6:10 I did the same thing with my numbers in the Army. If you write down a wrong grid coordinate, you could navigate hundreds of kilometers off your intended destination. So all of my 7's are crossed, 8's are double-donuts, and zeroes are struck through the middle. No ambiguity allowed!
@@lanceuppercut6168 Write it in a hurry, drop the note into a puddle of mud, have it get run over by a platoon of tanks, then see if anyone else can still read it. In the army they try to prepare you for the worst possible scenarios, because it *will* happen.
At one point a crate was holding a "locked" door open. Splat may have done that off camera (or I may have missed it) but if not, that's a really good way of showing the player a way to engage with the environment. Other games would just shunt the crate out of the way.
Did I miss something? The ship can revive the protagonist from DNA, but can't do that for the rest of the crew? An interesting mechanic would be if the ship's computer lost the DNA data, or didn't back-up the DNA data for the first away team, and you had to find your dead crew and revive them at the ship which would give bonuses. I guess it wouldn't be "Lonely" anymore though.
Whatever revived him wasn't the ship, it was a mysterious person from the station they were at. If I were a betting man I'd say we'll later find out that our hero isn't the first one to be revived at that's where our crewmates went.
Maybe I've just played too much System Shock; but I'm not going to jump to the conclusion that the mysterious voice on the intercom ordering you around in a ship full of bodies and monsters is...necessarily...pursuing straightforwardly humanitarian goals; or being wholly candid with you.
yeah. People give him crap sometimes for not noticing obvious things (usually just as a joke), but I think anyone would if they played as many different games as Splat does. I think that would muddle up my brain quite a bit lol
I was talking about Linux with a work buddy the other day and made a joke referencing "kali ma" and Temple of Doom. Nobody else found it amusing. Thanks for being another one that'll throw references out on a whim.
I'm more shocked you did roofing than I am that a roofer stepped somewhere clearly marked as somewhere not to step. Glad you found something inside with AC
Instead of using the little foot/nose on the 1, the other somewhat common handwriting convention is to put a small horizontal dash through the middle your 7's (and Z's, if you need to make sure they don't get confused as 2's). I also think it looks kinda fun. I've had two people over my life get VERY angry at me for it, it was bizarre.
@@derekdrake8706 exactly! I tried to play the new Ark survival and your eyes are clearly located in your nipples. When you chop a tree the entire camera sways like you have no core stomach muscles to hold you steady it's so stupid and not remotely realistic!
I got a bad grade in an exam in high school that counted towards university acceptance for making up words. The next class I had a dictionary open with a ruler marking the word. Teacher kicked me out of her class permanently.
It's AI, the word choices are a huge indicator of it, but also the fact that there are other games that have used AI voice acting that sound virtually identical to the one in this game that I've heard was what for sure told me it's AI.
3:58 Honestly, I hope that trope is subverted more often, and the AI does a heart-wrenching sacrifice to save you. I think Titanfall 2 did that, if I'm not mistaken? Never played it.
"Protocol 3: Protect the pilot." In other words, yeah, you could say it did that. I would highly recommend picking up Titanfall 2, even if it's only for the campaign, because it is fantastic.
5:44 I was the same as well - used to write my 7's with a bar in the middle. After I started work in pharmaceutical research, they said that 7 could be misconstrued as having a strikethrough so I had to practice writing 7's without a bar. I was only at that job for a year and a half but couple of years later I still write my 7's without a bar.
Not sure if you figured this out by the end, but they DO see your light... Also I like this game. It's jank and super early, but we need more of this genre.
This definitely has potential. Sprinting, the UI, and some of the sounds need work though I am sure it's far off from full release. But we need more games like System Shock and Prey and Deus Ex.
I love the visuals .. the atmosphere. I wonder why the movement is so slow, and the dash to run thing.. I feels a little empty at some areas (yeah EA) .. the voices don't bother me, it is nice they are there.. i stick with "meh" for the moment, but it could be nice. I wouldn't compare this to system shock though.. then where are my implants ?? ;) Thanks for the video Splat !
I made the habit of striking through my sevens and zeros as well as adding the foot on ones ages ago, is natural to me now that I can't help but do it...
