Fun fact did you know you technically don't kill a necromorph. In the books or wiki it's confirmed that the body is still alive you just basically stopped it from moving to kill you
You can't kill what's already that. Undeads are "destroyed" (like you would do to an object) But that adds a whole new level of Nightmare Fuel when you think that the monster is just no moving, not actually "inactive"
The necromorphs are being directed by a hive mind, and when you chop off enough limbs that it isn't viable as a mobile weapon, it basically shuts it off as it isn't useful anymore and that is when it is considered 'dead' again. I like to think the necromorphs that attacked the singularity core did so under direction from the hive mind, versus the standard autopilot they have to just hunt down humans. Dr. Mercer didn't plant the hologram specifically for Isaac, he did it to lure in literally anyone that might have trusted her as the chief medical officer that still remains alive, as his own reputation is somewhat extreme. He just wants more people to experiment on. He doesn't fear Isaac, and actually reacts very impartially because he largely considers his masterpiece as unkillable and truly divine. There are the exact same number of times you get dragged in the game by tentacles as in the first game, and in the same chapters, with one exception, the final one after the final encounter with the Hunter. The Leviathan was actually a necromorph that IMPACTED the ship by launching itself from the colony, so the majority of the mass is not from the ship. The logs in the game confirm this, when they tell you of a mass hitting food storage and decompressing it and then starting to consume everyone. I imagine Food Storage is meant to airlock directly with larger supply shuttles to and from colonies for easy unloading of large cargos. Oh and the marker confusing humans is not the exact same thing as a directed intelligence. It just corrupts what they see and experience, it doesn't actually control or direct them. Other games of the series did a better job show-casing this, particularly the one on rails, Dead Space Extraction, which covered the events on the colony leading up to this game.
The launch tube makes so much possible sense it’s scary . The marker may have led to accidental or intentional destruction of it from its manipulation of both the crew or necromorphs . The most likely is that Dallas would have done it to prevent this crude from getting to his family . He tried to cut off his own limbs to prevent himself from hurting others once dead . He would definitely sabotage something that could cause their death . The last option is church members would ruin it so people like Kendra don’t take the marker away from mankind.
I still don’t get how people don’t see how the marker influences people’s minds to see illusions which is how Hammond mistook Chen as normal instead of the monster he became. It’s kinda like Nicole trying to kill you with syringe in 2 (when it’s just Isaac himself) and Hammond just failed his quick time event and ended up getting stabbed
I dont think he necessarily was SEEING chen as normal. I think he just couldnt separate what he was seeing from being chen anymore.... Like he couldnt just see him as a mindless monster that just wasnt chen anymore....
@@grantpowell4135 nah he was saying that he was seeing chen as a normal human being. Like not a necro. But im saying he definitely saw necro chen. He just couldnt get around the fact that it USED to be chen.
@@wornGuardian1 he was seeing Chen as both....near start he sees Necro Chen, but when he dies it is human Chen because the marker started to take affect of his mind......
Also lore wise the Rig isn’t for the person as you said he need someone to check for him. That’s exactly why it’s there is for your fellow workers to make sure you are ok or that you need medical attention should you get injured on the job. Even so I always imagine he has a rig in his helmet so he can see himself.
@@mateoreyes6921 i think actually thats whats going on here. I mean everyone was fiddling with something on their forearm in each time something was recorded or someone was calling someone else...
For Sin 62, the troops aboard the _Valor_ or at least the command staff were very much aware of what they were going up against. Both the Original and the Remake had a datapad you can find with orders explicitly confirming the presence of the Marker and hinting at the possibility of necromorphs. They were originally sent with the intention of giving Kendra and the Marker a lift while destroying the Ishimura once the mission was done.
Sounds like He does not do the side missions or fully read the audio and text dialogues that help tell the story in many if not all the games he reviews
@@susanw1863 Granted due to the somewhat immersive sim nature of Dead Space, it's not impossible to just outright miss certain details and text/audio logs. But your experience is made infinitely richer for it.
Sin still stands. Hell, probably even more severe. I mean, if the military crew- one made by professional soldiers, armed with military grade equipment and not mining tools- knew all along they might encounter Necromorphs, how the hell did they got wipe out so easily by a dime-a-dozen slasher that Isaac has curb-stomped in droves on his own?
@@canale39youification Yeah. While no one had at least dealt with a necromorph outbreak in almost two centuries in-universe, you'd think that EarthGov troops would be afforded classified docs on how to deal with the necromorphs properly with what little data was still available.
@@canale39youification Because Isaac's been told what to do and his tools can easily dismember. Trained soldiers would aim for the center of mass of their target, which wouldn't do much to a Necromorph. Assuming they were equipped with Pulse Rifles, without aiming for the limbs, the soldiers would have wasted their shots and empitied their clips quickly (Pulse rifles guzzle ammo). This is also assuming none of them panicked upon meeting the thing. It was a major point in the OG trilogy that Isaac's tools were better suited to take out Necromorphs than military weapons. Heck in the Downfall movie, this was also shown when the security team first encountered the Necromorphs and emptied multiple clips into a singular target and didn't do much until they riddled it with so many bullets it was ripped to pieces.
Sin 12 **IS* the lore reason why you cut of ftheir limbs. In-lore, necromorphs are incredibly hard to kill, even destroy the brain doesn't do it. But because that would be hell to actually code in-game (immortal enemies are very rarely fun to fight), the game treats them like normal baddies you can kill.
yeah, so his proposal would be a good compromise... just have a small animation loop (maybe randomly triggered whenever you're near) of them still moving a bit instead of just being motionless ragdolls
4:14 I have a theory about this: it was edited. Isaac and Kendra were chosen for the mission so I believe the only reason Isaac went was cause he was told about and shown that video in an edited format while Kendra was told everything including Nicole’s death.
