Haunted House for Atari 2600 suggests you strike a light, guv | Atari A to Z Flashback

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  • Опубликовано: 25 окт 2024

Комментарии • 5

  • @michaelmojica9057
    @michaelmojica9057 2 месяца назад

    Excellent job sir

  • @sixtycargothefightinggameg569
    @sixtycargothefightinggameg569 2 года назад +1

    What was the first person horror game called sounds interesting

  • @sheets75
    @sheets75 4 года назад

    I've always had a soft spot for this game, although much like Superman it's one where I never quite knew what I was doing because I hadn't read the manual. I just like the horror mood, particularly how it reduces the player character to a pair of eyes moving around in the dark, like you'd see in classic cartoons. Really clever way of getting around the system's graphical limitations.

  • @mattmc5069
    @mattmc5069 Год назад

    A brilliant game. I think every block in real life has a house like that, one a murder took place or a creepy person lived there. And usually rumored to be haunted. And every kid wanted to be that kid who was brave enough to go all the way in. If you did, you was a "celebrity" of sorts. This game was definitely based on that idea.

  • @sandal_thong8631
    @sandal_thong8631 9 месяцев назад

    Blue Atari Logbook Challenge: play game 9 with difficulty B. Game 9 has a different arrangement of locked doors.
    Pro (Unflappable): 3+ lives left, and ≤ 25 matches
    Master (Nerves of Steel): 4+ lives left, and ≤ 38 matches
    Wizard (Champion Ghost Chaser): 7+ lives left, and ≤20 matches.
    I enjoyed this when I was a kid and won the wizard challenge when I got my Atari back from the repair shop, if I hadn't won it before I got the logbook. For a long time my best on game 9 was 9 lives, 5 matches, but last October got it down to 9 lives, 2 matches, which I don't think I'll ever beat! In one way game 9 is easier than game 8 because the monsters don't go through locked doors in 8, so if they're not going the other way they will pursue you to dead ends. My best on game 8 is 9 lives, 6 matches!
    Warning: the manual has an error for the 3rd floor layout in games 3-8 as the doors are not in the places indicated. Watching this video, you can see where they actually are.
    Strangely, unlike Adventure and Superman which have something like 30 and 26 screens, respectively, Haunted House only has 4 scrolling screens with 6 rooms each. I didn't think of it when I got it, but they could have made it like the others with a different screen for each room in the house. Then you might have gone from room to room opening chests looking for the objects and dealing with monsters and maybe traps. What we got gave us a good game, but it was always 3rd place after the other two. I later played Voodoo Castle, a "spooky" Scott Adams text adventure game on the VIC-20 with quite a few rooms, each with a description. I wonder how it would translate to an action-adventure game like these?