(7 days to die) This base makes it TOO EASY to survive horde night? Alpha 21- Ep21
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- Опубликовано: 29 авг 2024
- Here's how I've adapted the Tightrope design into a working horde base for 7 days to die (alpha 21) and we're taking on the day 42 horde!
Let's see how she goes!
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Normally I run a Base simular to this But, many times I just build the main structure out of a Tall building, generally only sticking the Standing area a couple blocks out from wall (with some bars down to look under it) ... But here is a Helpful change: the Horizontal pole from Kill box goes out to a Column, then splits into a T Shape with 2 other Horizontal Pillars to sets of stairs on easy side ... they will fall off trying to make the quick turn slowing how many is at your door ... I run stairs all the way up "not using ladders because Dogs and such cant use ladders and will attack the pillars), so let them come up on stairs, also having over 11 block drop keeps the zombies from Destroy mode more often, what I do quite often is I dig a Pit under where they fall, so I don't have to have my base as high and if they start breaking stuff in the pit (or explode) its nothing that effects my Base, then I add a couple Stair case up out of the pit to the stairs up to my level ... also I generally like a Punch Bot up top knocking them off into pit to thin their numbers even more, I normally have Weighted head and Flame Mod on punch bot, for bit more thump and burn damage. ... I would also suggest putting a Triangle block over your fight area so if they stack it pushes them back, I have seen them stack and get on top ... plus I generally just stick spikes on roof to stop birds or if I need turrets pointed up to shoot birds. I would also Close the area that zombies below can see you as easy, so cops dont sit on ground and spit at you. ... OH Plus Mining a Pit genberally is enough clay for the cobble needed to make it.
That base is sweet. It could be built with less materials and that's what makes it so great. Early, mid and late game, this base will hold up. I did steal the "quad pole" idea. Your external camera angle and picture-in-picture shots were cool. Content and editing are spot on. Can't wait for the next one! Cheers!
Thanks again man, yeah for some reason i have way more concrete supplies than I’ll ever need so i went a bit willy nilly using it 🤣
Once up to steel and maybe with a second tight rope for redundancy i dont see many hordes taking it down.
Cheers mate!
16:11 I like how when you get Drunk , you can hit 2 Zombies at once ..... realy great Buff that one 😉
Actually I was largely inspired by your 'tight rope' base to build mine. Just made a few tweaks but all credit goes to you :) Every horde night I try to beat my record for zombie kills. I'm on 90-minute days / 64 zombies. Last horde night (day 91) I killed 679 zombies :) So thanks a lot Mister King!
Thats a huge number, so good to hear! Thanks mate!
Congrats on the high score! What fighting style / killing scheme are you using to wrack up those kinds of numbers? Machine guns, head shot, trap, explosive... my most efficient base so far was a penetrating head shots base and it broke 600 kills the last night ì used it but not by as much as you are.
@@shadowalkerwho Well here's my cocktail: I use molotovs, exploding crossbow bolts and contact grenades throughout the whole horde. Except when demolishers show up. In terms of ammo i use 44 magnum during the first 2 hours (I don't really like .44 guns but bullets can pierce through enemies when you've read all Magnum Enforcer books. And it saves me 762 ammo). When midnight comes I let go of the beast :) M60, Assault rifle and SMG. I don't even aim anymore. I shoot into the crowd, laughing like a psychopath. Of course, the more demolishers I have the lower my score. My rope is quite long and that might help as well. Around 20 meters. I don't know if it helps you but I have to admit that 600 kills is already a lot. So congratulations to you ;)
@@kwayski Yeah, I'm a big fan of the penetrating ammo too, it costs more to craft and wears on the weapons but putting each round through 3-5 people makes a big difference on efficiency.
My routine with Demos is to set up a trigger plate on the floor that will activate additional defenses for 10-15 seconds when I step on it. The core of those defenses is usually 3-4 sets of electric fence posts strung at foot height and over head (over head posts are to catch the Z's that will try and run up and over the ones stuck by the lower fence) along the last half of the approach. I use that to stick the Demos in place so I can pick them off/out of the crowd with less chance of tapping their button since they're locked up in the fence. I'll generally have a couple of turrets facing my fighting position that are also wired up to the "oh shit" floor plate, they keep my fighting position clear / helping out with killing the Demo if it's right up on me. The auxiliary defenses are mostly for dealing with Demo's but I can also use them if I need to go repair something or grab ammo out of a bin etc.
@@shadowalkerwho Dude I don't have any "oh shit" situations to be honest but I love the "oh shit" floor plate idea so much that I'll install it in my base. Thanks my friend!
