[Source 1] Hammer Tutorial V2 Series #9 "Displacements!"

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  • Опубликовано: 15 ноя 2024

Комментарии • 152

  • @bagandtag4391
    @bagandtag4391 8 лет назад +130

    "[...]And this is the basics of displacements[...]"
    BLOODY HELL

    • @oksef2
      @oksef2 3 года назад +2

      8 years and i still learn this displacements

  • @anonymous6366
    @anonymous6366 8 лет назад +71

    this made me really appreciate the vortal coil in ep2. holy fuck that must have taken sooooo long!

    • @thepiggygamer4288
      @thepiggygamer4288 5 лет назад +12

      oh my god that must of been displacement hell

    • @gominho9424
      @gominho9424 2 года назад +4

      I feel bad for the poor mappers that made that entire chapter.

  • @endermage77
    @endermage77 3 года назад +16

    It's important to note that the smooth option in the Paint Geometry mode causes your terrain to flatten with extreme intensity the lower the Distance value is. If you want a gentler smoothing, try setting Distance to a very high value, but do remember to bring it back down once you return to using Raise/Lower.

  • @BigBang1112tm
    @BigBang1112tm 10 лет назад +35

    Best displacement tutorial ever!

    • @Chrizzx3
      @Chrizzx3 10 лет назад +7

      I would even say that these are the best Hammer Tutorials so far!

  • @Rickeeey1
    @Rickeeey1 9 лет назад +5

    Excellent in-depth tutorials! This one was pretty time consuming for me to go through and I did make a mistake which meant I had to redo a part of it. However, it's great as it's very detailed and I learned a lot (including from my mistake). This is Hammer on steroids compared with the earlier easier stuff I've used so far. Displacements combine a lot of things, it's difficult but it's also very educational to do displacements as you get more used to the clipping and vertex tools along the way.

  • @callme_adam
    @callme_adam 7 лет назад +11

    Hands down worth the watch. I think the problem that most noobs face is that whole "sewing" technique. It's not particularly intuitive and I think this tutorial will be a life saver for those trying to make terrain in Source. Thank you Top hat!

    • @jozefuhasis1338
      @jozefuhasis1338 7 лет назад

      Adam Sinclair its not a life saver since the sewing is not explained at all

    • @runaklem4428
      @runaklem4428 5 лет назад +1

      ​@@jozefuhasis1338 You just have to have the vertexes meet up, and have the dimensions be a power of 2 of each other or equal. 256 or 512 or 1024 etc are recommended

    • @PebsBeans
      @PebsBeans 11 месяцев назад

      @@jozefuhasis1338 it's explained like 6 different times in the video

    • @jozefuhasis1338
      @jozefuhasis1338 11 месяцев назад

      should have waited a few more years to respond@@PebsBeans

    • @PebsBeans
      @PebsBeans 11 месяцев назад

      @@jozefuhasis1338 nah 6 years is good since I said 6 in my comment

  • @CoCoNOFox
    @CoCoNOFox 11 лет назад +49

    Gee, a broken Source feature :/
    Never seen that before

  • @KSKaleido
    @KSKaleido 11 лет назад +5

    So thaaaat's what subdiv does... dang. That would've saved me a lot of time on the last map I did... thanks dude!

  • @besprutad
    @besprutad 9 лет назад +5

    This must be the best displacement video. Thank alot :)

  • @SuperStaticPro
    @SuperStaticPro 7 лет назад

    Has any had an issue with the Paint Alpha where the brush icons are not there and the brush in the 3D view is replaced by a cube with an arrow pointing up? Because of it. I can't paint the textures.

  • @user-ht4xt2sh9m
    @user-ht4xt2sh9m 8 лет назад +2

    Was wondering how you would make a tunnel or something on the cliff walls. Glad you covered it later in the video!

  • @TS_Mind_Swept
    @TS_Mind_Swept 9 лет назад +1

    another splendid tutorial that makes me feel like a pro after watching even though i have no previous experience. These tutorials are the best, you not only really know your stuff, but you're really good at explaining it too which is a true talent. I recommend your video tutorials to everyone trying to learn hammer, and i use them myself as well, thank you for taking the time to make them for us! And thanks again for helping me the other day with that env_instructor_hint.

