Death Must Die LOOT GUIDE!
HTML-код
- Опубликовано: 21 авг 2024
- Master offers good.
Links ✅
Twitch ▶ / jeffplaysttv
Discord ▶ / discord
Twitter ▶ / gamingw_jeffyt
---------------------------------------------------------------------------------------------
Steam Link - store.steampow...
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
"Many heroes throughout history had taken on the journey to The High Mount to enter into Death's realm and end his reign. None to return.
Yet this time, an unsung higher power had chosen to back our heroes in their quest. Toss a coin in my hat here traveler, if you wish to hear The Saga of Death's Demise."
~The Bard
Death Must Die is an action hack and slash roguelite survivors game in which you play as the heroes trying to defeat Death.
#deathmustdie #roguelike #bulletheaven
Great video!
Some small summary of the video for people who would watch this later:
Get Master offers (+7.6% current max) on both Amulet and Helmet (currently available on). Each rarity upgrade grants you ~1-2 levels of power, aswell as “free level”, since you don’t need to spend it on rarity upgrade. And you can’t upgrade rarity to Master (unless uniques).
+% experience gain is second best thing on gear. Experience required per level do scale, so +50% experience won’t give you +50% levels, but more like +20% levels.
Alteration dice = best dice. 6+ of them is bare minimum you should have, to reroll gods that you don’t want (and even after you lock your gods, they can kinda work as rerolls). Some banishes are good too, but you should be fine even with 3 of them.
Life is best defensive stat. Unless you have 200+ life, you don’t need to look for armor on gear (mostly because you get ~40 of it for free even on Light armor characters, if you are not using non-armor uniques). Evasion has better scaling for effective life than armor, but unless you can survive 10+ hits from bosses, you don’t want to rely on evasion, unless you are going for the No hits win achievement. This might change if they add some stuff that rewards you on dodges.
Things below are mainly due to how stupidly overpowered Time and Mort* are at the moment.
Attacks unfortunately are not great at this point of the game, only attack speed and attack area on melee are worth looking at on gear.
Some other stats that are good on gear - luck (higher odds for chance based triggers, like Soulstealers, Chain lightning, Execution etc), spell duration (mainly for Alteration ritual, Gem high sustain, and most of the Death stuff), spell count (work for both summons, aswell as some spells like Lifelink) and some regen (preferable from Life on kill). Spell speed might be better with more content, right now it’s only useful for Summoner, Time field (both from time) and Summer stuff.
Some stats that are useless/waste of stats rolled - spell velocity (at least for now), gold gain (selling off the items is the better way to make money), pick up drops (the only good thing to get is healing, others you don’t really need/can get just by moving around), attack move speed (doesn’t make a difference), revivals (just get more health if you are afraid of dying) and new skill/level up/rarity up % stats.
Some things that I disagree with from the video:
Legend offers are useless - they roll on the same items and it’s always better to have Master offers, even if you already have bunch of that. 25% base chance already gives you more than enough to get them, if you get offered Masters.
Boots should have +40 movement speed (current max) and you should not care about dashes. At some point (~400 ms) you are fast enough to avoid boss attacks without dashing, and when getting higher (~500 ms) dashes become detriment.
+ exp/s is a kinda a bad stat - since you need less exp on low level it might give you false sense of being useful, but something like 0.7 exp/s (average roll), will give you 840 exp from 20 minutes. And for level 30 (bare minimum if you know what you are doing) you need 8530 exp. You would always be better off with +% exp stat.
Lol thanks for your small summary
Thx
This is one of the messiest summaries I've ever seen lol
I watched this without wearing pants. I regret nothing.
I made this video without wearing pants.
I watched this without wearing skin
this is actually so helpful. i'm new to the game and the few things I didn't know, you ended up covering. thank you thank you
Thanks! Glad it helped!
