FACTORIO SPACE AGE! Expansion Overview - New Features & Content

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  • Опубликовано: 18 ноя 2024

Комментарии • 314

  • @Xterminator
    @Xterminator  Месяц назад +38

    Thank you all so much for being here!
    Make sure to check out EP1 of my new playthrough releasing 1pm UTC today (approx 40min from now).
    ❤️ I'm so incredibly excited for Space Age and can't wait to dive into everything it has to offer with you!
    Let's Play EP1: ruclips.net/video/Kfu2IkMgGiM/видео.htmlsi=vtxlEGjCEM2Qs00z

  • @AfatterMan2
    @AfatterMan2 Месяц назад +140

    ALL ABOARD THE HYPE TRAIN! Toot Toot!! Space Age is by far my most anticipated game in recent memory, I'm wickedly excited!

    • @Xterminator
      @Xterminator  Месяц назад +7

      @@AfatterMan2 Heck yeah!! It has so much content to offer and so many new challenges and puzzles it really does feel like playing the game for the first time again once you launch a rocket, and it's an amazing feeling!

    • @YodaIzChaos
      @YodaIzChaos Месяц назад +4

      Puts hype train on elevated rails

    • @DubElementMusic
      @DubElementMusic Месяц назад

      @lizzycoax its not even close to space exploration, but it`s nice

  • @Snoogen11
    @Snoogen11 Месяц назад +125

    After 1.2k hours on this game, I'm sooo looking forward to having to relearn basically everything.

    • @Xterminator
      @Xterminator  Месяц назад +15

      @@Snoogen11 100% After rocket launch it really feels like it did the first time I ever played Factorio. All the new mechanics for space platforms and each planet is so many hours of learning new things, it feels great

    • @ryannixon4138
      @ryannixon4138 Месяц назад +3

      @@Xterminatoras much as I like being an expert at the game, I do love the idea of revisiting that original newness to the game

    • @darkdestiny3700
      @darkdestiny3700 Месяц назад

      Does the game explain to you how the new mechanics work?

  • @merakspielman
    @merakspielman Месяц назад +23

    The best way I think of explaining the new improved buildings, the better belts and inserters, and especially the quality mechanic is that it allows you to build TALL instead of WIDE factories. That is to say, you'll be able to achieve more with a smaller footprint. It's one of the mechanics I really enjoyed in some modpacks, the idea of having upgraded, higher tier buildings.
    I also suspect with fewer chunks exposed, that there might be performance improvements. A TALL factory might run better than a WIDE factory producing the same output.

    • @fabianholzle9692
      @fabianholzle9692 29 дней назад +2

      This also sounds like you will need less buildings for the same SPM. So for higher goals you dont need an as beefy PC as before

    • @incription
      @incription 29 дней назад +1

      @@fabianholzle9692 Kind of the opposite, you need more SPM and more production to launch rockets faster, and to produce legendary quality buildings in large amounts, so overall your bases will be larger

  • @ryannixon4138
    @ryannixon4138 Месяц назад +50

    I’m 2.6K hours into only the base game… I bought the game at the original $20, meaning my per hour cost is .7 of a penny. I think I’ll be able to make good use of the Space Age DLC 😂

    • @Xterminator
      @Xterminator  Месяц назад +3

      @@ryannixon4138 Ahaha definitely! I think you could easily get another 2k hours out of the expansion lol

    • @ryannixon4138
      @ryannixon4138 Месяц назад +2

      @@Xterminator yo that’s great to hear. The different planets AND the different order you can take them really make me think I’ll be able to replay and reoptimize my play style a lot, perhaps more than the vanilla game!

    • @fakecubed
      @fakecubed Месяц назад +3

      This is by far the best value for the money of any game I've ever played.

    • @LetsPlayBrick
      @LetsPlayBrick Месяц назад +5

      Only Factorio players be breaking down their hourly game cost to see their money-entertainment efficiency rates 😂

    • @ryannixon4138
      @ryannixon4138 Месяц назад

      @@LetsPlayBrick yes 😂

  • @KrimsonStorm
    @KrimsonStorm Месяц назад +32

    I have never been so distracted at my office than I have watching this video. Thank god it's a slow Monday (I probably jinxed myself)
    I said I wasn't going to spoil myself, but after seeing this video my temptation is too great.

    • @theblackbaron4119
      @theblackbaron4119 Месяц назад +2

      I hope it's a slow day for you on Monday :) I was planning on taking Tuesday off, but my current project won't allow it. I'll take time off to play at the end of October or start of November.

    • @dmitriid3200
      @dmitriid3200 Месяц назад

      Productive distraction

    • @roberth2833
      @roberth2833 Месяц назад

      Did you jinx it though?!????

    • @KrimsonStorm
      @KrimsonStorm Месяц назад +1

      Actually it was still super slow, to where I worked out for lunch instead of eating. On one hand, it was nice to watch all the F:SA content but I hate not being productive at my job.
      I may take next Monday off 🤣

  • @pinkyfull
    @pinkyfull Месяц назад +7

    44:30 honestly, as someone who has limited time to play video games, but enjoys a good long slog through games like factorio, this is terrifying. I don't have nor do i want to spend hundreds of hours waiting for a single legendary furnace just to make a furnace stack 10% more efficient. While i appreciate well crafted content that requires a bit of lateral thinking, and might take a little time. I also don't want a game that disrespects my time. for that reason I doubt I will ever care about rarity

    • @Xterminator
      @Xterminator  Месяц назад +4

      Totally fair and I'm sure other people have a similar perspective. Luckily the devs recognize this and made it completely toggle-able

    • @anthonybrown2781
      @anthonybrown2781 22 дня назад

      @@Xterminator Toggle-able? LET’S GO!!!