  • @Rings0fSaturn2k
    @Rings0fSaturn2k 10 лет назад +56

    Lol "That's what she said." XD

  • @heizenberg2941
    @heizenberg2941 6 лет назад

    Thanks for this great tutorial series. At the end of the video you said that this is the basic of displacement. Could please make a video for a more advanced displacement creation.

    • @Daburubareru
      @Daburubareru 2 года назад

      He has a another series but I think it's more complex

  • @ItsANoBrainer
    @ItsANoBrainer 11 лет назад

    You deserve more subs, you spend a lot of time with every video you do to make sure its informative and great. Thankyou!

  • @DessertMonkey
    @DessertMonkey 11 лет назад

    In short, find the model you're looking for (helps to use HLMV so you can also check what material(s) are assigned to it), extract it from the .vpk or .gcf using a program like GCFScape, then put in the game's respective model and materials folders. The model doesn't care where you put it inside the model folder, it just needs the material (both .vmt and .vtf in which the .vmt refers to) in the material folder to be in the same place.

  • @Aviiven
    @Aviiven 8 лет назад +11

    Can you make another one of these videos but for rocky walls, specially diagonal and round rocky walls, i have a huge problem creating these they never look good

  • @GingeyBoi57
    @GingeyBoi57 4 года назад

    This took me like a week to do. Not even joking.

  • @Rubberglass
    @Rubberglass 9 лет назад

    So thankful for your tutorials.

  • @amacias2012
    @amacias2012 11 лет назад

    Thanks man this is giving me all kind of cool ideas for my maps.

  • @DessertMonkey
    @DessertMonkey 11 лет назад

    It depends if it's a Source game or not. Moving models and materials from one Source game to another is pretty simple but getting an non-source model typically requires a 3d authoring program and a .smd exporter.
    All source games store models and materials in literally models and materials folders respectively. Note though that models expect the material to be in the material folder and in the same file path relative to that folder otherwise it won't find it.

  • @CharIie83
    @CharIie83 10 лет назад

    very impressive. theres just so much to learn

  • @room___
    @room___ 8 лет назад +1

    an easier way to make large displacements is to just scale it up to whatever you want, and cut it up with the clipping tool a couple of times.

  • @tylerdurden5127
    @tylerdurden5127 8 лет назад

    I finally managed to create a cave!! Awesome tutorial, as well as the others you've published. Would it be too much to ask you tips on how to make a cave slope? Or even better, a cave coiled slope, if that's not pushing too much?? I'd realy like to add one of those to this map that I'm creating and learning as I go, in great part thanks to your tutorials! Keep up the good work dude!! =)

  • @MrMusicM67
    @MrMusicM67 11 лет назад

    This was a GREAT tutorial! So much detail. Seriously, great vid!--- Very helpful!

  • @joechristo2
    @joechristo2 3 года назад +2

    9:23 if you make a tutorial on how to make a horror map have that as the jumpscare noise

  • @DessertMonkey
    @DessertMonkey 11 лет назад

    Which is what he did. He just had a different blend material (A material blending two textures together) that uses the same grass texture applied to it.

  • @DatFragancia
    @DatFragancia 11 лет назад

    Much appreciated for this useful tutorial, it's just what I needed.

  • @thejokewolf910
    @thejokewolf910 3 года назад

    Ngl that 4:10 part got me laughing out hard, was playing this in the background while doing the displacements in sdk lol

  • @yummypie32
    @yummypie32 11 лет назад +1

    at 11:54, how do you apply different textures to the painted alpha and not change the entire texture? Right clicking normally just changes the entire texture.

  • @zenniththefolf4888
    @zenniththefolf4888 4 года назад +1

    9:22 Jesus, I thought my PC was lighting up from some virus I didn't know I got, scared the ever living f*ck out of me.

  • @FlamingCuntLips
    @FlamingCuntLips 5 лет назад

    Is there any way to get ALL of the assets and materials from Portal, Half-Life and Counter Strike in one version of Hammer ? I want to create a fun hopefully playable cross over mod and feel it would be beneficial to have as much resources as possible.