Well done, Jeff. I’ve kinda been sleeping on XP gain stuff… passive xp never seemed worth it since it falls off at higher levels, but I realized recently that blazing through those early level ups was more than worth it. And I didn’t realize that +%XP also affects passive gain until recently, which means hitting a master-rank Wisdom or one of those +50% xp shrines can make even the small amount that passive gives you really meaningful even later on.
Thanks! It does fall off a bit but more often the not your still getting an extra 10+ levels from xp items and those levels should end up being way more powerful than whatever the gear tradeoff would be. (luck builds are the exception)
It wasn't until a few patches ago that it actually did. Either way passive xp gain is still probably the strongest stat you can find on gear.
It is also important to note that rarity up offers are also useless because when you max out a skill it automatically starts giving you rarity up offers.
Good point! Even worse than I described lol
Are you sure?? I can recall mutiple instances of maxing out a skill and not getting a rarity upgrade for a while like i thought it’s still based on your chance for a rarity up offer regardless of the level of the skill
@@darken6456 When you start getting Like lvl 60 in each run you will see it. I always max 1 skill first to give more chances of masters showing up
Thanks for the video, I'm sure its nothing compared to everyone else but I just got my first 1.4m damage with Warped Strike playing Merris thanks to you. keep up the good work
Glad it helped! That's actually not bad at all for basic attack skill. The Gem Haste must have been going crazy
@gamingwithjeff 100% spot on, my screen started lagging I was going so fast 😆
I think it would be more beginner friendly if you go slot-by-slot on one side of the screen and on the other side of the screen you list best-in-slot stats for that item. Otherwise, I learned something from this video but it being so random and all over the place makes it kind of hard to gleam into the information without multiple watches, at least for me.
I'd very much like a follow up video on a gearing guide and maybe more build suggestions for each character and their special traits. Like if you go 'The Earthquake' on Kront what kind of items/skills you should be aiming for and etc. for the other characters.
Just making it a little more cohesive and easier to understand instead of jumping from one place to another would help be a significant help for many new players.
Still, thanks for the video and have good day!
Thanks for the feedback! that's a good idea.
I'll get better at it the more I do it 😀
@@gamingwithjeff +1 for Exydna said. Are you using the surviving vampire's tooth on nixi? I've rewatched so many times but don't think you showed the relic or I just missed it.
Thanks this was really insightful, just started playing this past week and already put like 20 hours into it, love this game! Can't wait for the update next year 😊
I haven't played an indie game with such potential since valheim. But I've spoken to these devs and have quite a bit more faith that we will actually get content.
Banish dice are huge. There are tons of skills you would want to skip in every given run. I would say they might be the most important. Alteration being second most important so you can roll out of trash gods like frost. Rerolls are decent to try and get a better choice if you get like all novice or whatever but if you are min/maxing you wouldn't need that many.
I think for the people this guide is meant for banish dice are going to be much less effective. Banish dice are only good if you have a plan and know what you want/don't want and also what is good.
Hard Disagree. Having some Banish dice can help a run out, but in general they are less valuable than just rerolling into something you might use, which is in turn less valuable than just altering the god all together to fit the desired build. The issue is that every god has blessings which are not valuable/desired and thus the amount of banish dice you need to "fix" their blessing pools would take 2 or 3 a piece minimum and when you are running 3 - 4 gods that means a minimum of 6 Banish dice for them to truly be useful at that point having 6 Alt + reroll dice would probably be superior especially as that can fix rarity as well.
In general if I can swing it on my gear i like to have a minimum of 3 Alteration dice (but can easily burn through more on specific builds), 2 - 3 rerolls always feels good to fix rarity and for small tweeks... and at most 1 or 2 banish dice, and i rarely use more than that.
I have two questions about Legend offers that you very likely have answers for after getting so much experience with the game.
1. Do Legendary offers still spawn when no new master offer is available? In other words have you ever seen one spawning when you banished some boons and only level ups are availabe?
2. Do Legendary offers roll independent on each Master boon available, or are you always presented with one Legendary (roll is made on the whole selection whether single legend will appear)? In other words, have you ever seen two or more legendary choices appear in the same menu?