    • @AndrewBezdenezhnykh
      @AndrewBezdenezhnykh 18 дней назад

      @@Xterminator no they didn't, SA requires quality, so you have to turn in on to play in space. But you can just ignore it, no one is forcing you to make legendary items

  • @alejandrosand
    @alejandrosand Месяц назад +13

    Thank you for giving us Space Age content without new spoilers, also, I think the problem with quality isn't the system per se, but the names that sounds like it belong to a magic/hero RPG

    • @Xterminator
      @Xterminator  Месяц назад +4

      My pleasure! And yes I agree, the names don't seem fitting for Factorio at all. I think the devs discussed this in a FFF and basically said they kept the names this way for ease of understanding because it's such a broadly known system and tiers across gaming.

  • @TijmenZwaan
    @TijmenZwaan Месяц назад +32

    11:52 This is no longer the case. The research rockets were removed entirely in favour of just doing all space science in space. The relevant technology unlocks are now triggered techs instead of regular science techs.

    • @Xterminator
      @Xterminator  Месяц назад +14

      @@TijmenZwaan Yup, that part of the overview was made prior to the change I believe. Forgot to edit in a note for that

    • @AbsoluteHuman
      @AbsoluteHuman Месяц назад +1

      What about the uranium tho? Weren't you supposed to make space science out of uranium? Is it removed from the recipe? Sad...

  • @LiuKang1080
    @LiuKang1080 Месяц назад +16

    Fluoroketone == Flow - row - key - tone. Very nice summary, really excited for more content and Space Age!

    • @Xterminator
      @Xterminator  Месяц назад +3

      Thank you! Definitely totally butchered it lol

  • @Omega_MindMaster
    @Omega_MindMaster Месяц назад +14

    I played space age from 1 month I still I learned some sick facts about content. Really good video !

    • @Xterminator
      @Xterminator  Месяц назад +2

      @@Omega_MindMaster Thanks! Hope you're enjoying it as much as I am :)

    • @Omega_MindMaster
      @Omega_MindMaster Месяц назад +1

      @@Xterminator Of course This is for what I was waiting my entire life !

  • @pcallycat9043
    @pcallycat9043 Месяц назад +7

    It's going to be a very long week waiting for the ability to purchase this.

  • @seniorfiance
    @seniorfiance Месяц назад +5

    So excited! It would be awesome to have a guide on what you should try to accomplish on Nauvis prior to sending your first space platform. It seems like there is a certain degree of preparation recommended but not required.

    • @Xterminator
      @Xterminator  Месяц назад

      Great idea! Adding this to my list of tutorials to make. :)

  • @davedujour1
    @davedujour1 Месяц назад +1

    This looks very cool and definitely getting back into Factorio next week. Thanks for the great overview all in one place. So much better than following every FFF for the last few months.

  • @martinleopard193
    @martinleopard193 Месяц назад +2

    Can't wait for the crazy mods like seablock etc to get the space age treatment! Amazing overview and the hype is real! Stay amazing❤

    • @Xterminator
      @Xterminator  Месяц назад +2

      Going to be super interesting for sure to see how those mods adapt to Space Age changes! So much new content for mods that already have massive amounts of content lol
      And thank you, I really appreciate that! ❤️

    • @LINKedup101
      @LINKedup101 22 дня назад +1

      Angel Bob's Space Age is gonna be a whole new level of pain

    • @martinleopard193
      @martinleopard193 21 день назад +1

      @@LINKedup101 Pain is a state of mind. There is one truth above all that makes it meaningless: the factory must grow

  • @aeggeska1
    @aeggeska1 Месяц назад +34

    Thanks for a video with no "non-FFF" spoilers

    • @Xterminator
      @Xterminator  Месяц назад +14

      Definitely! Want people to be able to discover the unknowns on their own if they wish. :)
      Separate spoiler vid coming out later today for any folks who want to see that stuff.

    •  Месяц назад

      Not watching yet, are there any Aquilo spoilers? I'm trying to avoid those too

    • @Xterminator
      @Xterminator  Месяц назад +3

      There is Aquilo stuff shown but it's timestamped in the chapters. So you're safe to watch up until that point :)

    •  Месяц назад

      @@Xterminator thanks!

    • @virtualvoyage111
      @virtualvoyage111 Месяц назад +1

      @@Xterminator you can also mention that in title. so others will know

  • @kingleviathan7376
    @kingleviathan7376 Месяц назад +1

    In many ways I am excited but also lovingly dreading have elements of both Space Exploration and Angelbobs in the core game. I am traumatized, yet I will still go through the whole game loving it

  • @karituurihalme1007
    @karituurihalme1007 Месяц назад +2

    17:48 Would have been nice to see how one actually changes planets since it was never shown on FFF.

