[Source 1] Hammer Tutorial V2 Series #8 "Complete Lighting Tutorial"

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  • Опубликовано: 15 ноя 2024

Комментарии • 233

  • @laurentwibaut9969
    @laurentwibaut9969 6 месяцев назад +10

    Running into you 10 years later while having fun with DOD:S maps... Let me say that you are one of the best tuto guy I've ever encountererd especially when taking Hammer rigidity into account. That's beyond godlike the level of knowledge and pedagogy you put in those videos

  • @TheCreatorReviews
    @TheCreatorReviews 9 лет назад +253

    Finally a person that can make some good tutorials

    • @desmondlogan9262
      @desmondlogan9262 8 лет назад +1

      +TopHATTwaffle “Douglas” Hoogland do you have to pack in lights.rad for custom brush lighting to work?
      A bit confused how the game wouldn't getr compatibility issues if that file were changed.

    • @solidiersnake
      @solidiersnake 8 лет назад +1

      +Dover Yeah, that's some advanced knowloged for mapping. Nice one

    • @fLzii
      @fLzii 8 лет назад +6

      +Dover dont be so harsh kliksphilip does good tutorials aswell

    • @3d-sbsbestx-tremehdvideos332
      @3d-sbsbestx-tremehdvideos332 2 года назад

      yes, like anyone want share tutorials for help other people do their maps, thanks! and i suscribe

  • @Br00tyful
    @Br00tyful 2 года назад +14

    almost 9 years later. still top notch tutorial.

  • @Fmlad
    @Fmlad 10 лет назад +75

    This was clear, concise, organised, helpful and very fun to watch. You were very smooth and accurate in everything you were explaining in a manner that was in depth but yet also easy to digest. I have subscribed to you since I honestly haven't seen anyone explain in detail like you have with great examples. Thank you! :)

    • @mattshu
      @mattshu 9 лет назад +4

      +Fmlad Finally 3kliksphilip has some competition ;)

  • @ANH111
    @ANH111 5 месяцев назад +2

    Chapters:
    0:00 Intro
    5:00 Adding a Basic Light
    7:55 Adding a Spot Light
    10:20 Adding a Sun and Environmental Lighting
    13:30 Adding Sprites to Basic Lights
    16:15 Adding a Point_Spotlight effect
    18:45 Adding Dustmotes
    21:05 Adding a Projected Texture/Dynamic Light
    25:05 Lightmap Grid
    28:00 Light.Rad Brush Lighting
    30:10 Smoothing Groups
    32:40 Blending Groups
    34:25 Advanced Shadows and Compile Options
    39:40 HDR Configuration
    45:00 Complete Overviews
    If you saw this comment please pin to help other people

  • @IAmAKactus
    @IAmAKactus 11 лет назад +5

    man, I've been watching you from the beginning of your videos, and let me just say: the fact that your revising and giving updated tut's, and the fact that your giving a 46min overview of all lighting is GODLIKE. thank you so much. you have helped me countless times over my years of mapping.

  • @ballade7642
    @ballade7642 8 лет назад +174

    Duuuuude, now my map is LIIIIT

  • @FarbrorBarbro
    @FarbrorBarbro 9 лет назад +109

    Someone should cheer up that 1
    31:51

    • @sodiboo
      @sodiboo 7 лет назад +2

      lol

    • @BahpuAgain
      @BahpuAgain 6 лет назад +3

      LMao ffs

    • @MjkL1337
      @MjkL1337 4 года назад +2

      that 1 is having some real vibes rn ngl i feel him deeply

    • @pittos838
      @pittos838 4 года назад +1

      oman (the country)

  • @bluerose1535
    @bluerose1535 4 года назад +1

    Almost 7 years and this is extremely helpful, you're the best topHATT thanks man

  • @JackiesVids
    @JackiesVids 4 года назад +12

    6:08 - Lights
    13:32 - Sprites & Lighting
    19:23 - func_dustmotes

  • @timhaercke6535
    @timhaercke6535 10 лет назад +2

    Just everything about this Tutorial is awesome. Well organized, everything explained in depth but still easy to understand. Thanks so much for the hard work you're putting into this!

  • @RollingBarrel
    @RollingBarrel 10 лет назад +1

    This tutorial is amazing! Not only were you clear and speedy, you quite literally showed me everything I will ever need to know about lighting in Hammer! Thanks :D

  • @cursoreu2605
    @cursoreu2605 4 года назад

    Woah. This is way more in-depth than I thought it would be.
    Nice!