Good idea about the 4 corner pieces, Me and my gf are gonna build this tonight thanks man!
I loved that old tightrope base, it worked fantastically, it was also very easy to build by the first horde night.
Yeah dude, its still going strong in darkness falls too!
There is a new block thinner than that, its the pillar 0.0125m middle. again though, amazing video!
Ah yeah i have used that in another base vid but overlooked it here for some reason 🤣
I absolutely love the tightrope base! It's all I use now. Easy to build in the first week and then just keep upgrading it!!
Thats awesome mate, i must admit it is difficult to imagine a better/easier concept for tackling a horde.
Used this design. Excellent idea. Only thing i added was blade traps at the bottom where they fall just for some extra damage.
thats awesome, great idea to add the blades! cheers!
That's such a great idea on the 4 blocks
I cant claim the idea as my own but i do use it all the time for things like this!
some cool ideas integrated well. But as you said, the radiates are a problem. Unless you one shot them, they just heal. even with a rad mod, its 90s of no rad healing, which may or may not be long enough for them to get hit again, as they may just keep going up and falling down. But clever design :)
I love this, I just started the game a few days ago playing co-op and went in blind, on day 22 and surviving horde night is tough. I think I'll build a hatch hallway for day 28 and get to work on this for after; just gotta work on a cement mixer and forged steel.
Think when I build this im gonna make it taller and smaller, make it resemble 2 water towers lol.
Update, I made this exact base originally just a little taller with longer tight ropes and it worked like a charm for a while... but the cops and demos were an issue. Ended up building big walls next to the tight ropes, with electric fences behind them and blade traps at the bottom. The walls block cops from spitting, the fences stop demos from getting close and the blade traps help ensure the zombies die. Its a blast lol
Damn fine work getting the Zs to stop ripping up the base foundations! I was definitely worried when that Demo went air burst on you but otherwise it looks like you've got the AI and traffic flow licked. At least until TFP patches the AI to crush the new stilt bases meta.
Thanks mate, having the second camera angle felt a bit like cheating cos i could see the demo bursting mid-air rather than assuming it would be on the ground 🤣 but its good to know now!
@@kingofthezeds the second camera was positioned really well, caught it beautifully.
Very nice, thanks for the tips btw you have nice Dj voice also :)
thanks very much :D
Yours is a perfect base. Will you consider adding some lighting on it before the next horde? It would be cool to see what's going on outside. Thanks :)
Thanks very much. Yeah I'm totally adding lighting next time, I didn't even think about it until I saw the footage was really dark afterwards lol. Cheers!
Great content. Brilliant concept.
Cheers mate!
Cool base, I like the supports, that was a good idea. I always use a spear, that reach through the gap is just much easier. You also removed one of the tight ropes ... I missed when you did that. Just curious why? Didn't want to spots to defend against?
lol thanks for this, i built a noob base 5 blocks high and used this tightrope with a couple of other things I added, blades, I basically had an AFK base through day 21. I decided to start over, new map new vibe, how is the testing on the base height working? Have any gone aggro? I subbed both you and cautiouspancake but I couldnt find where in his vids he mentioned that. Cheers mate!
Hi There. I built this beauty and I had some failure. Maybe I miscount the width and length, but one time it just collapsed. I almost finished it, but suddenly I took off a block and it started falling down, only the columns stayed up :( Not a problem, more XP if I rebuilt, but. How can I see this structural thing? Sorry, english is not my native language. My biggest problem is that I don't know how many blocks can built into each other. Because here we built usually 2 times. Does it matter what kind of material am I using at lower levels? I mean - for example - the lowest part which can reacheable by zombies will be the hardest ones, 2 or 3 blocks high, but upper from 4 to 12-13 blocks are only made by wood. After this, where the fight will be the most painful should be again the best parts, best materials, but at the back, where nothing happens it could be again only wood maybe cobble stone? Wood material has the same structural integrity than stone and cement and steel? I can do it for XP, sure, but in structural way? Does it matter?
Interesting design. Going to have a go at building it in my world. Curious though, how do you deal with the dog situation? Since they can't climb ladders. They will chew at the supports.
Thanks! to be honest, I planned for it to be stairs all the way to the top but I made a miscalculation and built the platform too close. Dogs will be an issue when they arrive (if) so I made a couple of small holes in the floor covered with bars to shoot through that allow me to shoot down to the base supports at ground level.