Oooooh yeah i actually like that. Cuz im preeeetty sure kendra doesnt just have him play the full recording as though he has it already. It comes off like she just sent him the full recording to watch in that moment...
5:00 Well, actually, it makes sense if they also have their own display on their arm or the inside of their helmet. The displays on their back let their co-workers know their status - which is important, just think of space being akin to diving with buddies.
22:37 not only did they seemingly forget that Cross was still on the ship but they didn't even try to contact her when Temple died after she told Isaac she'd been looking for him
To be fair, I'm pretty sure Isaac 'lied' about needing 48 hours to spend more time with Nicole. He was pulling a Scotty and exaggerating how much time he needed. The game also more than implies that hydroponics is the source of the Ishimura's oxygen (the plants are recycling the air for the entire ship as well as providing food).
I always thought the bars in the suit's back were, in universe, so colleagues can look at your vitals without communicating with you in the event of an emergency where atmosphere is lost and comms are down or doing extra vehicular repairs in general.
A minor correction to 21, but Hammond states he FOUND a clearance card that brings Isaac to level 2, and he doesn't give the final upgrade, that comes from the rig of the Mining Supervisor. In the story you have to scavenge the rigs of other officers in order to get the remaining access codes to get the extra overrides. It's a small thing but I can understand the confusion as well
Plus, supplementary material shows the captain had been relieved of his command due to mental instability. It makes sense his clearance would be downgraded.
@@lezionscorner4376 I take back what I said. Dead Space Downfall shows he was killed in the process of attempting to remove him from command, so my point is moot. Why bother downgrading his clearance level if he’s already dead?
@@Kwatcher100maybe the process is automated? They processed his body into the morgue I don't think the others rigs you get clearance from were checked in. Perhaps a rig that's marked as deceased has its permissions removed but the other rigs were not registered as such
15:00 What interesting about Issac meeting Nicole here is that he sees Dr. Cross as Nicole and Cross sees Jacob Temple. But they’re talking as is if that’s how they communicate to each other in person. What I mean is, what are Jacob Temple and Dr. Cross’s conversations like that Issac and Nicole conversations are similar to their own. If Cross knows Jacob well, she’d picked up on different speech patterns coming whom she believes in Jacob and Issac from Nicole. But they don’t, they just roll with it without questioning why they’re talking the way they are, even when hallucinating
There is actually an audio log showing that scene in New game plus. Isaac sees cross as Nicole but Cross sees Isaac as himself still. I think later she's succumbs to hallucination and sees Isaac as Jacob after Jacob died
Well your only seeing one side. Cross could be talking to “Jacob”/ issac like normal it is only the marker getting both of them to do it’s work and only at the last minute they illusion is broken to show they have come to their sense.
20:05 Pretty sure the rocket engine explosion is meant to be a much higher temperature than the flamethrower. Plus it applies kinetic force to the Hunter, which the flamethrower does not.
Mercer’s stasis is actually explained. He created a new, stronger version of it. You even find and get to keep the prototype by completing the Hunter side mission. You also question Kendra leaving Isaac on the Ishimura with the Marker. She doesn’t: the shuttle she’s in supposedly had the Marker inside of it, that’s why she leaves him. Because he’s a loose end she believes is going to die
Also, to be fair... As the Marker would travel away from the Ishimura would all the necromorphs just... fall appart into dust. As they require the marker signal to remain active.
@@tnecniw no, they would continue to exist. The marker is what begins the series of events for convergence. The marker could be destroyed and the necromorphs would still be there.
@@SpaghettiYOLOKingTTV No? The aftermath... movie? Video... not sure what to call it, anyway confirms that the second the marker is destroyed, the signal disrupted, the reanimation ceases instantly. This turning all of the necromorphs into dust.
6:38 The devs already thought of that during the development of the original Dead Space game. The lore explains that Isaac did not kill the necromorphs, he just disabled them temporarily for their altered flesh to be reconfigured to the hive mind for a convergence event. Its the reason why there is Corruption, tentacles, and the leviathan all around the Ishimura, as well as the hive mind in Aegis VII. Even the hallucinations and the crew affected by the marker hinted this to Isaac and the players by constantly saying "make us whole".
8:56 pro tip for anyone in project management: ALWAYS PAD YOUR TIMELINE. You’ll look great when you finish under time… Plus, there’s a whole world of difference between an emergency fix to keep something running for the immediate future and restoring a system to full functionality where further repairs won’t be necessary for a long time. The two day estimate probably included checking every comm system component and tracking down the (then unknown) cause of the failure and eradicating the reason for the failure. In the game, Isaac is just repairing it to the “it’ll work fine for long enough” standard, not taking the system back to “like new.”
18:05 Not true. The reason the Titanic's stern looks like an artillery target is cause there was air trapped inside. And it was under pressure from the water, not no pressure in a vacuum. On top of that the Valor was a military vessel, so she probably had all sorts of Damage Control compartmentalization for just such an eventuality.
5:00 sin 7. Diabetics strap glucose monitors to the back of their arms and use a phone app to read their glucose levels. A monitor in the HUD would do the same. The spine indicator is for nonverbal indication of status to teammates in loud or busy situations where communication is hindered or impossible.
The fact the characters even ask if severing the limbs kills them or just keeps them down till they either reattach or just have to sit there forever, then there's the hunter that regenerates which would kinda give you the answer necromorphs can't die
I'm probably remembering wrong but the Marker wants to be returned to the planet because "the makers need to be absorbed" to start Convergence but due to its creator being long dead and gone it can't start Convergence so I guess the next best thing is to just self destruct and imprint the blueprints in Isaac's brain so he can become the next Marker's creator and start Convergence in Dead Space 2.
