Zero Budget VIDEO GAME MARKETING // Marketing for Indie Game Developers

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  • Опубликовано: 16 окт 2024

Комментарии • 153

  • @AndrzejGieraltCreative
    @AndrzejGieraltCreative 3 года назад +49

    This video is incredibly underrated and answered more of my questions than watching numerous GDC talks. Thank you for your incredible and detailed description too.

    • @AuroDev
      @AuroDev  3 года назад +7

      Awesome! Really happy to hear you got a lot out of it :)

    • @nyanaudio
      @nyanaudio Год назад

      100%

  • @christianbrenner984
    @christianbrenner984 3 года назад +9

    A guy called "Notch" had a blog on tumblr about some indie game he made.

  • @lemuero
    @lemuero 3 года назад +14

    This was a super educational GUIDE on how to get things done... it's not just tips, but a guide .. people pay a lot of money for info like this .. THANK YOU !

    • @AuroDev
      @AuroDev  3 года назад +1

      You're welcome! :)

  • @Unigma
    @Unigma 3 года назад +14

    Reddit is very tricky because it's a text-based website. The title is everything. Most of the post that are upvoted needs a storyline attached to it. "Me after quitting my job and losing my home", "The first game I started in middle school" The title says everything.
    Because of this Reddit is not a good place to market. Rarely does these post directly lead to any sales. They're not focused on liking the product, but rather the creator (which is fine, but the opposite of what steam/itch cares about)

    • @AuroDev
      @AuroDev  3 года назад +4

      That's a good point. I have also noticed that the posts that emphasize emotions or have a story will more likely rise to the top.

  • @IceCenders
    @IceCenders 7 месяцев назад +8

    Me: Really tired of people saying 'smash that subscribe button'
    AuroDev: 'Lovingly caress that subscribe button'
    Me: Ok not that tired after all

  • @CappicheGames
    @CappicheGames 5 месяцев назад +1

    Super helpful information for an area that seems pretty daunting. Would definitely be interested in a separate video around contacting youtubers and creators.

    • @AuroDev
      @AuroDev  5 месяцев назад +1

      You're in luck! I actually already have a separate video about that on the channel.

    • @CappicheGames
      @CappicheGames 5 месяцев назад +1

      @@AuroDev Oh I didn't realise I was 3 years late 😅 - Perfect, I'll go check that out. Your videos have helped me so much, especially the Steam setup stuff. Big fan 💚🐢

  • @mehmedcavas3069
    @mehmedcavas3069 11 месяцев назад +2

    really helpful video thanks a lot. I do develop my indie game right now as a solo dev. I'm also okay to spend 1-2k dollars which should be okay that's why I'm looking for ways to spend 20-50-100 bucks on tools which help me to reach more players than spending all in one thing

  • @paypercutts
    @paypercutts 3 года назад +7

    Very informative mate!! I saved this vid for later for certain suggestions, that I'll need it in the future

    • @AuroDev
      @AuroDev  3 года назад +1

      Happy to hear it was helpful! :)

  • @NinetyRalph
    @NinetyRalph Год назад +2

    Great video, most videos don't say anything at all on what to do, it's just explaining how there's an audience, what is an audience, what is marketing, what are charts, why do teeth don't regenerate and everything but what to do, this was really helpful, keep it up, I'm sure you'll be huge someday!

    • @AuroDev
      @AuroDev  Год назад +1

      Thanks, happy to hear the video was helpful! :)

  • @fredericc.6115
    @fredericc.6115 3 года назад +8

    Great video with valuable information. You seem to be a smart guy, thank you for sharing your experience with us, it's appreciated.

    • @AuroDev
      @AuroDev  3 года назад +1

      Thanks! Happy to share my experiences! :)

  • @page0809
    @page0809 Год назад +1

    This sounds promising, I'm gonna try all the recommended ones and do my best..my 1st game was an absolute fail on android because of marketing. I'm running out of time but I think I still have enough time to do a steam game, thank you for all the info.

    • @AuroDev
      @AuroDev  Год назад +1

      Best of luck with the project!

  • @brightFlaskGames
    @brightFlaskGames 6 месяцев назад +1

    Super informative! More videos like this!

