Factorio Quad-Rail Junctions

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  • Опубликовано: 18 окт 2024

Комментарии • 116

  • @Trupen
    @Trupen 3 года назад +273

    Thank you for your research

  • @locrick4172
    @locrick4172 4 года назад +381

    I just realized that most of the people who play this game are a kind of engineers

    • @nilsluger7112
      @nilsluger7112 4 года назад +82

      Yes, we are. Now get a degree and join our masterrace.

    • @Laurelinad
      @Laurelinad 3 года назад +31

      well, it's an engineering game, so yeah, the same people to tend to like this that like engineering in general ^^

    • @tgsoon2002
      @tgsoon2002 3 года назад +20

      you know, I'm something of an engineer myself.

    • @greyw0lv
      @greyw0lv 3 года назад +11

      Yep, whether factorio inspires people to get into engineering, or people interested in engineering enjoy factorio I can't say for sure. But looking at the factorio community most people bring engineering practices into their game-play style.

    • @meneither3834
      @meneither3834 3 года назад

      I'm a grunt so idk how to feel about that.

  • @MCRuCr
    @MCRuCr Год назад +12

    trains in factorio makes you realize how insanely complicated logistics can be. What if your trains were shorter and/or faster? What if you had multiple sorts of trains? What if departing and arriving direction are not uniform? The curse of dimensionality really kicks in

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Год назад

      From how Brian’s trains seem to be set up “loco, wagon, wagon, wagon, wagon, loco, wagon, wagon, wagon, wagon” it looks like the system can use “loco, wagon, wagon, wagon, wagon” trains and others. Likely so longer trains with multiple locos will still fit in stations for smaller trains without messing up the inserters and stuff.

    • @SioxerNikita
      @SioxerNikita 2 месяца назад +1

      Anyone who has even done something as simple as trying to distribute supplies around in a school will soon realize that logistics is hard.
      A dude that has worked logistics for a large company for 25 years, or the dude who has worked logistics for a Circus for 10? Who do you hire
      Well, a large company is doing logistics on easy mode. The dude who has done logistics for a Circus for 10 has dealt with insane logistics, and having to deal with transporting while animals, making sure they have breaks to avoid stress, feeding times, etc.
      Logistics have significantly varying difficulties. The Standard Container essentially solved 90% of large scale logistical problems, because a lot of those problems stemmed from being able to store, retrieve and deliver the products to the right person.

  • @KingOfLeeYT
    @KingOfLeeYT 2 года назад +16

    I love that you documented each design and showed us improvements that you’ve made overtime

  • @dominiktopolski7318
    @dominiktopolski7318 4 года назад +39

    Nice video, mate.
    Complicated train highways are so cool, and trains/minute going up is just so satysfying

  • @LamirLakantry
    @LamirLakantry 3 года назад +21

    I just made a massive track where entire 10 section trains can fit inside the vertical and diagonal parts without blocking each other. It's rediculously huge, but it was fun.

    • @kanarie93
      @kanarie93 Год назад +2

      never understood why ppl make junctions so small, openTTD you just make huge loops that fit whole trains so they dont clog each other and then build a factory in the middle and belt stuff out of it lol

  • @meph5291
    @meph5291 4 года назад +11

    Great D.Knuth reference, I know it when I see a programmer.

  • @alrdye
    @alrdye 2 месяца назад

    Just a fantastic example of a useful Factorio video. Thank you for sharing!

  • @Stonios250
    @Stonios250 4 года назад +5

    Thanks for your work on your blueprints and videos. Much appreciated!

  • @felenov
    @felenov 3 года назад +3

    This is some very in-depth work. Appreciated.

  • @andersonklein3587
    @andersonklein3587 3 дня назад

    Now we need an update with elevated rails!

    • @BriansBasicStuff
      @BriansBasicStuff  3 дня назад

      That might happen. Though there's a lot in the new Factorio that may make rail blueprints less useful. I guess we'll see soon.

  • @timothymurray677
    @timothymurray677 3 года назад +3

    This is good. I would like to see more junction analysis. Maybe compare train sizes in junctions

  • @jonmseaman
    @jonmseaman 3 года назад +2

    Thanks for the train blueprints! I made some myself, but these are way better and saved me a lot of time.

  • @p0wer5000
    @p0wer5000 4 года назад +7

    Would it be possible to post the blueprint of the throughput circuit?

