Intro took 4 hours PLEASE FOLLOW OUR NEW TIKTOK!! www.tiktok.com/@beefysmashdoodstt Also guys, pits counter doesnt break from just holding it. At least it didnt for us…
For the mewtwo clip - Hold pits down b till it is almost entirely depleted , hit it with the neutral b so that it collided at the same time or right before when the shields break naturally. See then if the reflected neutral b has a hit box.
If I had to guess why this happened, I think Byleth's up B grab actually traded with K Rool's propeller which left K Rool with just slightly more percent due to the "grab"
@@QajjTubeI think that it successfully grabbed krool, but the game determined there wasn't enough space for byleth to step on him (byleth would have to be inside of BF), so it canceled the animation
As a pit main I hope I can provide some insight for 9:08. When the shadow ball hits the orbitars, no reflect graphic appears. Instead, the graphic for an attack hitting shows up. The reason it doesn’t hit mew two is because it is still mewtwos projectile. The orbitars break because shadow ball isn’t recognized as a projectile for some reason. I have no clue why it happens or why the shadow ball still turns around.
This typically only happens with super strong projectiles. Usually after it's been reflected a few times (happens with other items aswell) . If you go to training mode and put the Franklin badge on mewtwo you can create this situation easily since the shadow ball gets really strong super fast. Pit generally never loses the reflect war, once the item gets too strong this happens. Idk why it broke here tho, maybe they're playing with items or 1.2 or something lmao
With the Mii Brawler tech, every character that works on platform also works near the ledge. Some characters get pushed further which makes it easier (e.g. kirby).
10:36 The Shadow ball likely barely hit the hurtbox of the Guardian Orbitars, which are considered to be a shield. When projectiles barely hit a shield, they get deflected by some angle, but here it glitched or got so specific that the Shadow Ball went backwards, looking like it was reflected. If you look at the clip again, you can see that the little animation indicating a reflect does not appear, but the one from hitting a shield does. Also, at 8:36, Byleth was too close to the ceiling for the game to allow the grab. There is limited leniency to how far the game is willing to move a character away from a grab point, and Byleth's Up-B wants that grab point to be a set distance from Byleth, which here happens to be too much into the ceiling for K.Rool to go.
Pit and dark pit's reflector takes damage over time and via unreflectable moves and heals over time, the reason it broke in the clip is most likely they were holding it before and it got low then before it had time to recover they used it again and it broke due to having it out for too long at a moment close to the time it reflected; keep in mind projectiles dont hurt the sheild which is why it didnt brake in your tests and on top of that remember it heals over time so you have to time it weirdly. All of this is a hypotheis though and it may have been some other reason it didnt work. Though note that the sheild can brake similar to other counters when they continuously reflect the same thing over and over, though in my experience the actual animation of the brake actually starts before the the acutal counter hitbox leaves, this may also be a factor.
When projectiles get reflected enough they become too strong, break a reflector, and hit the character. I wonder if mewtwo didn't get hit because the projectile broke pits reflector and thus the projectile doesn't become pit's. The behavior is very weird because pit still reflects a projectile off a broken reflector
Maybe the timer would have forced pit to let go of the shield, but since Shadow Ball forced it to stay up and reflect, it broke the shield. Thus, nulling the fact that it became Pits projectile.
Pretext: I don't know if this has been said already. I think for the pushing people off with mii brawler/incineroar side b, it happens because of them going off ledge, lowering their hurtbox further and avoiding the grab box. When you tried to do it further on stage, the move continued as usual.
@@carlylebyer3450 Don't act so smug, Robin doesn't move from the windboxes. You can't go "Did really no one know it had a wind box" when you don't even know how it works.
From what I can tell of the pit clip, the reflector doesn’t fully cover the shield hurtbox. There’s an (admittedly small) area where it looks like projectiles can hit and do damage to the shield without being reflected. Since the dark pit was rising, the shadow ball probably hit that area to break the shield, but then his upward momentum raised the reflector hitbox causing it to hit the shadow ball and and get reflected as it broke, causing the game to redirect the projectile without reassigning it. Dunno, seems jank either way, but that’s the best explanation I have.
Dude, as a Pac-man main, I've seen so many young links, toon links and kirbys free fall to their doom after the water from the hydrant pushed them off the ledge after their up-b end lag.
