Disagree on making purple elixirs cost silver. The solution is they shouldn't be in the game. Normal Voldis should drop legendary elixir at a reduced rate. KR community saying they didn't like Akkan NM and HM having the same progression rewards was the biggest fuckup for end-game progression.
Yeah and then your 1610 alt will get to spend 5x the cost of a purple 35set on legendaries cause now the party finder standard will be 40set…his suggestion is much better for anyone that isn’t trying to play 6 mains but instead make use of the efficient 1610 parking spot
Yup, it's what happens when morons Devs hear the top 1% opinions. Akkan is absolutely perfect. Wanna progress fast and make more money? Here's Hard Mode, just want to progress the game and not worry too much with gatekeeping? Here's normal. That's it. Elixirs are abysmaly retarded. Anything that has a limit number of RNG tries that you can only drop once a week is a ridiculously bad design. LOA On will either save the game of dig it further into the ground, because "solo raids" will not save these fundamentally flawed systems.
@daylton945 is not a requirement in nm now because there's plenty of supports in the 1600-1619 range. High requirements have always and will always be based on amount of supports. Where do people come up with these crazy theories.
Pretty much it, yeah. Better ability to select specific stats, pity system and lower gold cost. Problem with this game is that they announced a nerfs months ago and we are still waiting for them to just announce the modifications and keep wasting time and gold on a system that, even if you do all the right calls, only have like 5% to produce anything useful. The game is at a very low point and really needs an overall work on it's accessibility but I think they would rather close the servers if not profitable enough than make the required changes. Anything outside Korea is a bonus to them and barely hanging to a string.
Yeah, I would bet a decent amount that the servers shut down before they do anything that explicitly benefits the gamers without also making sure it turns a large profit. Why do you think they are pushing raids out so fast now? It's all profit margins. They know the only players left have enough FOMO they'll swipe to hit ilvl's. So they are less afraid of having too fast of timelines.
I personally don't mind a system being at any amount of difficulty/grindiness, as long as a pity system exists that's equally powerful. If Elixirs were even more difficult than currently, but I could literally make a custom perfect 5/4 or 5/5 after cutting 80 in a row, I wouldn't mind. The annoying part is that currently cutting a bad elixir gives you absolutely zero progress towards anything. ~ Least dev time intensive pity system is to just add more transmutation turns to an elixir of your choice. Maybe trade in fully cut elixirs for "energy", and then spend "energy" for extra turns. Strong if you have to use at the start of cutting, insane if you get to choose when to add more turns deeper into cutting.
Hi Miso, can you do a video about stones, bracelets and quality I really believe these need revisiting too… old old systems with no pity and very hard to min max
Sounds crazy, but elixers will be out of the gold rotation in the west in roughly 2 months most likely (August). That is telling because Korea only had elixers as the top vertical progression for about 7 months…ours becomes out of the gold rotation in the ~8 months!
So how about something like fusion of 2 exlixers. So you take one and select keep 5-5 and the other elixir keep critical+ wep power. Seen as you stated people like gamba put a % chance fail on it.
I genereally agree with everything but on top of that I got one idea, make set bonus simply applied based on player selection. As soon you reach 35/40 set, you can in same way you do with your gear set bonus select also elixir set bonus. That would be so much better solution than fishing for that absurd 0,55% chance of your set bonus or even if the chance would be higher. Many people have problem mainly with set peaces and it is very unfair that it can take weeks till you have even option to cut elixirs with bonus you need. Honestly simply having games based on devs doing horrible systems through which you have to swipe is just bad design, bad for players, bad for gaming and people who love games which I believe many devs do. I for example do not understand why they do not monetize in better way Power Passes, like those rewards in them are just meh, they could have multiple of them running at same time (like in WoT), they could leave power passes infinitely so it is worth even for slower players, there are so many way how to monetize than selling solution for fake problems, but they are just lazy.
some points are agreeable like reducing cost/time spent and the removing of negative points, but I think it's still being a bit too lenient with the changes. You should be able to just pick 1 stat/set bonus of your choice for every elixir as well as id like to see 1 whole line removed always and a decent amount of the worthless stats gone. As well just make the required amount of nodes to get teh set bonus reduced so that you can get a majority of the power while also having room to approve, but it's not like ur missing 12% dmg or w.e from the set bonus. It's greedy but idc this system is just miserable all around don't have the time/patience to do this shit no more.