  • @anthonyskrzypczak9437
    @anthonyskrzypczak9437 3 месяца назад

    If you're reading this, and looking for a good solution, consider testing a whildwind roundabout, it can solve a lot of issues shown here.

  • @tinfoilhat1417
    @tinfoilhat1417 11 дней назад

    Its all roundabouts!!

  • @p0wer5000
    @p0wer5000 4 года назад +1

    Awesome video really enjoyed it

  • @themenagerie5622
    @themenagerie5622 2 года назад

    Gonna use this for boats on my modded world thank you so much

  • @sporehux8344
    @sporehux8344 2 года назад +1

    must study this, currently i just place down signals randomly until the trains stop crashing into each other.

  • @lucajordache6695
    @lucajordache6695 2 месяца назад

    This is really interesting and great. For the final design there is no way for a train to turn left unlike the roundabout style designs. Would this inflate the trains per minute since they need to go through the intersection more than once to get where they need to be?

    • @BriansBasicStuff
      @BriansBasicStuff  2 месяца назад

      Only one intermediate design didn't support left turns. The final design does. U-turns are bad for throughput so it's better to have trains take a slightly longer route around the block instead.

  • @jimmycarburator2012
    @jimmycarburator2012 2 года назад +3

    And im out here spending 30 minutes to make 2 trains run on a T junction

  • @TheElectroHawk
    @TheElectroHawk 4 года назад +3

    This is an awesome test! Would you be able to provide the blueprint or download link to the train counter you used? I am trying to make one myself but I found it really dificult.
    Awesome video nontheless.

    • @BriansBasicStuff
      @BriansBasicStuff  4 года назад +4

      If it was hard to write, it should be hard to understand. THAT'S job security!
      It's included in the new v4.0 blueprint set, along with the train indicators that feed it.

  • @KirillLonsky
    @KirillLonsky 3 года назад +1

    Sup man, do u have blueprints of other crossroads? I really like the second one, but I didn`t find the print, can u public it, or give a link?

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад

      The book has only the two most efficient: one round-about and one cross. I didn't keep the others.

  • @gregkramer5588
    @gregkramer5588 4 года назад

    Thanks Brian!

  • @pennyspetsheaven
    @pennyspetsheaven 3 года назад +1

    Hey Brian I just tried to use your train blueprint (without LTN, because I like Vanilla) but I can't figure out how to transition my 4 lane rails into 2, 1 rails and also where and how to add the requesters, trainstations properly. Could you please make a guide for that?

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад +1

      The main doc has info about using non-LTN stations. There are blueprint junctions for joining quad-to-double.
      docs.google.com/document/d/1hfdz3PCpe91HOSuna6A650LsVmBjO8YACzxFemrQKqA/edit

  • @WtfQuenombrepongo
    @WtfQuenombrepongo 2 года назад

    Thank you 😊

  • @pilopuha
    @pilopuha Год назад

    and now that we are gona get bridge rails, thing like a 4 line intersection can get even more optimize and thank you for uploading this video i was searching if someone had alrady made a 4 line interseccion beacuse i am trying to make one and its super unoptimiced

  • @James-oj6ck
    @James-oj6ck 11 месяцев назад

    Very good video.

  • @raveno9126
    @raveno9126 Год назад

    Show us your self expanding factory 😊

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад

      Nah, you don't need me for that. You can build it yourself!

  • @EvilNecroid
    @EvilNecroid 2 года назад

    i wish we had underground tracks

    • @BriansBasicStuff
      @BriansBasicStuff  2 года назад +1

      There is a mod that supplies those but I've never been able to get it to work. It would help a lot.

    • @EvilNecroid
      @EvilNecroid 2 года назад

      @@BriansBasicStuff they should add them to the base game

  • @dmafletcher3763
    @dmafletcher3763 3 года назад

    can this be or is the video already expanded to reflect the list of 4-way intersections on the forums?

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад

      These are ones I built and tested myself. If you have links to others, please share.

  • @schirmcharmemelone
    @schirmcharmemelone 4 года назад

    Hey can you upload the Display in the top left? Or explain how it works? I can make a normal train counter but it tedious to restart a 5 min measurement after changeing the intersection just sligthly.

