Hey! I'm writer and Loremaster for Divine Frequency! We are absolutely floored by the reception the demo's having. Thank you so much for playing it and enjoying it. We have such sights to show you (in the full game)!
In summary: now one of my favorites, share the same place in the personal chart with Ashes 2063. Thank you for such a gem! I really like what you did mixing up Bardo, Western Esoteric tradition and some city myths in a postmodern way. Big respect!
So far the game is a pretty accurate depiction of what it’s like to be audited by the IRS especially the part where you crawl down a broken toilet into a sewer full of monster closets.
True story, my dad was audited like thirty years ago. He kept all his admittedly complicated tax documents in boxes in a garage, and cats had been having babies and sh!dding in those boxes for years. He told the tax guy to make himself at home and the guy pored over those documents for days. In the end he was just like "You owe the government five hundred dollars" lolol. Dad said there was no way he could have gotten any information out of that filth-encrusted mound of refuse. It was just a ritual, a display, nothing more.
I'm wondering if the brightness of the video was boosted for RUclips and it was harder to see for him, because it was right in the middle of his screen.
@@orcwordlaugh1360 I mean I was listening to him talk, and I didn't notice that. One would think that talking requires more attention than listening, so I think he was just zoned out.
You never fail to entertain, Splatt. 31:06 “you scared the asshole right off my body and now it’s clattering around on the floor like an old cheerio” 🤣
I like that you looked directly at the horrific Mannequin-esque figure beyond the bars @ 14:23 , looked away and then didn't address it. Made me feel like I belong in an asylum.
I recall EYE being an interesting, but also esoteric, shooter/RPG hybrid. Certainly one of the earlier ones. I don't think I've played that in a decade. Good memory recall!
A real Hexen problem on your hand! Dude! I so want another Hexen, that game was so great. Remember hitting a switch and hearing something in the distance and then being like... right, now where in the heck was that?
Theres been a recurring theme of heavy industry suits with shattered visors and bleached skulls. Barotrauma, Quasimorph, Ghost Ship Games, now this. Theres a few other examples. It's a cool design.
Really loving that you've started appending the title of the game to the clickbait titles you use in your videos. I respect the hustle, don't get me wrong, but adding the game title is useful to me and tbh I think it'll improve your success in the algorithm because people searching for reviews of games by their name are going to be more likely to find your videos and watch them too.
i hate it, i want the name of the game first, just in case i need to wishlist real quick, but that's how youtube peddles these days. i know splat is always splat, i'll make an exception😆
@@hic_tus Ah, if I could press a button that would eliminate clickbait from the world you'd better believe that thing would get worked harder than Taylor Swift's private jet. But like I said, I respect the hustle - we live in a clickbait world because we have clickbait brains and there's nothing that's gonna change that. Splat works hard and I can only wish him all the best success, even if that means that he's gotta play to clickbait rather than adhere to my personal preference.
@@jessl1934 I recently found out that the guy who made the browser extension/API 'SponsorBlock' has created something called 'Dearrow'. Apparently, Dearrow changes clickbait thumbnails, and even titles(!) on RUclips to something less clickbaity. However, I haven't had the time to try it out just yet, so I've no idea how well it works-whether it retains the game title, puts the title up front, or removes it (which would be counterintuitive). But I thought I'd mention it anyway since it seems relevant to your interests. The extension's website (1st google result on query: Dearrow) is descriptive and has a pretty neat 3-minute demo video further down.
I've seen a lot of youtubers cover this in my feed but didn't really have time to watch until now. Sometimes it's really nice to a see a very hyped game that you just don't care about in the slightest. Saves the wallet lol.
Yeah, this is why I love Splat. First 30 minutes or so is perfect to figure out if I'm going to really enjoy the game. On the other hand, Splat covers so many games that I am actually interested in. lmao
Oh.. Oh!.. it literally appears beyond field of view,.. one moment everything fine, turn away for a second, and it here... looking at you.. not even menacingly, just looking.....
@@Interitus-3Trinum-1Aeternus-0 There's an argument to be made that simply *being* a giant floating tentacle skull turns anything one does into a menacing act, by default.