My guess with the Pit Mewtwo reflection thing (as a Pit main) is that the shield can break if you just hold it for too long, so it probably lost all is health at the same time as trying to reflect something, so the reflect sorta happened but didn't have a hitbox.
a interesting fact about Ness that's legit very obscure and has existed from brawl to smash 4 as well as ult, essentially a bit over 10 years across all 3 games, with no one ever having video evidence of it cuz people strangely, never thought to test this: if Ness uses PK Fire exactly twice at specifically, very close range, then does the PK Thunder missile, these 3 attacks in this specific order, actually will usually ko most of the cast from 0%, including some heavies(might not be all heavies, but it deff kos some like Ike for example.) this can ko around the middle/a bit past the middle of FD/Battlefield. I can confirm it works in smash 4 and also in ult even without rage. Ness doesn't exactly have to be right next to the opponent, but he has to be close enough the 2 pk fires hit in quick succession. it may depend on char weight/Ness's rage as well, excluding DI, which's likely the only thing that stops it from outright nuking when it lands, but I don't know that for certain. it also can work in Brawl but it's probably a bit more iffy there the obvious problem w/this is fast counter spammers like Marth/Roy, people that can somehow DI out of PK Fire, and the fact it can all be easily shielded/countered, but when it works, it deff works. I always thought its deff strange yet very cool how the most.. simplest of Ness inputs via 2x PK Fire into PK Thunder missile is actually one of his strongest yet also most unreliable.
8:01 The Reason why DK went flying was because he extended his hurtbox by extending his arm by usung either Fair or Nair (not too sure which one) It essentially works the same as the Mii swordfighter up b instakill on any ledge, or hitting Octaslash on an extended part of the opponents body. Since these Moves are Multihit moves, the first Hits have a drag property to keep the opponent inside the range of the move itself. But since the actual Knockback you get per dragbox increases per distance to keep even further displaced opponents in place, the initial knockback on an extended hand makes it a very strong launcher. That usually is not a problem, since before the opponent is sent flying the next dragbox appears and redirects your knockback once more. But in this case, since DK got hit by the last dragbox of Luigi down b, he went too fast to be hit by the finisher with the actual normal knockback and flew off.
For the thing with pit's orbitars, I don't think the shadow ball broke it, but rather it broke naturally from running out of health shortly after reflecting. Maybe test to see if a reflected projectile is no longer considered reflected when pit's shield breaks?
If you look closely at the Pit clip, you can see that the hexagonal flash effect thing that usually appears when a projectile gets reflected didn’t show up. So somehow, shadow ball hit the shield directly without getting reflected (presumably the shield and reflect boxes don’t overlap perfectly?) resulting in shadow ball getting DEflected instead of REflected, never changing ownership. This also explains why the shield broke, because normally a projectile gets reflected before it actually properly hits the shield. As for why this happened at all, I have no idea, probably some frame/pixel perfect fluke involving Pit moving during down b
For the clip at 7:58, DK didn't actually jump, he used n-air ! (No bubble under him + slowdown and you can see the startup animation) Also my theory for the 8:50 pit's clip is that it probably has to to with Pit going from airborne down-b into grounded down-b exactly as the reflect activates AND that shadow ball hits it, since this game often has problems dealing with moves transitionning from aerial to grounded versions and vice-versa
For the Luigi-DK clip, if you go frame-by-frame, you can see that DK didn't do a jump, but rather did an action that looks like the startup of neutral air. DK's arm stretches out so much that it got clipped by the Cyclone. By the time the rest of DK's body caught up to the Cyclone, the move is in the hitbox duration gap between the final hit and 2nd-to-last hit, allowing DK to phase through. Just DK hurtbox things. :)
Pretext: I don't know if this has been said already. With Pit's down b and Mewtwo's shadowball, I think the trajectory of the shadowball collided with both the blocking hitbox, and the reflector hitbox at the same time (the Pit brought it up as the shadowball was on a faster, upward curve in its trajectory). Maybe the code is written so that if that happens, the projectile results in a happy middle of DEflection (like his side b)? It didn't touch mewtwo or his shield so the projectile still belonged to mewtwo. Idk tho
@beefysmashdoods The pit Shield broke because like a normal shield it can break if you use too for too long maybe before the clip started he was already spammin DownB , and after he reflected the projectile, it broke on its owm
pits shield didnt break because of shadow ball, it broke because it was out for too long, since it gets smaller the longer its out and breaks on its own eventually
I been following you guys for years. You always choose the best songs. 9:17 this song is like idk it does something to me. Makes me happy and sad at the same time .
