5

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  • Опубликовано: 24 янв 2025

Комментарии • 49

  • @polygonflow
    @polygonflow  Год назад

    If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: ruclips.net/p/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX
    We always welcome any questions or feedback about Dash, ask away in the comments!

  • @thetriangleforge
    @thetriangleforge Год назад +5

    Super Sweet Work!
    I would be interested in a Tutorial / Guide turning the Water into ice (if possible)

  • @JonJonsson-e7j
    @JonJonsson-e7j Год назад +2

    Dash is rocking !!!!

  • @shabuwamusic
    @shabuwamusic Год назад +4

    Awesome video, this makes the workflow soooo much faster and thank you so much, can you do a video on how to make camera cuts in sequencer faster with dash?

    • @polygonflow
      @polygonflow  Год назад +1

      That is not something we support yet, but it is a great idea! Will add it to our list of things to check out 👏

    • @shabuwamusic
      @shabuwamusic Год назад +1

      Thank you so much, I was thinking the same thing

  • @charlieth3kid
    @charlieth3kid Год назад +1

    The biggest weakness of UE is how complicated it is to do simple things. I’m a blender user and I’ve been dreading using UE but I’m so happy I found this amazing plug in that lets me focus on creating rather than losing my creative flow on settings

    • @polygonflow
      @polygonflow  Год назад

      These comments mean the world to us! Make sure to join our Discord if you have questions during your free trial!
      :)

  • @NabilLOD
    @NabilLOD Год назад +4

    Amazing Tool .. I'm big fan for it
    Thank you so much
    Hope if you make tutorial in details how to use Spline for Multi purpose Like some landscape objects | Hedges | flowers or Something for Roads purpose etc,
    With big Love

  • @skuiz1
    @skuiz1 Год назад +3

    Hi, is the plugin compatible with LUMEN and ray tracing rendering?

    • @polygonflow
      @polygonflow  Год назад

      The tools we've developed all work within the UE5's rendering pipelines, including Lumen and Pathtracing.

    • @skuiz1
      @skuiz1 Год назад

      @@polygonflow  Thx~

  • @mae2309
    @mae2309 Год назад

    question. when I go and intall dash 1.2 (upgrade) i get thi smessage in the install pluginns dash setup window. Unreal 5.3 NOT DOUND I was able to install previous with dash recognizing my unreal version. so why is this different and no recognizing uneal 5.3 which I have it install.? or what folder directorydo i need to select in others to install Dash..
    Thank you in advanced..

    • @polygonflow
      @polygonflow  Год назад

      Sorry about that, not sure why not found. You can browse for it and select the UE folder. So finding where you have UE 5.3 installed and selecting that folder 👍 if you need detailed help, please send a message in our Discord 👍

  • @collectiveunconscious3d
    @collectiveunconscious3d Год назад

    Wow, def gonna get into your software. Also please make a sci-fi neon night scene please. Would love to see how you'd use these tools in there

    • @polygonflow
      @polygonflow  Год назад +1

      Happy to hear that!
      Just added that to our list of video ideas, thanks for the great idea!

    • @collectiveunconscious3d
      @collectiveunconscious3d Год назад

      What are you using for the moss? Is it a decal?@@polygonflow

    • @polygonflow
      @polygonflow  Год назад

      Josh were using "reAdL2", it is an Atlas, so it is not available in Bridge inside UE, you need the standalone Bridge or use the Megascans website. And in order to use it and any other Atlas from Megascans properly/easily, you can use our tool AlphaCut. Josh explained how that works in the video we made before this one :) Let us know if you have any questions :)
      @@collectiveunconscious3d

  • @Navhkrin
    @Navhkrin Год назад +6

    Guys you need to do this kind of start-from-scratch tutorials more, your other tutorials already start from a well-made scene and add some touches which isn't exactly very useful.

    • @polygonflow
      @polygonflow  Год назад +1

      Appreciate the feedback! We will for sure do that! As we are just getting started we are still figuring out what works best and what people want to see.
      You should also check our Discord if you haven't already, lots of great stuff being shared there that can help you learn how to use Dash :)

    • @davidwillie5360
      @davidwillie5360 Год назад

      @@polygonflowwe want start to finish, I’m sure that’s everyone’s preference please

    • @polygonflow
      @polygonflow  Год назад

      Thanks for letting us know!@@davidwillie5360 Did you agree that this video did that well? :)

    • @davidwillie5360
      @davidwillie5360 Год назад

      @@polygonflowOw yes definitely 😊 its looking good, we need a lot more videos to showcase the technology and how we can get the most out of it
      I’ll be signing up soon

    • @polygonflow
      @polygonflow  Год назад

      Yes agreed! We are working hard on it, but these videos take some time to make haha :(
      You should check our Shorts and also our Discord for additional learning material/ideas on how to use Dash :)
      You can ping me in Discord if there is any questions once you sign up :) /Daniel Fredén
      @@davidwillie5360

  • @pennyriley8927
    @pennyriley8927 8 месяцев назад

    A tutorial on how to create the moss would be amazing!!!