Pretty sure this is what Game 1 implied. The remake changed the game a bit. The last video with Nicole is different and implies she asked the Marker to stop the convergence event and the Marker listened to her. It's trying to go back to fulfill the request. Why? IDK. But I do find it interesting as a twist. It would also seem to imply that in the remake the Hivemind and the Marker do not share a goal over the course of the game. They're working toward different ends.
also, the reason why there is that many ppl on the Ishimura, there is literally a mining team, security, the ppl that go to the planetsite to excavate the stuff, navigators, comms officers, medical personnel, heck, that place has its own MORGUE to showcase how long that ships stays in space, they have to bring, literally, and to quote, EVERYOOOOONE! Also also, for someone that has run into mental disorders, its not that impossible to simply perceive another person as someone else entirely, considering Isaac just experienced the traumatic shock since he had LITERALLY listened to Nicoles suicide message on repeat, I doubt he would have restarted it over and over again in the middle going like "nah, I wanna watch this part again." And the whole alien space magic voodoo mumbo jumbo eekom bokum etc. which sends fucked up signals to ur brain helps that too Also also also, the marker helping Isaac getting that SOS beacon is actually a GREAT move on its part, because this gets Isaac to trust "Nicole" and it can just conveniently sicc more necro monsters in to mess up the beacon and Isaac conveniently has to return the marker, so yeaaaaah.
Hydroponics IS the life support for the ship, as well as a long-term food supply. Spacing it would only doom anyone left alive and sealing it off would only delay the inevitable before everyone suffocates.
The biggest sin and hurdle I had to get over was to stop pressing circle to interact with things because I kept using up all of my healing items when I didn’t need to
4:56 so you really do not ever pay attention to the display monitor on the front of Isaac's suit? Not only that, but each RIG have their own different interfaces in order to check either their own vitals or someone else's by pulling up their RIG ID numbers. 5:13 as a reminder that this remake is following the design and blueprints of the original Dead Space, and the purpose of the quarantine lockdown is to trap the player in a fight scenario since it's far easier to escape certain encounters and to save up on supplies by simply running away. It wouldn't be much of a survival horror if you can escape certain encounters. Hell, you can speedrun Dead Space by skipping encounters, but the quarantine lockdowns will still force Isaac to fight. 8:02 the purpose of the barricade is to keep the monsters isolated. Even without the context of Extraction, there is a massive hole on the wall where those tentacle grabbers pop out to take away victims and kill them. That was in the original, and Extraction revealed why. 8:20 inside the RIG refitter, there is an alignment table for the user to properly snug themselves inside in order to be safely fitted with a suit. However an audio log revealed that Brant Harris tossed someone inside the suit refitter improperly, thus resulting in the victim being torn and shredded in its gears. 9:44 this one i will sin, but for a different reason. How is there still one escape pod left, even though the audio logs, Extraction, and even Downfall established that Mercer jettisoned ALL the escape pods in order to strand the crew aboard the Ishimura and convert everyone into necromorphs? 10:48/11:19 in the side mission Premeditated Malpractice, it is revealed that Dr. Mercer was working on a prototype Stasis Module capable to freezing someone in place for extended periods, which explains why he sent Harris to bring more Osmium. However considering how powerful and supercharged his stasis gun is, it's reasonable to assume that he has to recharge it before it can fire again. 18:04 you still have to factor in radiation leakage in the event the missile is ruptured. So even if the warhead is disarmed, the radioactive materials inside the warhead can still spill over and anyone not in a radiation suit will be exposed to the hazardous material and die. Not to mention that those fires caused by the crash would in fact serve as the components necessary to cause the chain reaction for a detonation. 18:19 ALL CEC personnel have their names registered with RIG ID numbers for verification purposes. Being a CEC engineer, Isaac Clarke's name is displayed since he's a registered employee. Dr. Terrance Kyne was able to pull up Isaac's RIG number to give him a call. As for introductions, it's mearly a professional courtesy that everyone practices, even during times of crisis as a means to show good faith and zero hostile intentions. 19:58 since i actually tried using the hydrazine flamethrower against the hunter, it didn't burn the Hunter enough because its torso was still intact. The shuttle's engines were strong and hot enough to completely melt the Hunter down to its last molecule. So no. 22:54 Kendra Daniels has already explicited stated that her orders from EarthGov were to retrieve the marker as well as disposing of any and all potential threats and witnesses that could stop her. She has already revealed this back in Chapter 11, please pay attention.
To be fair, the marker on Aegis 7 was broken The final part of the convergence event involves the builder of the marker being assimilated, presumably to become the central identity of the brethren moon. However, this marker is 200 years old, and built by Human hands And before you bring up the moon in DS3, it had likely already assimilated its creator. It was just frozen, still alive and conscious as it was using the markers to broadcast a compulsion to "Make us whole", to free it and allow it to continue forming Nicole managed to communicate with the marker, at which point it agreed to be returned to Aegis 7, where a pedestal was built to amplify ts signal. The Marker has a Dead Space around it that repels the necromorphs, or weakens them, so as to protect itself. The dead space field is also amplified by the pedestal, silencing the infestation But more importantly, implanting the construction codes and compulsions in anyone capable of comprehending them, like - say - an engineer who's been fighting the necromorphs for hours
@@silenceundying not a handful, but your co-workers see if somthing is wrong with you. Pretty important on a deep space mining operation, one might think
@@silenceundying The Ishimura and other locations in the dead space universe doesn't look designed for safety. Working with heavy mining tools in and out of the vacuum of space i'd imagine being able to look at someones condition at a glance would be a very useful feature. Through posters on the walls it looks like they rely heavily on stasis and kineses for most of their tasks. They grow clones for replacements for body parts, which would imply losing body parts is common place. When everything around you is one mistake from killing or maiming you, say comms go down and you can't use riglink, you need something visual to help others out. I feel like there are less reasons for it to be for yourself since for the most part if you're hurt, you don't need an indicator to tell you.
