If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: ruclips.net/p/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX We always welcome any questions or feedback about Dash, ask away in the comments!
Awesome video, this makes the workflow soooo much faster and thank you so much, can you do a video on how to make camera cuts in sequencer faster with dash?
The biggest weakness of UE is how complicated it is to do simple things. I’m a blender user and I’ve been dreading using UE but I’m so happy I found this amazing plug in that lets me focus on creating rather than losing my creative flow on settings
Amazing Tool .. I'm big fan for it Thank you so much Hope if you make tutorial in details how to use Spline for Multi purpose Like some landscape objects | Hedges | flowers or Something for Roads purpose etc, With big Love
question. when I go and intall dash 1.2 (upgrade) i get thi smessage in the install pluginns dash setup window. Unreal 5.3 NOT DOUND I was able to install previous with dash recognizing my unreal version. so why is this different and no recognizing uneal 5.3 which I have it install.? or what folder directorydo i need to select in others to install Dash.. Thank you in advanced..
Sorry about that, not sure why not found. You can browse for it and select the UE folder. So finding where you have UE 5.3 installed and selecting that folder 👍 if you need detailed help, please send a message in our Discord 👍
Josh were using "reAdL2", it is an Atlas, so it is not available in Bridge inside UE, you need the standalone Bridge or use the Megascans website. And in order to use it and any other Atlas from Megascans properly/easily, you can use our tool AlphaCut. Josh explained how that works in the video we made before this one :) Let us know if you have any questions :) @@collectiveunconscious3d
Guys you need to do this kind of start-from-scratch tutorials more, your other tutorials already start from a well-made scene and add some touches which isn't exactly very useful.
Appreciate the feedback! We will for sure do that! As we are just getting started we are still figuring out what works best and what people want to see. You should also check our Discord if you haven't already, lots of great stuff being shared there that can help you learn how to use Dash :)
@@polygonflowOw yes definitely 😊 its looking good, we need a lot more videos to showcase the technology and how we can get the most out of it I’ll be signing up soon
Yes agreed! We are working hard on it, but these videos take some time to make haha :( You should check our Shorts and also our Discord for additional learning material/ideas on how to use Dash :) You can ping me in Discord if there is any questions once you sign up :) /Daniel Fredén @@davidwillie5360
It is actually Atlases from Megascans, perhaps this one: quixel.com/megascans/home?category=atlas&category=moss&type=atlas&assetId=reAdL2 With Dash's Content Library you can actually browse and use your the atlases in the form of actual meshes. More info in here under the headline "Megascans Atlas Support": bit.ly/Dash150Notes Let me know if you have any questions about it! :)
Hi I have a problem with some texture when I import from Speed Tree , when I close Unreal and open it back some texture of the Speed Tree disappear and in the material slot where the texture suppose to be the "WorldGridMaterial" come instead, any solution?
Hmm, could you maybe send this question in our Discord so the devs can help you troubleshoot it directly? Hard to give proper support through YT comments unfortunately :)
Great plugin. I have Bridge inside of UE 5.3. I have DASH. The Bridge brings up the Content Library if I open it separate from Dash. When I use the Dash Menu to connect to the Bridge assets, it shows no content. How do I fix that issue?
No this is a separate software for UE, called Dash, made by us, Polygonflow. Dash takes every step of the 3D creative process and makes it either a prompt or drag and drop away. You can for example write “create a terrain”, followed by a drag and drop of a material, then a scatter of some plants simply by drag and dropping them on your newly created terrain. So it is more or less a Library of tools and features straight in UE, with the goal of making UE faster and easier to use. You can grab a free trial on our website or go to our Discord if you want to learn more :) The thing you are talking about is FAB, and Epic is still working on building that.
Hey again, interested to hear if you decided to give the free trial a try? Regardless, I just wanted to reach out again and say, I genuinely think that you'd find the subscription worth it as we will update Dash alongside Unreal Engines updates which will make sure you can use Dash in the upcoming UE versions and also get new tools and features in Dash. However, if after a year's worth of sub' you find yourself disagreeing with that statement, please just let me know and I'll give you one year worth of sub' for free :) //Daniel Fredén
If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: ruclips.net/p/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX
We always welcome any questions or feedback about Dash, ask away in the comments!
Super Sweet Work!
I would be interested in a Tutorial / Guide turning the Water into ice (if possible)
Dash is rocking !!!!
Awesome video, this makes the workflow soooo much faster and thank you so much, can you do a video on how to make camera cuts in sequencer faster with dash?
That is not something we support yet, but it is a great idea! Will add it to our list of things to check out 👏
Thank you so much, I was thinking the same thing
The biggest weakness of UE is how complicated it is to do simple things. I’m a blender user and I’ve been dreading using UE but I’m so happy I found this amazing plug in that lets me focus on creating rather than losing my creative flow on settings
These comments mean the world to us! Make sure to join our Discord if you have questions during your free trial!
:)
Amazing Tool .. I'm big fan for it
Thank you so much
Hope if you make tutorial in details how to use Spline for Multi purpose Like some landscape objects | Hedges | flowers or Something for Roads purpose etc,
With big Love
Hi, is the plugin compatible with LUMEN and ray tracing rendering?