  • @Vix381
    @Vix381 Месяц назад +1

    I was on the fence about this until I watched this, now I can’t wait! It’s so much better than I thought, thanks for the video. I think I will be turning biters off though, at least for first play through.

    • @Xterminator
      @Xterminator  Месяц назад +1

      Glad it helped convinced you! Absolutely worth it imo.
      Turning off biters is totally reasonable here, since there's already an overwhelming amount of stuff to figure out

  • @thoriandragontamer1411
    @thoriandragontamer1411 Месяц назад

    I am super looking forward to quality! And the DLC. ALL OF IT!! :D Everything about this is awesome!

  • @walterroche8192
    @walterroche8192 Месяц назад +2

    The way Quality is implied will cause many people trouble with all of the extra items to store/process. Lots more problem solving involved.

  • @ricar2
    @ricar2 Месяц назад +3

    Amazing video, one thing that could be nice maybe to suggest wube or a modder I think, is to get coolant from Aquilo and spray on spoilable itens so to fix the issue and make another interaction between planets

    • @Xterminator
      @Xterminator  Месяц назад +1

      Thank you! Yeah I definitely agree and honestly expected some way to slow spoilage from Aquilo. I'm sure a mod will be made for that ASAP if it isn't already made and just waiting for release lol

    • @SikGamer70
      @SikGamer70 Месяц назад

      Not all techs and mechanics are revealed in detail within FFF's, so it's very possible that there is already a way to use coolant (or even ice) to reduce spoilage, or for alternate recipes in the Foundry/EM plant, or for other things.

    • @ricar2
      @ricar2 Месяц назад

      @@SikGamer70 yeah, thats what I was hoping, but since Xterminator didn't mentioned that I guess its not a thing... Yet. Will for sure look for a mod for it. Makes a lot of sense to me

  • @snoozyyaloozy5511
    @snoozyyaloozy5511 Месяц назад +4

    I love the hate train for Gleba.

  • @randylahey1232
    @randylahey1232 2 дня назад

    I bought this day one without hesitation ...no reviews or overviews required...i knew wube wouldnt let us down

  • @eshepley2000
    @eshepley2000 Месяц назад +1

    Very good video thank you for not spoiling too much but giving us the basics as you know we cannot not refuse looking lol

  • @tomsterbg8130
    @tomsterbg8130 Месяц назад

    Scaling up just got a whole new meaning! Can't wait to see what people do for SPM-optimized megabases now. I'd have to assume that by the time you get to the Aquilo science pack, as long as you have a proper base the tech should allow you to make the previous hassle of 10k SPM look like a joke, especially considering the massive quality stacking you can do with legendary beacons. Basically trying to max out every possible thing to get the fastest crafting possible. I assume you can give up productivity modules in the recipes affected by prod research because this will mean that when you hit the cap of 300% productivity, quadrupling your output, there's no reason to have prod modules so just swap them out. There's so many new options and things to consider so it'll be cool to see what everyone comes up with considering that the 2 main things are exclusive - quality and speed. You really don't want to mix those in one spot, but maybe you could do a 2-step process. Let's say you hit the 300% productivity on a recipe which is because of the recycler 25%. This means each loop can yield 100% of your items, causing no loss which means the quality upgrade loop is basically free except it costs energy. You'd do the productivity and speed on a machine like the EMP or Foundry and only maxed Quality on the recycler since it can't take prod and the speed is mutually exclusive with quality. This will be cool.

  • @darksoser7294
    @darksoser7294 Месяц назад +1

    I have two questions about space platforms:
    1. Why you can walk on it? In fff delevopers sad, that you will be trapped inside a platform
    2. Can we transport materials between space platforms? Like make high speed cargo ships in space and stationed platforms on orbit?

    • @Xterminator
      @Xterminator  Месяц назад +2

      I used the map editor to drop myself on it. Normally you can't walk on it as you mentioned.
      And sadly no, you can't transfer between platforms directly at all. It all has to go down to a planet first and then back up to the other platform

  • @redstonewolfx
    @redstonewolfx Месяц назад +3

    I refuse to believe that anyone could possibly be asking “is this worth my money??”
    This is absolutely phenomenal work and has so much new stuff

  • @Giganotosaurus1993
    @Giganotosaurus1993 26 дней назад

    uncommon, rare, epic, and legendary are good names imo, colors as well. anyone who has played world of warcraft will instantly recognize the colors and naming scheme :)

  • @orlikforcebalancer7495
    @orlikforcebalancer7495 Месяц назад +4

    I might replay this video over and over until I get my hands on Space Age

    • @dyoutzy
      @dyoutzy Месяц назад +1

      He has a playthrough series starting later today, so that will give your fix.

    • @antoninedelchev6076
      @antoninedelchev6076 Месяц назад +3

      The modern equivalent of reading the game manual on the ride home.

    • @orlikforcebalancer7495
      @orlikforcebalancer7495 Месяц назад

      @@dyoutzy Yay! Just finished watching it

    • @orlikforcebalancer7495
      @orlikforcebalancer7495 Месяц назад +1

      @@antoninedelchev6076 acurate

    • @dyoutzy
      @dyoutzy Месяц назад

      @orlikforcebalancer7495 same here. Surprised Nilaus didn't post anything but first impressions yet. They're my two favorite factorio creators.