I am asking since depending on the answer, there is a significant merit to keeping one (if 1. is yes and 2. is no) or two (if both are yes) unbanished, unneeded boons.
Good questions, I was curious about this as well.
For 1. In my experience, if there are no possible master rolls, I have never seen a legendary spawn. That said, my sample size of times where there have been 0 master rolls available is fairly low, so I can't really confirm this point.
2. No, I have never seen 2 legend offers at once, and given my playtime, I suspect it's not possible.
@@gamingwithjeff
Seems like my previous comment was (autmatically) shadowbanned due to a link to external site - pastebin.
I've decmpiled the game code, and:
1. Unless I missed something 1. is no. There needs to be any non-Legendary offer available, but their type is unimportant (can be level up or rarity up). Only the Master rarity rolled at the start is important and what is available to pick doesn't impact Legendary roll.
2. Code is consistent with your experience. Appearence of Legendary boon is rolled once for the whole selection and one of the boons (can be level up or rarity up) is replaced with a Legendary. There can be only one.
So overall It's not beneficial to keep banishable boon around unless one runs out of level ups.
Solid advice. I think Alterations and rerolls are better than XP. That said, they are subject to diminishing returns. Once you get 3 of each, xp is better for sure.
That's fair, I'm planning on making another guide that is more structured once the next update comes out
I think you missed that "level up" offers actually have value, if you have good enough master for the skill to gain master then you want to force most of your level ups to hit that skill specifically, getting to a +10 is a lot more significant if you do it by level 11 than if you succeed by level 20 - and if you do not have the increased level up there is a significant chance that several of your levels will force you to reroll because it gives you 3 useless skills as options(and you REALLY do not want to pick something that does not fit your build as it will start showing up more often)
Yeah, this is an outdated guide for the act 1 patch. New one should be coming soon
Useful info, you should update this video as the game updates.
Thanks, planning on it when thr big updates happen
This is an amazing game and I love it, but I think the melee characters need to be buffed a bit (range+?) and maybe have one or two of the super op things on Time spread out on other gods or make a new one. Maybe eventually there could be an attack speed buff on all non fate gods that makes the others dissapear like the dash/ attack mod ones. Also the infinite gem range on Merris is super fun, but takes her from a strong character to the most op, maybe base gem ranges could be doubled or something idk. Sweet Video btw
There's been a decent amount of talk in the discord about the Melee characters needing something extra. There's 2 problems currently. 1) auto attacks are bad comparatively to everything else and are only used to proc effects. 2) Melee characters attack patterns don't change based on God attack chosen.
The first I expect to get a little better in the next content update. The 2nd, im hopeful that they'll add it before full release but not expecting it anytime soon.
Good info, I'm new to the game I tried your luck nixxi build it was the strongest thing i've tried so far, using luck gear but my hp is a measly 45, yet somehow still wining at max difficulty lol
Luck nixxi is argueably the most broken thing in the game. I would definitely try to up your hp to 75 or so but yeah it will crush d30 95% of the time
Great and helpful video, my noob ass didnt even realise only certain items can have master offer upgrade. Just 1 quick question: can you get unique items multiple times?
Yes, but you can only have one in your inventory/stash/ or equipped at once. Only way to unsoulbind unuques currently is to sell them and hope you find them again.
Agree with most, disagree on attacks being useless. Great content though !
thank u, Jeff! It did help a lot! =D keep up the great work, buddy
Glad it helped!
Evasion actually has a better scalling, so if you are not in getting oneshotted territory I feel like it's better than armor
I think evasion is good once you already have good hp and at least decent armor. But then I feel like that's too much gear spent on defense unless you're going for a tank build.
Goes good with divine shield i found.
Nice vid. I agree eith rarity+ being a waste but i think mastery isnt endgame but more or less generic starter builds.
Like you said the uniques can make some interesting builds.
My kront 400 armor build turned to dmg is insane. Life on hit for surviability and doesnt matter what spells i choose.