  • @KlassicKent
    @KlassicKent 3 года назад +15

    For anyone trying this with Half-Life 2, I have been told that the "lights.rad" file is packaged in the ".vpk" file and can't be edited. You'll have to make your own "[map_name].rad" file where your ".vmf" file is for the map. This new ".rad" file will basically override the "lights.rad" file and allow you to customize for the specific map.

  • @mattshu
    @mattshu 9 лет назад +1

    We have the exact same Notepad++ configuration. I thought my computer was opening the Lights.rad file for a hot second.
    Thanks for the tutorial:)

  • @MrMusicM67
    @MrMusicM67 11 лет назад

    It's probably the best prop to demo what he was trying to convey.

  • @kyzerbuhnzi6403
    @kyzerbuhnzi6403 9 лет назад +37

    I've been mapping for years, even veterans need tutorials sometimes. I refer to these as they are good examples. I still prefer to use VALVe dev wiki, though. I prefer reading over visual instruction.

  • @pantarhei7335
    @pantarhei7335 10 лет назад

    Your tutorials are among the best I've seen anywhere (no just talking about hammer).
    Keep up the good work, I learned a lot!

  • @thecid1000
    @thecid1000 11 лет назад

    Great tutorials from someone who actually knows what they're talking about. Thanks

  • @хорёк-ж7д
    @хорёк-ж7д 3 месяца назад +1

    Thank you very much for this guide!

  • @josephbighamonYT
    @josephbighamonYT 9 лет назад +1

    Nice tutorial! I'll probably be looking back at it often.

  • @thefanofspam
    @thefanofspam 10 лет назад

    This is like the best quality Hammer tutorial I've seen. Bravo!

  • @duftea
    @duftea 7 лет назад

    Eventhough this is old it's still helpful for alot of people

  • @asmylia9880
    @asmylia9880 5 лет назад

    That's such an ENLIGHTENING video

  • @TS_Mind_Swept
    @TS_Mind_Swept 10 лет назад +22

    Mat_Fullbright 0 (just a note for in case the map loads all lit up like that, in case I forget)

    • @DerAlfredman
      @DerAlfredman 5 лет назад +5

      wow a comment from 5 years ago saved me, i had it turned on lol

    • @mavodeli
      @mavodeli 4 года назад +2

      Thank you random stranger, you just saved me hours of troubleshooting

    • @ohzace
      @ohzace 3 года назад

      6 years later... spent the last 3 hours trying to troubleshoot. You are a life saver.

    • @TS_Mind_Swept
      @TS_Mind_Swept 3 года назад

      It’s funny because I actually haven’t had any trouble remembering it; guess it’s still a good thing I made the note tho :p

    • @noahraco3767
      @noahraco3767 3 года назад

      @@TS_Mind_Swept Do you still make maps?

  • @abirduphigh
    @abirduphigh 7 лет назад

    You are fucking A1. Aside from the main topic, that threads# parameter just opened up a new world. Thanks for the great tut!

  • @cihany28
    @cihany28 9 лет назад

    I just cant tell you how awesome this tutorial is!!!! NICE WORK!

  • @SerKBer
    @SerKBer 6 лет назад +2

    Maaan! Incredible series. I love you.

  • @VerbDoesStuff
    @VerbDoesStuff 4 года назад +1

    Yo guys heads up, in TF2 maps specifically, you will need to open tf2_misc_dir.vpk in the tf folder he specified with GCFScape to find lights.rad

  • @Vindex4566
    @Vindex4566 9 лет назад +1

    You are amazing, I'm learning so much with your tutorials and I've already mapped myself a bunch of CS maps (small aim maps), keep up the amazing work man.

  • @Nyllsor
    @Nyllsor 9 лет назад

    Best damn Source SDk tutorials I've ever seean, fantastic work man! I love that you dare to go into detail cause I watch the whole thing through and I learn so many details otherwise missed thats assumed obvious. Thank you so much! I've been mapping since the official Source SDk release but dan I diden't know how to do half the things you teached me in your tuts' before I watched em! Thankyou tjhankyou thankyou, my map looks so great now! :))))) Peace and love!

    • @theRPGmaster
      @theRPGmaster 9 лет назад +1

      i want to repeat the very accurate words of Nyllsor

  • @zacpier
    @zacpier 11 лет назад +1

    I finally understand this! I always knew that you'd be the one to show me! As a viewer since your start, thank you!