  • @sambrad
    @sambrad Месяц назад

    Throw back to when the rocket silo was just a text box place holder in game. Ah how far we’ve come! Dreams really do come true!

  • @Appsmmogamer
    @Appsmmogamer Месяц назад +2

    Great video. I have so many questions. Do existing bitters evolve beyond what they are in the base game? How does time work when going to other planets? Like if you go to another planet do the bitter attacks stop? Is there a way to recycle materials? Reason i ask is once you get to end game and focus on quality could the duds be recycled? What happens if you already have an existing save file, do you get to import it or is it better to start over?

    • @Xterminator
      @Xterminator  Месяц назад +2

      Thanks! Good questions. For evolution, it's basically the same, but one major change is that the spawners get more health as evo increases now. So they continually get harder in that regard.
      For time passing, it all happens at the same time. So yes, if you're on one planet or on a space platform, you can get attacked elsewhere or have trains jam or stuff back up etc. all planets and platforms are 'live' simultaneously.
      The recycler I showed from Fulgora can recycle stuff! And yup, you can put quality items through to get back some of the resources, and it's definitely a viable strategy.
      For importing saves, I actually haven't personally tried but the devs said most stuff should migrate fine. There may be a few broken things in the factory but it should work fine for the most part.

  • @aungthuhein007
    @aungthuhein007 Месяц назад

    I have been looking for this exact video! Thanks!

    • @Xterminator
      @Xterminator  Месяц назад +1

      Yay, glad you're here and hope you enjoy!

  • @ixcenturion3464
    @ixcenturion3464 Месяц назад

    some of the best parts of SE and a bunch of QoL love it!

  • @АлександрИзмайлов-т8ь

    Yeah! Railgun! I'm happy that my favourite weapon from SE will be in SA. (sadly it gonna be unlocked too late)

  • @arthasmenethil4399
    @arthasmenethil4399 Месяц назад +1

    All the crafting speed modifiers from quality will probably make the belt load balancing calculations a bit more complicated :D

    • @Xterminator
      @Xterminator  Месяц назад

      Haha yeah very likely for sure

  • @SikGamer70
    @SikGamer70 Месяц назад +4

    Space Age speedrunning is gonna be super interesting. I bet people will come up with all kinds of routes and blueprints, debate on which planet order is most optimal, maybe even use quality modules to gain those precious seconds by praying to RNGesus and getting certain machines/modules with good quality.

    • @Xterminator
      @Xterminator  Месяц назад +2

      For sure! I'm also really curious what the new 100% runs will look like. Doing all new achievements in Space Age is going to be a huge undertaking. Going to be keeping a close eye on the speed runs and 100% runs for sure

    • @TripleOmega
      @TripleOmega Месяц назад +1

      I'm thinking most speedruns will be done without the quality mod. I don't think in general speedrunners enjoy purposefully adding more RNG into their game.

  • @sintaxera
    @sintaxera Месяц назад

    Oh no.. the factory must grow. Just when I got my life back on track after 10k hours of factorio and running on 2 hrs sleep per day for years

  • @advmx3
    @advmx3 22 дня назад

    I think Quality is a bit scary becase you start having lots of variations of the same item. For a mall setup this can be fixed by having a limit setup in the inserter, but yeah I think the quality thing will work better once you can recycle components to keep a loop and all of that. Either way, its good to know you don't actually need it, it means quality will serve more for min-maxing something.

  • @warwicksulista8320
    @warwicksulista8320 Месяц назад +2

    Im sorry if my coal fueled train can carry 2.3k belts, a rocket can carry more than 100, thats stupid

  • @asmkalrizion7078
    @asmkalrizion7078 Месяц назад

    hyped to see a space only challenge run

  • @jonacasals5
    @jonacasals5 Месяц назад +3

    This DLC will get 98%-99% on Steam. Thanks for the content king

    • @alejandrosand
      @alejandrosand Месяц назад +1

      i can smell the meme negative reviews about gleba

  • @DaemianEnd
    @DaemianEnd Месяц назад +1

    For the quality:
    It has a better names like:
    0. Scrap
    1. Reinforced
    2. Precision-crafted
    3. Industrial-Grade
    4. (Dunno)
    5. Hyper refined

    • @AbsoluteHuman
      @AbsoluteHuman Месяц назад +2

      No reason to be too fancy. My favorite take is
      Normal
      Fair
      Good
      Excellent
      Perfect

  • @thewolfstu
    @thewolfstu Месяц назад

    30:00 all of those 5 mill SPM bases gunna be REAAAL happy. lol

  • @demarcorr
    @demarcorr Месяц назад +1

    Considering the state of the gaming industry today, I couldnt be happier to open up my wallet to this DLC- Wube absolutely deserves it

    • @Xterminator
      @Xterminator  Месяц назад +1

      @@demarcorr Precisely how I feel as well!

  • @voruant10
    @voruant10 Месяц назад +1

    as far as gleba has no one heard of refrigeration? they can make a giant cooler to store it in and for some reason you need the ammonia from the last planet for Freon gas

    • @Xterminator
      @Xterminator  Месяц назад +2

      @@voruant10 apparently our engineer isn't that bright after all lol

  • @thejmiester14
    @thejmiester14 Месяц назад +2

    35:15 "floor-oh-key-tone"

  • @cowtippper1996
    @cowtippper1996 Месяц назад +4

    S Tier Mod Spotlight lol. Brightest timeline

    • @angeldude101
      @angeldude101 Месяц назад

      It was really 3 mod spotlights in 1, with 1 overhaul mod, and 2 smaller content mods that are independent to played alongside it.