@@MrBigTomtaroo I can see what your point is so I'll say this. I'd say that it would make more sense for suits to have a back rig for normal reasons and an arm rig so the user can gauge whether or not an injury is serious or not. If a fall hurts like hell but your rig shows your body is uninjured, that's good information. Or if you're alone and your rig malfunctions or whatever would disable a rig happens, you'd have the extra rig to keep you informed. You're not always around others and it'd be good to know how injured you are while you're on your own during a crisis. Of course the arm could be lost but that's a good indicator that things aren't going to end well.
@@silenceundying It's insanely obvious. It's visual communication; your co-workers see your condition, your battery levels, etc. These are people who work together in deep space - just imagine them as divers in the ocean, if that's too difficult.
You’re probably seeing too much into it. He was simply shocked and froze, as probably most of us would if we saw one of our crewmates turned into a ghoulish abomination of a monster.
@@bandras97 Still, it was pretty convenient that Chen necromorph meet Hammond only to this point, or that Isaac did'nt find him being in every place of the ishimura
3:55 Most of the Ishimura crew members were replaced by devout unitologists and were aware that Aegis VII is a restricted area to mine due to the red marker. So they were worried about being arrested by EarthGov for mining in an illegal area to the point that they decided to not send messages outside the Ishimura.
@@sumtenwitty6021 I actually think Challus Mercer is a lot more unsettling in the remake than he was in the original and I do like the additional content with Nicole.
@@sumtenwitty6021 even less now? The game makes dark sections actually DARK. The tension is so thick in some parts you could almost cut it. You have a moronic perception.
I always thought Dartigan was thorough with breakdowns, however, Necromorphs are not regular zombies that use brains. Cutting off their limbs just keep them from mauling you because they're already dead.
23, he tries to lure everyone there, not Isaac specifically, to make them his "patients". Sin 24, he actually has an upgraded stasis, which we can later in the game and prevents necromorphs from moving at all, does not last as long as Mercers stasis though.
6:30 ..Yeah, that's the idea behind necromorphs, they're not living things that can be killed or headshotted, they're reanimated dead tissue, like clay they come in many shapes, forms and flavours, standard slashers with their bones enlarged rearranged into bone-swords, the gross wet sticky floor, walls, ceilings and corridors that slows you down and has mines and tentacles in it and so on etc, the longer they are in the radius and signal of a Marker any dead tissue gets to be recycled into horrors beyond our comprehension. In universe you can only dismember and stun the necros for a time until they heal/regenerate the lost limbs from dead tissue and get up to continue to come after you again exactly like the regenerator and hunter in the game later, but in game dismembering the necros just leaves them stunned on the ground like they just died again fr fr, but that's just gameplay reasons, tho I'd have liked the idea of biblically accurate necromorphs as the hardest/unique special difficulty of the game. 19:24 Sooo-.... if even a single necromorph escaping will cause the literal death of humanity.... what about that necromorph Hammond just launched into space using the only remaining escape pod? .... if everything gets destroyed that single necromorph according to him will cause the death of everyone on earth or whoever finds and picks that escape pod up thinking it's some poor survivor just drifting in space and bringing it aboard and opening it, not knowing it has a necromorph trapped inside and then that single necromorph would start killing and making another ship get infested with necros :smollconcern:
I always had the headcannon that Kendra, someone hacked the message to hide the end of it. Isaac never saw the real, full message until Kendra 'unlocked' it.
the cast looks aged up???? bruh isacc was grey haird old 50s dude n hammond looked to be in his 40s. kendra was like 30s... now kendra look like 40s, hommand look like 30s issac look 40s
You know, the more I think about it I see an underlying sin in the game from a narrative standpoint. The original Dead Space and its corresponding lore tie ins (movies and prequel games) constantly showed one thing: The Marker wanted to stay on the pedestal and not to be found. It even tries to kill people who threaten to take it off a collapsing Aegis VII after the events of the Ishimura. Yet this flies in the face of what happens in the two main sequel titles where the Marker wants to bring about a Brethren Moon. In the original game it could be forgiven seeing that they never thought it would get so successful or for EA to suck Visceral’s soul out for sequels. But the remake now has the unwelcome task of trying to bridge the plot points of the sequel titles to the original game. Ultimately they try hard, but it doesn’t stick the landing. The Marker is actively trying to get the hell away from humanity like it did in the first game, even going against the cult that actually wants it to succeed in it’s apocalyptic task. Referencing Convergence a few times doesn’t fix the overlying plot hole. On a more positive note: I absolutely love the changes made to Mercer in the remake. In the original game he just seemed like some raving lunatic waiting for the first opportunity to go insane. He is still batsh*t insane in this game, but I like how they flesh him out a bit more. He may not be a smart villain, but at least he can act like it more now!
Maybe because it’s a really old human-made marker. Something went wrong with the construction and it didn’t have the urge to become a Moon. Its idea of “being whole” is just being one with the planet. Maybe they’ll bring it up in the sequels.
@@chrisdaughen5257 that actually makes a little bit of sense given what happens in Dead Space 2. At the end of Dead Space 2 the Marker tried to kill Issac in order to complete the Convergence Event. Though that also flies in the face of Dead Space 3 where it doesn’t matter. Ultimately the Marker’s true purpose and how to get there always changes from game to game.
@@operationangel7940someone else said this already, but I'll say it again In DS 1, the marker was 200 years old, and its creator is long dead, without the creator, it can't be truly "whole" so it wanted to be destroyed, because it was imperfect In DS 2 however, the new marker's creator was still pretty much alive, and that's why it wanted to become a brethren moon And lastly, DS 3, in which we see a fully formed moon, that already went through the assimilation process
My headcanon is: The USM Valor did not come to help the Ishimura, it came to destroy the Ishimura after they maybe picked up the Marker. It piggybacks of the given circumstance that the nuclear warhead on the Valor was being armed. And they picked up the Escape Pod with Chen on it as possible Intel. So yeah, from my perspective USM Valor was not gonna the be Knight in shining armor. More the dirty Janitor cleaning up the mess before anyone could catch wind of it. Cause you know....the Ishimura's planet cracking business was not perfectly legal.
