Learn how to market your game with no money! Also, check out Skillshare: skl.sh/thomasbrush3 ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a RUclipsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Hi Thomas, thank you for sharing all these great hacks! This is for timestamps for those 5. 2:02 - Put together a press list 4:32 - Post to Reddit 5:52 - Don't ask RUclipsrs to play your game 7:35 - Do A Synergistic Stunt 9:02 - Don't go searching for tweets 10:10 - Don't Pay RUclipsrs to play your game 11:05 - Don't Pour All Of your time into your website Have a great time!
Here's what his list is, please watch the video to support him though. 1. Put Together A Press List : Don't copy others, find others that people don't know about, find writers that like your type of work. 2. Post To Reddit : Don't be discouraged if people like your work, it's worth trying. 3. Don't Ask RUclipsrs to play your game : get them involved in your game. Have them be in your game instead. Don't go for any RUclipsr less than 10k subscribers. 4. Do a Synergy Stunt : ask to collaborate with you, have them give special bonus going through someone else. 5. Don't Go Searching For Tweets : it isn't worth engaging with someone and working for their attention. 5b. Don't Pay For RUclipsrs play your game. 5c. Don't Pour All Of Your Time Into Your Website.
@@guyfee6559 Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂
Thanks Thomas! Your how to’s are a big help for me as someone just at the start of their game making journey. You’re RUclips presence is excellent advertising for people like me.
Your videos have actually helped me out quite a bit. This one definitely, but another you did about how much money one would make on their first game REALLY opened my eyes and helped me zone my focus on my first game being a scrap piece I had initially tossed as a concept for my main project I wanted to do. There were too many inconsistencies with the story but that piece is simplistic enough to use as a prototype.
Hi Thomas, I’m just starting out in game development and I’ve quickly realized how passionate I am for this field. I want to thank you for making all the amazing content you do because it really inspires people like me to work hard and follow their dreams.
Nice video. I've gotta say, your channel has come a long way. I still remember your new years resolution to gain 100K subscribers and now you are almost at 160K!
WHOA. My next game Neversong comes out on Steam MAY 20th! Wishlist now to snag that tasty launch discount :) store.steampowered.com/app/733210/Neversong/
I think this is the best ever video I've seen on game marketing! I think I'm already on the right track and doing what you suggest but it's really helpful. By the way, you say a game doesn't sell for itself, which is true, but I think having a good looking and interesting game like yours is really important for marketing too. In particular when you'll try to get in contact with the people on the list.
Thanks for doing this video Thomas. Can testify that getting your game noticed can be a real nightmare. I worked extremely hard for a long time learning game dev etc and working alone to make my game. Due to being a one man band and complete beginner focused completely on the games creation and not at all on the marketing. Thus it's proving an uphill struggle. Will try and put your advice into practice Thomas. if it all works and I do well then you'll be credited for it :). For anyone else reading this then I seriously recommend build up your strategy to get noticed at the same time as your games. Beware though. There are others out there that will like your idea and may get a very similar product to market before you.
Damn thanks for the videos. Always been interested in making a story driven game preferably rpg mechanic based but I never knew where to start with getting it recognized. These videos are helping a ton🔥😉
According to my analytics my first dev log gets a lot recommended to peoppe watching this video. I am very glad since I watch your channel for years now.
Extremely helpful Thomas thank you. I'm a developer and brand new to marketing. After learning code and everything game I thought I was done. Then I realised I have another language to learn. Marketing haha these were super helpful and ill be sure to begin work on them next Thanks
I have certain ways I can market that I know of but this video, while I’m not going to follow it exactly, does give me an open mind about things. My game idea is going to be the second thing I launch so I can make an impact in the industry and learn more about game maker.
These ideas are really great, they can definitely be repurposed and used for a large variety of start up businesses, not just indie games developers! I appreciate all the work you put into these videos and always sharing your experiences. Keeps me inspired and informed
Hi, we are a small studio and we really believe everything you say is true. Point by point. Both the advice on what to do, and especially the advice on what not to do. Thanks for sharing your experience.