And my sorc has the skeleton army and 2 parrots with summoner trait. Fastest boss killing mechanic on +30 darkness so far. Absolutely hilarious.
That's fair, I think I mentioned in the video that master offers are the way to go unless your doing something specific. (if not oops lol).
I still think god roll neck and helm with Mastery + legend offers would be better than anything else. Since you can just use other slots for whatever you need.
"doesnt matter what spells i choose"
I cant see how this would be true ? Even if your running pure attack, which i have never been able to make work dependably, mastery attack speed, attack range, armor for more dps, bonus healing for your life on hit, luck. Not to mention your base damage god ability. Mastery of which would be crucial i would think.
@BowmanHawk I think he's implying the build does enough damage that it can technically function based solely on basic attack damage being so high. On d30 it's a fun build to play around with but is wildly inconsistent as having no armor means certain things will just outright kill you.
Justice/Time/Winter would almost certainly be better than War/Summer/Lightning if we are being seriously about it.
Thanks! Was lost farming and finishing the highest difficulties
Glad it helped!
Hey thanks for making. Finding the master offers great. Couple things id like to know is where on ur gear u like to get the stats if theres any difference. At the moment im trying to get relic and gem and maybe helmet (i suppose necklace too if u can get one with masters) to cover the dice and the reat for defense and exp. I find defense more important than offensive stats on gear (excelt luck) but i also do have trouble with bosses without death or a couple setups which get a bit stale.
Most of the uniques seem pretty underwhelmibg but im gonna try a dracula tooth build tomorrow… do hits count spell hits do you know? Are there any youve found that you really like?
If u reply wuld u mind hearting the comment so i get a notification by any chance? Thx again
Thanks for positive feedback 😀
For stats on gear slots its just a matter of where you can get certain stats.
Boots= movespeed
Ring/jewel= adept offers
Necklace/helm = master offers.
Everything else you just try and fill in what you need. The wiki has a list of what can roll where.
As for Vampire Tooth it only triggers on your basic attack. It is insanely strong on luck nixi for the record.
@@gamingwithjeff Ah ok, thanks.
Would vampire tooth/"health on hit" chance on gear get affected by increased healing effectiveness do you know? Like with +10% effectiveness every 10 procs would give you +2 instead or something? Also, would these get affected by luck?
@botchedmandala5197 I believe so, I don't know if it does decimal point healing though so you would probably need either 60% (if it rounds) or 100% bonus healing to get the extra life which probably is not worth gearing for.
"evasion is fiiine, not very good, I wouldn't worry about it" he said before trying an evasion build realizing you basically become a near unhittable ghost.
i will always go with at least 1 banish, so you take 1 basic attack boon and you banish it (attack builds are a bit weak at this moment except for kront) it helps early game and to increase the odds for getting good masters boon early, i also like to banish most of the time the dash skill after lvl 1 and most gods have at least one that you dont care or just need 1 level like:
Incineration
path of frost
time bubble (forgot the name)
consecration
shurikens maybe 2 or 3 points is enough most of the time specially if its expert or master
necromancy
knockback
damage vs shields from krom
frozen treasure
if i got more sometimes i like to banish the useless stuff from fates too.
i have the unique ring that gives you 6% master on nixi, and with the new hat from the event its like 23% masters offer which makes runs a guarantee win, same relic with the life on hit. hitting level 50+ with most boons on master is op
agree with 1 banish at least and most of the list.
However, don't underestimate a lv 5 time field. It can solo the drac fight defensively.
Fyi, didn't see anywhere you mentioned it. But i found an Snowswatch Hat, Unique Immortal Head, 1 armor +12% More Master Offers [Assassin Only] Just wanted you to know :)
Yep, Christmas gift item. I can't justify it over the one my nixi is wearing, as much as I want to.
Very helpfull video! Now I now what to look at when buying stuff. Thank you! :)
Thanks! Glad it helped!
Thanks for a detailed guide. So to clarify, its better to get a combo of adept+master offers on gear than expert+master?