My headcanon, since they don’t take this route, has always been that Isaac was in denial and the Marker further screwed up his memory and logic. Isn’t it canon that the Marker feeds on grief? If not, it certainly makes one more susceptible. You can’t be manipulated if you have nothing to gain, therefore it finds ways of giving false promises for something you may be lacking, or worse, have lost. Since they never establish that Isaac always knew, the sin still exists. That’s just the way I look at it to make sense of that plot twist/hole. Still, it almost seems like that became their intentions, the way Isaac flinches when Kendra approaches, as if he was almost caught watching porn in computer class. Edit: lol, I should have finished that part of the video. He addresses that possibility. Anyway, my point still stands that it’s likely (although never directly stated) that Isaac always knew and the Marker fed on that grief as it tends to.
I haven't played the remake, but I remember the stomp in the original should snap Isaac's ankle. If not, make it sore as hell with all that force. With the screen shaking with every stomp, it seems like the same amount of force is being applied. Isaac's poor ankle.
6:26 If I recall correctly they actually touched on this in the game where one of the characters was theorizing that it doesn't actually kill the necromorphs it just renders them inert.
6:28 Necromorphs will re-die following too much bloodloss. Since Necromorphs are biological organisms, the reason the game gives is that the torso is much more durable and the head is just one appendage. Also, it's fun gameplay so does it really need justification? Good video btw
17:20 They had dead bodies with them. So even if Chen was dealt with, they were near the Marker's presence. Those bodies would end up becoming necromorphs. Also, they were only informed about Kendra and the marker, not how to deal with necromorphs.
Okay I understand this is just supposed to be a fun video, but come on man it doesn’t even seem like you paid attention while you were playing the game. Most of those are explained in game, and almost everything they changed was a blatant improvement. As far as the horror and not building up anticipation, I think you’re right. That was a you problem. This game takes its time to leave you on edge the whole time you’re playing it. There wasn’t a lot of time where I wasn’t walking around with my gun raised.
Indeed absolutely loved it even currently going through impossible and am near the end, and I’m gonna try to platinum it, here’s hoping motive makes a remake of 2
Just a heads up, your mic is causing some kind of feedback buzz. It's not the whole video, but only on bits when you are talking. The buzz is akin to those "mosquito" ringers that is at a higher hertz that not everyone might hear.
My only rebuttal to a point is why food storage opens into space. Most likely a food storage pod docks here to load/unload food when returning to earth or sending to the local colony. So instead of taking the food through the ship to store, it goes straight onto a ship
Man discussions on horror are still ignorant. Horror isn't pure scariness. You don't need to be scared or jump for something to be horrific. Dead Space objectively has good horror, and I find it impossible that some instances didn't scare you at least a few times on your first playthrough. Visceral did horror research well enough to guarantee at least a few frightening moments from anyone who played the original game. Remake might be less scary, but it still has its moments too.
Hammon was being manipulated by the marker like everyone else when the chen necromorph kills him. Its why he brings up the Kellion even though he was fully aware it was destroyed, the marker was messing with his head.
4:50 considering pulse rifles are the "standard" gun in dead space, the crappy simple design makes sense considering they'd be mass produced, possibly even billions being made for how many colonies and stations humanity has and with the whole resource crisis going on.
Did you... miss all the patients Mercer had in the diagnostic room? He was luring any survivors he could to conduct experiments. Apparantly, people onboard the Ishimura trusted Nicole a whole lot. So that implies her recording bringing Isaac to him was incidental. You could sin that.
6:26 this is literally addressed in game towards the beginning. You get a brief call from Hammond, he tells you shooting them in the head doesn't work. Isaac says the only way is hacking them apart. Hammond says "does that even kill them, or do they just stop moving?" Given the fact that they're CORPSES and body and headshots don't work, it's pretty easy to guess that it's the latter. They don't die, they just physically stop moving because they literally can't anymore. 15:02 THAT'S THE POINT HE'S DESPERATE FOR HER TO BE ALIVE HE'S WILLING TO ACCEPT IT AT FACE VALUE BECAUSE HE'S IN DENIAL
Prior to arriving, the Kellion team was unaware of what damage was done to the comms. 48 hours max (max being the key word) was a ball park estimate made with little info. I imagine Isaac doesn't have access to the full transmission from Nicole like in the previous game. You can even hear the distortion of the feed cutting out just before Daniels interrupts. The gravity tether is already on and when the Kellion engages with it, the guidance system attemps to guide them to the cargo bay. The Kellion is hit by rogue debris, which throws it off course. The green health spine is more so co-workers can see your condition. As for it's wearer, if they're on the brink of death, im sure they'll know. The Necromorphs are controlled by the Hivemind. Once the enemy is de-limbed and no longer useful, the Hicemind severs the connection. I do like the idea of body parts still moving, though... Daniels is on a secret mission and is sewing discontent to be less suspicious, and making Hammond seem like the bad guy to draw attention away from herself. Hammond can only give out a clearence of equal or lesser value to his own. Daniels has to hack some shit for the level 2, and the level 3 comes from a deck supervisor's corspe. Anyone, with the clearance and/ or the know-how for closing and rerouting air is probably dead or a shitty Unitologist. In the lore of the OG game, the Valor was minimally manned and was also carrying bodies, which reanimated when coming within range of the Marker. Mercer was using an experimental stasis module, which has a longer duration and other effects. Cross was wearing a literal gasmask while Isaac is just wearing an engineer suit. Hammond didn't outright kill Chen because the Marker's influence wasn't allowing him to think straight. Those little crawling things from the pregnant enemies could fit through the laugh tubes. Thruster engines are much hotter and spewing enough fire to engulf and disintegrate the Hunter without allowing time to regenerate.