    • @polygonflow
      @polygonflow  8 месяцев назад

      It is actually Atlases from Megascans, perhaps this one: quixel.com/megascans/home?category=atlas&category=moss&type=atlas&assetId=reAdL2
      With Dash's Content Library you can actually browse and use your the atlases in the form of actual meshes. More info in here under the headline "Megascans Atlas Support": bit.ly/Dash150Notes
      Let me know if you have any questions about it! :)

  • @glenn3646
    @glenn3646 Год назад

    Hi
    I have a problem with some texture when I import from Speed Tree , when I close Unreal and open it back some texture of the Speed Tree disappear and in the material slot where the texture suppose to be the "WorldGridMaterial" come instead, any solution?

    • @polygonflow
      @polygonflow  Год назад +1

      Hmm, could you maybe send this question in our Discord so the devs can help you troubleshoot it directly? Hard to give proper support through YT comments unfortunately :)

    • @glenn3646
      @glenn3646 Год назад

      @@polygonflow alright

  • @trumpeterministries144
    @trumpeterministries144 Год назад

    Great plugin. I have Bridge inside of UE 5.3. I have DASH. The Bridge brings up the Content Library if I open it separate from Dash. When I use the Dash Menu to connect to the Bridge assets, it shows no content. How do I fix that issue?

    • @polygonflow
      @polygonflow  Год назад

      Hop into our Discord server, there's a FAQ article that covers how to fix this!
      bit.ly/DashDiscord

    • @trumpeterministries144
      @trumpeterministries144 Год назад

      Thanks.

  • @TheFunDimension
    @TheFunDimension Год назад +1

    What is this? I heard the UE is going to implement a search and drop library eventually of all their 4 stores combined. Is this what this is?

    • @polygonflow
      @polygonflow  Год назад +1

      No this is a separate software for UE, called Dash, made by us, Polygonflow. Dash takes every step of the 3D creative process and makes it either a prompt or drag and drop away. You can for example write “create a terrain”, followed by a drag and drop of a material, then a scatter of some plants simply by drag and dropping them on your newly created terrain. So it is more or less a Library of tools and features straight in UE, with the goal of making UE faster and easier to use.
      You can grab a free trial on our website or go to our Discord if you want to learn more :)
      The thing you are talking about is FAB, and Epic is still working on building that.

  • @BecineStudio
    @BecineStudio 8 месяцев назад

    is it gameready?

    • @polygonflow
      @polygonflow  8 месяцев назад

      Yes it is! You can give it a try for free to see if it works well for you! :)
      Free trial: polygonflow.io

  • @razaverses
    @razaverses Год назад +1

    What a wonderful tool. Sad that its pricing is a sub model :( .

    • @polygonflow
      @polygonflow  Год назад

      You're welcome to try it out first and see what you think! Polygonflow is a small company, and development costs require a subscription model.

    • @polygonflow
      @polygonflow  Год назад

      Hey again, interested to hear if you decided to give the free trial a try?
      Regardless, I just wanted to reach out again and say, I genuinely think that you'd find the subscription worth it as we will update Dash alongside Unreal Engines updates which will make sure you can use Dash in the upcoming UE versions and also get new tools and features in Dash.
      However, if after a year's worth of sub' you find yourself disagreeing with that statement, please just let me know and I'll give you one year worth of sub' for free :) //Daniel Fredén

    • @razaverses
      @razaverses Год назад

      @@polygonflow Hi, No not yet. Was busy with something else.

    • @polygonflow
      @polygonflow  Год назад

      @@razaverses Ok I understand, let me know if you try Dash at some point 👏

  • @EMNM66
    @EMNM66 Год назад

    So you guys do not have perpetual license?

    • @polygonflow
      @polygonflow  Год назад

      Not right now no, maybe in the future :)

    • @polygonflow
      @polygonflow  Год назад

      Hey, not sure if you have seen but we are now offering a perpetual license on our website, polygonflow.io :)