@@KubinWielki we can understand that, but just like some random Eldritch diety, it may not ACTIVELY trying to be menacing, it just IS , and if that fact of existing gives you, observer... discomfort, is not problem of that existence, it's YOUR problem
4:30 For some reason this kind of aesthetic comprises what is known as "analog horror". If it ain't low fidelity and doesn't show that glitchy, noisy, VHS-like artifacts of yesteryear, it might disappoint some people (or simply lacks the trademarks of the very subculture supposed to pick it up). So people didn't just "discover" VHS filters, it is the whole subgenre of aesthetics and product delivery that significantly overlaps with the product placement, like for example "detective noir" or the one that you glorify all the time (yet I'm sick of it) "the grimdark". You can't just move away from it, or add an option to make the product less "detective noir" that's completely counterproductive. It's the palette, the music, the atmosphere, and the expectations that go along with it. This helps producers establish the tone and very clearly communicate who it's for, like the way death metal goes hand in hand with skulls and all things black or family friendly content rhyming with cutesy characters, bubbly shapes and wobbly animation. Everyone likes to anchor their product close to known subcultures, and to fine tune them until they become a brandable fashion. Star Wars, Fallout, Cyberpunk, Warhammer, and by extension less proprietary universes, anything Lovecraft, Japanese anime, 30's cartoons, nazi zombies, you name it, anything that hit the nail on the head and garnered some fandom, is then adopted as a de facto canon and absolutely has to be instantly imitated without any doubt.
The only game I can think of that did the scanlines/vhs recording bit well was Manhunt. It made sense in context of the story and just added that extra oomf to the gritty vibe
That game looks super sweet, definitly a game I could not play myself though (I value my pants too much). But I am excited to watch someone play through it
"is it gonna be more like a deus ex" yes it even started with the same hud and weapons if i remember correctly it even had destructible yellow deus ex boxes.
I waited _years_ for E.Y.E.: Divine Cybermancy, and it was certainly not an "early" Steam title. It used to be the only way to actually beat any missions was either to play a specific combat class and get good RNG, or open up a lobby to just swarm the objectives. Okay times, very rare achievements (0.2% for playing a certain class).
I played the demo like one week ago, Steam recommend it to me. I started recording my gameplay video but half way through I gave up because of lack of motivation. This game actually looks and plays cool!
So weird that for a game where you have your gun out and on screen for nearly 100% of gameplay, you end up shooting very little. Looks like they did a great job of filling your attention with atmosphere and suspense!
This is the kind of game that takes everything that is common in level design and throws out the window and just go wild... very labyrinthian levels, the feeling of being lost is probably a very common thing with this one, and obviously it's totally on purpose...
Love the videos man, if you like the GZ Doom style there is another one that I can highly recommend. It's not new but it is complete and it is phenomenal. It's called Total Chaos, I play it every Halloween.
EYE: Divine Cybermancy is exactly what I was thinking as soon as I saw this. That was a tough game to play for so many reasons but I have a soft spot for it.
Yo dude, I dont have any specific game recommendations besides maybe MegaMek and Mech HQ since your a battle tech dude. In any event, thank you for making your content and doing your thing. I hope today is nice to you today
Hey Splat any way you could start uploading in 1440p? It would be greatly appreciated if you could do that as I do believe 1440p is more adopted then before!
Yo Splat you missed a creepy upgrade in the beginning right after you get the lantern turn around and go back out the door. There was a dark hole in the wall, go down and you'll eventually find an egg on a table. What you do is up to you.
CRT Lines can be really neat, they made old games have natural antialising that is what a lot of older games actually felt like they looked better in the past. But the problem with these filters is that they can't fully emulate the effect really, not only are they really cranking the effect hard which if anything makes it far too visually distracting but unless you have an oled you won't have the perfect black of the crt so you can't get. But if someone manage to emulate CRT line perfectly then I reckon there will be a big bump in how good the retro aesthetic will look, because if you look at photo comparison of older games in HD and CRTs, specially sprite games or games with low res textures it makes the effect super evident. And CRT filters don't have to be visually obscuring, I don't ever remembered having the CRT actually impede my vision like how a lot of CRT filters in games do.... then again as a kid I cranked the fuck out of the brightness so maybe I should play with gamma and brightness a bit more with those filters.
I think crt scanlines should only be used if they actually affect the graphics, or if the graphics are made for them. The only reason to use it is if it enhances your graphics like how actual crt scan lines were taken to mind when creating those classic retro graphics seen in older games. It makes arcade cabinet screen pixel graphics look 3d and nicer/more immersive in a way.