I’ll admit that I found Dr Mercer to be quite unsettling in the remake, his manipulation and his coldness really is creepy especially for someone who is a medical doctor.
It’s so easy to pick apart some of these points. Like the gas mask one around the 12 minute mark. It’s a GAS mask cleaning the oxogen in the air, Issac is wearing an AIRTIGHT Space Suit, which isn’t made for hazardous gasses. “But it’s a space suit! You should be able to breath indefinitely” It’s an engineering suit!! These suits are made for short term travel in the vacuum to get from point A to point B
Sin 1: He does give lots of technical suggestions and breaks up arguments, while I agree he should comment on more things, his added ability to speak gives him greater agency, and makes him feel like a competent engineer. Sin 2-5, 10-11, 31-34, 39-40, 45-46, 49, 52, 56-57, 62, 65, 67, 69, 71, 73: Fair Sin 6: Could just be the automated systems, but due to broken parts of the ship, it was fucked up in some capacity, nitpick much? Sin 7: Well, given how the gun works this actually makes some sense, why would you need a scope on a small spaceship? The ammo used also moves at a relatively slow velocity, as it’s designed to not break ship walls, meaning three barrels allows it to keep lethality by focusing on one area. The massive design is also obviously just to make sure it has the massive ammo capacity it needs. Nitpick. Sin 8: You can tell how you feel, other people can’t, the rig tells them how beat up you are, it’s pretty simple. Sin 9: I doubt killing the problem is the only solution, simply removing it seems to by the choice method, if someone got the flu on a spaceship it would be worth noting, as weaknesses would be lowered in space, also, this lockdown doesn’t apply to the vents, which is how the Necro’s get around. Sin 11 (2): Most people aren’t wearing rig suits, so I’d imagine punching an electric coil like that would electrify your body and potentially be lethal. This is a null point. Sin 12: What you said is actually lore accurate, you explained yourself why it works, Necro’s are immortal. Sin 12(2): Could’ve just…moved the camera placement? I’m somewhat confused here. Sin 13: The Hivemind can coordinate Necromorphs as others have explained, this isn’t a massive leap. Sin 14/15: Fair. He does have thruster boots though so maybe that played a role in his weird turn. Sin 16: Nothing says the suit isn’t really being taken off, we don’t actually know what’s going on in there as is. But the other person dying inside there is curious. Sin 17: Issac is refereed to as an extremely intelligent individual. Sin 18: Fair but nitpicky. Sin 19: There is, CEC was also after the marker, so yeah, they’re both after the marker. Sin 20: Fair, but marker influence makes people act irrationally. Sin 21: You collect higher clearance as you go, it isn’t a requirement to beat the game either (I’m pretty sure). Sin 22: I’m not qualified to judge this. Sin 23: I’d imagine it’s just due to the hull being unable to deal with the larger meteors, it’s moreso the subtraction of mass that helps. Sin 24: Mercer wants to experiment on people, he can just Nicole to draw in more people. Sin 25: He did. Sin 26: This is more of a throwback then anything, but Issac doesn’t tend to speak unless spoken too, so he isn’t actually that talkative by most standards. Sin 27: Both fair and not really, Mercer likes using the Hunter to do his dirty work and it shows, so while yes your method is more efficient, he likely just wouldn’t do it because he like using the Hunter more. Sin 28: Air would still be a problem, hydroponics makes air. Sin 29: Nitpick, gassing him still forces him out, it achieves a similar goal to killing him, as the likelihood of Issac surviving is still rather low. Sin 30: What? What the fuck? The hell do you expect plants to grow out of? Concrete? Sin 35: They grabbed him multiple times in DS1 as well…what’s your point? Sin 36: Hammond could’ve been near some Necro’s, and trying to stay quiet. Sin 37: Came from outside the ship via the colony so yeah. Sin 38: To make food resupply easier… Sin 41: Why wouldn’t he buy it? He thinks she’s alive. Sin 42: Radio for help so the marker can infect more. Sin 43: He was still clearly useful to her, better to not give the man a mental breakdown in the middle of a very life or death situation. Sin 44: Something like the Leviathan, also, Necromorphs can survive in space. Sin 47: Mostly because I’m willing to bet he figured it was software and hardware issues, not just hardware issues. Also estimations don’t often meet reality. Sin 48: Nitpick much? Sin 50: The Ishimura would likely shut down entirely without it. Sin 51: Battle grade ship, it’s more sturdy than most. Sin 53: Heard it over comms mayhaps? Or due to his rig-link he happened to see his name. Sin 54: Marker influence is a bitch, but part 2 the electrical field killed them, not the actual core, they likely didn’t even touch the core. Sin 55: No, but it would likely obliterate Comms. Sin 58: The Hivemind exists specifically to kill off survivors and act as a localized command unit, also its massive, obviously the marker wants to be near a massive creature that it can assimilate. Sin 59: The engines of a massive spaceship are…stronger then a flamethrower, fuck man that sure seems out there. Sin 60: The Hivemind wanted the marker…what’s the point of this? Sin 61: Issac would’ve known she was going to backstab him then due to a lack of comms. Sin 63: Marker influence, also, because she doesn’t think Issac will live for very long after this. Sin 64: The marker wasn’t on the Ishimura…at least not at this particular point, it was being taken away. Sin 66: Being planet bound means the Marker can cause convergence, as it needs to, from what I can tell, have a base that doesn’t collapse in on itself. A ship would implode and be unable to properly facilitate such a thing. Also, more bodies on Aegis. Sin 68: Why…is this a sin…? Sin 70: I doubt she was thinking about sending that to him, given how well she's on a planet with a shitton of Necro’s. Sin 72: Given how it would be denied convergence this is understandable, but if it’s in Earthgovs possession they’ll be able to relocate it, or even destroy it. Sin 74: New players wouldn’t expect it though, what’s your point? Accuracy rating of 45.9%. Not a good score.