Man what a great video! For those of you who want some protips take note of how Thomas markets his affiliate link with Skillshare in such a natural and non-salesman-y way. Absolutely brilliant. Take notes bois. Every video is a learning opportunity if we paying attention.
Really, really awesome advice. This stuff doesn't come intuitively at all so this video is great. Can I ask, how would you market an *extremely* niche game you know only a certain kind of person would enjoy? (assuming money isn't the main goal, but finding your audience is)
Fantastic post. Awesome tips. But I think if you have a bit of money and have web skills, I think spending time on your game's website can be a plus if you are strategic. Like I have found people create leader-boards on their websites like what bosonx did.Tutorials, podcasts, devlogs, merch... that type of thing. Of course if you just have videos and screenshots, then it's kind of pointless. But rather than have all your different merch and content spread across multiple social networks, you could have them all on your site. You can even give discounts and bundles and stuff. Sort of create an ecosystem if you have the time and energy.
Thanks. "Editor on Twitch?" That's a new concept for me. Since my game is free, I wonder if playing it on Twitch myself might be a good idea or a waste if time.
Reddit is definitely a double edged sword. I've posted progress videos on certain sub-reddits and gotten downvotes, but then I posted a different progress video on the same sub-reddit and got like 6 upvotes lol. I find it's a lot of trial and error, Unity3D, IndieGames and gamedevexpo seem to work well for me. Good tips. Thanks!
Hey man, that's great advice, and I will apply that to promoting my solo feature animation project, as I think it can all apply generally to my efforts. Also, I appreciate and applaud your sincerity, as there are a lot of youtube carsalesmen out there. A Brush of fresh air.
Oh man. I could already tell the amount of none-dev work i have to do after i finish all these polish. gaaaaahhhh. Thanks for the tips, Tom! For sure, your tips here just saved me hundreds of thousands of moolah and heartache in the future.
I'm shocked. I came here thinking it was gonna bethe usual guff but nope, great advice ad some really good tips and not what to do. Thanks for all the help and info thanks for taking the time in creating this video and ill defo sub and check out your channel more
Hello, I want to create my own game, I have been developing it since August 2021, I want it to be a simple game, but in terms of development it's not so simple (it is multiplayer eheheeh). I have my own plans to finish development by the end of 2024, if things go super well, perhaps even before that, but as of now it is just an estimate time, as i am developing that alone, and some of my friends might join in later phases of development. I just watched some of your videos, as I will be on this kind of spot soon I believe and I find it so helpful. Thank you so much for this great content, keep doing it, I wish the best :)
I can suppose a good idea is to gather some interested guys before you start selling the game. Thank you for indormation about press lists. I didn't know about this trick before
I'm seeing a lot of indie devs posting screenshots, gifs and videos daily on Twitter, almost to the point where it feels like social media is a full-time job. Most says it's their marketing plan. Personnally, I find it overwhelming (as a gamer following all of these guys, but also as an indie dev that struggles to keep up with this behaviour). I get super anxious because I feel like if I don't do that, nobody's ever going to look at my stuff. What are your thoughts on that? What would you recommend is a health dose of social media posts? Keep in mind that I'm a solo dev ! I just discovered your channel, so if you already made videos about this topic, feel free to share :) Thanks!
Hi Thomas, of each of the people you reach out to, how many, or who specifically, do you include a free key or copy of the game to? Thanks for the video mate.
Once upon a coma is either a behemoth of a game, or the RUclips / Patreon stuff steals all of Thomas' Time. Because you say everytime for a long Time you work on it :-) Love your Channel, thank you for your work.
Learn how to market your game with no money! Also, check out Skillshare: skl.sh/thomasbrush3
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a RUclipsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Hi Thomas, thank you for sharing all these great hacks! This is for timestamps for those 5.
2:02 - Put together a press list
4:32 - Post to Reddit
5:52 - Don't ask RUclipsrs to play your game
7:35 - Do A Synergistic Stunt
9:02 - Don't go searching for tweets
10:10 - Don't Pay RUclipsrs to play your game
11:05 - Don't Pour All Of your time into your website
Have a great time!