Master and Expert share the same equipment slots. (helmet and necklace) Ring and Jewel has adept offers. So, its really more that Master offers > Expert since they are in direct competition
@@gamingwithjeff oh makes sense now . Also i just beat dracula for first time following your gear guide. Would love to see more guides like builds for each class.
Would be nice to get an updated version of this for the new patch
It'll be coming soon =)
@@gamingwithjeff glad to hear it man! I liked this game before but this update goes hard and I've become obsessed. XD Yours is the best content I've found for it!
I prefer dice over exp gain on Merris for sure - getting the right blessings easy and early results in more exp anyway
Fair, the difference between Alt dice and Exp is fairly close imo
Great guide overall , however I think dice are better then adapt offers, at least if you have good master offer stats. They ensure you get your key abilitys on master level as early and as reliable as possible to get your run going. Cant ever have too many dices. Atleast for builds with a lot exp gain I dont feel like adept offers on gear is needed at all.
Fair, but adept offers don't overlap with dice on equipment slots. So typically you get like adept + dice on rings/jewels
Banish is likely the best as from the moment you use it you perfect your rolls. you can banish an entire god with 3.
i think you're underestimating spell damage and/or overestimating %xp gain. having 10% more exp means you get 2-3 levels in a run extra. that's not that much, especially if you've upgraded the important stuff at the end anyway. 10% spell damage gives you 10% damage as it's multiplicative with the pickups in a round.
spell damage % usually is also numerically higher than % xp.
Agree to disagree, but I will try getting a full set of spell damage gear and see how it compares.
I love Winter for the ice aesthetic but it sucks that her damage is far too conditional. Considering that her effects, is frozen and post-frozen (where you can't freeze again for an amount of time), I think both those effects should apply to her attack dmg buff and her immobilization dmg amp so its less conditional. She could be the premium attack dmg focused god since I don't think the other gods quite specialize in it...
I beat darkness 30 like 300 times and i only started playing a few days ago. You dont need stats on armor just put together watever feels good to you.
This seems like an exaggeration, but yes the game is currently heavily undertuned. This was due to community feedback as prior to nerfs almost no-one was clearing d30
Great job. I do feel your sleeping on banish dice. Alterations are great for the first 10 levels or so, but banish dice have saved alot of my runs after level 15 or 20. Also +xp gain per second is super weak in my opinion. Although + percent is really nice.
I have found myself leaning towards summon damage as well with 2 dragons. Plus it should work with most op abilities like soulstealers/ ravens/ necro
Probably a little bit on banish dice, but I think for the audience this video is targeted for reroll will be better.
I like xp per second mostly because it gets you way ahead by the time you hit dragons. After that your build should carry your regardless of gear, also better for the non expert players, lol
Summon damage is admittedly pretty great if building for it.
you can roll neck and helmet with both master % AND legend %, it's extremely rare but I have seen it.
Yep, extremely rare. Haven't seen one in over 140 hours lol
This was very useful. Thanks!
Glad it helped!
Keep all uniques cause its a unique
This is the way
I believe in xp gain so much, that i force time on attack first level into mort's soul stealer, mayhem, and execute. lotsss of exp.
That is probably the best way to win the game currently. Hard to lose with 50 levels + soulstealers and mayhem
Theres update the highest gear currently now is unique immortal gear which only 5 item currently
3:57 master % is good but banish roll is must having 15+ banish roll is the end game cuz u can focus of skill u wanted to go such as time,death and fate that 3 combos is the most op combos skill ever.
U can get Exp,atk dmg on death
U can get AS,cleave, time/fate
Those are unique items though, also Unique immortal has existed since the start with the beta dice for Merris and Avoron. I would argue that if you are watching a gear guide video Banish dice aren't the end all be all. Banish dice are more important for specific builds and endgame meta.
Immortal is higher tier than mythic. Plus there's unique of those that are even rarer.