Those door energy elements are just waaaayyyy too big in your viewport. Like maybe they're supposed to just be big and awkward, but you can't see half your screen, it's terrible.
Frankly a gun on a space station should logically be using caseless ammunition, so it could fire in a vacuum, which means a 9mm pistol should hold between 30-50 rounds, something that always bothered me about guns in space in fiction
Soon as you missed that backstab and the monster didn't turn around and eat you I was done 😅 dying in a situation like that would have made the game 5x more suspensfull the fact there was no negative consequences was immersion shattering and honestly lame. Rest looks cool and horrory vibe but that killed it all.
2:12 "I'm sorry captain, but I don't need a gun. In the event of hostilities that may lead to damage of important systems I am authorized to vent hazards to airlocks, yourself included. Please don't become a hazard."
Looks interesting, but...there's always a "but". Firstly, durability on firearms is clownshoes. Guns wearing out to a failure state in a few dozen rounds is just asinine. Although, I do like the sights on the pistol--looks like MP7 sights. Rule of cool and all that. Secondly, why are your energy thingums the size of 55gal drums? Seriously. Nonsensical doesn't even begin to cover it.
This looks super promising. Love the feel and art style more than the SS remake. I couldn’t get past everything looking 16 bit. Once they add proper voice actor and maybe make the character 1 foot taller this would be a must check out
I was wondering why the visuals looked so familiar... then I saw the crew quarters and realised it's the same as the ones you see in The Planet Crafter!
I agree they need to move the character's pov up a foot or so. And they should cut the size of those door energy thingies by about 50%. They're way too big!
That thing with the 1 and the 7 is different here in Germany, we do the cross member of the 7 and our 1 in just a seven without that (if your handwriting is bad enough)
I remember once hearing about that problem in another creators video. She was an German expat living in USA and working as a teacher. She mentioned that the parents were mad and called her that the students learned the "wrong" numbers@@benoitcerrina
I knew that was a 1 before you typed a 7. I've adopted what I think of as the European 7, a 7 with a crossbar at the waist, into my writing for this very reason.
There was a game...it looked very Dead Space...in the end, it was a mobile game and the PC port was not really worth while. What was its name again? Anyway, I hope this one is way better!
I like it when the ADS in games doesn't actually improve anything. That way, people who feel they *must* use ADS can do so, and people don't enjoy pausing before shooting can choose not to use it without penalty.
The opening is a bit jarring and doesn't give a lot of explanation. But for a demo, it works. The light is pretty annoying. Anything that isn't dark has that annoying flare. It's either a blinding haze or darkness. Ragdolling enemies look a little odd, but not more than usual. Boxes and enemies have that effect where they have no weight. The doors use some giant batteries. I'm not sure how to think of battery puzzles, sometimes they get overused. Blocking sight as you move the battery-tank is a mild inconvenience.
Splat: I have a gun Im the captain.
Ship AI: I am the ship I have ventilation controls.
"Right outside those doors is space, Luke. So really, when you think about it whoever controls the doors, controls space."
*"It's ugly and angry, so I shot it"*
I hope we never meet Splat! 😅
hey! i am not angry!
As long as you don't become ugly *and* angry.....
ok, just don't be angry
looks like the POV of you character is in his chest not only while aiming, making you appear so short
6:10 I did the same thing with my numbers in the Army. If you write down a wrong grid coordinate, you could navigate hundreds of kilometers off your intended destination. So all of my 7's are crossed, 8's are double-donuts, and zeroes are struck through the middle. No ambiguity allowed!
I do that as well, and I've repeatedly been asked if my crossed sevens are fours.
What sort of fucked up fours do people think are out there?
How do people confuse 7s for 4s?? If anything 9s and 4s if the 4s aren't the crossed ones.
@@lanceuppercut6168 Write it in a hurry, drop the note into a puddle of mud, have it get run over by a platoon of tanks, then see if anyone else can still read it. In the army they try to prepare you for the worst possible scenarios, because it *will* happen.
This is the way
@@lanceuppercut6168 I have absolutely no idea!
At one point a crate was holding a "locked" door open. Splat may have done that off camera (or I may have missed it) but if not, that's a really good way of showing the player a way to engage with the environment. Other games would just shunt the crate out of the way.