A good way to not get lost or miss rooms is to pick a direction (left or right) and stick with it. For example if you choose left, at every intersection take the left hand path. This will take you around the perimeter of the map and end where you started. If there are interior parts of the map separate from the exterior repeat the process at the point of entry.
lol, funny to hear mention of EYE, it’s weird yep, yet it feels like it was going somewhere it just got lost… kinda StreumOn’s other games in Space Hulk and Necromunda
Speaking of X-Com Enemy Unknown being one of the best games ever, assuming you meant the original... Did you ever play Jagged Alliance 2? I bet a lot of viewers would be amazed by that game even if its getting older.
I hear you loud and clear about the CRT filters these days, it baffles me as to why they even use it. There is a reason we no longer use that technology anymore, I still remember when I got the 360 and my first 104cm lcd TV and how impressed I was with the massive difference in graphical fidelity going from SD to HD was huge even with the TV I had at the time which was only 720p/1080i and cost me $2100. My mate had a bravia 1080p and man was it sexy. Bioshock blew my mind at the time and now they want to make games look shit again why??? I can only imagine it's because they never lived through that time and it is a gimmick/novelty for them or they feel nostalgic about CRT maybe? Either way I'm glad we now have 4k and it's cheaper than my 720p TV was lol
"Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided." - Brian eno.
Hey! I'm writer and Loremaster for Divine Frequency! We are absolutely floored by the reception the demo's having. Thank you so much for playing it and enjoying it. We have such sights to show you (in the full game)!
Ho-ho-ho! Hello, bro! Awesome work! I guess, was there some Unknown Armies influence or not? Some moments are just... done right )
In summary: now one of my favorites, share the same place in the personal chart with Ashes 2063. Thank you for such a gem! I really like what you did mixing up Bardo, Western Esoteric tradition and some city myths in a postmodern way. Big respect!
I love what you're doing. can't wait to see the final product. hurt me plenty.
We are the Cenobites.
Actor Dude Bro was an interesting name for that guy at 12:45
So far the game is a pretty accurate depiction of what it’s like to be audited by the IRS especially the part where you crawl down a broken toilet into a sewer full of monster closets.
Do you get stuck there for 6-8 hours waiting for someone to answer?
True story, my dad was audited like thirty years ago. He kept all his admittedly complicated tax documents in boxes in a garage, and cats had been having babies and sh!dding in those boxes for years. He told the tax guy to make himself at home and the guy pored over those documents for days. In the end he was just like "You owe the government five hundred dollars" lolol. Dad said there was no way he could have gotten any information out of that filth-encrusted mound of refuse. It was just a ritual, a display, nothing more.
I love how he gets busy talking and completely misses stuff like the lovecraftian creature that appeared outside the elevator at 18:18
I'm wondering if the brightness of the video was boosted for RUclips and it was harder to see for him, because it was right in the middle of his screen.
@@orcwordlaugh1360 I mean I was listening to him talk, and I didn't notice that. One would think that talking requires more attention than listening, so I think he was just zoned out.
You never fail to entertain, Splatt. 31:06 “you scared the asshole right off my body and now it’s clattering around on the floor like an old cheerio” 🤣
I'm dying :D :D :D
I am not gonna lie. I physically jumped back myself there.
Hmmm, Jumpscare cheerios. No thank you. I’m allergic
Damn it, can't upvote, currently at 69 likes.
Forever off me cheerios now, mate.
I like that you looked directly at the horrific Mannequin-esque figure beyond the bars @ 14:23 , looked away and then didn't address it. Made me feel like I belong in an asylum.
Floating eyeballs
Splat: "Yep, it's tax season!"
I recall EYE being an interesting, but also esoteric, shooter/RPG hybrid. Certainly one of the earlier ones. I don't think I've played that in a decade. Good memory recall!
A real Hexen problem on your hand!
Dude! I so want another Hexen, that game was so great. Remember hitting a switch and hearing something in the distance and then being like... right, now where in the heck was that?
You should check out Hands of Necromancy
Theres been a recurring theme of heavy industry suits with shattered visors and bleached skulls. Barotrauma, Quasimorph, Ghost Ship Games, now this. Theres a few other examples. It's a cool design.
Nightdive Studios.
Definitely reminds me of Eye: Divine Cybermancy. Considering the title similarity, I think this game drew some inspiration from that game for sure.
Really loving that you've started appending the title of the game to the clickbait titles you use in your videos.
