Age of Sigmar Spearhead Review: Kharadron Overlords - Skyhammer Task Force

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  • Опубликовано: 11 сен 2024

Комментарии • 14

  • @CinderfallGaming
    @CinderfallGaming  Месяц назад

    Apologies, in our discussion we mention the use of command that are not usable in Age of Sigmar Spearhead.
    While such information isn’t usable in Spearhead it’ll be great nowledge for you regular games of Age of Sigmar.

  • @Dirt1061
    @Dirt1061 2 месяца назад +2

    Thank you for putting this one togeather! It looks really unique compared to the other spearheads.

    • @CinderfallGaming
      @CinderfallGaming  2 месяца назад +1

      @@Dirt1061 Our pleasure, we hope you enjoyed the video.

  • @walterwhite8516
    @walterwhite8516 2 месяца назад +3

    based off my current experience of the spearhead its alot more janky. Ive so far played against both of Skaven spearheads and newer Stormcast spearhead. For the most part it always ended in the boat as the last model standing by turn 3-4. Arkanaut company seems extremely weak in their current state of it, and sky wardens are definitely the best unit within our spearhead. Even that said SkyWardens usually got prioritized first or kill about as fast as the arkanauts, admiral does pretty big damage in melee but he’ll most likely only see one combat interaction and the boat has been an incredible flop, maybe it’s just my terrible luck but the skyhook for spearhead is far too inconsistent, and the carbines seem to be a sub par range weapon doing about what you’d expect. Maybe im messing up some tactics but as of current, our Spearhead seems not too well balanced or even a good showcase of our rules.

    • @CinderfallGaming
      @CinderfallGaming  2 месяца назад +2

      @@walterwhite8516 I do think there will be hit and miss with the Spearheads initially, much the same as Combat Patrol for 40k. As we see Battletomes come out and potentially boxes updated I think we will find balance sort itself out.

  • @Darklust01
    @Darklust01 Месяц назад

    can you move 6 inches then drop off units then move another 6?

    • @CinderfallGaming
      @CinderfallGaming  Месяц назад

      @@Darklust01 no the vehicle must complete its movement before units hop out.

  • @thrall6647
    @thrall6647 2 месяца назад

    Greetings prasie algorithm gods!
    First?

  • @earnestwanderer2471
    @earnestwanderer2471 2 месяца назад +1

    As an old WH Fantasy dwarf fanatic, I actively despise KO. Not a huge fan of the Fyreslayers either. One of the things that kept me from playing AoS until pretty recently.

  • @josephtanner750
    @josephtanner750 Месяц назад

    So this is just you talking out your butt, making bad assumptions apparently. Have you even played a game of spearhead?
    KO is REAL weak in the format and struggles against everyone because they need 4+, have no reinforcements, and their elite unit dies after 6 wounds. You'd know that if you spent more time playing, less time talking out your butt on the Internet.

    • @CinderfallGaming
      @CinderfallGaming  Месяц назад +6

      @@josephtanner750 probably played more games than most as we’ve had the rules for quite some time now.
      As always though everyone’s entitled to their opinion and I’ve found KO doing quite okay in our local community. 4+ is the new normal in the game as a whole (which is honestly great to see, let the dice tell them game more).
      Have a good day friend and hopefully your luck with KO changes :)

    • @mlreacts4497
      @mlreacts4497 Месяц назад +5

      We’re all entitled to disagree but I think we can always be respectful when doing so.

    • @WH40kLoreShorts
      @WH40kLoreShorts Месяц назад

      @@mlreacts4497agreed