Did I miss something? The ship can revive the protagonist from DNA, but can't do that for the rest of the crew?
An interesting mechanic would be if the ship's computer lost the DNA data, or didn't back-up the DNA data for the first away team, and you had to find your dead crew and revive them at the ship which would give bonuses. I guess it wouldn't be "Lonely" anymore though.
Whatever revived him wasn't the ship, it was a mysterious person from the station they were at. If I were a betting man I'd say we'll later find out that our hero isn't the first one to be revived at that's where our crewmates went.
@@maxpower9546 It probably won't take long until that mysterious person starts electronically stuttering into "L- L- Look at you, Insect." speech.
I think the key word there is "mutants".
Maybe I've just played too much System Shock; but I'm not going to jump to the conclusion that the mysterious voice on the intercom ordering you around in a ship full of bodies and monsters is...necessarily...pursuing straightforwardly humanitarian goals; or being wholly candid with you.
It takes a lot of effort to play so many type of genres so consistently. Cheers for the effort as usual.
yeah. People give him crap sometimes for not noticing obvious things (usually just as a joke), but I think anyone would if they played as many different games as Splat does. I think that would muddle up my brain quite a bit lol
im glad you got your spirit back, you started feeling soulless a while back but you brought it back to how I remembered you back in 2016
Cercaine
Dude the character feels like theyre 3 feet tall and i just cant even 😂
YEP
Just a lil space fella
Guess the scaling went wrong
Oh crap. He is short. I legit thought he was crouching there are the beginning. lol.
@williamedwards4151 agreed. I thought he was doing me in skyrim with a bow.
I was talking about Linux with a work buddy the other day and made a joke referencing "kali ma" and Temple of Doom. Nobody else found it amusing. Thanks for being another one that'll throw references out on a whim.
I like the idea that your respawn is some sort of cannon. The game looks cool!
I'm more shocked you did roofing than I am that a roofer stepped somewhere clearly marked as somewhere not to step. Glad you found something inside with AC
roofing, geology, punk band,... my memory is bad but he has said he's done at the least these things.
8:53 "Okay maybe not a klaxon, I made that part up." - **TRIGGERS KLAXON LESS THAN FIVE SECONDS LATER**
The creature noises were pretty good. I was watching on and off with noise cancelling headphones in and I really felt the tension
Instead of using the little foot/nose on the 1, the other somewhat common handwriting convention is to put a small horizontal dash through the middle your 7's (and Z's, if you need to make sure they don't get confused as 2's). I also think it looks kinda fun. I've had two people over my life get VERY angry at me for it, it was bizarre.
Thank you yet again, Splatter.
Looks super cool. Dont know how you keep your feelers out for new games but you sure know how to pick them!
SteamNext Festival is going on
You have a gun but the AI has access to the life support, Splatt. 😁
headbob and a camera viewpoint that comes out of your chest are the reasons I can't play many FPS games. This is no exception.
Which are weird choices for immersive sims since, irl our eyes aren't in our chest and our brains automatically filter out headbob.
@@derekdrake8706 exactly! I tried to play the new Ark survival and your eyes are clearly located in your nipples. When you chop a tree the entire camera sways like you have no core stomach muscles to hold you steady it's so stupid and not remotely realistic!
I got a bad grade in an exam in high school that counted towards university acceptance for making up words. The next class I had a dictionary open with a ruler marking the word. Teacher kicked me out of her class permanently.
That text-to-speech level voice acting hurts my feelings
It's AI, the word choices are a huge indicator of it, but also the fact that there are other games that have used AI voice acting that sound virtually identical to the one in this game that I've heard was what for sure told me it's AI.
Given I IMMEDIATELY recognized the ship interior as a Unity store asset, I'm not surprised.
3:58 Honestly, I hope that trope is subverted more often, and the AI does a heart-wrenching sacrifice to save you. I think Titanfall 2 did that, if I'm not mistaken? Never played it.
"Protocol 3: Protect the pilot."
In other words, yeah, you could say it did that. I would highly recommend picking up Titanfall 2, even if it's only for the campaign, because it is fantastic.
I was kinda hoping that splattercat wouldn't know about the minigun turrets! it is more funny when you are surprised!