Purple elixirs shouldnt exist, this would help with hm gatekp, then you ideas could work but they are so marginal changes. Here are 3/4ideas: you unlock sets at 30/35, elixirs vave no longer shit stats to roll at all, when you reach 35/40point you can chose the set effect you want like regular set of akkan gear. Add to this a skip anim when doing the elixir and maybe a gold reduction(any of the above would already reduce the gold cost) And then elixirs are no longer the dogshit they currently are
and i wish it did. but its not as big of an issue because most people don't gatekeep too hard due to wp quality and also its not super hard to get to a respectable level of quality (~70-85 is respectable to me). of course min-maxing is super expensive but with elixirs its not even talking about min-maxing. its just getting the minimum requirement is already tough.
My thoughts have always been, just make it 30 set 40 set I don't hate legendary elixirs cause its easier to get a 40 set with leg elixirs then it is to get 35 set with epic but if they make it 30 set.. then its easy to get first set with epic elixirs
The simple fact that your alt (as a normal player not P2W or playing 24/7) will never catch up to your main is depressing. The base of the game is already flawed, you are pushed to play 6 characters, but only one is actually fully geared.
I dont mind on this, playing 6 chars is too much anyway and it is second job. One main and 2 alts would be perfect spot. Just make it so you can play 18 raids per week anyway
Main issue is KR implements systems to delete gold due to long periods of no content causing inflation. These need to be adjusted for EU/NA if they want to keep us on an accelerated schedule.
I will disagree with somethings. There is no "fix" to a system that should have been Set Level 4. It's too convoluted, takes way too long and it's way too expensive, at most we can improve it so it doesn't give PTSD every time I have to interact with it. Purple elixirs shouldn't exist so progress is not locked behind Hard modes. Hard should just give more elixirs. Catalyst should just be deleted. You should be able to use a bad elixir in a way that making a 5/4 or 5/5 is a progression and not a RNG shitfest. But really, the best fix for it is delete elixirs and just make a set level 4 that you can choose the effect. Even if progress is slower, it's much better to know you're getting somewhere.
normal mode should drop legendary elixirs or they should make the hard mode less.. hard. I do not see the reason why there needs to be so harsh dps checks in hard mode
Voldis hard mode is like very easy of normal theamine mode there is no dps checks at all issue is luck of supp on 1620. I bet avarage pugs would clear HM on 1610 chars, issue is cost of elixirs and cost of 1620 honning.
@@MisoxShiru is it luck tho? all my alts 1600+ have 35 my artist i didnt spent 1 gold legendary elixir to finish 40 and reaper i spent like 4-5 legendary to finish 40, have 3 with 35on purple, now also slayer with 40 in purple
It is luck. My friend and guildmate cutted like evry single good elixir on his main all biss, on 2 alts 40 set very easy, cutted for other guildmate also very easy, then braker released. He cutted his and mine we spended like 100k gold on first days to not even get any usable elixir, he cpuldn't beleive since he tought it is some kind of knowlage needed. Dont praise yourself you just had giga luck, some peoples dont.@@ruivinhaxdd
Make the entire system only cost silver and remove epic elixirs. At least for Global. Let people actually have gold to push iLvL ffs. If you're gonna push content that needs ilvl's to do, then you need to remove the cost of some of these vertical systems.
heres a better idea let me/us choose the stat we want what ur saying still has rng in it I would rather leave the rng in the cutting rather then picking my stats. next the cost just get rid of it make it use silver why cuz we have enough shit we spent gold on and I don't wanna hear how easy it was for you, u not me and u have not struggle as much as everyone else. don't add more rng system in the game that uses a shit ton of gold am f2p its already hard to play this dam game don't make it harder ty
Transcendance is much much easyer than elixir it has pitty system atleast. And othere isssue is for us both elixirs and trans are endgame system that we do both parallel. We didnt have time in between.
I got full transcendence lvl 7 on to gear , and i will tell you getting 40 was harder because i spent 5 months on my SE for 1 point the head just wouldn't show up.
Disagree on making purple elixirs cost silver. The solution is they shouldn't be in the game. Normal Voldis should drop legendary elixir at a reduced rate. KR community saying they didn't like Akkan NM and HM having the same progression rewards was the biggest fuckup for end-game progression.
fully agree, they should make all normal rewards same as hard but less , just like akkan
Purple elixirs make great event rewards, keep them as that.
Yeah and then your 1610 alt will get to spend 5x the cost of a purple 35set on legendaries cause now the party finder standard will be 40set…his suggestion is much better for anyone that isn’t trying to play 6 mains but instead make use of the efficient 1610 parking spot
Yup, it's what happens when morons Devs hear the top 1% opinions. Akkan is absolutely perfect. Wanna progress fast and make more money? Here's Hard Mode, just want to progress the game and not worry too much with gatekeeping? Here's normal. That's it.