  • @brianyegerlehner9157
    @brianyegerlehner9157 Месяц назад +2

    So I'm not exactly hyped for this, as the Space Exploration Mode already has most of these things. More planets as well.

  • @zhuravlevivan4622
    @zhuravlevivan4622 Месяц назад +1

    Considering how little rockets have of useful load 1 ton seems not enough, hope there’s an infinite upgrade for that

    • @Xterminator
      @Xterminator  Месяц назад

      @@zhuravlevivan4622 That is a cool idea actually and kinda wish they had done that. I'm sure a mod can be made for it though!

    • @zhuravlevivan4622
      @zhuravlevivan4622 Месяц назад

      @@Xterminator so you’re saying there is no such upgrade? That will totally become a big pain

    • @SikGamer70
      @SikGamer70 Месяц назад

      Considering how far you can go with a single raw resource using legendary prod modules in Foundries, EM plants etc.. I don't think this will be much of an issue at all in late game/megabases. Especially when you consider legendary rocket pads with legendary modules building rockets absurdly cheap and launching them in seconds.

  • @IronheadtheFirst
    @IronheadtheFirst Месяц назад

    Im surprised that the EM plant is a 3x3 instead of a 4x4 building, honestly has me kinda excited to see how compact circuit builds will be

  • @parliecharker4316
    @parliecharker4316 Месяц назад +10

    Only ONE(!) elevated rail ramp per rocket launch?! I'm going to have to rethink my base plans a bit...

    • @Xterminator
      @Xterminator  Месяц назад +4

      @@parliecharker4316 feelsbadman :(
      Luckily you can make the elevated rail stuff on any planet you want them on though.
      The 100 belt is what gets me, it's real rough lol

    • @TijmenZwaan
      @TijmenZwaan Месяц назад +6

      Nah, rockets in space age are 1/20 the cost of a 1.1 rocket. Combine that with the newly introduced productivity research for a lot of the rocket components, the rockets in space age are quite cheap.

    • @benwoodman1496
      @benwoodman1496 Месяц назад +1

      ​@@Xterminatoris there research for more cargo space?

    • @spinba11
      @spinba11 Месяц назад

      @@benwoodman1496 no

    • @benwoodman1496
      @benwoodman1496 Месяц назад

      @@spinba11 darn

  • @chesterrory
    @chesterrory Месяц назад +2

    The Details are nuts! The Bug corpse decomposes over time! Is that new too?

    • @SikGamer70
      @SikGamer70 Месяц назад +1

      No, biters and nests decomposing has been a thing for a while

  • @acoolnameemm
    @acoolnameemm 26 дней назад

    Oh my god while waiting for Uranium Ammo research to finish so I can deal with demolishers, I saw that you could use storage tanks on the space platform
    I knew you couldnt use chests, but I just assumed you couldnt use storage tanks either
    oh my fuel processing is going to be so much simpler now!

  • @YodaIzChaos
    @YodaIzChaos Месяц назад +1

    The thing thats had me wondering for nearly a year now... If making an item with quality components guarantees the quality item... Is there nothing stopping people from just grinding Quality at the most basic levels of crafting and producing parts from there? Grinding for Legendary gears and green circuits seems alot more resource efficient than going for the main recipes directly. Granted that wont work for everything, since a lot of recipes still require things like plates or platics that wont allow a total skip of the quality grind, but im assuming that using quality parts still increases the odds of producing quality machines.

    • @SikGamer70
      @SikGamer70 Месяц назад

      Yes, the end result of the craft is based on the lowest quality of all of its components. Using all legendary ingredients will guarantee a legendary item (ignoring fluids, since you can't get quality fluids)
      I imagine getting quality intermediates will be the most efficient route since you can combine Quality and Productivity modules for multiplicative results. It would probably be most effective to use 2 legendary Prod 3s and 2 legendary Qual 3s to craft legendary intermediates for your quality mall, for assembling machines at least. But this would mean building an entirely new factory just for quality and pouring tons of materials into it, so it's definitely not something you'd want to rush - you definitely want to be able to take full advantage of the Foundry and EM plant before you do anything like that.

    • @SikGamer70
      @SikGamer70 Месяц назад +1

      Also, I may be wrong but you should be able to put quality mods in miners and get quality ore. Once you have some prod research going you definitely would want to just put full quality mods in your miners and sort the ores into the quality/non-quality factories.

    • @Xterminator
      @Xterminator  Месяц назад +2

      You are spot on. Through all the playing I've done, both before beta access via the 2.0 simulation with ColonelWill and during actual 2.0, grinding quality base materials/intermediates is the best and easiest route imo.

  • @stratvids
    @stratvids Месяц назад +1

    All the stuff is cool, but I'd buy it just for the train changes

    • @Xterminator
      @Xterminator  Месяц назад +1

      @@stratvids Same here. That and the Quality addition would have been enough for me

    • @stratvids
      @stratvids Месяц назад

      @@Xterminator yeah the quality looks cool too, can't wait to try it.

