For those curious, Tensor-Board graphs for the final trained model showed "block frequency" way higher than "punch frequency". For some reason the AI resorts to blocking more than punching. I will be sharing more data and answering questions regarding the simulation over on Twitter: x.com/cozmouzz
If they are trying to respond to each other's movements also, from the total begining, even before they learned how to stand, then you might be pushing them way too hard.
I would say that you need to keep an energy parameter. The reason we don’t see fighters constantly using these dance movements is because it would drain their energy. Add a limited energy parameter and you see better results.
@@philv2529Yeah and nobody in MMA fights like they are doing Capoeira... Besides, Capoeira is relatively slow, sweeping movements, not hectically spazzing out in random patterns. A human could do this for maybe 20 seconds before being exhausted
Not really cause you would still be able to be punched or kicked in the face and since your hands are just spasming everywhere you wouldn't be able to block it 2 boxers without stamina limit would be like 2 mike tysons, only in fighting and consistently shortening the distance as fast as possible
I think another big factor is they learned to balance. I don't know if they can feel balance the way people can. Their erratic movements are probably to some extent over-corrections.
at the end of the day, thats amazing, its a energized rock that thinks by itself (the computer), and they're evoluting as our species did. if you let them train billions or trillions of fights, they gonna come with insane techniques i guess.
It might look dumb at first glance but they are feinting each other faster than a human could almost instantly leaving no openings so they have to constantly change their angle of attack and cancel it/turn it into a feint midway through, maybe you could get better results if you train 1 AI to be proficient at attacking an evasive target that could also block (likely with motion capture), another one to be defensive by evading and blocking, and then combine both. Or maybe I'm just wrong and it will be the same result.
They aren't feinting each other because they weren't trained to feint, there are multiple situations where a normal hook would get them but they don't throw it cause they don't know it. When you are about to throw a punch but the person dodges you don't need to cancel the entire punch, you just adjust to where the person is or you throw another type of punch
They are not doing shit, they are figuring out how to punch. We know how to punch because we have innate information about the functioning of our bodies. They are not even aware of their bodies. They just move a certain combinations of joint around and if it satisfies some parameters they tend to repeat It. I think you should just leave them training for months and we will see progress.
@@RRKSreward is a drug for them, that's why they got kinda worse, you need to make penalty for existing so they get dads belt every nanosecond so it would be ultra instinct instead of drunk uncles fighting each other
@@nanja7773 well unlike bot comments the message actually makes sense as a reply to the original comment and wasn’t just ‘this is the clip you’ve all been looking for’ or whatever
@@rumplstiltztinkerstein One thing is standing up, another is to balance. there's a huge mechanical difference. You can observe it in babies. They first learn to stand and then to walk.
I wonder what would happen if you were to add a reward of something like “making the least amount of movement, but causing the most impact to the opponent.”
I think the reason it looks jittery is that they have the minimum possible reaction time. Meaning that they would react to the opponent's movement as soon as it happens. And if both avatars act like that, it would explain why the block frequency is higher than the punch frequency.. because both of them are reacting very quickly to any movements the opponent makes. Also if you have this in mind while watching the fight, you'll realise how cool these combat robots are, and that humans probably wouldn't be able to fight them in the ring
It takes the human 160 milliseconds to register an opponents movement. The average punch travels 31.68 feet in that amount of time (starting at 0 mph and ending at 12 mph at impact). Part of fighting is learning to "read" the opponent, typically called "fight IQ," by experienced fighters. That's the part that AI will need in order to conquer mankind.
you have to keep in mind that they have very limited experience and its incredibly difficult for them to learn from experiences with a real human fighter (or hell, even against each other).
At the beginning of the video i was thinking that the best part of these AI videos are seeing the guys just struggle and fall flat. I was proven wrong with those amazing moves. He secretly taught them to rave
8:26 i know what its like to be the gold guy in that scenario. Ive fought silver guy outside a club and just stood there like 'wtf are you doing bro?' While the guy took himself out 😂😂😂
Looking at the ragdoll model, it has a lot of "joints" for its hands but only two for the feet, our feet are basically hands as well, so it might help with learning to balance if you made the feet more complex as well. Also, we are able to use our muscles with unequal emphasis stabilizing 0-100% on one leg alone, maybe there could be a mass X for the upper body which needs to be stabilized but can be shared unequaly between the legs, with shifting percentages. Anyhow, they need way more standing and walking before they can fight. :)
3:52 The name of the catchy electronic track is Ben Elson - 89 (released by Epidemic Electronic). I've recognized this track because Ben Elson's work is used as music for the video game Beltmatic (Notional Games), but normally I use algorithms for this kind of identification.