I love the tap dancing noises when you run in this game
5:44 I was the same as well - used to write my 7's with a bar in the middle. After I started work in pharmaceutical research, they said that 7 could be misconstrued as having a strikethrough so I had to practice writing 7's without a bar. I was only at that job for a year and a half but couple of years later I still write my 7's without a bar.
isnt that the "european" way?
One thing I 've learned in life. Never sass talk a space station AI.
Especially not when they're in control of your air
The first alcoholic beverage one finds has to be consumed immediately, it's intergalactic law.
Not sure if you figured this out by the end, but they DO see your light...
Also I like this game. It's jank and super early, but we need more of this genre.
"How tough do you think a half-worm is?" Probably about half as tough as a worm. 😋
'You can't tell me what to do, I have a gun.' And she has the oxygen 😁
Thanks for the video! Reminds me of the newer prey game!
I don't need a measuring tape! Famous last words lol 😂😂😂😂
And from a roofer, no less.
This definitely has potential. Sprinting, the UI, and some of the sounds need work though I am sure it's far off from full release. But we need more games like System Shock and Prey and Deus Ex.
this looks cool, very well made
That pistal is way to big to sound that damn light when it fires
That's exactly what I was thinking, that pistol sound is way too wimpy. Hell even if it were smaller it's too wimpy of a gunshot sound
I love the visuals .. the atmosphere. I wonder why the movement is so slow, and the dash to run thing.. I feels a little empty at some areas (yeah EA) .. the voices don't bother me, it is nice they are there.. i stick with "meh" for the moment, but it could be nice. I wouldn't compare this to system shock though.. then where are my implants ?? ;) Thanks for the video Splat !
You had me at "system shock"
How disrespectful.. kills his first infected, who is having an understandably bad day, then proceeds to roast the corpse for like 30 seconds. 😂
Man, this has a ton of System Shock 2 vibes going on. A bit on the clean side, though I'm loving the vibes.
I made the habit of striking through my sevens and zeros as well as adding the foot on ones ages ago, is natural to me now that I can't help but do it...
Stimpack: Exist
Splat: Is this a tutorial to get me to use the stimpack or something?
"Didn't touch the stimpack even once throughout"
Those door energy elements are just waaaayyyy too big in your viewport. Like maybe they're supposed to just be big and awkward, but you can't see half your screen, it's terrible.
The part where he respawns after getting dropped kicked to death is hilarious, cannot stop laughing
24:09 cant believe you would ignore a person asking for a high five
Eights made with two circles and a foot on ones is they way we relearned to write numbers in the Army.
Gawd dayum those are some over-engineered guns. That 9mm must feel like a damn cinderblock in your hand...
Frankly a gun on a space station should logically be using caseless ammunition, so it could fire in a vacuum, which means a 9mm pistol should hold between 30-50 rounds, something that always bothered me about guns in space in fiction
@5:55 lol Yeah, to keep just him happy. I bet that saved you miles of arguments and issues with tips since then.
Soon as you missed that backstab and the monster didn't turn around and eat you I was done 😅 dying in a situation like that would have made the game 5x more suspensfull the fact there was no negative consequences was immersion shattering and honestly lame. Rest looks cool and horrory vibe but that killed it all.
Oh man, I'm suppose to be working, instead im pissing myself laughing listening to this while I stare at my screan. Lol. Nice vid....
2:12 "I'm sorry captain, but I don't need a gun. In the event of hostilities that may lead to damage of important systems I am authorized to vent hazards to airlocks, yourself included. Please don't become a hazard."
Is the main character a child? Why is everything above his head?
minesweeper as a lockpicking minigame is the funniest shit I've ever seen
Looks interesting, but...there's always a "but". Firstly, durability on firearms is clownshoes. Guns wearing out to a failure state in a few dozen rounds is just asinine. Although, I do like the sights on the pistol--looks like MP7 sights. Rule of cool and all that. Secondly, why are your energy thingums the size of 55gal drums? Seriously. Nonsensical doesn't even begin to cover it.