  • @KarraNikito
    @KarraNikito 8 лет назад

    I can not subdivide! It turns out like something from starwars or the most weird thingy ever, what do I do wrong? I make these walls like a tunnle like you did with normal brush, then I select inside walls and "create" a displacement and thereafter I click subdivide... Am I wrong?

  • @espen990
    @espen990 7 лет назад

    How can I use the secondary texture of a "blend" texture on a brush instead of a displacement? I want to use 100% of the "grass" side of a sand-grass blend texture, but when I apply it to the brush it's only sand. Can I make it 100% grass instead?

  • @radovangino5143
    @radovangino5143 6 лет назад +1

    Can you make tutorial how to make a Combine Sniper please ?

  • @colbartus5273
    @colbartus5273 2 года назад

    My displacements don’t appear in my 2D viewport. It just looks like the original cube

  • @Kingpooultra
    @Kingpooultra 9 лет назад

    Thanks for the tutorial! You earned a sub :)

  • @kamao5558
    @kamao5558 7 лет назад +7

    how did u mix 2 bend texture in 11:47? i put shift + a,choose another texture,put right click,and all the surface was replace

    • @ComradeCheekiBreeki
      @ComradeCheekiBreeki 7 лет назад +3

      Not sure if you're still looking for an answer, but he didn't. He just used a blend texture with the same grass.

    • @Daburubareru
      @Daburubareru 2 года назад

      @@ComradeCheekiBreeki yep

  • @luckyduckydrivingschool3615
    @luckyduckydrivingschool3615 5 лет назад

    Thank you for the tutorial.

  • @piggdsbest333
    @piggdsbest333 2 года назад

    why whenever I create displacement I get entiry error when compiling ?

  • @TheCreatorReviews
    @TheCreatorReviews 8 лет назад

    Is there any way of knowing what textures are in the game youre working with, so you dont have to worry about using textures other people may not have?

  • @STANNco
    @STANNco 11 лет назад

    how can i get materials and models from multiple games into one map? for sfm use (source filmmaker)

  • @joeybaboeyfied
    @joeybaboeyfied 11 лет назад

    :O someone else with a windows 8! IM SAVED!

    • @Wildcard65
      @Wildcard65 11 лет назад

      Yo fellow windows 8 user, your not alone.

    • @grizzlixx
      @grizzlixx 10 лет назад

      Windows 8 4 lyfe

  • @rednoxiousbenchmarks1122
    @rednoxiousbenchmarks1122 8 лет назад

    Shaders on my displaced terrain don't show up...

  • @n30n1x09
    @n30n1x09 11 месяцев назад +1

    4:14

  • @saaikanaal
    @saaikanaal 6 лет назад +1

    11:47 how do you do that???

  • @wirmaple7336
    @wirmaple7336 3 года назад

    so that's how gm_flatgrass is made

  • @yougnomed630
    @yougnomed630 Год назад

    how you selected 2 brushes?

  • @ZexyZyxeI
    @ZexyZyxeI 10 лет назад +2

    The blend textures wont change to the second colour when i press Invert Alpha nor when i try to Paint Alpha, please help :D Most likely me being a utter noob.

  • @buumi3
    @buumi3 11 лет назад

    thx alot again for your effort ;) keep it up!

  • @modnoob
    @modnoob 11 лет назад

    I made a displacement with detail sprites on it in hammer but when I compiled they didn't show up! Here's the texture: nature/blenddirtmud01 . Any help would be appreciated.

  • @yummypie32
    @yummypie32 11 лет назад

    Oh okay, so it only works with other blend textures. Thought it could be used with any texture. Thanks.

  • @thegrandeffect5308
    @thegrandeffect5308 5 лет назад

    paint alpha or invert alpha wont work for me! im using gmod hammer, and im sure the texture im trying to use is a blend.

  • @talkashie
    @talkashie 6 лет назад

    I am making displacements the same way you are, but I still get that weird shadow glitch on the edges of the displacements. Am I doing something wrong?

    • @TopHATTwaffle
      @TopHATTwaffle  6 лет назад

      Make sure to destroy the un-seen faces, and sew.