  • @angelsalazar7936
    @angelsalazar7936 Месяц назад

    I wish you covered all the base game changes as well, like the most recent one with fluids and so on.

    • @Xterminator
      @Xterminator  Месяц назад

      That is coming in a separate video later today.

  • @tiggatar1182
    @tiggatar1182 Месяц назад +1

    what science packs do i need for elevated rails??

  • @andrewriggio
    @andrewriggio Месяц назад +1

    Do you HAVE to do all the space stuff, or can you just play regular factorio?

    • @StarryGlobe089
      @StarryGlobe089 Месяц назад +5

      You can disable space age as you would with a regular mod. That way you have the new features but none of the space faring stuff.

  • @ristags
    @ristags Месяц назад +3

    Can we walk on the elevated rail pieces? Like crossing the water on elecated rails?

    • @Xterminator
      @Xterminator  Месяц назад

      Sadly no, you are always under them

    • @LeonardLuen
      @LeonardLuen Месяц назад +1

      @@Xterminator can you build more elevated rails while riding in a train? similar to how you can build normal rails from a train.

    • @Xterminator
      @Xterminator  Месяц назад

      @@LeonardLuen I would image so! Surprisingly not actually tried it yet though lol

    • @theblackbaron4119
      @theblackbaron4119 Месяц назад

      ​@@LeonardLuen imagine you've missed a spot and now your building train plummets into the water below.

  • @WizardUli
    @WizardUli Месяц назад

    I hoped to see how one actually travels up to and down from space platforms and between planets. I've been slightly disappointed by the *cut*->" Alright, we are now on Vulcanis".

    • @Xterminator
      @Xterminator  Месяц назад +4

      Sorry about that! I kind of considered that spoiler content to be honest so purposely left it out. It's quite a simple process to get up to and down from a platform. Travelling between, not so much

  • @markquavertune2003
    @markquavertune2003 Месяц назад

    Looks good .A couple of years to play the game right through .Small daily increments . If we can have rail platforms ? Why can we not have walking , driving platforms and bridges ?

  • @jason2mate
    @jason2mate Месяц назад

    Quick question i wanted to ask for the stacking on belts, does it happen even without the specific inserter type? (eg. if the belt is backed up will it stack on top of what is already there)

    • @spinba11
      @spinba11 Месяц назад

      Only the stack inserter and the large mining drill can stack belts

  • @addisonsteinagel2616
    @addisonsteinagel2616 Месяц назад

    So. Freaking. Excited.

  • @LuminiteAim
    @LuminiteAim Месяц назад

    im so excited

  • @DraganAlves
    @DraganAlves Месяц назад

    Thank you!!

  • @S_Black
    @S_Black Месяц назад

    A big problem with quality is that it messes up blueprints. I spent a lot of time tweaking builds to make sure they either consume or fill a belt. With inserts placed just right so they take or place materials at the right time. If you put something running with different speeds anywhere that changes the whole behavior. And now there are all kinds of levels and combinations of quality.
    And while they said that it's optional the dev diaries gave the feeling that they balanced some things around it, given how often it was mentioned when introducing some mechanic.

    • @Xterminator
      @Xterminator  Месяц назад

      I haven't really noticed anything clearly balanced around it to be honest. I think it's totally playable without having it on.

    • @TripleOmega
      @TripleOmega Месяц назад

      But how is this a problem? If your blueprint only contains normal quality stuff your robots aren't going to randomly place down uncommon machines or inserters. You can then just make a new blueprint for all uncommon or maybe a mix of the two and then use that next. Repeat until you have your all legendary blueprints.

    • @angeldude101
      @angeldude101 Месяц назад

      You say that like it's a bad thing. It messing up blueprints and forcing you to either accept some slight inefficiencies or redesign your blueprints is the _exciting_ part!

  • @Bleuperrr
    @Bleuperrr Месяц назад

    That building explosion 😂😂

  • @HelionDark
    @HelionDark Месяц назад

    after 2k hours i cant wait for my new sandbox

  • @paulfreemanstruve4325
    @paulfreemanstruve4325 Месяц назад

    Nice video and thanks for not saying everything 🤙

  • @SurajKumar-zk2em
    @SurajKumar-zk2em Месяц назад

    Can you help? At 46:46 you said any quality assembler can guarantee output of products of same quality of that its ingredients....
    So by logic, if I put legendary ingredients in a base non-quality assembler, there is a chance to get products which are not-legendary?
    Thank you!

    • @Xterminator
      @Xterminator  Месяц назад +1

      The quality of the machine has no impact whatsoever on the quality of the output actually. It's completely determined by quality modules in the machine and the ingredients.
      You also can't get worse than what you put in. So if you put all legendary ingredients in an assembler to make something, you are guaranteed a legendary quality output. Hope that makes sense

  • @selecks6462
    @selecks6462 Месяц назад

    You missed the opportunity to call the electromagnetic plant the "EMP"

  • @michaelbjerregaard4331
    @michaelbjerregaard4331 Месяц назад

    Based on what you said it seems like Space Age is somewhat modular. If this is true, how modular is Space Age? For example, would it be possible to have a base game play through but only have elevated rails/quality?