Thx
Here's what his list is, please watch the video to support him though.
1. Put Together A Press List : Don't copy others, find others that people don't know about, find writers that like your type of work.
2. Post To Reddit : Don't be discouraged if people like your work, it's worth trying.
3. Don't Ask RUclipsrs to play your game : get them involved in your game. Have them be in your game instead. Don't go for any RUclipsr less than 10k subscribers.
4. Do a Synergy Stunt : ask to collaborate with you, have them give special bonus going through someone else.
5. Don't Go Searching For Tweets : it isn't worth engaging with someone and working for their attention.
5b. Don't Pay For RUclipsrs play your game.
5c. Don't Pour All Of Your Time Into Your Website.
Thanks for the list!
i think in 2nd its dislike
hey what is medicredit ? i think he talks about it at 4:00, do you have a link?
@@visualizingsouls It's Metacritic -- one of the biggest websites for game reviews and scores. It's like the IMDB of games.
Thank you @@DeepDiveInteractive I should check it out
This was incredibly insightful. I've watched and read soooo many different "how to"s and none were as informative as this.
I am currently working on a game. Aside from passion, you really make me want to develop the best game possible. Thank you.
What kind of game?
@@aurin_komak A 2D platformer similar to megaman but im trying to make it a bit more unique then other games
@@guyfee6559 that's nice, I am currently making a 2D top down pixel art military shooter
@@aurin_komak That's really cool man, I wish you all the best with your game.
@@guyfee6559 Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!🙂
Thanks Thomas! Your how to’s are a big help for me as someone just at the start of their game making journey. You’re RUclips presence is excellent advertising for people like me.
Your videos have actually helped me out quite a bit. This one definitely, but another you did about how much money one would make on their first game REALLY opened my eyes and helped me zone my focus on my first game being a scrap piece I had initially tossed as a concept for my main project I wanted to do. There were too many inconsistencies with the story but that piece is simplistic enough to use as a prototype.
Hi Thomas, I’m just starting out in game development and I’ve quickly realized how passionate I am for this field. I want to thank you for making all the amazing content you do because it really inspires people like me to work hard and follow their dreams.
Nice video. I've gotta say, your channel has come a long way. I still remember your new years resolution to gain 100K subscribers and now you are almost at 160K!
WHOA. My next game Neversong comes out on Steam MAY 20th! Wishlist now to snag that tasty launch discount :) store.steampowered.com/app/733210/Neversong/
People love what videos you make.
And that fills you with DETERMINATION.
from what video,was the clip at 10:45 is taken?
@@omerfarukbykl6097 It's a video uploaded in Felix's channel. The title is "Zero death, Pewdiepie game!"
Please don't step on leaves
Love your videos! You’re so talented and inspiring. Thanks for making this great content!
This is one of the best videos of your channel
Thank you for all the info! It's really priceless
Thomas. Seriously, thank you so much for sharing your experience and knowledge. You and Game Dev Underground have helped me an insane amount.
One of the best Indie Game marketing vids I have watched! Keep em going :)
I think this is the best ever video I've seen on game marketing! I think I'm already on the right track and doing what you suggest but it's really helpful. By the way, you say a game doesn't sell for itself, which is true, but I think having a good looking and interesting game like yours is really important for marketing too. In particular when you'll try to get in contact with the people on the list.
I'm currently in the brainstorming session of my game and your really inspiring me to try and follow through with my dream
Thanks Thomas, your videos are always helpful. Cheers
Thanks for doing this video Thomas. Can testify that getting your game noticed can be a real nightmare. I worked extremely hard for a long time learning game dev etc and working alone to make my game. Due to being a one man band and complete beginner focused completely on the games creation and not at all on the marketing. Thus it's proving an uphill struggle. Will try and put your advice into practice Thomas. if it all works and I do well then you'll be credited for it :). For anyone else reading this then I seriously recommend build up your strategy to get noticed at the same time as your games. Beware though. There are others out there that will like your idea and may get a very similar product to market before you.
Inspirational as Always Thomas, keep it up, we depend on ya.