    • @talkashie
      @talkashie 6 лет назад

      I've tried following you step-by-step :(

  • @TheT0N1c
    @TheT0N1c 9 лет назад

    The blending/painting Alpha doesnt work for me as well as some other guys in the comments

  • @zergidrom4572
    @zergidrom4572 5 лет назад

    dem this is the best tutorial ever :)

  • @nadiezdatamosauske4782
    @nadiezdatamosauske4782 7 лет назад

    can you group up displacements?

  • @D4KiR
    @D4KiR 11 лет назад

    but... you can make a displacement over the ground to make some ways

  • @st1nger_music
    @st1nger_music 11 лет назад

    Hey Doug, I have a question.
    Saving .vmfs directly into my dropbox folder will somehow affect the .bsp?

  • @SourceVIPplays
    @SourceVIPplays 10 лет назад

    I had try this and didn´t work, it only apply the texture don´t change the alpha.

  • @safourgardpa5459
    @safourgardpa5459 5 лет назад +2

    16:52 "diamond shaped"
    Okay Waffle

    • @TopHATTwaffle
      @TopHATTwaffle  5 лет назад

      ( ͡° ͜ʖ ͡°)

    • @pooptubesex
      @pooptubesex 4 года назад

      @@TopHATTwaffle lol you replied thats so kind :)!

  • @G.A.N.
    @G.A.N. 8 лет назад

    awesome! reminds me warcraft3 map maker heh

  • @altncaglar
    @altncaglar 7 лет назад

    thanks man

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 8 лет назад +1

    how do you "drag-select" (hold down mouse button) while in face edit?

    • @apocalyzer3055
      @apocalyzer3055 8 лет назад

      +thechannelitrollwith Simply drag with the selction tool (in the 2d view) over the things you want to be selected and hit enter to select them all at the same time. :)

    • @thechannelitrollwith1645
      @thechannelitrollwith1645 8 лет назад

      +Apocalyzer I forget what I was talking about, but I'm pretty sure I thought he was drag selecting in the 3D view alone.

    • @apocalyzer3055
      @apocalyzer3055 8 лет назад

      Hmm idk, I only see him doing this 22:55

  • @primus0348
    @primus0348 3 года назад

    It doesnt sew despite the verts linning up

  • @Bredli37
    @Bredli37 8 лет назад

    Blending is the worst.
    I find a nice blend, then I can't find the corresponding grass type that fits the rest of the map without displacements...

  • @pitchumi2366
    @pitchumi2366 7 лет назад

    Thanks a lot.

  • @Actomain
    @Actomain 9 лет назад

    When I try to paint the alpha nothing happens. I've tried multiple blend textures and the same happens. Please help.

    • @TheT0N1c
      @TheT0N1c 9 лет назад

      +OctoMan Did you find a solution yet I have the same problem

    • @ComradeCheekiBreeki
      @ComradeCheekiBreeki 9 лет назад

      +OctoMan you have to change your camera view to "3d Textured"

  • @cHaMp630
    @cHaMp630 11 лет назад

    What happened to the grass sprites in csgo? :(

  • @st1nger_music
    @st1nger_music 11 лет назад

    Thanks a lot!

  • @giancarlosd
    @giancarlosd 4 года назад

    displacements in the power of 4 can cause errors. thats what she said

  • @jozefuhasis1338
    @jozefuhasis1338 7 лет назад

    The sew function is not working

  • @tsvetanvasilev8346
    @tsvetanvasilev8346 9 лет назад

    i can't blend the other texture, or any texture... if i click invert Alpha dont do anything, the same with paint Alpha. Can u help?

    • @TheT0N1c
      @TheT0N1c 9 лет назад

      +Cvetan Vasilev Did you find a solution yet I have the same problem

    • @tsvetanvasilev8346
      @tsvetanvasilev8346 9 лет назад

      Yes, my camera view wasn't on the right settings... 😃

    • @tsvetanvasilev8346
      @tsvetanvasilev8346 9 лет назад +1

      +ToN1c when u open a map or new map, just click upper left on "camera" and make it "3D Textured" !