  • @jvdongames
    @jvdongames Год назад +2

    This is so informative, this type of insight is priceless.. 🎖️

    • @AuroDev
      @AuroDev  Год назад

      Great to hear! :)

  • @kivihattu
    @kivihattu 3 года назад +1

    Kiitos hyödyllisestä videosta!
    Niinkuin kaikista muistakin videoista! Paljon hyödyllistä tietoa jollekin joka haaveilee soolona pelien tekemisestä! Ja aina hienoa nähdä suomalaisen onnistuvan : D

    • @AuroDev
      @AuroDev  3 года назад

      Eipä kestä! Mukava kuulla, että video(i)sta oli hyötyä :)

  • @aeolian951
    @aeolian951 2 года назад +2

    Huge thanks. I'm one of these people who "have a brilliant game, but aside from a twitter post with 2 likes they didn't do any marketing". I got so desperate that I actually started considering mailing a game publisher.

    • @AuroDev
      @AuroDev  2 года назад

      Hope the video was useful! :) Publishers can be a great help with marketing if you really don't want to do it yourself and you are confident in the publisher's capabilities.

    • @aeolian951
      @aeolian951 2 года назад +1

      @@AuroDev Yeah, I think it's a great idea. I was thinking about mailing tinyBuild or Devolver digital for quite a long time now, and trying marketing by myself only convinced me even more. Trying to provoke interest in people who don't give a shit about you seems like a nightmare to me. I'll try contacting let's players and doing some PR on twitter for now, but publishers is still a priority for me.
      Anyways, huge thanks for taking your time. Have a nice day! :3

  • @Shizufuzu
    @Shizufuzu 2 года назад +1

    this came in my fav playlist. Awesome Content.

  • @horrorgames420
    @horrorgames420 Год назад +2

    Thanks for all the tips! Really helps me get wishlists before releasing my first game! Thanks a lot 👍🏽

    • @AuroDev
      @AuroDev  Год назад +1

      Great to hear! :)

  • @SonicMrSumo
    @SonicMrSumo Год назад +1

    Thanks mate...such a very helpful vid!

    • @AuroDev
      @AuroDev  Год назад

      Great to hear! :)

  • @sebastianoserafiniingiappone
    @sebastianoserafiniingiappone 2 года назад +1

    Another useful video! Thank you 🙏

  • @pfpf7835
    @pfpf7835 Год назад +1

    This was awesome, thank you very much!!!!

  • @TheFilmDigest
    @TheFilmDigest 2 года назад +1

    I have found that commenting useful things in other people's videos
    is also a way to promote yourself

    • @AuroDev
      @AuroDev  2 года назад +1

      That can be a good way to get noticed for sure!

  • @DigitalcommerceChannel
    @DigitalcommerceChannel Год назад +1

    Thanks for sharing your experience!! Greetings from Argentina!!!

  • @Kitarp06
    @Kitarp06 8 месяцев назад +1

    This Information is so Valubale, Thank you so much

  • @timkruger7365
    @timkruger7365 2 года назад +1

    Nice layout in the description.

  • @amirhkiri150
    @amirhkiri150 3 года назад +6

    Thank you #Auro, that's what I was looking for. Keep it up

    • @AuroDev
      @AuroDev  3 года назад

      Thanks! Happy to hear that :)

  • @StygianStyle
    @StygianStyle 3 года назад +7

    He sounds like Stephen Hawking's voice synthesizer

    • @AuroDev
      @AuroDev  3 года назад +3

      I'll take that as a compliment! :D

    • @bamimichael2853
      @bamimichael2853 Месяц назад

      I was just about to say that...he definitely sounds like AI. I guess its just the accent

  • @AdamRWilkins
    @AdamRWilkins Год назад +1

    Really great advice, thanks!

  • @benlega4263
    @benlega4263 3 года назад +5

    This is cool ! I love your content man, keep it up :)

    • @AuroDev
      @AuroDev  3 года назад +1

      Thanks! Happy to hear you like it! :)

  • @zentamigsive3676
    @zentamigsive3676 2 года назад +1

    thank you very much for the advice, very useful. we try everything to emerge but in the end the important thing is the commitment, better if spent in the right direction :D See you soon!

    • @AuroDev
      @AuroDev  2 года назад +1

      True that! :)

  • @RockyMulletGamedev
    @RockyMulletGamedev 2 года назад +1

    Oh, I never though of Imgur as a "social media", I should try it. Thanks for the tip !