@beefysmashdoods that is byleth not joker. That's is why it didn't work when you tried it with joker. The up b for joker pulls the enemy next to him. Byleth up b you pull yourself towards the enemy
12:21 it looks like luigi started dash attack and somehow cancelled it and slid off during the side-b startup? no clue why dash attack canceled tho lol
8:43 i think whats happening here is that byleth gets on top of the head of whoever she grabs with up b, so because k rool was right up against the stage byleth couldnt attach?
In melee ppl find new tech with actual applications. Then you got ppl finding some corny, situational, and inconsistent tech like pushing off characters with mii brawler 😅 *B R U H* Same thing with all the footstooling shenanigans
Intro took 4 hours
PLEASE FOLLOW OUR NEW TIKTOK!! www.tiktok.com/@beefysmashdoodstt
Also guys, pits counter doesnt break from just holding it. At least it didnt for us…
Awesome video!
xd
Can I submit ssbbrawl clips?
For the mewtwo clip -
Hold pits down b till it is almost entirely depleted , hit it with the neutral b so that it collided at the same time or right before when the shields break naturally. See then if the reflected neutral b has a hit box.
I was about to say that XD
Y'know, the shield being almost totally gone and it breaking at the same time that it hit neutral b
You could have also tried to parry with Pits down b
The shield doesn’t break naturally, it just disappears when held too long
At 8:44 we can see Byleth's Up-B dealt less than .1% on K Rool as it remained on 42.9%, kind of crazy as almost no moves deal so little damage
If I had to guess why this happened, I think Byleth's up B grab actually traded with K Rool's propeller which left K Rool with just slightly more percent due to the "grab"
@@QajjTubeI think that it successfully grabbed krool, but the game determined there wasn't enough space for byleth to step on him (byleth would have to be inside of BF), so it canceled the animation
As a pit main I hope I can provide some insight for 9:08. When the shadow ball hits the orbitars, no reflect graphic appears. Instead, the graphic for an attack hitting shows up. The reason it doesn’t hit mew two is because it is still mewtwos projectile. The orbitars break because shadow ball isn’t recognized as a projectile for some reason. I have no clue why it happens or why the shadow ball still turns around.
This typically only happens with super strong projectiles. Usually after it's been reflected a few times (happens with other items aswell) . If you go to training mode and put the Franklin badge on mewtwo you can create this situation easily since the shadow ball gets really strong super fast. Pit generally never loses the reflect war, once the item gets too strong this happens.
Idk why it broke here tho, maybe they're playing with items or 1.2 or something lmao
Oh no, we got Beefy Smash Doods saying "skibidi" before GTA 6
I love the video game community. Every time people think a game is dead, they come in clutch.
With the Sans PFP you must know what you’re talking about
Dead?
candy spotted
this feels like a bot comment
@@kayden2119fr
With the Mii Brawler tech, every character that works on platform also works near the ledge. Some characters get pushed further which makes it easier (e.g. kirby).
10:36 The Shadow ball likely barely hit the hurtbox of the Guardian Orbitars, which are considered to be a shield. When projectiles barely hit a shield, they get deflected by some angle, but here it glitched or got so specific that the Shadow Ball went backwards, looking like it was reflected. If you look at the clip again, you can see that the little animation indicating a reflect does not appear, but the one from hitting a shield does.
Also, at 8:36, Byleth was too close to the ceiling for the game to allow the grab. There is limited leniency to how far the game is willing to move a character away from a grab point, and Byleth's Up-B wants that grab point to be a set distance from Byleth, which here happens to be too much into the ceiling for K.Rool to go.
This seems like the best explanation for my Mewtwo clip so far. On UltimateFrameData is the dark blue box the hurtbox of the orbitars?
@@TuesdayTastic Correct! You can see they horizontally extend past the reflectors shown in light blue, which is what makes this interaction possible.
