Testing 3D Printed Keys & Cuts | Nomad Sculpt & Anycubic Photon M3 Premium

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  • Опубликовано: 25 авг 2024
  • #nomadsculpt #tutorial #3dmodeling
    Application: Nomad Sculpt / Device: iPad Pro 2022
    (Blender Renders will have BLENDER logo on them)
    2D & 3D Skillshare Tutorials:
    drugfreedave.com
    Nomad Sculpt Cheat Sheet • Nomad Sculpt Cheat She...
    (ROUND EDGE, SMOOTH COLOR)
    Updated BEGINNER Tutorial: • Nomad Sculpt Crash Cou...
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    Free Beginner Tutorial: • Nomad Sculpt 1.76 - Ab...
    How to UV Bake: • Nomad Sculpt Tutorial:...
    Lower Poly Count: • How to Lower Poly Coun...
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    How to BLEND Smoothly: • Nomad Sculpt 1.75 Smoo...
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    VIDEO
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    AUDIO
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    Please leave a comment below and let me know what you think!
    Thanks for watching the video, and for your support!

Комментарии • 4

  • @user-xt1so1hm2b
    @user-xt1so1hm2b 2 месяца назад

    I looooove that little guy

  • @EggyBreadWorkshop
    @EggyBreadWorkshop 9 месяцев назад +1

    Hey Dave! Another tip for you--get yourself a small UV LED and hook it up on the end of something long and thin (even just on wires wrapped in electrical tape works) so that you can put it up inside your hollowed out models to cure the inside. That will stop leaking resin which will also help keep your models from cracking in the future.
    Also for your parts--label them IN Nomad! i.e. on your bottom teeth, just sculpt a little B somewhere it won't be seen, then you'll always know where your parts fit. But for a piece like this it would actually be easier to split the head so you can paint the inside of the mouth freely. Then after you glue your pieces together, use some of the resin you printed with to close up and hide your seams. Having the teeth separate like this is far too fiddly.

  • @darren990
    @darren990 9 месяцев назад +1

    nice to paint that would be Dave

  • @None-sd1tg
    @None-sd1tg 9 месяцев назад

    Hello Dave,
    Thank you for all of the videos. I am just starting out with Nomad Sculpt. Unfortunately, I only have an iPhone 11 Pro. Would that be a major setback for sculpting?
    My main desire for sculpting is to be able to create Depth Maps (or, I believe they are called Height Maps in Nomad Sculpt).
    I want to learn how to sculpt and your teaching stylye I feel will be a great help. I have references images that I have used in Blender and then tried blocking out my scene in Blender.
    I then made a depth map in Blender of my 3D model/scene. I have recently learned however that Nomad Sculpt has a less cumbersome process for creating depth maps. That said...I thought...maybe i should just learn how to do the whole blocking out thing in Nomad Sculpt itself.
    Because I'm not very good at sculpting (I'm new to it even in Blender) , I was starting with a ready-made 3D models that I export from a posing app. By this process of easily posing them close the position I need in the App first)...I can save a little bit of time then modify the pose (streching limbs...changing the head size or position etc.) in Blender.
    Sorry for the long message...but I would like to either:
    1. Continue this exporting of Ready-made, but posed, 3D models into Blender (or now, into Nomad Sculpt).
    2. Learn how to block out and create my scene in Nomad Sculpt
    3. Or perhaps some combination of both.
    Knowing that I only have an iPhone for use with Nomad Sculpt. Would you say that I should just continue on with Blender. Or, if you think iPhone is functional for Nomad Sculpt, would you say your 3 Part sculpting Goofy tutorial would be a good place to start?