Hahahha i havent heard someone use the word Clownshoes since jay and silent bob: strike back
Thanks for showcasing. ^^
This looks super promising. Love the feel and art style more than the SS remake. I couldn’t get past everything looking 16 bit. Once they add proper voice actor and maybe make the character 1 foot taller this would be a must check out
some of the ship design and art style remind me of planet crafter. like ships layout looks like the crashed ships you find in that game
I'm surprised to see no one commenting on how that shotgun model in game and inventory looks 90% identical to the Doom plasma rifle
nice indi ana jones refrance with the heart ripper !! lol
Lol lets scan those fingertips through that protective glove ;)
ThankYou SirSpla77
Thanks for another lovely video, Cassius Caligo XII. You may redeem your dynasty yet.
Those crowlers are pretty cute. They look like slimy jumping spiders.
Not too shabby looking. Wishlisted
shut up robot, I'm the captain now
That looks very SystemShocky.
Is this made in UE4 or UE5 by any chance?
If you don't loot everything, I imagine it'll still be there when you need it. :)
Or move stuff to an easily accessible container.
Aesthetic looks like Planet Crafter to me, especially blue beds and ladders.
Looks good. Might give it a try some time. Hmm, that shotgun vaguely reminds me of the plasma gun from Doom Eternal.
I was wondering why the visuals looked so familiar... then I saw the crew quarters and realised it's the same as the ones you see in The Planet Crafter!
Why do all the doors, walls, tubes and all the assets look/feel SOOOOO familiar? The Planet Crafter, same asset pack looks like.
Crowbar and klaxon are a nod to Half Life 1. Those looks like head crabs, and the corpse in the suit looks like the G Man.
keep up work man on your channels
I agree they need to move the character's pov up a foot or so. And they should cut the size of those door energy thingies by about 50%. They're way too big!
That thing with the 1 and the 7 is different here in Germany, we do the cross member of the 7 and our 1 in just a seven without that (if your handwriting is bad enough)
Same in France. It seemed very legible to me and one has to ask if the writer or the reader is at fault
That gets occasional use in the US, but it's been a long time since I've seen it.
I remember once hearing about that problem in another creators video. She was an German expat living in USA and working as a teacher. She mentioned that the parents were mad and called her that the students learned the "wrong" numbers@@benoitcerrina
I knew that was a 1 before you typed a 7. I've adopted what I think of as the European 7, a 7 with a crossbar at the waist, into my writing for this very reason.
34:27 toilet hand got me
Ragin out with a Space Mullet eating potato chips and beer in orbit?
Best thing I've ever heard "...I am about to absolutely... just brown my pants." 🤣
that half life alarm noise is sending me
I recognize some of the ship interior from "The Planet Crafter".
There was a game...it looked very Dead Space...in the end, it was a mobile game and the PC port was not really worth while. What was its name again? Anyway, I hope this one is way better!
2:20 You have the gun but the ship commands the airlock. So who should obey ?
I like it when the ADS in games doesn't actually improve anything.
That way, people who feel they *must* use ADS can do so, and people don't enjoy pausing before shooting can choose not to use it without penalty.
They might be able to see your light if they're facing you. Have to test that.
22:43 - That's the exact kind of code an idiot would use as the combination to their luggage!
dude I love it
The opening is a bit jarring and doesn't give a lot of explanation. But for a demo, it works.
The light is pretty annoying. Anything that isn't dark has that annoying flare. It's either a blinding haze or darkness. Ragdolling enemies look a little odd, but not more than usual. Boxes and enemies have that effect where they have no weight.
The doors use some giant batteries. I'm not sure how to think of battery puzzles, sometimes they get overused. Blocking sight as you move the battery-tank is a mild inconvenience.
Looks promising
When your 7s and 1s are similar, that's perfectly normal, but 5s and 8s? 😅
That is something worth adressing...
That first gun looks like a nerf blaster i have... the diatron
I don't know, I find the country AI charming.
2:30 just started watching this video and the game reminds me of an old amiga game called xenomorph . Its like an updated version.
The Tarkov inventory comparison bugged me 🤣 it reminds me of System Shock style wise.
That, is some aggressive de-con
So is this an immersive sim like SS2 or Prey?
This makes me want to play the System Shock remake real bad
All your crew gone long time ago.
You have to resque them and find out what's going on on the station.
The compensator 🤣
@9:50 mummified remains *AND* shiny wet-look blood? does not compute.
Headcrabs. I HATE those things.