  • @ukaszmarkowski5232
    @ukaszmarkowski5232 3 года назад

    Do you count throughput by train reaching the destination or by train passing the intersection? Because if the latter every left-turning train is counted twice. Am I right?

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад +1

      Trains are counted as they leave the junction, regardless of path.

  • @Cooldude-ko7ps
    @Cooldude-ko7ps Год назад

    Why the “loco, wagon, wagon, wagon, wagon, loco, wagon, wagon, wagon, wagon” set up?

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад

      Because it means the locomotives are always in the same positions even as trains get longer making better compatibility between stations of different lengths. It also makes fueling easier.

  • @kreassen6930
    @kreassen6930 2 года назад

    Something you failed to mention in the last design is, that 33.3% of the trains are counted twice and therefor making it the second worst solution.

    • @BriansBasicStuff
      @BriansBasicStuff  2 года назад

      The right-turn-only version? I definitely mention the double-counting.

    • @kreassen6930
      @kreassen6930 2 года назад

      @@BriansBasicStuff not quite, you said you they were coming back to the intersection a second time. But you did not said they were counted twice aswell or how that falsifies the value the counter is displaying. Still a great Video tho^^

    • @BriansBasicStuff
      @BriansBasicStuff  2 года назад

      Fair enough. I didn't do the math on it.

  • @leerman22
    @leerman22 3 года назад

    I just never make 4-way junctions, always 2 3-way junctions spaced at least 1 train length apart.

  • @diebstlp9775
    @diebstlp9775 3 года назад

    is somewhere a description how to set up the counter by myself? have a bit of a problem how to do this
    Diebst

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад

      There is a brief description in the blueprint comment.

  • @galsherp6173
    @galsherp6173 3 года назад

    do more of these videos... maybe explain how to use your blueprints? how u use them...? :D

  • @Omaricon
    @Omaricon 4 года назад

    Awesome video Brian!
    You wouldn't be able to give a download link to the world? I'd love to test it out for myself!

    • @BriansBasicStuff
      @BriansBasicStuff  4 года назад

      Links to the blueprints (and general description) are in the main description. The latest junctions, including the improved one I just mention, is there.

    • @Omaricon
      @Omaricon 4 года назад

      @@BriansBasicStuff Yes, but I couldn't see that they included the average trains per minute counter?

    • @BriansBasicStuff
      @BriansBasicStuff  4 года назад

      @@Omaricon Ah, no. There's no blueprint for the test rig. Not even sure I could create one that big. Maybe I can grab just the central part with the counter. I'll have to check.

    • @Omaricon
      @Omaricon 4 года назад

      @@BriansBasicStuff Could you maybe upload the save file to google drive or something? :D

  • @zaborovnik6178
    @zaborovnik6178 2 года назад

    Mb the best decision is to make two 3way junctions

  • @peterparker175
    @peterparker175 2 года назад

    Can I get templates for this artwork?

  • @apollothecoderule.8639
    @apollothecoderule.8639 3 года назад

    me who doesn't have factorio nor knows about trains: *hmm yes I understand*

  • @Brentv95
    @Brentv95 3 года назад

    Hi Brian
    I have a 48 train/min average (with your cargo config) with only dual rail, do you want to see it?
    50+ if you fit it perfectly

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад

      Certainly. You can email me: bcwhite@pobox.com

    • @yanworkt
      @yanworkt 2 года назад

      @@BriansBasicStuff was there something?

    • @BriansBasicStuff
      @BriansBasicStuff  2 года назад +1

      A big part of its efficiency came from having signals every car length which lets trains pipeline much more efficiently. Unfortunately, this can allow deadlock on a busy network.

    • @Brentv95
      @Brentv95 2 года назад

      Yes and no, you just can't afford any mistakes in your network, my factory was calculated, no over production and has been running for hours without a dip

    • @Brentv95
      @Brentv95 2 года назад

      So with my setup, the exit of a junction must allways be free, which it is because every junction flows very fast :)

  • @LongHaulRob
    @LongHaulRob 3 года назад +1

    Trains have to be the biggest bottleneck in this game. Iirc didn't they get their inspiration for trains from OpenTTD? They should seriously consider adding tunnels and bridges. We could very easily double the flow of our rail traffic. Better signals too. Hell they could just copy the signals, tunnels and bridges straight from how TTD implements them.

  • @Viper607706
    @Viper607706 4 года назад

    Quick question, how does a train turn left on the lower two designs?