    • @TheT0N1c
      @TheT0N1c 9 лет назад

      +Cvetan Vasilev Wow thanks for the help

    • @tsvetanvasilev8346
      @tsvetanvasilev8346 9 лет назад

      +ToN1c np

  • @2ndpopcornxD
    @2ndpopcornxD 7 лет назад

    why do you use nodraw in the end? why not make a huge skybox block that surrounds everything?

    • @TopHATTwaffle
      @TopHATTwaffle  7 лет назад +1

      +popcornxD it's bad practice to use a giant hallow block for skyboxes in release levels. Using nodraw as much as possible is bed practice.

    • @2ndpopcornxD
      @2ndpopcornxD 7 лет назад

      and what if i split that giant block in half and retexture the lower one with nodraw?

    • @Daburubareru
      @Daburubareru 2 года назад

      Nodraw is the method, that we the mappers we would always first to make it the level.

  • @radovangino5143
    @radovangino5143 6 лет назад

    21:10 how you did it ?

  • @clkbateman
    @clkbateman 11 лет назад

    Top marks!

  • @izvarzone
    @izvarzone 9 лет назад

    Can I just make cave in 3ds Max and import as prop_static?

    • @user-it6jd1sb6k
      @user-it6jd1sb6k 9 лет назад

      ehm... nice idea. Would like to know it too.

  • @ЕвгенийРоманов-щ6е

    nice!

  • @technicolorskies5432
    @technicolorskies5432 10 лет назад +1

    left/right clcik.

    • @izvarzone
      @izvarzone 9 лет назад

      that's what she said!

  • @soldierrob909
    @soldierrob909 11 лет назад

    and css i cant get them to work again :(

  • @NoriMori1992
    @NoriMori1992 9 лет назад

    Oh dear. This was all going so well, but when you started making the cave opening my brain started to melt. D:

  • @Just_Denis2006
    @Just_Denis2006 11 месяцев назад

    I like waffles

  • @nilslorand
    @nilslorand 8 лет назад

    Somehow Textures arent shown in the Camera ( 3d ) And yes, I enabled 3d shaded textured polygons

  • @hahahaproduction1
    @hahahaproduction1 11 лет назад

    About the looping sound: developer(dot)valvesoftware(dot)com/wiki/Looping_a_Sound

  • @TheExponat1
    @TheExponat1 8 лет назад

    Help pls! Paint alpha is not work.

    • @polymetric2614
      @polymetric2614 8 лет назад +1

      you probably don't have a blend material on your brush

    • @SkullRaven
      @SkullRaven 8 лет назад

      Change the camera mode to "3D Textured".

  • @NoriMori1992
    @NoriMori1992 9 лет назад

    4:14 - Whoa, I thought I was watching TopHATTwaffle, not Christopher Odd. XD

  • @NOTTHEOLDGUY
    @NOTTHEOLDGUY 4 года назад

    Anyone watching this to make those caves in portal 2?

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 5 лет назад +2

    displacements are like spoiled kids, no it won't do what you want if you don't do this, and this doesn't work if you don't do that. god they look nice in game but I HATE displacements.

  • @sorrynomorenickname
    @sorrynomorenickname 6 лет назад

    12/10 DUN!'s

  • @ileryon4019
    @ileryon4019 5 лет назад

    "global offense"

  • @ChaosDuckDK
    @ChaosDuckDK 11 лет назад

    Yarrr, ya filthy landcrab.

  • @ismailcubukcu
    @ismailcubukcu 3 года назад

    kral yardım ediyor

  • @Camobug
    @Camobug 5 лет назад

    4:10 *sunglasses*

  • @veltarden2419
    @veltarden2419 6 лет назад +1

    video speed: 2

  • @Dyxa_narisovanniychel
    @Dyxa_narisovanniychel 4 года назад

    DUN

  • @sasanekpl1130
    @sasanekpl1130 4 года назад

    *T I P P Y T O P*

  • @wolfandbrie5679
    @wolfandbrie5679 7 лет назад

    Silly windows 8 xD

  • @boidab422
    @boidab422 5 лет назад

    Bad tutorial use carving instead

  • @thepiggygamer4288
    @thepiggygamer4288 5 лет назад

    ahh yes very basic

  • @razd5198
    @razd5198 4 года назад

    thank you!