  • @missingmiddlegames6742
    @missingmiddlegames6742 2 года назад +4

    Great advice, it all aligns with the successes and failures I've found with marketing my own game, as well as advice I've heard from professional marketers. I think this is a really helpful video for anyone getting started and I wish I had seen it much earlier in development because then I might not have had to learn some of these lessons the hard way.

  • @momijistudios8387
    @momijistudios8387 3 года назад +2

    Thank you for this! I really need help with marketing.

    • @AuroDev
      @AuroDev  3 года назад

      Happy to share! Best of luck with marketing your own game :)

  • @KnightsOfFrontierValley
    @KnightsOfFrontierValley 3 года назад +2

    Great advice and also matches 100% my (limited) personal experience in marketing an indie game

  • @GameDevWithAI
    @GameDevWithAI Год назад

    Thank you again Auro, awesome tips!

  • @aksvan
    @aksvan Год назад +1

    Thank you for this great value content!

  • @misterrider19
    @misterrider19 2 года назад +2

    That was a good video with some nice advices, thanks ;)
    I'm at the point at which there is enough content in my game to share it online (30% of the game is done) but was stuck with the whole marketing part, I didn't grew with marketers so it's kinda hard to figure out what you gotta do. I've been thinking for a while about giving some keys to youtubers & streamers and I'm gonna do it once I'm done with my steam page. I think the main problem might be that I'm not well organized.
    To challenge myself, I will come back on this comment in exactly 1 year (if I can physically do that, obviously) and we will see how it went !

    • @AuroDev
      @AuroDev  2 года назад

      Marketing a game is a big challenge, especially when you are going at it solo. As with other challenging things, it's usually best to just take one step and after that think how to take the next step. Best of luck with your game!

    • @joaco.
      @joaco. Год назад

      How is it going?

    • @misterrider19
      @misterrider19 Год назад +1

      @@joaco. Well, I slowed down a lot due to health problems so I didn't focus on marketing. Thought I plan to release a big trailer soon and focus more on the marketing.
      During this year I talked to a few youtubers & streamers with big accounts. They are interested but I wouldn't bet all on that.
      I think I will now start posting a lot on tiktok as you can reach a lot of people quite fast when the algorithm decides it's time.
      Also, the game is now ~50% done, I'm trying to give it the best quality possible and I reworked on some gameplay elements that seemed not that good earlier.

    • @hugoh5221
      @hugoh5221 7 месяцев назад

      ​@@misterrider19 good luck with your game, hope things are going better for you healthwise!

  • @JulienNix
    @JulienNix 3 года назад +5

    At the beginning I was kind of annoyed by his accent, but now I chuckle every time I hear "indieh developer"

    • @AuroDev
      @AuroDev  3 года назад +3

      Hah, good to hear there was a positive spin on that :D I didn't even realize I pronounced it funny!

    • @el_manu_el_
      @el_manu_el_ 2 года назад +2

      @@AuroDev I think you have a very relaxing and friendly demeanor! 🙂👏

  • @thelostandthewicked977
    @thelostandthewicked977 3 года назад +4

    This was great. Thank you for the insight on how to move forward with marketing. I have started on Imgur today finally from watching this.

    • @AuroDev
      @AuroDev  3 года назад

      Happy to hear it was helpful! :)

  • @SoggettoRava
    @SoggettoRava Год назад +1

    Hi Auro, thanks for this video, even if it's just about your personal experience it's useful to have at least one criterium to decide how to try and move in the marketing field.
    One question about contacting youtubers and streamers: do you write your messages already including Steam keys or do you first ask around who wants to try your game?
    I would go with the second option because spreading keys randomly doesn't seem safe, I was just wondering if these people actually answer back to a first contact, I imagine they get LOTS of similar messages...

    • @AuroDev
      @AuroDev  Год назад +1

      I think sending the key right away is better because some creators won't bother sending an email back to you even if they might be willing to give the game a try. Maybe some keys will end up being resold, but I don't think it's a big amount and the potential upside is much bigger.

    • @SoggettoRava
      @SoggettoRava Год назад +1

      My main concern was exactly that creators may be receiving lots of similar messages and so (as you say) won't bother writing you back unless you have a VERY appealing offer... on the other hand, as much as I believe in my game, I don't think the risk for key reselling is THAT high in my case 😀 Thanks once again!

