Think about the original leap motion controller, and give that a wide field of view so your hands have more freedom, Being 30% lighter means you can use it in more applications such as on your head where every gram counts towards comfort, and better processing meaning it can do all the finger and hand gesture things FASTER (much faster than 10 years ago)
@@CallMeRabbitzUSVI Wonder if the API is still C and they'll leave up to us to create mapped libraries for other languages like python. Never did figure out how to do that.
@@CallMeRabbitzUSVI We are suppose to imagine the features. Show don't tell. The one thing that matters is how it tracks hand and we don't know anything about that
I can literally find out nothing more about this then what it looks like. Ya know, why don't they offer people highly reflective IR markers, expand the range to 6 or 10 feet, and track the whole body? A cheap body tracking solution would be heavenly, right up their alley, and something nobody else has worked out yet.
I like the first device with the Oculus DK2 , but since the VR headset has this feature build in, no need for it anymore. Maybe show some nice use case apps / features to see what device can do, because Missing details, what's the benefits of the new model ?
I bought the first leap and by the time I actually got it they had stopped supporting it on the Mac, so I can't even use it. I will give this one a miss.
Hi, What's with the licensing fee? loved the first one and the possibilities that were enabled by them, hate that anything we can do with them now need a license. I buy a hardware product, not a subscription. this would actively stop a lot of developers from buying this (certainly when this license price needs to be requested and is absolutely not transparent). Let me know!
I kind of want to _make_ a Vr headset, and so this would be awesome for that, but I don’t see this taking off for your average person. Idk, either way at least glad it’s around
How does this compare to your #Ultraleap 3Di? According to your product site the products show the following The 3di reads : Depth between 10cm to 75cm preferred, up to 100cm max / 170×170° typical field of view Leap motion 1: Depth between 10cm to 60cm preferred, up to _80cm max / 140×120° typical field of view Leap motion 2: ???? ???? ???? ??? ??? ?? ?? ? ?
Likely handy for developers etc, but with VR hand tracking being more integrated now I cant see too many use cases for it, now if it were wireless that would be a different matter!!
Anybody using this yet in dcs? I got it in the mail this week but wasn't quite sure what all it requires other than plugging it in and enbale hand tracking in game but no luck
Improving the hardware is amazing and appreciated, but I hope this one drops with decent software right out of the box. Just basic windows controls and the ability to assign premade gestures to keystrokes and mouse clicks. Hell that could even be added to their already existing touchless app and it would be good enough. But updated software for the standalone device is nearly non existent for their current device and its been dwindled down to just a toy for v-tubers.
Longest trailer that told us nothing of the performance, features or accuracy...
Think about the original leap motion controller, and give that a wide field of view so your hands have more freedom, Being 30% lighter means you can use it in more applications such as on your head where every gram counts towards comfort, and better processing meaning it can do all the finger and hand gesture things FASTER (much faster than 10 years ago)
@@CallMeRabbitzUSVI Wonder if the API is still C and they'll leave up to us to create mapped libraries for other languages like python. Never did figure out how to do that.
@@TheConceptBoy Yeah it wasn't the most "user-friendly" partly why it never took off like it shouldve
@@CallMeRabbitzUSVI We are suppose to imagine the features.
Show don't tell. The one thing that matters is how it tracks hand and we don't know anything about that
I assumed all the audio filters and such were being controlled 😂
I can literally find out nothing more about this then what it looks like.
Ya know, why don't they offer people highly reflective IR markers, expand the range to 6 or 10 feet, and track the whole body? A cheap body tracking solution would be heavenly, right up their alley, and something nobody else has worked out yet.
Their main incomes must be vtubbing to be honest. So that's more than enough. I guess.
This is nice! I hope we will also have a chest mount for Vtubing!
I like the first device with the Oculus DK2 , but since the VR headset has this feature build in, no need for it anymore. Maybe show some nice use case apps / features to see what device can do, because Missing details, what's the benefits of the new model ?
I bought the first leap and by the time I actually got it they had stopped supporting it on the Mac, so I can't even use it. I will give this one a miss.
I’m already thinking of the research studies I can run!
Hi,
What's with the licensing fee?
loved the first one and the possibilities that were enabled by them, hate that anything we can do with them now need a license. I buy a hardware product, not a subscription. this would actively stop a lot of developers from buying this (certainly when this license price needs to be requested and is absolutely not transparent).
Let me know!
yeah thats ridiculous, they charge way to much for this stuff....
So sick!
Well done Neil and team 🎉
your tech haptic it's soo cooolll !!!
Does this one run cooler than the last one? xD
I mean these would be great paired with augmented reality glasses like Xreal air.
great and inspiring work!
I kind of want to _make_ a Vr headset, and so this would be awesome for that, but I don’t see this taking off for your average person. Idk, either way at least glad it’s around
I want it !
Great, i have preordered the first one and still haven't figured out what to do with it.
Promising, but I'll wait some kind of hands-on to see.
Hi. Is geco midi working on this version ?
How does this compare to your #Ultraleap 3Di? According to your product site the products show the following
The 3di reads : Depth between 10cm to 75cm preferred, up to 100cm max / 170×170° typical field of view
Leap motion 1: Depth between 10cm to 60cm preferred, up to _80cm max / 140×120° typical field of view
Leap motion 2: ???? ???? ???? ??? ??? ?? ?? ? ?
please tell us its wireless. were tired of the wire.
I can volunteer for testing of any kind. And do a review on RUclips or Twitch. ;)
Likely handy for developers etc, but with VR hand tracking being more integrated now I cant see too many use cases for it, now if it were wireless that would be a different matter!!
I see it as a great MIDI controller. That's what I plan on using it for if I buy it at least.
I can only speak for the old version.
My main problem is the limit FOV
You can use this for tracking mouth 👄
Less hype, more information! Main aim is to stick this to a varjo aero, and then use within FS2020 and DCS. Otherwise nope!
Anybody using this yet in dcs? I got it in the mail this week but wasn't quite sure what all it requires other than plugging it in and enbale hand tracking in game but no luck
Improving the hardware is amazing and appreciated, but I hope this one drops with decent software right out of the box. Just basic windows controls and the ability to assign premade gestures to keystrokes and mouse clicks. Hell that could even be added to their already existing touchless app and it would be good enough. But updated software for the standalone device is nearly non existent for their current device and its been dwindled down to just a toy for v-tubers.
Hmmm...ESL writer? The italics should have been on "best"
Worst trailer of all time... displayed like a piece of jewlry... show the functions!