@@xkankesx RUclips doesn't like any sort of link (even when I'm smart about it), it just swallows my comment, so try searching for Drill Bite by Typekast
What everyone else said. It is hilarious, and it is because there is no need to be economical with an energy reserve. Some cumulative refractory period on the muscles may help. It should learn to not exhaust them, so be static stable instead of dynamic stable.
Add an energy constraint/input/ or negative reward that prevents too much movement over the course of a few frames. (That is, why dont you try to make the AI lazier?)
A sentient being that you use as a slave, started to train for fighting but to your eyes is just a dance. POV: you're a portuguese patron in 17th century Brazil
What's really interesting to me is that while hundreds of thousands of repetitions is a lot, it's not actually that much in the scale of learning to use your body. Human children doubtlessly take millions of repetitions of any given movement learning to maneuver themselves during play, athletes at a high level making exponentially more by the time they end their career. These models sometimes seem to struggle with simulating complex organisms in movement, but taken in the context of how much effort is required for a child to learn to use their body, even with built in "code" helping them along, the results are entirely to be expected.
well I don't think this model is quite ready for the next terminator but they do seem to have invented a new kind of artform/sport I would call artistic dance boxing :)
Imagine the year 2055. You're in a combat situation where bots are involved. Like absolute terminator shit. But just when the robot is about to engage Hand-To-Hand combat protocol with you, it suddenly starts doing a Dance-Off in the middle of a warzone
The problem with ai is that they will always do the most efficient move that would guarantee the least punishment and most rewards, this would most often result in stalemates. Ai cannot reproduce what humans have, the ability to risk it all.
Add stamina. use the average amount of punches a human can throw per i dunno 5 mins before exhaustion. Train defense to be more rewarding and far less taxing on stamina. Move to sparring. Reward them for making a full round without running out of stamina. Then reward them for doing enough damage to the opponent the end the fight early. Rerun sim. Should be interesting.
For those curious, Tensor-Board graphs for the final trained model showed "block frequency" way higher than "punch frequency". For some reason the AI resorts to blocking more than punching. I will be sharing more data and answering questions regarding the simulation over on Twitter: x.com/cozmouzz
I know how to solve it @cosmouz make the punch rewards a quadratic function in punch velocity, currently yours seems linear
@cozmouz whats the music at 3:54 ??? Can i have the title? Could anyone provide me the title?
If they are trying to respond to each other's movements also, from the total begining, even before they learned how to stand, then you might be pushing them way too hard.
@@bluestone-gamingbg3498 Ben Elson - 89
sir, feed them some basic martial arts data and then challenge them with 5 more simulations. see if they improvise
I would say that you need to keep an energy parameter. The reason we don’t see fighters constantly using these dance movements is because it would drain their energy. Add a limited energy parameter and you see better results.
i see any human doing this dance movement will get tired extremely quickly
any machine will also wear before get into the fight
Yeah, so hopefully they would learn to min max their stamina
But that martial art already does exist it's called capoeira
@@philv2529Yeah and nobody in MMA fights like they are doing Capoeira... Besides, Capoeira is relatively slow, sweeping movements, not hectically spazzing out in random patterns. A human could do this for maybe 20 seconds before being exhausted
yes but they might get tired at the same time
That's what happened when there's no energy cost for every movement. The fighters' movements simply become erratic.
Not really cause you would still be able to be punched or kicked in the face and since your hands are just spasming everywhere you wouldn't be able to block it
2 boxers without stamina limit would be like 2 mike tysons, only in fighting and consistently shortening the distance as fast as possible
they move this way because they dont see the floor, only the movements'sopponent. so they dance with each other only
I think another big factor is they learned to balance. I don't know if they can feel balance the way people can. Their erratic movements are probably to some extent over-corrections.
@@KillaAhmadilla that only expains the overcorrection of the legs, the arms spasms is their failure at learning how to throw a punch
@where_is_sauce You're not wrong. A punch with a bad stance isn't going to be particularly strong though.
Mfs had hundreds of millions of fights just to end up fighting like my drunk uncle
at the end of the day, thats amazing, its a energized rock that thinks by itself (the computer), and they're evoluting as our species did. if you let them train billions or trillions of fights, they gonna come with insane techniques i guess.
Already looks insane ;)
Nah this was funny 😂 made me laugh out loud
@@gat0anonimo hey! Are you my nephew? xD I'm better sober damnit
Have you considered that your drunk uncle is a synth?