Inmortal gear is currently only the 5 Christmas items and Two dice items given from the demo. Not something you can get find in game.
Actually good video
thanks for the explanation!
Thanks! Hope it helped a little 😁
I always go for rarity chance, exp gain, and dice rolls.
Darkness 30 is too easy at the moment. We need infinite scaling. Also we need stash tabs. Maybe purchasable with gold. Also some characters are busted, like scadi cannot lose a run because of insane regen and status buuildup.
Oddly I'd say Skadi 4th on my current tier list lol. But yes D30 is too easy currently with good gear
It depends how you tier. Scadi has low damage but he cannot lose. It doesn't matter what gods he gets.
@@gamingwithjeff Actually, it seems that apprentice Scadi can reach very high dps as well. I just got level 46 Scadi, with 6k total dps. Force alone was doing something like 1.2k. Granted that was with a dragon from alteration blessing, but still level 46, effective level more than 60. My nixi never got more than level 40 I think.
So I'm confused about why you want adept offers instead of expert? You said you have to waste a level to upgrade adept to expert, so wouldn't it be better to start with expert?
That's because expert offers can only role on the same slot as Master offers (head & neck) Where as adept comes from ring and jewel.
My bad for forgetting this in the video
@@gamingwithjeff ok. Thanks a lot
Can the Black Lightning affix appear on all types of gear? Or does it only appear on specific types of gear? Like if you have 3 Onyx Dragon affixes, it gives you 3 pet dragons flying around on the screen?
I think black lightning as well as Onyx Dragons have 5 slot they can spawn on. The wiki shows which ones.
Can you find Immortal gear or is it only for the christmas items so far? On the wiki immortal item rarity is mentioned but no further information exists.
Immortal items are only the 5 Christmas items and 2 items you get If you played in the beta (only good at the start)
Okay thanks@@gamingwithjeff
Can we get an ACT 2 update for this?
Yup, soon
Hey thanks! Is this still accurate after patch? :)
Not really, Master offers is still the most important thing, but beyond that I'd say it's completely different.
Turns out I was already implicitly applying the logic of master offers above all else even before watching the video😅 still struggling to win on full darkness 30, so I'm looking to root out the bad decisions I'm clearly making in itemizing and character building
if you want to win I highly suggest trying to get a Mort/Time/Justice run. LifeLink, Soulstealers, execution + Gem Haste + defensive stuff from Justice to make it easier to survive.
@@gamingwithjeff I do gem/exec/force/warped strike every time I roll into them, and I pick up Justice pretty consistently because the damage you take on darkness 30 is kinda high. I feel like I'm lacking in the damage department consistently and maybe my movement patterns are trash because I get bodied by bosses and the projectiles. The actual worst parts of darkness 30 for me are those goddamn projectiles (especially the homing ones during the most deadly minutes of trash mobs) and the bloated health pool of bosses. It makes the battles last long enough so I have a bigger window for fatal mistakes. Also with Justice I've noticed you pick "heal more from healing" thing which I banish whenever I see it, and with Fates I used to banish pick up drops, so that's might be a mistake. I'll also need to look into my items
@@digitaldevil696 I would make sure your only doing one point into warped strike, and focusing on getting soulstealers going. It is the best damage in the game. Heal more from healing effects all healing so it ends up being VERY good, if you have ways of healing. Fates are weird as it depends on the build/situation.
@@gamingwithjeff awesome, I'll try to adjust accordingly, TY. Also, is Skadi's sign of the Apprentice viable? I really want to do a "shitton of EXP gain" build with her using this sign to truly benefit from it
@@digitaldevil696 Yeah it's viable, fairly strong if you have enough exp gain as well.
Ooh a guide
That's a pretty long video for saying just get luck and alteration dice. I'm sorry but the rest doesn't matter much as all the luck skills in the game are broken and you just need Mort to beat Baron on max difficulty each time.
Luck is the least important thing to get lol. You might want to try to watch it again.