    • @Xterminator
      @Xterminator  Месяц назад +1

      Correct! But to clarify, you'd still need to buy Space Age to access elevated rails and quality. I just checked though and it does seem possible to disable the space age mod and just keep elevated rails and quality enabled :)

  • @Voeluspa45
    @Voeluspa45 Месяц назад +1

    You seem to know what you are talking about. Could you please tell us what mods will be available from the start? Maybe you know from beta phase? I know at least some modders were involved in the DLC.

    • @Xterminator
      @Xterminator  Месяц назад +1

      Lol thanks. But I actually don't know the answer to that. There are a lot of modders that have had beta access so I'd suspect a good variety to be available at launch. I just don't know which ones specifically

    • @Voeluspa45
      @Voeluspa45 Месяц назад +1

      @@Xterminator Thanks for coming back. Guess I am just over-hyped, I know the community and I bet they will have updated the most popular stuff in days ^^

  • @iamaim2847
    @iamaim2847 Месяц назад +1

    So...
    Char.
    Heavy metal album cover.
    Nurgle rot.
    Frostpunk 3
    Looks fun. But what about end goal? If not rocket, do we have something big to do as final point? Or just infinite refining of legendary waste burners?

    • @SikGamer70
      @SikGamer70 Месяц назад +3

      The "win condition" for Space Age hasn't been revealed yet, we will most likely find out when it releases.

    • @iamaim2847
      @iamaim2847 Месяц назад +1

      @@SikGamer70Thanks

    • @Xterminator
      @Xterminator  Месяц назад +1

      If you do want to see the end goal, I reveal it in my spoilers video that came out a little bit ago. :)

  • @svenverbraecken6325
    @svenverbraecken6325 Месяц назад +1

    wait ive done some math .. and i could be off. but if u use the big mining drill full of productivity upgrades then liquify the ore and cast it using the foundry full of productivity....
    u get 625 plates from about 11 ore.. (Not thinking about quality here .. just saying)

    • @Xterminator
      @Xterminator  Месяц назад +2

      This is entirely possible. The production numbers get absolutely insane with these buildings and processes!

  • @tonig2255
    @tonig2255 Месяц назад +4

    Holy crap that was quick

    • @Xterminator
      @Xterminator  Месяц назад +1

      Unlike me near train tracks 😅

  • @magnus0017
    @magnus0017 Месяц назад

    That was so good, I'm gonna watch it again!
    Minor question, but does unlimited research still unlock with space science, and does it only scale with that, or do the other packs get involved?
    Edit: Nvmd, it was at the end of the video that I missed the first time through, you need all science packs. Thanks for clarifying it. ^⁠_⁠^

    • @Xterminator
      @Xterminator  Месяц назад

      Thank you! :)
      Yup, the later infinite researches require you to go to at least one, if not all other planets for the science packs.

  • @RuLeZ1988
    @RuLeZ1988 Месяц назад

    Can you choose the planet you want to start on your journey or is the planet being choosen randomly, when you generate a new game?

  • @xZippy
    @xZippy 21 день назад

    How do you quickly teleport from planet to planet in the map editor?

  • @laurivaisanen6918
    @laurivaisanen6918 29 дней назад

    If I host game, does every player need dlc to be able to play.

  • @thewolfstu
    @thewolfstu Месяц назад

    45:24 I mean, if it doesn't lower the base effectiveness of machines it's just a random chance for better machines... so thusly I def will have it on. XD

  • @jethrolarson
    @jethrolarson Месяц назад +1

    if 100 belts is one ton how much is the engineer carrying?!

    • @Xterminator
      @Xterminator  Месяц назад

      Ahaha these are the real questions that we need answers to!

  • @RainFerret
    @RainFerret 28 дней назад

    You said rockets will only launch with full stacks of items. What about items that are too heavy to send a full stack?

  • @ericpuskas5775
    @ericpuskas5775 Месяц назад +2

    Does anyone know if enabling quality / elevated rails (as they are mods?) disables steam achievments ? Asking before watching, too curious :D

    • @Xterminator
      @Xterminator  Месяц назад

      @@ericpuskas5775 I think it would only disable achievements related to those things.

    • @ericpuskas5775
      @ericpuskas5775 Месяц назад

      @@Xterminator Thanks for the quick reply, love your content! I googled a bit and found that "Official mods (e.g. base) do not disable achievements." I'm assuming Space Age itself is also the same, in case anyone else is looking for this info. Best of luck and have fun!

    • @Xterminator
      @Xterminator  Месяц назад

      @@ericpuskas5775 Thank you ❤️
      Yup it should be the same as well!

  • @brianpleshek5593
    @brianpleshek5593 Месяц назад +1

    So, quality is RNG. I was kind of thinking that it would be just a research upgrade. So, instead of just 3 assemblers, there would be more of them. Also, do raw materials have a chance of being of a higher quality? If so, I suppose that I'd use a filtered inserter to pull these off to make sure I get top quality items, that could then build the top quality buildings.

    • @Xterminator
      @Xterminator  Месяц назад +2

      Yup, you can quality modules in miners, smelters (that accept modules obviously) and then do exactly as you said. So far that's the best way I've found, but definitely could be other better strats

    • @brianpleshek5593
      @brianpleshek5593 Месяц назад

      @@Xterminator Thanks. And thanks for the good video.