Yellow: shallow and consistent strikes. White: either misses or leaves a crater in Yellow's ribcage
fr
I didn't see a single strike in the whole video
"ShAlLoW aNd CoNsIsTeNt StRiKeS"
also yellow (and white): 🤹♀🤹♀🕴🕴🏋♀🏋♀🤸♂🤸♂🤸♀🤸♀🤾♀🤾♀🤾♂🤾♂🤞🤞👉👉🚴♂🚴♂🏌♂🏌♂🚶♂🚶♂🧎♀🧎♀
@@alexbruns5082 went straight over bros head
Like Derrick Lewis
i am no longer afraid of AI killing off the human race
You’re fucked in a dance battle
Killing us with their awesome dance moves
The ai watched rumble the movie
@@Anthonybrother Yeah, we're going get served!
Remember a few months ago when AI couldn't draw a hand?
Then Sora happened.
It might look dumb at first glance but they are feinting each other faster than a human could almost instantly leaving no openings so they have to constantly change their angle of attack and cancel it/turn it into a feint midway through, maybe you could get better results if you train 1 AI to be proficient at attacking an evasive target that could also block (likely with motion capture), another one to be defensive by evading and blocking, and then combine both.
Or maybe I'm just wrong and it will be the same result.
No, I read multiple tips in the comments thatcwill for sure aid the models in the end, including yours.
They just need a reaction time. If they reacted a few hundred milliseconds later to each movement of their opponent, they wouldn't do this.
That first thing you said is definitely not happening.
They aren't feinting each other because they weren't trained to feint, there are multiple situations where a normal hook would get them but they don't throw it cause they don't know it. When you are about to throw a punch but the person dodges you don't need to cancel the entire punch, you just adjust to where the person is or you throw another type of punch
They are not doing shit, they are figuring out how to punch. We know how to punch because we have innate information about the functioning of our bodies. They are not even aware of their bodies. They just move a certain combinations of joint around and if it satisfies some parameters they tend to repeat It. I think you should just leave them training for months and we will see progress.
Fights outside the pub 3am in the morning 🥶
After drinking 1Million gallons of alcahol
@@10aelbeg22 Due to the speed, i'd certainly think there's some coke, meth or whatever "up" drug involved as well. Maybe all of them
@@RRKSreward is a drug for them, that's why they got kinda worse, you need to make penalty for existing so they get dads belt every nanosecond so it would be ultra instinct instead of drunk uncles fighting each other
The spastic synthwave dancing is genius
reminds me of ruclips.net/video/cqPD4A-bKNA/видео.html 😄
@@deeOOghI clicked this expecting you to be a bot comment, I was happily surprised, thank you for sharing drunk russian dancers with us
@@roux6715u thought they were a bot and still clicked?
@@nanja7773 well unlike bot comments the message actually makes sense as a reply to the original comment and wasn’t just ‘this is the clip you’ve all been looking for’ or whatever
That's literally the only reason I watched the whole video... then WATCHED IT AGAIN 😂😂😂
They are trying to balance using their hands not standing on feet
69 👍
True, so do we... That is why we balance our arms as we walk and run.
Yeah gravity needs to be implemented here so that they're More planted
@@RenzitoARG Are you saying that you are incapable of standing up without using your hands for balance?
@@rumplstiltztinkerstein
One thing is standing up, another is to balance. there's a huge mechanical difference.
You can observe it in babies. They first learn to stand and then to walk.
I wonder what would happen if you were to add a reward of something like “making the least amount of movement, but causing the most impact to the opponent.”
Stiff jab spam i assume.
I think the reason it looks jittery is that they have the minimum possible reaction time. Meaning that they would react to the opponent's movement as soon as it happens. And if both avatars act like that, it would explain why the block frequency is higher than the punch frequency.. because both of them are reacting very quickly to any movements the opponent makes.
Also if you have this in mind while watching the fight, you'll realise how cool these combat robots are, and that humans probably wouldn't be able to fight them in the ring
It takes the human 160 milliseconds to register an opponents movement. The average punch travels 31.68 feet in that amount of time (starting at 0 mph and ending at 12 mph at impact). Part of fighting is learning to "read" the opponent, typically called "fight IQ," by experienced fighters. That's the part that AI will need in order to conquer mankind.
1 mean left hook and they're done
The AI just has ultra instinct, that’s why it can react so fast smh my head
you have to keep in mind that they have very limited experience and its incredibly difficult for them to learn from experiences with a real human fighter (or hell, even against each other).