@@rekrn12345 Yeah I just don't agreed with the video. Luck and Mort makes every run easy mode. all my chars have over 80% starting luck and on a 30+ winstreak on every single character on max difficulty even the sucky Kront. It's sadly gotten to the point that some run on Nixi Dracula dies in less than 3 seconds.
Well the idea was a general guide for items not a guide to abuse the most overpowered strat in the game.
@@gamingwithjeff Yeah just saying luck is the most overpowered stat in the game. Tell me I'm wrong that runs with Mort, flare and reprisal aint 10x easier than relying on cast spells or even attacks. If you get soul stealer, replisal and flare and maybe a lucky malady you can just close your eyes and press any direction key. Honestly imo run without Mort and Soul stealing you are just making it way harder than any other combination because it's % based damage that also works on bosses.
gods work
I currently build for evasion and dash only builds
Hp/armor seems better imo than evasion. Dash builds are awesome though.
@@gamingwithjeff I’ve managed to get up to 73% evasion on nixxi. It how I beat 30 darkness for the first time, trying to get more evasion.
I got 3 characters with 2 items on those characters with 30% legend offers...
If those items don't also have master offers then the legendary offers are mostly worthless as legendaries can only show up on master rolls.
Hi is it video still relevant with act2?
Nope, new version soon
Been playing this game for a while.. the mythic drops are mostly trash.
I trash at least 90% of the items I find. But that's the point of the video cause high rolled mythical are better than uniques more often than not.
I disagree on the importance of the master offers. they are important yes, but if you dont have a good balance of armor/evasion with a high life total and health regen you wont make it even with master and legend only blessings. And im talking about ascension 30. im playing for my 2nd day and im already on ascenion 30. Skadi is my strongest character with 400 armor and 3 life per second and 100 evasion. But only 66 max life, thats the reason why i died because they one shot me with 70% damage reduction :D
A legend offer wont help you there (on a side note what i noticed, legend offers are actualy not that good, they are just "win more" game mechanics and master offers are only slightly better than expert offers).
I agree on the attack speed on weapons, its good. But it wont matter if you have the war god in your run because you will have infinite attack speed anyways. With mort attack speed stops mattering aswell due to deadly strike and all the curse synergy, i was dealing 3000 damage per hit to enemies in the run i just did (yes on my attack, not spells). Damage is never an issue, its the survivability.
I was mainly looking how to get tier 2 items since im stuck at tier 1 and im not sure how to upgrade my tier.
Tier 2 items don't exist yet.
I rated life very high in the bid and mentioned that having life and armor are important for d30.
I dont mean this in a condescending way but I'd you think damage never matters you have probably been using the overpowered spells to get by in d30. Which is fine if that's how you want to play it, but gear doesn't really matter when if you go time/mort/justice either sooo.
Highly recommend trying a Summer/Winter/Lightning run on d30 and see if it changes your perspective on some of these things 😁
Almost every single thing you said is wrong. The only reason you do that amount of damage is becouse you are using a combo that is broken right now. It will get heavily nerfed in the future. You need master% and HP. And always prio XP and Time...
For someone who only watches you play this is useless to me.
Useful video. Take your like and comment :) (General stat prio. list: Master and adept offers > Exp passive and % > Alteration dice > Life)
Thanks, I need to add that in the video description
A side from loot, i think Mort is way too strong compare to other gods. She gives you Exp, most % Atk dmg, most dmg effect (Curse is 66 while other is 30), summon also busted... If you go with this build and get many skills on master to legend with Alteration(time) for free buffs,... the game is just over since your summons beat the boss easily
Mort is oddly the only god that handles every enemy type/boss in the game, while also having the best scaling, the best dash, and the best passive (serendipity).
Time as great he is, actually has no single target damage at all. Lightning has Single target and Aoe but no scaling.
She is. Should probably swap mayhem with Krom's barrier dmg. Also makes thematic sense since the God of War should scale atk and the god of death bypassing shields makes sense.
@@ryanfischbeck2972yeah, her scaling is too much better than any other