Awesome tips! Appreciate all the work you do
Thank you soooooooooo much, I’m launching my game on steam this summer and my marketing starts this week, this video is unbelievably helpful!
Thank you Thomas for that informative video when comes to marketing games
Damn thanks for the videos. Always been interested in making a story driven game preferably rpg mechanic based but I never knew where to start with getting it recognized. These videos are helping a ton🔥😉
Be careful when you ask youtubers to voice act in your game, because you might end up making hunt down the freeman.
Mundane Doodle Pro tip for Indie Devs: don't make Hunt Down the Freeman
your content is amazing bro, congratulations!
Thank you, all your content is super useful! :D
This was quite informative. Thanks, Thomas!
Awesome information, thank you for sharing!
Thats amazing stuff, man! Should have way more views.
According to my analytics my first dev log gets a lot recommended to peoppe watching this video. I am very glad since I watch your channel for years now.
Extremely helpful Thomas thank you.
I'm a developer and brand new to marketing. After learning code and everything game I thought I was done. Then I realised I have another language to learn. Marketing haha these were super helpful and ill be sure to begin work on them next
Thanks
great info. Thanks for sharing man.
Wow this is great advice, thanks so much for sharing!
Thomas please continue the good work,you are helping and inspiring millions of peoples👍
Nah. More like 160K people. Give or take another 160K
thousands*
@@aurin_komak Still a lot
from what video,was the clip at 10:45 is taken?
Thanks Thomas this was really helpful!
thank you for the information, it is very inspirational and worth remembering
I have certain ways I can market that I know of but this video, while I’m not going to follow it exactly, does give me an open mind about things. My game idea is going to be the second thing I launch so I can make an impact in the industry and learn more about game maker.
Good video. Thanks for all the great content you post.
These ideas are really great, they can definitely be repurposed and used for a large variety of start up businesses, not just indie games developers! I appreciate all the work you put into these videos and always sharing your experiences. Keeps me inspired and informed
That was really helpful. Thank you!.
Some good info - good wisdom for myself who is just about to release his first game!
thats awesome advice man great video!
Hi, we are a small studio and we really believe everything you say is true. Point by point.
Both the advice on what to do, and especially the advice on what not to do.
Thanks for sharing your experience.
Man what a great video! For those of you who want some protips take note of how Thomas markets his affiliate link with Skillshare in such a natural and non-salesman-y way. Absolutely brilliant. Take notes bois. Every video is a learning opportunity if we paying attention.
Not even sure why Im watching these since I dont make games. Just enjoy your work. Looking forward to your work!
Fancy seeing you here, Pecan!
Really, really awesome advice. This stuff doesn't come intuitively at all so this video is great.
Can I ask, how would you market an *extremely* niche game you know only a certain kind of person would enjoy? (assuming money isn't the main goal, but finding your audience is)
Aww you look so happy playing with Pewdiepie! You deserve it :) Thanks for the tips.
Thank you for your videos!
Can you make a video going over the planning stages of game development. the DOs and Donts and Should we push our selves to make a GDD document?
Another great video thank you for sharing
Thanks for this video. Had some useful ideas. Any idea on how to go from indie to mass market?
great stuff, thanks!
Great advice thanks g
Some of these are so simple and genius
Love ya Thomas, Have a great day.
Thank you! GL to all fellow game devs here :)
Very helpful, thank you.
Thanks man, ur motivating us..
Fantastic post. Awesome tips. But I think if you have a bit of money and have web skills, I think spending time on your game's website can be a plus if you are strategic. Like I have found people create leader-boards on their websites like what bosonx did.Tutorials, podcasts, devlogs, merch... that type of thing. Of course if you just have videos and screenshots, then it's kind of pointless. But rather than have all your different merch and content spread across multiple social networks, you could have them all on your site. You can even give discounts and bundles and stuff. Sort of create an ecosystem if you have the time and energy.
Great vid !
Off topic: I just bought Pinstripe today and I can't wait to play it after work😎
Solid details man. Subscribed...
Well one question, can I make your character in my game when I'll make one.
I'll make you a hero of my game. 😁
Great tips!!!