Not to 🤓 emoji myself but the USM Valor was sent to assist Kendra as her exfil path, and the commander of the ship was also aware of the marker and that it would cause some sort of hostile life to occur (but not all that descriptively). Earthgov was completely aware of what markers caused and thats why the system was under quarantine. IIRC
That makes even less sense. If they know what they are dealing with, are expecting hostiles, and can see from the escape pod arriving that they are dealing with hostile life forms, why would they NOT be prepared to handle a single enemy?
@@silenceundying I'll remind you that they have no idea how to kill a necromorph, and just like the flood in halo, one of them can infect an entire planet. The Valor was sent there to assist Kendra, that doesn't mean they'll expect a sudden outbreak or there to be enemies, nor would they know such classified Intel such as the marker
@@silenceundying Its listed in the text log you find as to what I could assume is the highest level of “classified” and on a strict need to know basis. They also knew about its psychological effects. Its also said somewhere that a lone necromorph or multiple for that matter outside of a certain distance of a marker loses its ability to animate/function without the signal; it was “dead” as they picked up the pod but when they got closer to the Ishimura where the marker was, slasher Chen reanimated.
@@soupgirl1871 So you're saying that a military vessel aligned to the same faction as the infiltrator they are sent to help would have no idea what that infiltrator would be dealing with? And on top of this, they'd retrieve a necromorph from an escape pod and do nothing with it? Let's play into the spy theme a little. If Kendra is relaying information to Earthgov and the Valor, they'd know how to kill a necromorph. Even without that Intel, it's a safe bet that the military would easily shoot it down before it could do anything. Reanimated human bodies would be terrible hosts, we see how easy it is shoot limbs off of them, and simple gunfire would be enough to kill them. Also, pulse rifles can fire explosives. Pretty sure we know what explosives do. The comparison to the Flood from Halo, another universe, wouldn't really matter because the Flood is a separate entity entirely.
@@MustacheMan98 You'd say that a text log you can find based on an assumption of details that may or may not be classified sent by Earthgov to a military vessel to assist an infiltrator wouldn't be apprised of the situation? "They also knew about its psychological effects". If they already KNEW about this, then they would be prepared for it because they know the Ishimura has a marker in it, hence why they sent Kendra. "Its also said somewhere". If the information on the marker is known, then the military would know about necromorphs and marker signals too. Like I said to Soup Girl, the Valor is a military vessel. They'd be able to kill a single necromorph. No military would leave a threat unobserved or unguarded. They have guns, and these guns can fire explosives.
While there are some changes and additions that I have mixed feelings about, overall it was a decent remake and impressive that EA managed to stop themselves from screwing something up for a change.
Don't trust them, we are talking about EA, they let the Game be this good because it was a cheap way to earn trust For the players, they will ruin it eventually and kill the franchise again
Im happy someone pointed out the shittyness of the pulse rifle. for the necromorphs the lore reason I remember hearing is dismemberment is the fastest way to cause excess nerve damage so the marker signal stops transmitting to that necromorph. I normally don't get nit-picky but dead space is my favorite game franchise so I was happy to hear you say good things.
Finally, EA gets something right. Now, let’s see the 3 things they’ll fuck up next. A good game from them does not come without consequence, as we know. Also I actually appreciate that the game gives most guns for free if you explore and are patient enough, it’s pretty cool.
Only wish, they could've added weapon crafting and customization like they did in DS3, favorite part of the game to me. Also, could we just call it "Person dies behind glass wall cliche"?
@@calyxman Yeah but Issac Clark is one dude mowing through necromorphs with no problem. But a ship full of trained military personnel can't stop one? Idk that's always bothered me
@@tonymarshall6848 yeah, the scene around the escape pod shouldn't have looked so violent. Maybe have the dead soldiers in a neat line a few feet away from each other, maybe in a way so that you can see they had their backs to each other, to signal that they were already under the markers influence and just didn't notice the danger
@@tonymarshall6848 Most of the casualties were probably unprepared and ungeared people in the bunks. Iirc, there were a lot of bodies around the sleeping areas in the DSR
The necromorphs are not "dead" when you dismember them, they are just disabled, in fact the only way to get them to die is by getting the marker far enough of the necromorphs, at that point they'll die completely, but if the marker returns so will the necromorphs.
10:22 fun fact while yes the mass remains the same an explosion changes the direction in wich the now divided mass was heading to, therefor decreasing the amount of energy imparted in the receiver by sending an important porcentage of that mass in another direction... So it would work to reduce the damage done by giant boulders crashing in the ship by turning it into small boulders that now are moving in many directions rather than one. 10:56 it actually makes sense that the stasis module of Mercer had a better stoping power since he is a medic and probably requires to completly negate movement while on emergency surgery where no painkillers can be used, while an engineer works with a less powerfull one because machinery is less umpredictable when slowed
Small tidbit, from the developers on the health meter on the rig. The rig health meter wasn't meant for the person wearing it, it was meant for rescue and emergency workers to be able to quickly search a room and see the approximate health ohf injured people.
I think the slasher got into the vents and went into the flight control so the ship would crash and that is what led to their demise since the Hive mind or marker is intelligent it could have figured out about how human technology worked from the infected human memories.
The Leviathan having 10k tons of biomass is probably because the marker animated all dead tissue and since it was in what was once the food storage it was likely all the meat from their food supply fused into one rather than any people
There is a faint high pitch whine or tone like the mosquito noise whenever Dartignan talks. it sounds like a CRTV. over the course of the video it starts to get grating. Perhaps that can be fixed or removed in future or other videos?