  • @RecOgMission
    @RecOgMission 2 года назад +2

    Hi. Thanks for sharing your experience! I'm at the stage where I need to seriously ramp up marketing (which I have been doing all along as well), so this helped me be sure I'm spending my time where I should be!

    • @AuroDev
      @AuroDev  2 года назад

      Happy to hear it was helpful! :)

  • @nichegames9590
    @nichegames9590 3 года назад +1

    Thanks for sharing. Very cool.

  • @TylerHaddad
    @TylerHaddad 3 года назад +18

    I have a feeling that TikTok is the next big frontier for game marketing. Very little saturation relative to other platforms and it seems MUCH easier to "go viral" with TikTok's algorithm

    • @AuroDev
      @AuroDev  3 года назад +5

      I think you're on to something! I have also wondered about TikTok since it seems that any video could go viral there, regardless of who made it. Haven't had the chance to try it, but I agree that there could be great potential in it!

    • @nyanaudio
      @nyanaudio Год назад +3

      But with the attention spam being reduced by TikTok's algorithm maybe the users forget 20 seconds later about what they saw and you get lost in Tiktok's ocean

  • @HockGaming
    @HockGaming 2 года назад +2

    Very helpful!

  • @litgamesdev
    @litgamesdev 3 года назад +2

    Great vid and advice!!

  • @squali1930
    @squali1930 2 года назад +3

    Don't ever do paid ads even if you have the money.

  • @tonyzaddo
    @tonyzaddo 5 дней назад +1

    I Lovingly caressed the subscribe button ;-)

  • @aksvan
    @aksvan Год назад +3

    60$ and sold 130$k? That is insane congratulations my man

    • @AuroDev
      @AuroDev  Год назад

      Thanks :)

    • @JKTravelsShow
      @JKTravelsShow 3 дня назад

      And hours of research and marketing too. 😁

  • @Chris-km3ck
    @Chris-km3ck 2 года назад +1

    Honestly I liked the video after listening for 30 seconds because his voice is sooooo cool....glad I listened to the end too☺️

    • @AuroDev
      @AuroDev  2 года назад +1

      Oh wow, thank you! :)

  • @MrDevonParsons
    @MrDevonParsons 3 года назад +3

    Thanks for sharing! Do you think it's best to find many youtubers and streamers who have in the 1000s of subscribers and follwers. Or did you find more popular ones?

    • @AuroDev
      @AuroDev  3 года назад

      I think it's best to target all channels regardless of size (well maybe not the smallest ones) if you think your game would fit their channel content. It's always better to have more channels to target.

  • @SaoirseDotCom
    @SaoirseDotCom 3 года назад +4

    Can confirm, I found Mortal Glory through watching ZiggyD play it on stream

    • @AuroDev
      @AuroDev  3 года назад +1

      Oh, that's cool to hear! I completely missed when ZiggyD was streaming it. Spotting videos about your game on RUclips is easy, but twitch not so much. But ZiggyD was actually the reason chrono.gg approached me so I figured he must have played the game at some point :)

    • @SaoirseDotCom
      @SaoirseDotCom 3 года назад +1

      @@AuroDev Yeah! He's a real sweet guy, I really love his content and he made the game look like so much fun, so I bought it the next day.

    • @AuroDev
      @AuroDev  3 года назад +1

      @@SaoirseDotCom Oh, happy to hear that! I haven't seen his content before, but I guess I'll have to do that now :)

  • @alexanderfrost1476
    @alexanderfrost1476 Год назад +1

    thanks for this

  • @ericlewis3444
    @ericlewis3444 2 года назад +2

    WOW this is the exact method we used to produce our game in 2017. We had much worse numbers than you did last year, but times change for sure. Our Newsletter did great and our number one source of new purchases? RUclips! influencers on RUclips did more for our games than anything else!

    • @AuroDev
      @AuroDev  2 года назад +1

      Very interesting to hear! I also feel like my game's story would have been very different if it wasn't for RUclips & Twitch.