Elixirs are abysmaly retarded. Anything that has a limit number of RNG tries that you can only drop once a week is a ridiculously bad design.
LOA On will either save the game of dig it further into the ground, because "solo raids" will not save these fundamentally flawed systems.
@daylton945 is not a requirement in nm now because there's plenty of supports in the 1600-1619 range. High requirements have always and will always be based on amount of supports. Where do people come up with these crazy theories.
Pretty much it, yeah. Better ability to select specific stats, pity system and lower gold cost. Problem with this game is that they announced a nerfs months ago and we are still waiting for them to just announce the modifications and keep wasting time and gold on a system that, even if you do all the right calls, only have like 5% to produce anything useful.
The game is at a very low point and really needs an overall work on it's accessibility but I think they would rather close the servers if not profitable enough than make the required changes. Anything outside Korea is a bonus to them and barely hanging to a string.
Yeah, I would bet a decent amount that the servers shut down before they do anything that explicitly benefits the gamers without also making sure it turns a large profit. Why do you think they are pushing raids out so fast now? It's all profit margins. They know the only players left have enough FOMO they'll swipe to hit ilvl's. So they are less afraid of having too fast of timelines.
I personally don't mind a system being at any amount of difficulty/grindiness, as long as a pity system exists that's equally powerful. If Elixirs were even more difficult than currently, but I could literally make a custom perfect 5/4 or 5/5 after cutting 80 in a row, I wouldn't mind. The annoying part is that currently cutting a bad elixir gives you absolutely zero progress towards anything.
~
Least dev time intensive pity system is to just add more transmutation turns to an elixir of your choice. Maybe trade in fully cut elixirs for "energy", and then spend "energy" for extra turns. Strong if you have to use at the start of cutting, insane if you get to choose when to add more turns deeper into cutting.
Decrease gold cost and nerf elixir by allowing us to choose 1 line out of the 5 line
Hi Miso, can you do a video about stones, bracelets and quality I really believe these need revisiting too… old old systems with no pity and very hard to min max
6:39 can we have this as a sound redeem? misoPewPew
Lmao
Sounds crazy, but elixers will be out of the gold rotation in the west in roughly 2 months most likely (August). That is telling because Korea only had elixers as the top vertical progression for about 7 months…ours becomes out of the gold rotation in the ~8 months!
So how about something like fusion of 2 exlixers. So you take one and select keep 5-5 and the other elixir keep critical+ wep power. Seen as you stated people like gamba put a % chance fail on it.
I genereally agree with everything but on top of that I got one idea, make set bonus simply applied based on player selection. As soon you reach 35/40 set, you can in same way you do with your gear set bonus select also elixir set bonus. That would be so much better solution than fishing for that absurd 0,55% chance of your set bonus or even if the chance would be higher. Many people have problem mainly with set peaces and it is very unfair that it can take weeks till you have even option to cut elixirs with bonus you need.
Honestly simply having games based on devs doing horrible systems through which you have to swipe is just bad design, bad for players, bad for gaming and people who love games which I believe many devs do. I for example do not understand why they do not monetize in better way Power Passes, like those rewards in them are just meh, they could have multiple of them running at same time (like in WoT), they could leave power passes infinitely so it is worth even for slower players, there are so many way how to monetize than selling solution for fake problems, but they are just lazy.
some points are agreeable like reducing cost/time spent and the removing of negative points, but I think it's still being a bit too lenient with the changes. You should be able to just pick 1 stat/set bonus of your choice for every elixir as well as id like to see 1 whole line removed always and a decent amount of the worthless stats gone. As well just make the required amount of nodes to get teh set bonus reduced so that you can get a majority of the power while also having room to approve, but it's not like ur missing 12% dmg or w.e from the set bonus. It's greedy but idc this system is just miserable all around don't have the time/patience to do this shit no more.
i wouldn't mind if we got 2-3 of these suggestions prayge
Purple elixirs shouldnt exist, this would help with hm gatekp, then you ideas could work but they are so marginal changes. Here are 3/4ideas: you unlock sets at 30/35, elixirs vave no longer shit stats to roll at all, when you reach 35/40point you can chose the set effect you want like regular set of akkan gear.
