@TroglodyteIQ basically health increases from items give more lunar spikes with diminishing returns, thats really all i can say cus idk the values and formulas and stuff it doesnt scale linearly but 1 steak gives about 1 lunar spike, and 10 gives around 7-8 spikes, and laser duration uses a formula based off how many lunar spikes you have
How does growth scale off of health?
@TroglodyteIQ basically health increases from items give more lunar spikes with diminishing returns, thats really all i can say cus idk the values and formulas and stuff
it doesnt scale linearly but 1 steak gives about 1 lunar spike, and 10 gives around 7-8 spikes, and laser duration uses a formula based off how many lunar spikes you have
what mod you got that lets you get more than 4096 items?
@@Uotre debugtoolkit