Pit and dark pit's reflector takes damage over time and via unreflectable moves and heals over time, the reason it broke in the clip is most likely they were holding it before and it got low then before it had time to recover they used it again and it broke due to having it out for too long at a moment close to the time it reflected; keep in mind projectiles dont hurt the sheild which is why it didnt brake in your tests and on top of that remember it heals over time so you have to time it weirdly. All of this is a hypotheis though and it may have been some other reason it didnt work. Though note that the sheild can brake similar to other counters when they continuously reflect the same thing over and over, though in my experience the actual animation of the brake actually starts before the the acutal counter hitbox leaves, this may also be a factor.
It doesn‘t seem to lose health over time. It didnt break no matter how long we held it. Pit just lets go after a few sec of holding it, but no break.
When projectiles get reflected enough they become too strong, break a reflector, and hit the character. I wonder if mewtwo didn't get hit because the projectile broke pits reflector and thus the projectile doesn't become pit's. The behavior is very weird because pit still reflects a projectile off a broken reflector
@@youknowwho279 probably that but that doesnt explain why it broke in the first place
Maybe the timer would have forced pit to let go of the shield, but since Shadow Ball forced it to stay up and reflect, it broke the shield. Thus, nulling the fact that it became Pits projectile.
Maybe you have to put move stalling on in training mode to have the timer factor?
Pretext: I don't know if this has been said already.
I think for the pushing people off with mii brawler/incineroar side b, it happens because of them going off ledge, lowering their hurtbox further and avoiding the grab box. When you tried to do it further on stage, the move continued as usual.
5:57 … Robin says the name of the tome… Elwind. Did really no one know it had a wind box?
His recovery works by changing the trajectory of the blades, which changes where his own windbox send him
It sends a wind blade that deals damage, i didn't notice that when this wind blade hits a floor or wall it turns into a wind box.
I coulda sworn they already learned it had a wind box
@@carlylebyer3450 Don't act so smug, Robin doesn't move from the windboxes. You can't go "Did really no one know it had a wind box" when you don't even know how it works.
@@zernek9199 How's it smug? Do you know what he didn't? Regardless, it's still funny that they're shocked a WIND tome has a windbox
The hurtbox pushing meta is here!
From what I can tell of the pit clip, the reflector doesn’t fully cover the shield hurtbox. There’s an (admittedly small) area where it looks like projectiles can hit and do damage to the shield without being reflected. Since the dark pit was rising, the shadow ball probably hit that area to break the shield, but then his upward momentum raised the reflector hitbox causing it to hit the shadow ball and and get reflected as it broke, causing the game to redirect the projectile without reassigning it.
Dunno, seems jank either way, but that’s the best explanation I have.
I think you’re spitting
10:54 Skibidi footstool?? Nah where are these Steve tech names coming from 😭
It was in a previous video before, a twitter user had a lot of new tech they discovered with Steve and liked to make acronyms that spelled out slang.
8:20 I’m still flabbergasted that up b whiff
Same tbh
12:46 One little correction here: Peach always has to jump and float cancel in order for this mechanic to work.
❤
Dude, as a Pac-man main, I've seen so many young links, toon links and kirbys free fall to their doom after the water from the hydrant pushed them off the ledge after their up-b end lag.
My guess with the Pit Mewtwo reflection thing (as a Pit main) is that the shield can break if you just hold it for too long, so it probably lost all is health at the same time as trying to reflect something, so the reflect sorta happened but didn't have a hitbox.
a interesting fact about Ness that's legit very obscure and has existed from brawl to smash 4 as well as ult,
essentially a bit over 10 years across all 3 games, with no one ever having video evidence of it cuz people strangely, never thought to test this:
if Ness uses PK Fire exactly twice at specifically, very close range,
then does the PK Thunder missile, these 3 attacks in this specific order, actually will usually ko most of the cast from 0%, including some heavies(might not be all heavies, but it deff kos some like Ike for example.)
this can ko around the middle/a bit past the middle of FD/Battlefield.
I can confirm it works in smash 4 and also in ult even without rage.
Ness doesn't exactly have to be right next to the opponent, but he has to be close enough the 2 pk fires hit in quick succession.
it may depend on char weight/Ness's rage as well, excluding DI, which's likely the only thing that stops it from outright nuking when it lands, but I don't know that for certain.
it also can work in Brawl but it's probably a bit more iffy there
the obvious problem w/this is fast counter spammers like Marth/Roy, people that can somehow DI out of PK Fire,
and the fact it can all be easily shielded/countered, but when it works, it deff works.