    • @BriansBasicStuff
      @BriansBasicStuff  4 года назад +2

      Bottom-left: from the inner lane. Bottom-right: it can't.

  • @xanschneider
    @xanschneider Год назад

    You should have tried this as well: (─┴──┬─). This is a crossing from a staggered block design, kind of like a brick wall, where you only have three way intersections. It's said to be even better than doing regular blocks with four way crossings, however I have no idea how well it works on its own.

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад

      That's an interesting idea. I can't judge without testing what the efficiency would be and creating a test would be difficult because regular grids are about different paths rather than individual intersections. I can, however, see it being prone to error in blueprints with a tendency to be placed incorrectly.

  • @essmene
    @essmene 5 месяцев назад

    Cities Skylines vibes - problem is we don´t have bridges!!

  • @ashishdeharia9137
    @ashishdeharia9137 2 года назад

    How do you address the u turn problem

    • @BriansBasicStuff
      @BriansBasicStuff  2 года назад

      What problem is that? It's a useful maneuver. Too many can cause congestion but a good grid tends to avoid them.

    • @ashishdeharia9137
      @ashishdeharia9137 2 года назад

      @@BriansBasicStuffI gotta build one now, thanks for your suggestion
      i once made a left way only road system in cities skylines.

  • @Fr_Dae
    @Fr_Dae 4 года назад

    Hello, could you test this cross ?
    pastebin.com/dc59B01k
    2 lane, RHD
    i use it with 1-2 or 2-4 train with solid fuel or rocket fuel.
    i don't have make the 4lane atm.
    thanks

  • @Queue3612
    @Queue3612 Год назад

    "loop junction" its called a roundabout

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад

      I refer to them as such sometimes. Mostly I just want to be as descriptive as possible.

  • @JonnySparta
    @JonnySparta Год назад

    large train collider lol

  • @michaelharris8040
    @michaelharris8040 2 года назад

    Are you using a voice changer?

  • @scotrick_3262
    @scotrick_3262 4 месяца назад

    я у которого однаколейка:

  • @ThePopeOfAllDope
    @ThePopeOfAllDope 2 месяца назад

    Large train collider
    Hahahahaha

  • @kalpeshwani8520
    @kalpeshwani8520 Год назад

    ========x
    ========x
    Instead X for all 4 better to select before head inner or outer circle to choose 🎯
    ========\ /
    ========/ \

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад +1

      This degrades performance because trains move inwards before the intersection to take the shorter inner loop thus increasing congestion and slowing traffic going through it. It was actually my original design but was shown to be flawed during testing.

    • @kalpeshwani8520
      @kalpeshwani8520 Год назад

      @@BriansBasicStuff
      Everything's remain the same except that 2 small interchanges x on 4 direction =8 no. , reduces to 1big X on 4 direction= 4 no.
      Functioning, track selection, operating all remains same. I tried iterations.

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад

      @@kalpeshwani8520 You'll have to email me a screenshot. bcwhite@pobox.com

    • @kalpeshwani8520
      @kalpeshwani8520 Год назад

      @@BriansBasicStuff
      check limited unfair trains video by Matthew Pocock

    • @BriansBasicStuff
      @BriansBasicStuff  Год назад

      @@kalpeshwani8520 Interesting. LTN obviously doesn't have that problem but I also question his analysis that the problem he displays might be the cause of an actual base where trains didn't make deliveries. The difference is that, in his case, the empty destinations always receive trains so there shouldn't be any starvation even if a provider or two doesn't get utilized when there is an abundance of supply.

  • @kalpeshwani8520
    @kalpeshwani8520 Год назад

    🛑☀️🧭👍

  • @johngalt8708
    @johngalt8708 3 года назад

    why was my design not included? Mine is much better.

    • @BriansBasicStuff
      @BriansBasicStuff  3 года назад +2

      Well, you could try being respectful and even providing a pointer to your design.

    • @johngalt8708
      @johngalt8708 3 года назад

      @@BriansBasicStuff Oh I didn't realize these were your very own designs. I thought you downloaded them. Not bad lol

  • @kalpeshwani8520
    @kalpeshwani8520 Год назад

    Working on same concept , additional to a common station at interchange.
    ie. station/yard with intake /outlet all 2~8 directions. ~~ (>---