MARKETING my SECOND Android GAME
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- Опубликовано: 9 сен 2024
- I made a google ads campaign for my Mobile Game and then sent the Game to a publisher. How that ended? Find out in this video.
When I just released my second Mobile Game "Bee a Miner", it was not very successful, because of the quarantine. That is why I've decided to try and promote it once again. I even sent it to a publisher and got a reply from them. In this video I will share the result and some things I've learned from this campaign.
Songs: Crimson Fly - Huma Huma
★Useful Links★
★My Website: zuzeloapps.com/
★My Twitter: / appszuzelo
★My First Released Game:
play.google.co...
★My Second Released Game:
play.google.co...
#marketing #unity #gamedev
Loosing the Machine Learning Project about Soldiers made me quite upset :(
But, if you will Subscribe it will Cheer Me Up :D
Thanks for sharing. I've build apps in the past and working on a game now. (Actually I live in the same country as you)
Marketing is hard and I also am not great with it. But I might be able to give some tips.
The cpm seems pretty good. So try not to think abou getting your investment back directly, but over a longer time, multiple months.
Try to increase the retention. I've tried the game. It was too hard to fast. I could not get the controls right before dieing. People will uninstall the app if that happens. Try to make the game slower in the beginning and make the controls better. Give the player the time to get to know the game before it gets hard.
Show more ads. Now the ads are always optional. Show an ad every couple of games. Don't over do it. If you want you can let users buy a ad free option as well.
Regardless, your Machine AI from 1:30 is pretty similar to today's human behavior! So, you did great with that! Tot ziens doei.
I think they tried to send me a deep philosophical idea: Make peace, not war! Dance, don't fight! xD
This video was very helpful!
That's awesome to hear! Glad it could help someone!
Wow, thanks for sharing this information. I really liked the editing style 😀
Thanks for sharing your marketing strategy and result, I hope you have greater success with the next game. I enjoy making and watching videos about Game dev so will SUB so please cheer up. 👍
Great video. Thank you! 👏🏻
This is super helpful!! Thank you for posting. Launching our 1st title as a game studio :)
I love your vids. I can learn something from each of 'em. Good Job!
I am really glad you found them useful :D
Be a miner💀
Im developing a mobile game too! This video made me laugh several times 😂 go on like this
After review this i have realised that if ur game had banner ads and shows the ad to all the people atleast 2times u would have atleast got 15 back half of ur ads buget back minimum
Great video… well I have marketed few games before
And to be frank with you you don’t get your profit back in just 7days
But after a month I got twice the money I spent… which is like investing $25 for 7days and getting $50 after 30days lol so it’s not like it’s some big money I got
I haven’t ran ads for a while not until yesterday and I have been constantly making $1 to $3 each day on ads for the past 3months and it gets as high as $8 a day sometimes not bad I guess but… the actual fact is that it was terrible at 1st then got better with time and yeah you should try developing for apple as I have paid games which on google from time to time I get purchases maybe 1 today and then another in like two weeks time lol very bad on google play but right on apple store almost everyday I make like $3 to $8 which isn’t bad… even if you make a little game and put a price on it the will buy it on there better than google play
Let's do business together, maybe you can help me market my mobile game
Sad story(((
I released my very first game last week, and still thinking about marketing...probably I should have thought of this before launch
Hi bro you do good job but you have to focus on trending games and keywords to create your new game and don´t create from your own ideas, you will see big results.
Ur game only ws shown to 181 people but yet still got 1.29 which is verg good
The files got corrupted? Why not use version control?
The marketing info was very helpful, I appreciate you sharing your process.
The art quality on the bee game is a bit rough. I think art quality is the first thing that will turn away or attract users, in the future you might want to focus on more simplistic, flat, low poly type art if its not time efficient to get really polished textures.
I'm surprised the bee game has a long loading? I cannot imagine what feature would be worth waiting many seconds? I would guess it has something to do with google play, but whatever it is you dont want to hold the player up. I never got past the loading screen so I just gave up.
Subbed
Thanks
Hello, I want to ask something. I want to advertise on Google Ads for my mobile game, but I want users to play my game in the game I will advertise, how can I do it, in which section do I do it?
Hi man, nice video, so u are from Moldova?
Hey thanks! Yup, I am from Moldova :)
Glad to see a friend from the same country with same interests) @@Zuzelo
What happened to the deal with publisher?
They started ghosting me
Hello,
great video!
Do you still use the same marketing?
Bee a miner has 500+ downloads 😂😂😂
I couldn't even find it on the google play store. Was it taken down?
How much money should you spend on ads, and which ad company do you use?
That is a good question, but it all sums up to how much money the game brings you. Ideally you would make more than you spend, thus you will be able to continue promoting the game without loosing money.
@@Zuzelo What about at the beginning when you have just released your game? What is a good amount to get people playing?
@@ZOMBYSPIDER If it is a paid game, you can do the math and see how much you can afford to pay for 1 player. And then based on your budget you start the campaign. If the game is free, with a good campaign, about 25 euros should bring you over 2000 players. And that will give you some insight on how your game perform. Most important parameter is day 1 and day 7 retention.
@@Zuzelo Ok thanks!
Bro which ad company did you contact?
After a year still 500 installs, u failed.
Any updates?
It's 1k now
3:50
Is only one marketing company u went to?
I've contacted 3 publishers, but only one decided to give it a try :D. 1 did not answer and the other one refused my game :D
@@Zuzelo ooo, but are u sure those were the best to approach
@@donjohnson4347 Nope :D
@@Zuzelo I see