I respect the hustle, don't get me wrong, but adding the game title is useful to me and tbh I think it'll improve your success in the algorithm because people searching for reviews of games by their name are going to be more likely to find your videos and watch them too.
This 100%
I just stopped watching when the title wasn't in the video.
i hate it, i want the name of the game first, just in case i need to wishlist real quick, but that's how youtube peddles these days. i know splat is always splat, i'll make an exception😆
@@hic_tus Ah, if I could press a button that would eliminate clickbait from the world you'd better believe that thing would get worked harder than Taylor Swift's private jet.
But like I said, I respect the hustle - we live in a clickbait world because we have clickbait brains and there's nothing that's gonna change that. Splat works hard and I can only wish him all the best success, even if that means that he's gotta play to clickbait rather than adhere to my personal preference.
@@jessl1934 I recently found out that the guy who made the browser extension/API 'SponsorBlock' has created something called 'Dearrow'.
Apparently, Dearrow changes clickbait thumbnails, and even titles(!) on RUclips to something less clickbaity.
However, I haven't had the time to try it out just yet, so I've no idea how well it works-whether it retains the game title, puts the title up front, or removes it (which would be counterintuitive).
But I thought I'd mention it anyway since it seems relevant to your interests.
The extension's website (1st google result on query: Dearrow) is descriptive and has a pretty neat 3-minute demo video further down.
I've seen a lot of youtubers cover this in my feed but didn't really have time to watch until now. Sometimes it's really nice to a see a very hyped game that you just don't care about in the slightest. Saves the wallet lol.
Yeah, this is why I love Splat. First 30 minutes or so is perfect to figure out if I'm going to really enjoy the game. On the other hand, Splat covers so many games that I am actually interested in. lmao
Watching Splatty is an expensive hobby 😅
I absolutely love that you mentioned EYE: Divine Cybermancy. I loved that game, despite all the absurd jank.
So we’re just not going to talk about the giant floating tentacle skull that appeared at 18:20??
yep. saw it to.
No. We are NOT going to talk about it.
At all.
EVER.
Oh.. Oh!.. it literally appears beyond field of view,.. one moment everything fine, turn away for a second, and it here... looking at you.. not even menacingly, just looking.....
@@Interitus-3Trinum-1Aeternus-0 There's an argument to be made that simply *being* a giant floating tentacle skull turns anything one does into a menacing act, by default.
@@KubinWielki we can understand that, but just like some random Eldritch diety, it may not ACTIVELY trying to be menacing, it just IS , and if that fact of existing gives you, observer... discomfort, is not problem of that existence, it's YOUR problem
Just noticed that I have indeed bought quite a few games because you introduced them on your channel! Keep going!
I laughed so hard I cried and replayed that jump scare so many times, I couldn't get enough 😂
0:31:35 Laughing hysterically, at the old clattering Cheerio reference! 🤣 ⚰ #COFC
I would love to have CRT scanlines as an option in all games.
Definitely my jam! Checking it out tonight! Looks really creepy and cool and I love that the enemies are not bullet sponges.
"A real real Hexen problem"
I felt that in my bones.
This one looks so cool. Glad yo see you covering it.
Cool, this is definitely a game i would not have tried w/o watching ur vid! Thanks man
Azraels tear was one of my favorite games of all time, way back in the ms-dos days. This game vibes
4:30 For some reason this kind of aesthetic comprises what is known as "analog horror". If it ain't low fidelity and doesn't show that glitchy, noisy, VHS-like artifacts of yesteryear, it might disappoint some people (or simply lacks the trademarks of the very subculture supposed to pick it up).
So people didn't just "discover" VHS filters, it is the whole subgenre of aesthetics and product delivery that significantly overlaps with the product placement, like for example "detective noir" or the one that you glorify all the time (yet I'm sick of it) "the grimdark". You can't just move away from it, or add an option to make the product less "detective noir" that's completely counterproductive.
It's the palette, the music, the atmosphere, and the expectations that go along with it. This helps producers establish the tone and very clearly communicate who it's for, like the way death metal goes hand in hand with skulls and all things black or family friendly content rhyming with cutesy characters, bubbly shapes and wobbly animation.
Everyone likes to anchor their product close to known subcultures, and to fine tune them until they become a brandable fashion. Star Wars, Fallout, Cyberpunk, Warhammer, and by extension less proprietary universes, anything Lovecraft, Japanese anime, 30's cartoons, nazi zombies, you name it, anything that hit the nail on the head and garnered some fandom, is then adopted as a de facto canon and absolutely has to be instantly imitated without any doubt.
man that was an evil cliff hangar at the end! ;) talking to that box while fading out
Oh the beauty of the end jump-scare quote! I haven't burst out laughing that unexpectantly in years.