  • @awesomeinmortal3499
    @awesomeinmortal3499 3 года назад +1

    Thank you and congrats

  • @darenn-keller
    @darenn-keller 2 года назад

    Very interesting ! I've also looked at tumblr. Seems very hard to use. Celeste developers seems to have some success there. And some game reviewer like alpha beta gamer. But yeah, made a few posts and... nothing !

  • @JannerBros
    @JannerBros 3 года назад +3

    Hi Auro! Just a quick question. Is there a limit on sending free steam keys for RUclipsrs for promoting our game?. If so how many FREE keys you normally giveaway during the launch day for RUclipsrs to try your game.? Thanks!

    • @AuroDev
      @AuroDev  3 года назад +5

      There isn't any specific limit. You request the keys from Steam and they can either accept or decline the request. But I don't think you will have any issues with this. IIRC I sent a key to around 60+ youtubers on launch, but you can definitely do much more (and it's probably good to send more).

    • @JannerBros
      @JannerBros 3 года назад +3

      ​@@AuroDev Thanks for the Video again. Watched all of your videos on your channel. If possible share us some procedures for COLLECTING the email address and adding it to an excel file. Like formats and stuff like that.! And methods of sending those emails like Mailchimp or using our personal gmail id's to make it more effective without spaming them. Thanks again. Stay safe! :D ~JannerBros

    • @AuroDev
      @AuroDev  3 года назад

      @@JannerBros Sure, maybe I could talk a bit about that when I do it again with my next game! I recommend sending the emails manually so there's less chance of ending up in spam folder.

  • @DrakeRedWind01
    @DrakeRedWind01 3 года назад

    300th like. Will let you know after I save $300 to get the game out in the first place (+$60)

  • @الذئب-خ1ذ
    @الذئب-خ1ذ 3 года назад +1

    Nice video 👍🏻👌🏻

  • @SaoirseDotCom
    @SaoirseDotCom 3 года назад +6

    Also me waving pom poms in the background cheering for mortal Glory by being the one non bot that retweets Mortal Glory posts: Not Recommend
    (I'm doing my best though)

    • @AuroDev
      @AuroDev  3 года назад +3

      Haha, I really appreciate it though! :D

  • @RodrigoSpacecpp
    @RodrigoSpacecpp Год назад +2

    Is it still worth sending keys to youtubers/streamers 1 year after the game launch?

    • @AuroDev
      @AuroDev  Год назад +2

      It might be worth the try. If the creator hasn't played the game before and it fits well on their channel, there's always a chance.

  • @aleksey8405
    @aleksey8405 2 года назад +2

    Great!

  • @MapletreePaper
    @MapletreePaper 2 года назад +1

    One thing I'm surprised you didn't mention is the importance (or lack thereof) of operating a dedicated website for your game and/or company. Every serious indie dev seems have a website, including yourself, but the cost of domain names and web hosting can be quite steep. Your thoughts?

    • @AuroDev
      @AuroDev  2 года назад +4

      Ah yea, good note - I could have talked about that too in the video. I have a website, but I'm not pushing any traffic to it so it remains quite invisible. The reason I don't push any traffic to it is that I rather use my Steam page as the CTA, not the website. My thought process behind that basically boils down to "less clicks". By linking the Steam page, it's less clicks to buy/wishlist the game when compared to linking my own webpage. The more clicks there are between the end result, the higher the likelihood a customer will drop out before the end result. I'm sure someone might have a different opinion, but that's my thinking process and that's why I don't think my website has had any actual effect on my game.

    • @el_manu_el_
      @el_manu_el_ 2 года назад +2

      A .com domain is around $10 / year and hosting can be had for less than $100 / year if you just want an official company site. If you want to send heavy traffic to the site, etc. then yeah you’d need a dedicated server, VPS or similar, but otherwise I think its very cheap.

    • @MapletreePaper
      @MapletreePaper 2 года назад +2

      @@el_manu_el_ I guess I meant expensive compared to all of the free options Auro proposed in the video. I already have a personal website and I'm not paying much more than that. It's worth noting that I also mentioned having a unique website for each game and the prices you quoted can add up once you begin making your third or fourth game.

  • @NoTime4Adventure
    @NoTime4Adventure 2 года назад

    my game is on steam, called "His Journey" if you want you can go wishlist it ;)

  • @brainy3429
    @brainy3429 3 года назад +1

    Thanks!