I always thought its deff strange yet very cool how the most..
simplest of Ness inputs via 2x PK Fire into PK Thunder missile is actually one of his strongest yet also most unreliable.
In the Mewtwo clip there isn't even a reflection effect (the hexagon)
This is the proof this game is not dead 😈
8:01 The Reason why DK went flying was because he extended his hurtbox by extending his arm by usung either Fair or Nair (not too sure which one)
It essentially works the same as the Mii swordfighter up b instakill on any ledge, or hitting Octaslash on an extended part of the opponents body. Since these Moves are Multihit moves, the first Hits have a drag property to keep the opponent inside the range of the move itself. But since the actual Knockback you get per dragbox increases per distance to keep even further displaced opponents in place, the initial knockback on an extended hand makes it a very strong launcher.
That usually is not a problem, since before the opponent is sent flying the next dragbox appears and redirects your knockback once more. But in this case, since DK got hit by the last dragbox of Luigi down b, he went too fast to be hit by the finisher with the actual normal knockback and flew off.
For the thing with pit's orbitars, I don't think the shadow ball broke it, but rather it broke naturally from running out of health shortly after reflecting. Maybe test to see if a reflected projectile is no longer considered reflected when pit's shield breaks?
If you look closely at the Pit clip, you can see that the hexagonal flash effect thing that usually appears when a projectile gets reflected didn’t show up. So somehow, shadow ball hit the shield directly without getting reflected (presumably the shield and reflect boxes don’t overlap perfectly?) resulting in shadow ball getting DEflected instead of REflected, never changing ownership. This also explains why the shield broke, because normally a projectile gets reflected before it actually properly hits the shield.
As for why this happened at all, I have no idea, probably some frame/pixel perfect fluke involving Pit moving during down b
10:20 it probably broke due to its timer and not the shadow ball, its just happened on the same frame
I went to the comment section to say the same thing
For the clip at 7:58, DK didn't actually jump, he used n-air ! (No bubble under him + slowdown and you can see the startup animation)
Also my theory for the 8:50 pit's clip is that it probably has to to with Pit going from airborne down-b into grounded down-b exactly as the reflect activates AND that shadow ball hits it, since this game often has problems dealing with moves transitionning from aerial to grounded versions and vice-versa
Babe, new Incineroar zero to death dropped
That is the correct way to start a video
W Intro, I loved when it hit the corner
For the Luigi-DK clip, if you go frame-by-frame, you can see that DK didn't do a jump, but rather did an action that looks like the startup of neutral air.
DK's arm stretches out so much that it got clipped by the Cyclone. By the time the rest of DK's body caught up to the Cyclone, the move is in the hitbox duration gap between the final hit and 2nd-to-last hit, allowing DK to phase through.
Just DK hurtbox things. :)
Pretext: I don't know if this has been said already.
With Pit's down b and Mewtwo's shadowball, I think the trajectory of the shadowball collided with both the blocking hitbox, and the reflector hitbox at the same time (the Pit brought it up as the shadowball was on a faster, upward curve in its trajectory). Maybe the code is written so that if that happens, the projectile results in a happy middle of DEflection (like his side b)? It didn't touch mewtwo or his shield so the projectile still belonged to mewtwo. Idk tho
8:21 was my favorite! That interaction was definitely not something I've seen before ngl!
@beefysmashdoods The pit Shield broke because like a normal shield it can break if you use too for too long maybe before the clip started he was already spammin DownB , and after he reflected the projectile, it broke on its owm
I think the shield naturally broke from being held too long
Mii Brawler is busted between his shot put his boosted flaming dive kick and now this? if only his counter actually worked
This is the episode of "hidden" wind boxes
For mewtwo and dark pit, I think the down b was held until almost broke, so on the frame the projectile hit it did break,and that screwed things up
11:25 that's byleth not joker
Also then you went and tried it with joker which pulls them towards you. Byleth you go to them
common stonerdugan w
I think when they said "Joker is different right?" Instead of just testing it, they just wanted to see if it worked with another option.
I think the thing with mewtwo not getting hit is because it goes over his thigh and it looks like some z axis shenanigans
The Pit/Dark Pit reflector was used a bit before then it broke the next time they use it.