  • @Linrox
    @Linrox 11 лет назад +1

    Love your work. How about some tutorials on the different logic entities. How to use them, and when, what they can be used for, and how they can be used with each other.

  • @likennedy
    @likennedy 9 лет назад +8

    nice tutorial. how did you import those trees into portal 2 hammer?

  • @TheChachiJuarez
    @TheChachiJuarez 8 лет назад

    Hey TopHatt, really love your tutorials. Used to watch them back when your voice was alot higher, haha. anyways great tutorial helped me with lighting when i was having some trouble.

  • @TobeasJ
    @TobeasJ 11 лет назад

    I found the Lighting Theory very interesting. I have not looked at lighting that way.

  • @jorijndg
    @jorijndg 5 лет назад +1

    I send this video to people often

  • @xircle4096
    @xircle4096 9 месяцев назад

    Thank you so much dude, helped tons

  • @The88shrimp
    @The88shrimp 9 лет назад +1

    Really good and detailed tutorial, I was having trouble with having static meshes emitting light but it turns out that I just have to carefully position the light sauce to give the illusion that it's coming from the model lol

  • @assaku
    @assaku 3 года назад +1

    Im just going through the playlist and i see its 46 minutes and i just go, oh shit

  • @P4INKiller
    @P4INKiller 11 лет назад

    This stuff is golden. Keep up the good work!

  • @MrAuro
    @MrAuro 8 лет назад

    This is why your in my subs list..

  • @besprutad
    @besprutad 9 лет назад

    Very good tutorials. Thank you alot for doing this.

  • @whatisthisnewusernamesystem
    @whatisthisnewusernamesystem 11 лет назад

    Thanks very much, perfect explanation of light!

  • @DrewHelander
    @DrewHelander 3 года назад +1

    How would you make the prop_static flicker along with the light? I cant find anything about it online.

  • @DatFragancia
    @DatFragancia 11 лет назад

    Will you ever come around making a in-depth tutorial about displacements?
    Thanks for this wonderful tutorial btw.

  • @hako11
    @hako11 Год назад

    I put my light enviroment and leak. I put it out of my map and again leak. Thank you i select click the point and its done 👏👏👏

  • @KennyRedux
    @KennyRedux 9 лет назад

    Your turorials are great, no doubt. I just hope to find some "real world" lighting examples in some other of your video cause all those dev texture are not so amazing to have an idea of what i most care from a map: atmosphere. BTW your technical knowledge of the Hammer are remarkable. Good job.

  • @Wertyhappy27
    @Wertyhappy27 5 лет назад

    The portal 2 boss fights really do good lighting, when Wheatley or GlaDOS get angry sad or happy the room changes color, well the fog

  • @張世沅
    @張世沅 Год назад +3

    Map developer hero

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 8 лет назад

    Unsure about Valve-shipped maps, but Cache has lights everywhere. The main buildings barely have light sources, A Main for example, yet have lights in them to supplement the environment light. I understand that it's a personal trial-and-error thing while also a preference and map-dependent one, but would it be possible to make a tutorial for this if you have experience doing this? I'm learning a lot from decompiling maps, but having an experienced person explain the choices would be great. Maybe even a series where you decompile a map and walk us through it. Thanks!

  • @AngryCanine
    @AngryCanine 5 лет назад

    yeah, ambient lighting in Source Filmmaker however, 20 is pitch black just about, and I have it set to 400 in my current map in order for it to look right, as I want this house to only be lit by natural light, as anyone's house during the day, and setting it to 400, which happens to also be what the brightness of the light itself is set at.

  • @ethosaur
    @ethosaur 11 лет назад

    Green is also a kind of sickly feeling :p

  • @TheMaitreAssassin
    @TheMaitreAssassin 10 лет назад +1

    I don't know what I'm doing wrong for the basic light in the beginning, but even when i set the 4th number to 900 theres no light ingame, I then made a second quick map to see and still no light. In Portal 2 that is. My maps are all illuminated by the world it seems, while it seems yours is dark unless you have a light. Perhaps I missed something? I'll keep watching

  • @Tokolos
    @Tokolos 5 лет назад

    Splendid tut)

  • @braveclem
    @braveclem Год назад

    I changed some props lightmap resolution to a higher number but lights won't affect them,they appear dark,is there any fix?