Add to this a skip anim when doing the elixir and maybe a gold reduction(any of the above would already reduce the gold cost)
And then elixirs are no longer the dogshit they currently are
Elixirs are Pachinko. Let me just pay 500g and let the full gamba rain.
they dont care, they already give player Market to spent real money thats how they want player to solve whatever problem we have
Quality taps don't have pity
and i wish it did.
but its not as big of an issue because most people don't gatekeep too hard due to wp quality and also its not super hard to get to a respectable level of quality (~70-85 is respectable to me). of course min-maxing is super expensive but with elixirs its not even talking about min-maxing. its just getting the minimum requirement is already tough.
My thoughts have always been, just make it 30 set 40 set
I don't hate legendary elixirs cause its easier to get a 40 set with leg elixirs then it is to get 35 set with epic
but if they make it 30 set.. then its easy to get first set with epic elixirs
The simple fact that your alt (as a normal player not P2W or playing 24/7) will never catch up to your main is depressing. The base of the game is already flawed, you are pushed to play 6 characters, but only one is actually fully geared.
I dont mind on this, playing 6 chars is too much anyway and it is second job. One main and 2 alts would be perfect spot. Just make it so you can play 18 raids per week anyway
Main issue is KR implements systems to delete gold due to long periods of no content causing inflation.
These need to be adjusted for EU/NA if they want to keep us on an accelerated schedule.
I will disagree with somethings. There is no "fix" to a system that should have been Set Level 4. It's too convoluted, takes way too long and it's way too expensive, at most we can improve it so it doesn't give PTSD every time I have to interact with it.
Purple elixirs shouldn't exist so progress is not locked behind Hard modes. Hard should just give more elixirs. Catalyst should just be deleted. You should be able to use a bad elixir in a way that making a 5/4 or 5/5 is a progression and not a RNG shitfest.
But really, the best fix for it is delete elixirs and just make a set level 4 that you can choose the effect. Even if progress is slower, it's much better to know you're getting somewhere.
real gambling is really 10-25 or 50%. chance to win depends whatt game u play. elixir u cant control and control the gold cost. basically to much rng
hate elixir? that the best system i see for a long time. The only issue is just it is so expensive if you have a bad day :)
You sound like that one guy who won a lottery after buying 1000s of ticket, then brag about how you hit it.
i like cutting potents, easy.
normal mode should drop legendary elixirs or they should make the hard mode less.. hard. I do not see the reason why there needs to be so harsh dps checks in hard mode
Voldis hard mode is like very easy of normal theamine mode there is no dps checks at all issue is luck of supp on 1620. I bet avarage pugs would clear HM on 1610 chars, issue is cost of elixirs and cost of 1620 honning.
35 set with epics is the goal lol...good joke
Well its dont stop by elixer... transendens is also bs Im stuck at lvl 4 5 6 with 1 star...
Atleast it has some kind of pitty
At last i find some firends to do raids with. But among them only i watch yt vids about lost ark , slowly undrestanding why ?! Lol
this video showed up right after i finished my 40 set slayer on purple.
share some of that luck plz
@@MisoxShiru is it luck tho? all my alts 1600+ have 35 my artist i didnt spent 1 gold legendary elixir to finish 40 and reaper i spent like 4-5 legendary to finish 40, have 3 with 35on purple, now also slayer with 40 in purple
It is luck. My friend and guildmate cutted like evry single good elixir on his main all biss, on 2 alts 40 set very easy, cutted for other guildmate also very easy, then braker released. He cutted his and mine we spended like 100k gold on first days to not even get any usable elixir, he cpuldn't beleive since he tought it is some kind of knowlage needed. Dont praise yourself you just had giga luck, some peoples dont.@@ruivinhaxdd
30 - 35 instead of 35 - 40
Most likely 50% 30% 20%
Make the entire system only cost silver and remove epic elixirs. At least for Global. Let people actually have gold to push iLvL ffs. If you're gonna push content that needs ilvl's to do, then you need to remove the cost of some of these vertical systems.
heres a better idea let me/us choose the stat we want what ur saying still has rng in it I would rather leave the rng in the cutting rather then picking my stats.
next the cost just get rid of it make it use silver why cuz we have enough shit we spent gold on and I don't wanna hear how easy it was for you, u not me and u have not struggle as much as everyone else.
don't add more rng system in the game that uses a shit ton of gold am f2p its already hard to play this dam game don't make it harder ty
lol this guy clearly has not done his transcendence yet.
Transcendance is much much easyer than elixir it has pitty system atleast. And othere isssue is for us both elixirs and trans are endgame system that we do both parallel. We didnt have time in between.
I got full transcendence lvl 7 on to gear , and i will tell you getting 40 was harder because i spent 5 months on my SE for 1 point the head just wouldn't show up.
Or just delete them from the game