    • @AuroDev
      @AuroDev  3 года назад

      You're welcome! :)

  • @billmolloy2264
    @billmolloy2264 9 месяцев назад

    Thank you

  • @raidev_
    @raidev_ 2 года назад

    im surprised you didn't mention having a youtube channel

    • @AuroDev
      @AuroDev  2 года назад

      I didn't have a RUclips channel back then :)

    • @raidev_
      @raidev_ 2 года назад

      @@AuroDev when you uploaded the video?

    • @AuroDev
      @AuroDev  2 года назад +1

      @@raidev_ This video was focused on what kind of marketing I did for my game before release. Back then I didn't have a RUclips channel yet. But yes, having an active RUclips channel can be a great source of marketing!

  • @chiranjibparida3831
    @chiranjibparida3831 Год назад +2

    when you say Indie i hear INDIA

    • @AuroDev
      @AuroDev  Год назад +1

      Close enough :D

  • @roadtomillion9499
    @roadtomillion9499 3 года назад +1

    Hey i have a doubt
    Is steam discounts can be modified as our wish any time?

    • @AuroDev
      @AuroDev  3 года назад

      Did you mean if the games can be discounted at any time you want? There are some rules for that, but generally, yeah, you can choose the discount% and the exact dates when your game is discounted.

    • @roadtomillion9499
      @roadtomillion9499 3 года назад

      @@AuroDev oh ok 👍

  • @revelations7289
    @revelations7289 3 года назад +1

    Hi, I want to promote my game. Do you know what RUclipsrs I could contact that would be interested in playing a new indie game?

    • @AuroDev
      @AuroDev  3 года назад

      The best way to find these RUclipsrs is to just manually browse who is playing new indie games regularly. Alternatively you could use creator contacting services like Woovit or Keymailer.

    • @revelations7289
      @revelations7289 3 года назад

      @@AuroDev Which ones did you use for your game?

    • @AuroDev
      @AuroDev  3 года назад

      @@revelations7289 I did the majority of work manually myself and then on top of that I used 1 month of Woovit premium, which I think was worth the money. I also tried Keymailer and Indieboost, but they weren't that effective for me.
      I actually have a video on this subject with some additional details: ruclips.net/video/ukw_vTFjSDo/видео.html

  • @pixelstresd2971
    @pixelstresd2971 2 года назад

    But, and curators steam?

  • @BartMamzer
    @BartMamzer 3 года назад +1

    You should totally get some affiliate link for woovit ;d

    • @AuroDev
      @AuroDev  3 года назад +1

      I'll have to see at some point if they want to sponsor me :D

    • @BartMamzer
      @BartMamzer 3 года назад +1

      @@AuroDev Well, I've never heard of it, but I totally consider using it some day after watching your videos.

  • @Glu10Free_Waifu
    @Glu10Free_Waifu 6 месяцев назад

    Whoa wait a min, what about RUclips?
    ...or did I miss it...

    • @AuroDev
      @AuroDev  6 месяцев назад +1

      This video was made based on my own experiences and back then during the first game I didn't have a youtube channel.

  • @ПророкМухоед
    @ПророкМухоед 3 года назад +1

    Are you Finnish?

  • @vick3554
    @vick3554 3 года назад +3

    Elon Musk

  • @rush-fifartg4788
    @rush-fifartg4788 3 года назад +5

    Btw. u look like Elon.

    • @AuroDev
      @AuroDev  3 года назад +4

      I have heard that a few times before :) got the looks, now I just need to get the money!

  • @supapaw
    @supapaw 11 месяцев назад

    Twitter and Reddit are a complete waste of time, in my experience.

    • @RecraftedS
      @RecraftedS 10 месяцев назад

      What are some good alternatives then?

    • @supapaw
      @supapaw 10 месяцев назад

      @@RecraftedS allegedly, have streamers/influencers cover your game.

  • @AlienFreak69
    @AlienFreak69 11 месяцев назад +2

    Do youtubers ever ask you for money?
    I heard some Streamers will ask for like 10k+ USD to play your game. It's way too much when you're on a zero budget.

    • @AuroDev
      @AuroDev  10 месяцев назад +1

      A few have asked me, but I also haven't had the budget for it.

  • @Jayrajdebnath
    @Jayrajdebnath 7 месяцев назад

    Elon Musk