  • @tacosoda6925
    @tacosoda6925 Месяц назад

    There is a way to move resources between space platforms? Like, you can send from soil to the platform using rockets, but is possible to use a static space platform like staging area to a transporter space platform? Could not find any info on it on FFF

    • @SikGamer70
      @SikGamer70 Месяц назад

      Don't think so, but I'm not sure why you'd want to do this when you can just strap engines and turrets to the space platform you want to move around.

    • @tacosoda6925
      @tacosoda6925 Месяц назад

      ​@@SikGamer70could be a way to circumvent bottlenecking in loading the platforms!? As you dont have to wait on rockets. But maybe is just space exploration brain talking

    • @SikGamer70
      @SikGamer70 Месяц назад

      @@tacosoda6925 I see what you mean. In that case I would probably just build multiple transporter platforms instead of having one be a staging platform. While one is travelling, the other is parked in orbit accepting rockets, much like with train logistics.

    • @Xterminator
      @Xterminator  Месяц назад +1

      Unfortunately you can not transfer items between platforms without sending them to the ground first and back up to the other one.

  • @Toadzx
    @Toadzx Месяц назад

    But what's the actual end game now?
    Before it was building a rocket, but what signals a victory now?

    • @aeodins9015
      @aeodins9015 Месяц назад

      There is apparently un-discussed content post-Aquilo. I think Xterm's video that will be out later today might include information on that.

    • @Xterminator
      @Xterminator  Месяц назад

      You can see that in my spoiler video that came out a bit ago. :) I didn't want to include spoilers in this one for stuff like that

  • @Buchnerd_Souly
    @Buchnerd_Souly Месяц назад

    Quality Question: If there's only a small chance of getting a higher quality items, what do we do with all the overproduction?

    • @TripleOmega
      @TripleOmega Месяц назад +1

      Put it in a Recycler and feed the components back into the production line.

    • @Xterminator
      @Xterminator  Месяц назад +1

      You can either recycle it as TripleOmega said, or if it's intermediates like circus or plate (if you have quality in your smelting and circuit production) then you can save them to try and roll again when using them in future items.

  • @BoredBob
    @BoredBob Месяц назад

    Can you filter items by quality for sorting purposes? So if I’m shooting for a chest of X quality for balance purposes can I pluck only this ones off a belt with an inserter?

  • @EsperSpirit
    @EsperSpirit 29 дней назад

    I'm conflicted. This looks really interesting but I don't have the time and energy to go through the base game again just to try out the new stuff (I've "finished" the game several times)

    • @Xterminator
      @Xterminator  29 дней назад

      Totally understand and I felt the same way. What you could do is either import a save where you've built a whole base already and just make the few fixed in it needed to work with space age changes, or start a new map and import a base blueprint and use editor mode to build it all beforehand.
      Definitely a few ways to avoid the same early-mid game grind that honestly hasn't changed all that much

  • @stratvids
    @stratvids Месяц назад

    Rail guns are the new train 😂

    • @aeodins9015
      @aeodins9015 Месяц назад

      Not going to lie... I have considered making a mod where the Rail gun shoots trains JUST for this situation with Xterminator

    • @Xterminator
      @Xterminator  Месяц назад

      For real though 😭

  • @gnutrino
    @gnutrino Месяц назад

    Did they remove the uranium requirement from space science? You still seem to have inserters set up for it so was this a post-LAN party change?

    • @Xterminator
      @Xterminator  Месяц назад +3

      Yeah they did remove it very recently. The space platforms shown here are from a playthrough about 2 weeks ago.

  • @Zendreax
    @Zendreax Месяц назад

    It's pronounced "floor-o-key-tone", it's a real thing in in organic chemistry used as a fire suppressant or as a solvent.

  • @LucaJordache
    @LucaJordache Месяц назад

    Im pretty sure the pronunciation for the fluid on aquilo is "fluoro key tone"

  • @jaredkittleson8504
    @jaredkittleson8504 Месяц назад

    Flouroketone pronunciation: I'm pretty sure it's like floor-oh-key-tone lol

  • @marcosousa4029
    @marcosousa4029 Месяц назад

    The quality of life alone is worth the asking price compared to the industry standard.

    • @Xterminator
      @Xterminator  Месяц назад

      @@marcosousa4029 100% agree!

    • @SunShine-xc6dh
      @SunShine-xc6dh 29 дней назад

      Paying for what's should be a free update sounds like they right in line with industry standards... paying for convenience of play is straight out of some scummy mobile game

  • @ihavetwofaces
    @ihavetwofaces Месяц назад

    36:05 - we have to run heat pipes around our fusion reactors? 1 million C plasma (assuming no neighbor bonus) flowing through these bad boys, and they're going to freeze over and stop working unless I put a heat pipe running at a balmy 30 C within 5 tiles of them?

    • @aeodins9015
      @aeodins9015 Месяц назад

      that must be the strongest heat shielding in existence. LOL

  • @romanpfarrhofer
    @romanpfarrhofer Месяц назад +1

    Can elevated rail ramps only go in 4 directions? This is disappointing, especially railguns can go in 8 directions. It would have been important to make compact 4 way junctions that have more throughput as it was possible without elevated rails.

  • @MaievShadowsong-tv2hi
    @MaievShadowsong-tv2hi Месяц назад

    Some may call this spoilers, I see this video as an Audio book manual