@@Oren_is_tiredwait for them to complete;y dodge then punch you
Fights with your brother be like:
they are worse than toddlers 😂
More like telling someone with adhd to stand still
More like your little brother trying to fight you
@@antonellisamuele6569plot twist: he is the little brother
@@rotorblade9508nuh uh
The "damn bees attacking my face" dance
I can no longer un-see it.
“Bro fighting demons”
This feels like watching 2 stand users fight but I don't have a stand
This is a banger
Fr
Lmfaoooo
came for the boxing, stayed for the dancing
At the beginning of the video i was thinking that the best part of these AI videos are seeing the guys just struggle and fall flat. I was proven wrong with those amazing moves. He secretly taught them to rave
Fr fr
It can dance better than me at any rave
Wait until they understand how capoeira works
Rawe*
What happens when you want to be a boxer but you're epileptic :
...and you end up at a rave😂😂
We all been watching 15 min to see a snail brain to learn fighting 😂
pretty sure snails have WAY more neurons XD
"A ragdoll without a brain is merely a corpse; so lets give it a brain" Absolute BAR
"capable of balancing with ease"
*Agent continues to gyrate every limb uncontrollably*
But you gotta admit, that last dance-off was SICK 😂
1:10 “the most complex object in the whole universe, the human brain.”
-Human brain
8:26 i know what its like to be the gold guy in that scenario. Ive fought silver guy outside a club and just stood there like 'wtf are you doing bro?' While the guy took himself out 😂😂😂
10:10 this is literally how school fights are 💀💀
0:44 "..but to ragdoll without a brain is merely a corpse" - my new favourite quote
5:27 he did a spinning kick that was awesome
Sound track was perfect for the silliness 😂
It was amazing!!
4:00 I love how they look like they are dancing, can't stop laughing 😂😂
Me neither 😂😂😂
Same 😂😂😂😂
You might not like it, but this is what peak combat performance looks like.
Born to drunken fist,forced to box
wait.. I totally did not realise that you were such a small channel....the video quality is awesome!
I thought like he has 200k
I mean... it might have been a good fight... if it weren't for those damn bees!
End result looks like a Florida parking lot fight.
I love how at the end of the video it becomes a techno dance battle/moshpit of two/drug addicts having a seizure
8:07 literally beating himself up
10:20 неиросеть настолько точно смоделировала бой двоих пьяных в стельку бомжей около моего подъезда .
11:22 Like watching someone cast a jutsu with Tourettes and Parkinson's disease
Great work! You put great effort in making the ai work as well as the editing of the video, keep it up!
this looks so funny its like newborns are learning to fight and walk at the same time
Cool music makes those random twitchings soo much epicier
3:55 what a non stand user sees when 2 stand users fight:
Dancing WHILE Boxing? Sounds like a mix of Boxing and Capoiera
Sounds like it but the end result is more spazoeira
You'd think so, wouldn't you, but actually its 2 puppets having seizures
That's fascinating. Almost like seeing a child learning to walk, but action filled
3:15 wouldnt you want to use the dot product between the punch velocity and surface normal so head-on punches are more valuable?
7:20
When you and your buddy take the same amount at a festival but only one of you really feels it.
Looking at the ragdoll model, it has a lot of "joints" for its hands but only two for the feet, our feet are basically hands as well, so it might help with learning to balance if you made the feet more complex as well.
Also, we are able to use our muscles with unequal emphasis stabilizing 0-100% on one leg alone, maybe there could be a mass X for the upper body which needs to be stabilized but can be shared unequaly between the legs, with shifting percentages.
Anyhow, they need way more standing and walking before they can fight. :)
Mf looks like he tryna rap battle with yellow at the end of the balance training
3:52 The name of the catchy electronic track is Ben Elson - 89 (released by Epidemic Electronic).
I've recognized this track because Ben Elson's work is used as music for the video game Beltmatic (Notional Games), but normally I use algorithms for this kind of identification.
Thanks, the uploader didn't properly credit the music so I couldn't find it. Any idea what the second one is at 10:40 ?
@@xkankesx RUclips doesn't like any sort of link (even when I'm smart about it), it just swallows my comment, so try searching for Drill Bite by Typekast
@@xkankesx Drill Bite by Typekast (this is my fourth attempt at replying, yt keeps silently deleting my messages)
@@milanstevic8424 Got that one, thanks! Song reminded me of some of the stuff I used to listen to from newgrounds artists.
Its like two masters got drunk yet still can dodge while starting to punch
At around 11:44 there was a frame where yellow’s fist was 1 cm away from white’s head, but it still counted to white 💀, also bro hit a new dance
Also 8:50 I'm pretty sure he's about to unleash a forbidden justu
What everyone else said. It is hilarious, and it is because there is no need to be economical with an energy reserve. Some cumulative refractory period on the muscles may help. It should learn to not exhaust them, so be static stable instead of dynamic stable.