Splatter had me absolutely crying with that ghost busters theme song lol
Aww yes, this has Divine Cybermancy vibes all over it.
12:53 He said "The seeker of the deep?" (the depth?) likely addressing the protagonist
Yes. You can have some more hints in the earlier demo.
"we gonna sit here in silence together" -> proceeds to talk uninterruptedly for 33 minutes
As an adult American, seeing the pile of skulls and hearing, "Yup it's tax season" killed me.
The animation for throwing a punch using the bandaged hand rather than the one wearing a metal gauntlet is funny
The only game I can think of that did the scanlines/vhs recording bit well was Manhunt. It made sense in context of the story and just added that extra oomf to the gritty vibe
That game looks super sweet, definitly a game I could not play myself though (I value my pants too much). But I am excited to watch someone play through it
I think i speak for the community when I say we'd love to see you play through this game once it comes out
"is it gonna be more like a deus ex"
yes it even started with the same hud and weapons if i remember correctly it even had destructible yellow deus ex boxes.
Thanks for showcasing. ^^
Jumped in my seat a few times btw. x)
man you're funny - the ghostbusters rendition was chefs kiss
Loved the demo for this, really looking forward to the full release!
Today’s fake CRT effects are 2010’s obsession with Chromatic aberration, which was 2000’s obsession with bloom effects and brown ‘realism’
The aesthetic of this amazing. I'm was never that anamoured of the 2D sprite-based graphics, but the overall ambience of the game is fantastic.
lol at people just totally making up how they think a word is spelled after hearing it once
@@orochifireAesthetic? That's accurate. I misspelled enamoured.
Yea, the amount of money I spent on my vid card and monitor, I want things to be clean and clear.
When you live through the jank, the last thing you want to do is go back. If I never have to haul a CRT monitor around again I'll be happy.
this is gonna be huge looks bloody awesome
I waited _years_ for E.Y.E.: Divine Cybermancy, and it was certainly not an "early" Steam title. It used to be the only way to actually beat any missions was either to play a specific combat class and get good RNG, or open up a lobby to just swarm the objectives. Okay times, very rare achievements (0.2% for playing a certain class).
This looks like a promising game, thank you for covering it SplatterCat!
I like that you associate sacrificial pyres of burning skulls with the IRS.
I played the demo like one week ago, Steam recommend it to me.
I started recording my gameplay video but half way through I gave up because of lack of motivation.
This game actually looks and plays cool!
Who needs a handgun when you have a hand made of robot
22:47 Yes! Lets drop down in the pitch black hole in the super abstract rest room with only one booth. WHAT COULD GO WRONG?
So weird that for a game where you have your gun out and on screen for nearly 100% of gameplay, you end up shooting very little. Looks like they did a great job of filling your attention with atmosphere and suspense!
This is the kind of game that takes everything that is common in level design and throws out the window and just go wild... very labyrinthian levels, the feeling of being lost is probably a very common thing with this one, and obviously it's totally on purpose...
Love the videos man, if you like the GZ Doom style there is another one that I can highly recommend. It's not new but it is complete and it is phenomenal. It's called Total Chaos, I play it every Halloween.
EYE: Divine Cybermancy is exactly what I was thinking as soon as I saw this. That was a tough game to play for so many reasons but I have a soft spot for it.
Yo dude, I dont have any specific game recommendations besides maybe MegaMek and Mech HQ since your a battle tech dude.
In any event, thank you for making your content and doing your thing. I hope today is nice to you today
Hey Splat any way you could start uploading in 1440p? It would be greatly appreciated if you could do that as I do believe 1440p is more adopted then before!
Yo Splat you missed a creepy upgrade in the beginning right after you get the lantern turn around and go back out the door. There was a dark hole in the wall, go down and you'll eventually find an egg on a table. What you do is up to you.
This was a good one I jumped at the end.
For some reason i am getting Ultima Underworld Stygian Abyss feelings.
CRT Lines can be really neat, they made old games have natural antialising that is what a lot of older games actually felt like they looked better in the past. But the problem with these filters is that they can't fully emulate the effect really, not only are they really cranking the effect hard which if anything makes it far too visually distracting but unless you have an oled you won't have the perfect black of the crt so you can't get.