The tools we've developed all work within the UE5's rendering pipelines, including Lumen and Pathtracing.
@@polygonflow Thx~
question. when I go and intall dash 1.2 (upgrade) i get thi smessage in the install pluginns dash setup window. Unreal 5.3 NOT DOUND I was able to install previous with dash recognizing my unreal version. so why is this different and no recognizing uneal 5.3 which I have it install.? or what folder directorydo i need to select in others to install Dash..
Thank you in advanced..
Sorry about that, not sure why not found. You can browse for it and select the UE folder. So finding where you have UE 5.3 installed and selecting that folder 👍 if you need detailed help, please send a message in our Discord 👍
Wow, def gonna get into your software. Also please make a sci-fi neon night scene please. Would love to see how you'd use these tools in there
Happy to hear that!
Just added that to our list of video ideas, thanks for the great idea!
What are you using for the moss? Is it a decal?@@polygonflow
Josh were using "reAdL2", it is an Atlas, so it is not available in Bridge inside UE, you need the standalone Bridge or use the Megascans website. And in order to use it and any other Atlas from Megascans properly/easily, you can use our tool AlphaCut. Josh explained how that works in the video we made before this one :) Let us know if you have any questions :)
@@collectiveunconscious3d
Guys you need to do this kind of start-from-scratch tutorials more, your other tutorials already start from a well-made scene and add some touches which isn't exactly very useful.
Appreciate the feedback! We will for sure do that! As we are just getting started we are still figuring out what works best and what people want to see.
You should also check our Discord if you haven't already, lots of great stuff being shared there that can help you learn how to use Dash :)
@@polygonflowwe want start to finish, I’m sure that’s everyone’s preference please
Thanks for letting us know!@@davidwillie5360 Did you agree that this video did that well? :)
@@polygonflowOw yes definitely 😊 its looking good, we need a lot more videos to showcase the technology and how we can get the most out of it
I’ll be signing up soon
Yes agreed! We are working hard on it, but these videos take some time to make haha :(
You should check our Shorts and also our Discord for additional learning material/ideas on how to use Dash :)
You can ping me in Discord if there is any questions once you sign up :) /Daniel Fredén
@@davidwillie5360
A tutorial on how to create the moss would be amazing!!!
It is actually Atlases from Megascans, perhaps this one: quixel.com/megascans/home?category=atlas&category=moss&type=atlas&assetId=reAdL2
With Dash's Content Library you can actually browse and use your the atlases in the form of actual meshes. More info in here under the headline "Megascans Atlas Support": bit.ly/Dash150Notes
Let me know if you have any questions about it! :)
Hi
I have a problem with some texture when I import from Speed Tree , when I close Unreal and open it back some texture of the Speed Tree disappear and in the material slot where the texture suppose to be the "WorldGridMaterial" come instead, any solution?
Hmm, could you maybe send this question in our Discord so the devs can help you troubleshoot it directly? Hard to give proper support through YT comments unfortunately :)
@@polygonflow alright
Great plugin. I have Bridge inside of UE 5.3. I have DASH. The Bridge brings up the Content Library if I open it separate from Dash. When I use the Dash Menu to connect to the Bridge assets, it shows no content. How do I fix that issue?
Hop into our Discord server, there's a FAQ article that covers how to fix this!
bit.ly/DashDiscord
Thanks.
What is this? I heard the UE is going to implement a search and drop library eventually of all their 4 stores combined. Is this what this is?
No this is a separate software for UE, called Dash, made by us, Polygonflow. Dash takes every step of the 3D creative process and makes it either a prompt or drag and drop away. You can for example write “create a terrain”, followed by a drag and drop of a material, then a scatter of some plants simply by drag and dropping them on your newly created terrain. So it is more or less a Library of tools and features straight in UE, with the goal of making UE faster and easier to use.
You can grab a free trial on our website or go to our Discord if you want to learn more :)
The thing you are talking about is FAB, and Epic is still working on building that.
is it gameready?
Yes it is! You can give it a try for free to see if it works well for you! :)
Free trial: polygonflow.io
What a wonderful tool. Sad that its pricing is a sub model :( .
You're welcome to try it out first and see what you think! Polygonflow is a small company, and development costs require a subscription model.
Hey again, interested to hear if you decided to give the free trial a try?
Regardless, I just wanted to reach out again and say, I genuinely think that you'd find the subscription worth it as we will update Dash alongside Unreal Engines updates which will make sure you can use Dash in the upcoming UE versions and also get new tools and features in Dash.
However, if after a year's worth of sub' you find yourself disagreeing with that statement, please just let me know and I'll give you one year worth of sub' for free :) //Daniel Fredén
@@polygonflow Hi, No not yet. Was busy with something else.
@@razaverses Ok I understand, let me know if you try Dash at some point 👏
So you guys do not have perpetual license?
Not right now no, maybe in the future :)
Hey, not sure if you have seen but we are now offering a perpetual license on our website, polygonflow.io :)