8:00 he looks like he's jamming on a made up invisible instrument
The drunks fighting at the bar thinking they are in the Matrix 11:00
This editing is peak. I subscribed ❤
WtF … that’s not some new evolved combat technique. That’s two dudes having seizures.
Dude,I just couldn't... lmao! The setup was so serious and planned out then to witness that mess..omg had me dyin! 😂☠️
The art of fighting without fighting
General: What kinda combat robots were these?! They just kept dancing!
Robot: THREE TWO ONE ELECTRIC
Add an energy constraint/input/ or negative reward that prevents too much movement over the course of a few frames. (That is, why dont you try to make the AI lazier?)
10:55
How I imagine deaf people have a rap battle
8:36 bro was getting aggressive
Excellent video and thank you for uploading in 4k60fps!
"dancing while boxing" bro thats just capoeira but for hands
“Drunk people try fighting well progressively getting sober”
New video hype Always keep up the good work
The first minute of the first training session looks like two people abruptly getting set on fire LOL
4:00 why are they dancing lol 😂😂😂😂😂
It would have been funny to put a song there.
A sentient being that you use as a slave, started to train for fighting but to your eyes is just a dance.
POV: you're a portuguese patron in 17th century Brazil
7:34 what was he trying to do here
Man.
The intro made me think it was a Freakbait gag
I was going to say the same thing
How I imagine Jake Paul and Mike Tyson fight be like💀
They look like they're having a stroke on that first test 😂
And were even punching themselves sometimes
Really cool. They actually start developing some form of strategy and technique by the end. Also still prettier striking than UFC legend Ben Askren.
So thats a joke right?
11:43 - Two drunk dads squaring up at a baseball game.
Loll
Underrated. Commenting to boost algorithm
4:10 I like how there it's looks like they're dancing 😂
Great work 47, your next mission is to stand up.
Ai dancing and falling with absolutely no sounds exept for the background music is hilarious
Good lord, AI learned crackhead fighting style
I love how your accent makes you say "obserwations" and "revards"
1:49 I’m sorry but u said observations complete wrong “ob-o-way-shins” is what u said 😭😭😂
I caught it the first time, but I'm just now realizing it.
I love how halfway through they started to try to trip eachother instead of actually punching
I hope this video gets the likes and views it deserves!
What's really interesting to me is that while hundreds of thousands of repetitions is a lot, it's not actually that much in the scale of learning to use your body. Human children doubtlessly take millions of repetitions of any given movement learning to maneuver themselves during play, athletes at a high level making exponentially more by the time they end their career. These models sometimes seem to struggle with simulating complex organisms in movement, but taken in the context of how much effort is required for a child to learn to use their body, even with built in "code" helping them along, the results are entirely to be expected.
This wasn't invented by a.i. Prince nazeem hamed was a master of this technique and many others had similar style.
I bet he gets to the cloud district very often
?????????
It's like drunk capoeira without the kicks and twirls, and sped up...
well I don't think this model is quite ready for the next terminator but they do seem to have invented a new kind of artform/sport I would call artistic dance boxing :)
Absolutely loved the graphic transition between neural network and brain it is graphically awesome!
They're becoming sentient!
I love seeing the starting frames of a superman punch get interrupted by a Q+E Sieger.
So capeoira?
Honestly I could watch a whole 20 minutes of this "epileptic ravers" dance party 😂
seems like they are reacting to each other too fast. human fight they react to each move but ai fight reacts to each line of code
they need some sort of energy system, no human would be able to move this fast without getting tired
Imagine the year 2055. You're in a combat situation where bots are involved. Like absolute terminator shit.
But just when the robot is about to engage Hand-To-Hand combat protocol with you, it suddenly starts doing a Dance-Off in the middle of a warzone
"Today's mission" being the opening line made me laugh more that it should have
The problem with ai is that they will always do the most efficient move that would guarantee the least punishment and most rewards, this would most often result in stalemates. Ai cannot reproduce what humans have, the ability to risk it all.
the problem with ai are the humans who set up the punishments and rewards.
This is so high quality and you barely have 15k subs, youtube isn't doing justice.
Add stamina. use the average amount of punches a human can throw per i dunno 5 mins before exhaustion. Train defense to be more rewarding and far less taxing on stamina. Move to sparring. Reward them for making a full round without running out of stamina. Then reward them for doing enough damage to the opponent the end the fight early. Rerun sim. Should be interesting.