Ty
The single block pillars are no good you need a layer around them incase of demos or they pile up and attack them. Now don't use square block on top because then they can jump on them so use two square and a slope for the third so they will slide off and this makes a layer around the pillars. Also ground the pillars in steel three or four blocks below the surface. Do all that and they will hold barring a total over run which means the base design is insufficient or you lack the ammo or defenses anyways.
Did you not watch the video it’s four blocks lol
that one pillar is actually 4 blocks huddled together, to create the illusion of 1 block
i built a similar base, but dumb or smart zombies(?) keep going for my pillars and trying ti destroy them instead of going up the stairs
How many blocks high is your platform? how long is your tightrope? And how far is it from the bottom of the ladders to the fighting position.
If it’s not working as expected its usually because if the answer to one of these questions…
@@kingofthezeds omg thanks for the guidance, i'll retest it in a custom map.
Is there an optimal answer to these questions? I just picked up that it has to be at least 11 blocks high
The only time I've seen this not work for me (assuming I definitely am high enough) is when the path has become too long from the ground to my fighting position, which would typically be when the tightrope is really long, or if zeds have to go a long way around to get to the tight rope in the first place. I've not done enough testing to calculate absolutes, but this is my suspicion.
The new spear (if you have read the perk books for them) works really well with any base like this or similar. It pokes through multiple zombies at a time ;)
You had surprisingly little cop or bird vomit here. Would you say this horde was light on cops? Or is the base just really good at minimizing their line of sight?
Yeah tbh i was surprised how few birds there were overall, let alone spitty ones. And the cops were doing some vom damage 7 days ago but not so much this time. Cant say for sure why
@@kingofthezeds I've no special knowledge of any coding, but it feels like different horde nights have somewhat different compositions. One week, lots of cops, the next week, not, etc. Same with birds, dogs, demos, spiders.
The only problem I had with a similar base (well a totally different design, but functionally similar), was cop vomit.
It still worked fine, but the cops made short work of an electrical trap wire I had at the melee defense location. So I used a lot more steel on repairs than I had hoped hehe. They weren't shooting at the fence posts, but I had them close enough to repair without having to move real far. And the spash damage of cops vomiting at _me_ took the fence posts out pretty fast.
Any backup if the "tightrope" gets destroyed?
I'm yet to need a backup to the tightrope itself. It's more likely the way up to it will get destroyed first, which is a whole other problem.
I'm using this idea in my Darkness Falls series and with the strength of those hordes it's been suggested to me to start thinking about backups lol, so I'll probably just create multiple tightropes
Do you have a step by step guide for this base?
not this one specifically but this one is essentially the same idea just built a little differently: ruclips.net/video/ZeGhRGO2thA/видео.html
Hi, don't the zombies rage when they fall and start destroying your base pillars?
Hi! No, not if you’re far enough away from them - ie 11 or 12 blocks off the ground
What about dogs
I have a couple of holes in the floor that I can shoot through, but strangely I haven't had any dogs for at least 3 or 4 hordes in a row now.
Whats the problem with dogs? Cann't they get up the ladder? Or will they fall down the tiny rope straight away?
I was watching like every spider-Z falling down in the attempt to jump over to you. Can that be a problem?
@@justus8675 Dogs cant get up ladders so they'll usually just hang at the bottom and attack your structure.
How do you craft Baluster rails? Can't seem to find em...
They’re not craftable straight from you inventory. You gotta be holding a frame shape block, then hold e to bring up the radial menu. Select custom shape and start typing “bal” in the search box
I dont have a baluster rail
Are you on the latest alpha? If so, you definitely have it :-)
@@kingofthezeds I found it now! It was odd, couldn't find it even using the search but I tried later and there it was haha. This base works awesome, even 6 player coop with some minor tweaks it makes the blood moons easy peasy
@@Luv4flth awesome to hear! its possible you might have had one of the categories selected on the left hand side of the shapes menu, which would have excluded a bunch of shapes. Glad you found it in the end and the base worked out for you all! Cheers
i heard the 11 block thing only works horizontal not vertical??
hmm its always been vertical as long as I've known about it
@@kingofthezeds damn so ive been building my base wrong
Cautious Pancake tested this in great depth a while ago, worth checking out his videos if you haven't already. That's where I learned about it from. :)
will it work on console ??
I have no idea to be honest, sorry :(
@@kingofthezeds no problem will test it
If the devs did basic research on zombies, these silly contraptions wouldn't be needed.
yeah there are certain mechanics we just have to accept are part of the game I guess.
@@kingofthezeds I won't accept that. It's not a mechanics issue, it's a dev issue.
ok let me rephrase. there are some mechanics that the devs built in that we're just going to have to accept. Same end result lol