  • @Silentwisher
    @Silentwisher 11 лет назад +1

    Thanks for this tutorial. What is your render settings for video? Your videos in hd are super sharp!

  • @Deffcolony
    @Deffcolony 5 лет назад

    @TopHATTwaffle How do you get the portal 2 models in hammer? i see you use UPDATE or something?

  • @Abodd93
    @Abodd93 9 лет назад +3

    I can't get windows to emit light. I tried with glass/glasswindow044b
    I added it into the light.rad map with RBG values, still nothing.

    • @AlchemiconSilver
      @AlchemiconSilver 7 лет назад

      Put a light behind the glass and use a glass volume entity with a glass texture.
      Or figure out what you did wrong.

  • @mrnicosable
    @mrnicosable 11 лет назад

    That's a really good tutorial, thank you =)

  • @Gex121
    @Gex121 7 лет назад

    hey there. i have a problem that has been kicking my ass for the last couple of days. after doing the full and final compile of my map, it looks as if i'm in the shade, and when i run it looks as if the shade is moving with me. like a big circular "cloud" centered on me? please help? Thanx in advance.

  • @BUGHUNTER6
    @BUGHUNTER6 5 лет назад

    How do you fix the strange white appearance on some items when starting up your own L4D2 map? In one tutorial they said it's called environmental mapping? But they didn't explain how to fix it. Please help, I'd be super grateful

  • @sak-superagentkaboom5968
    @sak-superagentkaboom5968 Год назад

    Well this video is old and the Light_spot not openning for me but i remember i knew how to open it so any help ?

  • @xxpartybangersxx
    @xxpartybangersxx 9 лет назад

    what the?...this is actually very good

  • @mort_brain
    @mort_brain 4 года назад

    Don't you have a tutorial for changing the angle of ingame dropshadows? Cause I can not find it anywhere.

  • @HUDcats
    @HUDcats 13 дней назад

    you are the goat

  • @ericmorton6893
    @ericmorton6893 4 года назад

    Soooo I added more lights to my map and suddenly other lights don’t work and the new lights flicker a little while all the settings of the light is default. Any help as to what’s going on and how to fix it?

  • @MrMusicM67
    @MrMusicM67 11 лет назад

    I was waiting for this

  • @endermage77
    @endermage77 5 лет назад

    This is a little late, but I have noticed that lights are straight-up incapable of emitting light outside of the box boundary of a prop_static if it's placed inside. This quite the headache because the lights in question I am trying to use are in fact lamp posts and the light would look weird if it was to be moved outside of the prop's box.

  • @pentiumprojects7737
    @pentiumprojects7737 2 года назад

    i don't undestand how i can make a night ambient in my map. can you help me please?

  • @gordistador
    @gordistador 4 года назад

    I have a problem where the above area of the light prop is really dark. Do i have to put the light lower or higher in this situation.

  • @tufekci0
    @tufekci0 5 лет назад

    What ever i do my maps are always being so bright and there are no shadows at all idk how i can solve this. I searched on net so much but found nothing.

  • @kamurocho
    @kamurocho 4 года назад

    some bright random light started appearing in a corner of my map, what to do?
    (no leaks, no pointfile, everything's working, didn't really changed lighting settings)

  • @francez123456789
    @francez123456789 10 лет назад

    in GO im getting some freaky shadow bugs with the spotlights. its just a bunch of solid black lines

  • @Clarieta_1276
    @Clarieta_1276 2 года назад

    Ayuda sin querer quite las opciones de objetos que aparece en la izquierda ¿como lo pongo?

  • @user-it6jd1sb6k
    @user-it6jd1sb6k 9 лет назад

    I used to cut brushes with the clipping tool. Now the brushes aren´t on grid (its like 0.01 units difference).
    Am I able to see which brushes are wrong?

  • @johanolsson555
    @johanolsson555 2 года назад

    Can someone help me? my tonermapper dont work ingame, for others my map is to bright but for me its normal but tonemapper dont work to change setmaxexposure and stuff ingame..

  • @harrr53
    @harrr53 8 лет назад

    I have a map with many rounded walls. I'm inclined to use smoothing groups for them but with a limit of 24, it seems too few. Is there a way to get more smoothing groups or am I left just making the lightmap scale smaller? Does it help to give the light_environment's SunSpreadAngle a higher number in general?