Thanks. "Editor on Twitch?" That's a new concept for me. Since my game is free, I wonder if playing it on Twitch myself might be a good idea or a waste if time.
Thanks for sharing experience.
Your advice is priceless, but as soon as I get a job I'll try to pay a bit for it in your Patreon. XD
So inspiring, it's obvious that you're a professional
This was pure gold!
Thomas, thanks for your honest RUclips Video!!
I love you, And I want to get enought money to join your discord Keep up the great work!
Reddit is definitely a double edged sword. I've posted progress videos on certain sub-reddits and gotten downvotes, but then I posted a different progress video on the same sub-reddit and got like 6 upvotes lol. I find it's a lot of trial and error, Unity3D, IndieGames and gamedevexpo seem to work well for me. Good tips. Thanks!
Hey man, that's great advice, and I will apply that to promoting my solo feature animation project, as I think it can all apply generally to my efforts. Also, I appreciate and applaud your sincerity, as there are a lot of youtube carsalesmen out there. A Brush of fresh air.
Yep I'm just go ahead and take these hax. THANKS!
good one! thx
Can you show us the analytics for Pinstripe
Great stuff.
Oh man. I could already tell the amount of none-dev work i have to do after i finish all these polish. gaaaaahhhh.
Thanks for the tips, Tom! For sure, your tips here just saved me hundreds of thousands of moolah and heartache in the future.
Great advice.
Have a nice Saturday
I'm shocked. I came here thinking it was gonna bethe usual guff but nope, great advice ad some really good tips and not what to do. Thanks for all the help and info thanks for taking the time in creating this video and ill defo sub and check out your channel more
Hello, I want to create my own game, I have been developing it since August 2021, I want it to be a simple game, but in terms of development it's not so simple (it is multiplayer eheheeh). I have my own plans to finish development by the end of 2024, if things go super well, perhaps even before that, but as of now it is just an estimate time, as i am developing that alone, and some of my friends might join in later phases of development.
I just watched some of your videos, as I will be on this kind of spot soon I believe and I find it so helpful. Thank you so much for this great content, keep doing it, I wish the best :)
you make sense :D eventhough i never released a game it seems realistic. i like that.
Awsome man
Once upon a Legend *above on the screen*
I can suppose a good idea is to gather some interested guys before you start selling the game. Thank you for indormation about press lists. I didn't know about this trick before
I'm seeing a lot of indie devs posting screenshots, gifs and videos daily on Twitter, almost to the point where it feels like social media is a full-time job. Most says it's their marketing plan. Personnally, I find it overwhelming (as a gamer following all of these guys, but also as an indie dev that struggles to keep up with this behaviour). I get super anxious because I feel like if I don't do that, nobody's ever going to look at my stuff.
What are your thoughts on that? What would you recommend is a health dose of social media posts?
Keep in mind that I'm a solo dev !
I just discovered your channel, so if you already made videos about this topic, feel free to share :) Thanks!
Hi Thomas, of each of the people you reach out to, how many, or who specifically, do you include a free key or copy of the game to? Thanks for the video mate.
Thomas - what was that RUclips video you mentioned in tip #3 @ timestamp : 06:00 ?
Is there a reason for not having your patreon link in the description box?
Marketing tips are always helpful especially for indie devs. Thanks for this great video!
I'm so happy you didn't even mention making a facebook page.
To broadly sum up (still very much worth your time to watch the video though) make sure the people you reach out to can see a benefit for themselves.
legend of zelda playing in the background: *yes*
Everyone: Focused on the marketing strategies Thomas teachers
Me: mmm yes, that zelda botw gameplay in the background looks pretty cool.
Thomas Brush, try making a VR game, I heard that lots of VR user is looking for good VR games.
I remembered thomas rush in farcry newdawn when i saw ur name
Once upon a coma is either a behemoth of a game, or the RUclips / Patreon stuff steals all of Thomas' Time. Because you say everytime for a long Time you work on it :-) Love your Channel, thank you for your work.
7:27 *gets the biggest creator on the platform to play his game*
luck was on your side :)
This still holds up.