10 episodes more and we are gona be at episode 300! Excited to see how will be the intro! (I expect something cool)
Forget you are on the metric system. 30 Degrees is below freezing for US
pits shield didnt break because of shadow ball, it broke because it was out for too long, since it gets smaller the longer its out and breaks on its own eventually
It’s always best to find glitch’s when the game doesn’t get updated anymore
13:27 a boomerang hit ic 2 into the up throw
This was the most lab testing video for the moment
If u do Luigi's down B facing away from Wairo, it's wind box blows away. Might work that way
I been following you guys for years. You always choose the best songs. 9:17 this song is like idk it does something to me. Makes me happy and sad at the same time .
pits shield breaks after a while like a normal shield does when you keep holding it i think, idk why it didn´t hit though
did you guys match the clips to the season of fall because everything is WINDY
9:13 VERY META
Maybe Pit's shield broke because the shield was done in the air?
Every time i see a new vid i see something I’ve never seen before in this game after almost 6 years. What a great game
Im a simple man. I see mii brawler, i click
If you ever ask how Donkey Kong did/didn't get hit by something, just ask a main. We have no clue either.
10:35 maybe Pit's reflect broke easily because he was over 100% already? Have you tried that?
You can always learn something new in this game even years later 😊
the episodes with a lot of testing are always better
8:44 we know the pain 💀
Elwind got a....wind hitbox yeah
pretty logic when you think about it
11:05 👀
@beefysmashdoods that is byleth not joker. That's is why it didn't work when you tried it with joker. The up b for joker pulls the enemy next to him. Byleth up b you pull yourself towards the enemy
I think the dk luigi clip was because nair clanked with cyclone
tfw Elwind had a wind box all these years
So are we going to watch clips or just you guys testing things
8:00 pretty sure the DK Up-B'd
13:03 my guy, thats takera, one of the best (if not the best) kens in the world
12:21 it looks like luigi started dash attack and somehow cancelled it and slid off during the side-b startup? no clue why dash attack canceled tho lol
8:07 dk never went into hitstun. it was damage, but no knockback, just a windbox.
cant wait for episode 300
8:43 i think whats happening here is that byleth gets on top of the head of whoever she grabs with up b, so because k rool was right up against the stage byleth couldnt attach?
10:37, does the shield break from timeout?
I saw this a long time ago in the mii brawler channel
we are reaching max cheese
Why wasn't this pushing discovered near the launch of the game?
You actually can just walk and push players off without a sliding side b
thumbnail looks like i'm about to get discombobulated
Mewtwo didn't shoot a fully charged ball
Your smoke detector needs new batteries…
You guys are awesome and I love when I get your new videos in my recommended ❤️. Keep it up
8:10 dk did not phase through the down b completely. He got hit but the impact foe whatever reason did not initiate.(?)
God fucking month for Esam huh? All his characters getting new techs.
does somebody have an insight for why is 12:04 happening???
10:35 1.1x damage multiplier on?
Funnily enough sora can do this too...i have a clip i did 2 weeks ago on a pikachu idk why it worked
What's the name of the song at the end of the video I've never known the name of it?
Is this ultimate's version of the fat Marth technique?
They fr need to fix smash bros, it’s literally like a new glitch or unfair tactic comes out every week or so💀
All games have this
I expected so many more people from here to follow you on tik tok but you guys only have 44 as of right now that’s crazy
Thet happing we like byleth got hit in forward smash as joker after hitting byleth up special by the ledge in the air
This was a crazy episode
The tech show off in this video was the most interesting I've seen in awhile especially using Brawler's suplex windbox in that way
The intro lagged out on me lol
Where did you get the shirt you’re wearing in this c5?
IntoTheAM
They sponsored us a while back but not anymore.
Maybe it not must be full charge
7:33
I main both, now Im mad
well, how people play them online, I agree. Not mad
11:04 pause 🤨
In melee ppl find new tech with actual applications. Then you got ppl finding some corny, situational, and inconsistent tech like pushing off characters with mii brawler 😅
*B R U H*
Same thing with all the footstooling shenanigans
I’m a simple man. I see Mii brawler, I click.
The reason pits orbiters broke is because he sucks and is a badly designed character
Music at 11:32?
Wave racer 64 name entry
day 12 harumi vs lord ras ( in terms of writing ) music someone to you.