    • @jorijndg
      @jorijndg 5 лет назад +1

      You can use smoothing groups multiple times. Just make sure that when something is supposed to be a sharp edge, that the faces that the edge is between are using different smoothing groups. You could probably make do with like 4 smoothing groups, 24 is really more than enough if you understand how to use them.

  • @maulerfranco666
    @maulerfranco666 4 года назад

    Is it too late for me to ask for a little advise?

  • @paganmin2403
    @paganmin2403 2 года назад

    are you have tutorial for add mdl in valve hammer editor for cs source???

  • @gatuu
    @gatuu 9 лет назад

    36:17 I dont have Full compile - LDR only in there, what should I do?

  • @LifeLine-yu5lk
    @LifeLine-yu5lk 6 лет назад

    How do I reverse the effect of my map randomly going pitch black without me placing a light entity? i was messing with lighting but my map is randomly pitch black now

  • @crazy64mari02
    @crazy64mari02 10 лет назад

    Is there a chance you can make a TF2 mapping tutorial... For example CTF or Capture Point and all of that stuff...

  • @whatisthisnewusernamesystem
    @whatisthisnewusernamesystem 11 лет назад

    It's odd, when I place the projected texture entity and test-it-out in-game, it's pointing towards another direction! So, I used the YAW and other options to position the cone were I need it to be, and still no change. No matter how I re-position the entity, it all-ways looks in the same direction. Help please.

  • @cryies
    @cryies 8 лет назад

    I made an office so when you step through a door the lights turn on then ofc then back on and also theyrs a broken light with sparks coming out of it

  • @TobeasJ
    @TobeasJ 11 лет назад

    I would not be so sure. Not to be rude but Magnar Jensen is THE ultimate mapping god. If they would need to hire another enviroment creator, it would be Magnar Jensen.

  • @lifelyricsnofansub
    @lifelyricsnofansub 7 лет назад

    hi, where is the tutorial the guy talk about since 16:10 min?

  • @jteslacoil
    @jteslacoil 4 года назад

    someone help i try to turn off fullbright but then it wont turn off even when I have sv_cheats set to 1

  • @n30n1x09
    @n30n1x09 2 года назад

    help the props in my css map dont have shadows

  • @goatmilk_99
    @goatmilk_99 8 месяцев назад

    I tried using the hdr setting and it’s still full bright

  • @giancarlosd
    @giancarlosd 4 года назад

    i make maps for tf2, that "LDR" compile i dont have, and my tf2 dont have lights.rad. i created one but it didnt appears or generate nothing. Help???

    • @bluerose1535
      @bluerose1535 4 года назад

      you have to make a light.rad file where gameinfo.txt is located and with note++ add the paramaters in. for episode2 i found light.rad info on interlopers.net, but you shouldn't need it if you enter the parameters correctly in your custom light.rad file for the model youd like to use. for the LDR issue if you enter the parameters in the expert compiler like topHATT has it should work just fine.

  • @ZexyZyxeI
    @ZexyZyxeI 10 лет назад

    My displacements has this weird shadow on the edge of it, please help.

  • @jaredlund64
    @jaredlund64 11 лет назад

    Have you had any issues with props shining silver in pure dark when compiling in HDR? I placed cubemaps and ran in console buildcubemaps but the props and doors still glow or shine. I'm compiling in L4D2 Authoring tools if that helps.

  • @SonnoMaku
    @SonnoMaku 11 лет назад

    thanks for the video

  • @colepeterson5392
    @colepeterson5392 9 лет назад

    this is great

  • @LordYvain
    @LordYvain 2 года назад

    What do you mean by No leaks?

  • @zerochain0
    @zerochain0 11 лет назад

    good tutorial

  • @NickXx55
    @NickXx55 9 лет назад

    ***** On the sun tutorial thing when i pres ctrl x it makes the sun entity Disappear help?

    • @whatever990
      @whatever990 9 лет назад

      You have to press ctrl v somewhere else where it's not in the way to paste it

  • @ForrestHurrelbrink
    @ForrestHurrelbrink 10 лет назад

    I'm having a problem where my sun light is making the walls greenish, I have it set to a light yellow color. What would I do to fix this?

    • @theRPGmaster
      @theRPGmaster 9 лет назад

      Forrest Hurrelbrink i think there might be some settingor something to prevent the walls from reflecting..?

  • @dr.merlot1532
    @dr.merlot1532 9 лет назад

    Should one set luxuls to 64 for unseen (no draw) faces for better performance or does hammer not care about nodraw faces?