But if someone manage to emulate CRT line perfectly then I reckon there will be a big bump in how good the retro aesthetic will look, because if you look at photo comparison of older games in HD and CRTs, specially sprite games or games with low res textures it makes the effect super evident.
And CRT filters don't have to be visually obscuring, I don't ever remembered having the CRT actually impede my vision like how a lot of CRT filters in games do.... then again as a kid I cranked the fuck out of the brightness so maybe I should play with gamma and brightness a bit more with those filters.
I loved watching you play this ❤
the hand animation!
"oh look the IRS has been here" LMFAOOOOOOO
The weirdness factor on this game is definitely HIGH.
Bustin makes me feel good!
I think crt scanlines should only be used if they actually affect the graphics, or if the graphics are made for them. The only reason to use it is if it enhances your graphics like how actual crt scan lines were taken to mind when creating those classic retro graphics seen in older games. It makes arcade cabinet screen pixel graphics look 3d and nicer/more immersive in a way.
A good way to not get lost or miss rooms is to pick a direction (left or right) and stick with it.
For example if you choose left, at every intersection take the left hand path.
This will take you around the perimeter of the map and end where you started.
If there are interior parts of the map separate from the exterior repeat the process at the point of entry.
I was waiting for the eye divine cybermancy reference, that was my first thought when you got in
i enjoy the way you say bullet
The cheerio/asshole line is worth watching the video 31:35
14:23 pretty sure there was a person standing behind the bars in the doorway
lol, funny to hear mention of EYE, it’s weird yep, yet it feels like it was going somewhere it just got lost… kinda StreumOn’s other games in Space Hulk and Necromunda
Seeing in hd lol, I have visual show and it's like living in an old 80's tv
one of the few splat vids where i stop watching to go play the game for the first time!
"Iskatel' (soft sound at the end) glubiny" means "seeker of the deep" in russian. Or maybe "seeker in the deep", but less likely.
This looks pretty sweet! The sprite deaths are awesom!
IRS mode. 😂
Yeah artistic freedom is silver, and options are gold.
EYE Divine Cybermancy shout out love it!
definitely adding this one to the wishlist
Are monster closets the new pointblank backspawns from hell that a lot of developers were fans of in the early 2,000's (around 2,001 to 2,006)?
31:00 Yep. Pointblank backspawn from hell. Very Neverwinter Nights/Dragon Age 2.
Damn this game is lit, the atmosphere and the vibes. The last time I felt this dread was when I was a kid playing MegaMan legends
16:04 did you make the TRIPLE KILL??
This looks cool
i played divine cybermancy, made it most of the way through the campaign. absolutely no idea what the game was about.
"I cant see fuckin shit outta this thing"
This game is dark
If u havent already , the next big indie , Cube Chaos , is begging for you to play
this is the game amnesia should have been
extra funny today huh lmao the IRS comment killed me
21:46 Was that "OMG (oh my gun)" intentional?
At 12:38 is it a skip in footage or you just didn't notice a teleportation?
My guy. One you best Splatt.
Speaking of X-Com Enemy Unknown being one of the best games ever, assuming you meant the original... Did you ever play Jagged Alliance 2? I bet a lot of viewers would be amazed by that game even if its getting older.
I hear you loud and clear about the CRT filters these days, it baffles me as to why they even use it. There is a reason we no longer use that technology anymore, I still remember when I got the 360 and my first 104cm lcd TV and how impressed I was with the massive difference in graphical fidelity going from SD to HD was huge even with the TV I had at the time which was only 720p/1080i and cost me $2100. My mate had a bravia 1080p and man was it sexy. Bioshock blew my mind at the time and now they want to make games look shit again why??? I can only imagine it's because they never lived through that time and it is a gimmick/novelty for them or they feel nostalgic about CRT maybe? Either way I'm glad we now have 4k and it's cheaper than my 720p TV was lol
"Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided." - Brian eno.
You living in SF? Hopefully not in the avenues ohhhhh boy Karl the Fog does not let up all year round!
Crazy things around that place.
Hexen problem. Lol. I felt that comment! 😆 (Edit. This also reminds me of a couple locations in Blood 2 with Blood 1 type graphics.)
haha always love the comedy. looks like a fun game.
18:17 there's a spooky octopus
1st step, set the gamma or brightness all the way to the maxium, done!
Your a content machine my dude!