The original wasn't scary? Clearly your original playthrough wasn't done so alone with a decent surround sound system cranked up and the lights off. I could only manage around an hour each playthrough before my nerves were shot to sh$t. Easily one of the best gaming experience's I've had.
On the topic of the health stat being hidden for the user on their back. Engineers have a chest display thing that they can quickly check by looking down. I assume the normal crew, that doesnt need to know how much health they have after having a micro meteorite smash through them, would just use the RIG screen itself OR they could use their god given nervous system to judge the wound and their current health. And then maybe consult the RIG, WHICH would have automatically notified the medical staff of any dangerous decreases to health.
it's been confirmed through in game lore that the RIG was designed initially so that medical personnel can at a glance see the vitals of patients then it became open on the market for everyone
Soooo honestly i found more horror in things just silently creeping up behind me or right in front of me when coming around the corner. No announcement, just "oh hey there SLASH".
Fun fact did you know you technically don't kill a necromorph. In the books or wiki it's confirmed that the body is still alive you just basically stopped it from moving to kill you
The scary part is that they can take that flesh to form it into another monstrosity, like the tentacles or guardians.
The funny part is someone says that in one of the recordings in the beginning of the game
So isaac has 0 kills so far
You can't kill what's already that.
Undeads are "destroyed" (like you would do to an object)
But that adds a whole new level of Nightmare Fuel when you think that the monster is just no moving, not actually "inactive"
So they took inspiration from the black knight of the Monty Python film to create necromorphs?
The necromorphs are being directed by a hive mind, and when you chop off enough limbs that it isn't viable as a mobile weapon, it basically shuts it off as it isn't useful anymore and that is when it is considered 'dead' again. I like to think the necromorphs that attacked the singularity core did so under direction from the hive mind, versus the standard autopilot they have to just hunt down humans.
Dr. Mercer didn't plant the hologram specifically for Isaac, he did it to lure in literally anyone that might have trusted her as the chief medical officer that still remains alive, as his own reputation is somewhat extreme. He just wants more people to experiment on. He doesn't fear Isaac, and actually reacts very impartially because he largely considers his masterpiece as unkillable and truly divine.
There are the exact same number of times you get dragged in the game by tentacles as in the first game, and in the same chapters, with one exception, the final one after the final encounter with the Hunter.
The Leviathan was actually a necromorph that IMPACTED the ship by launching itself from the colony, so the majority of the mass is not from the ship. The logs in the game confirm this, when they tell you of a mass hitting food storage and decompressing it and then starting to consume everyone.
I imagine Food Storage is meant to airlock directly with larger supply shuttles to and from colonies for easy unloading of large cargos.
Oh and the marker confusing humans is not the exact same thing as a directed intelligence. It just corrupts what they see and experience, it doesn't actually control or direct them. Other games of the series did a better job show-casing this, particularly the one on rails, Dead Space Extraction, which covered the events on the colony leading up to this game.
The launch tube makes so much possible sense it’s scary . The marker may have led to accidental or intentional destruction of it from its manipulation of both the crew or necromorphs . The most likely is that Dallas would have done it to prevent this crude from getting to his family . He tried to cut off his own limbs to prevent himself from hurting others once dead . He would definitely sabotage something that could cause their death . The last option is church members would ruin it so people like Kendra don’t take the marker away from mankind.
I still don’t get how people don’t see how the marker influences people’s minds to see illusions which is how Hammond mistook Chen as normal instead of the monster he became. It’s kinda like Nicole trying to kill you with syringe in 2 (when it’s just Isaac himself) and Hammond just failed his quick time event and ended up getting stabbed
I dont think he necessarily was SEEING chen as normal. I think he just couldnt separate what he was seeing from being chen anymore.... Like he couldnt just see him as a mindless monster that just wasnt chen anymore....
Aren't you both saying the same thing lol
@@grantpowell4135 nah he was saying that he was seeing chen as a normal human being. Like not a necro. But im saying he definitely saw necro chen. He just couldnt get around the fact that it USED to be chen.
@@wornGuardian1 ooooooooooo copy that
@@wornGuardian1 he was seeing Chen as both....near start he sees Necro Chen, but when he dies it is human Chen because the marker started to take affect of his mind......
Also lore wise the Rig isn’t for the person as you said he need someone to check for him. That’s exactly why it’s there is for your fellow workers to make sure you are ok or that you need medical attention should you get injured on the job. Even so I always imagine he has a rig in his helmet so he can see himself.
It would make sense if people had a small Rig in the arm, so they can check it without asking someone else
@@mateoreyes6921 i think actually thats whats going on here. I mean everyone was fiddling with something on their forearm in each time something was recorded or someone was calling someone else...
For Sin 62, the troops aboard the _Valor_ or at least the command staff were very much aware of what they were going up against. Both the Original and the Remake had a datapad you can find with orders explicitly confirming the presence of the Marker and hinting at the possibility of necromorphs. They were originally sent with the intention of giving Kendra and the Marker a lift while destroying the Ishimura once the mission was done.
Sounds like He does not do the side missions or fully read the audio and text dialogues that help tell the story in many if not all the games he reviews
@@susanw1863 Granted due to the somewhat immersive sim nature of Dead Space, it's not impossible to just outright miss certain details and text/audio logs. But your experience is made infinitely richer for it.
Sin still stands. Hell, probably even more severe. I mean, if the military crew- one made by professional soldiers, armed with military grade equipment and not mining tools- knew all along they might encounter Necromorphs, how the hell did they got wipe out so easily by a dime-a-dozen slasher that Isaac has curb-stomped in droves on his own?
@@canale39youification Yeah. While no one had at least dealt with a necromorph outbreak in almost two centuries in-universe, you'd think that EarthGov troops would be afforded classified docs on how to deal with the necromorphs properly with what little data was still available.
@@canale39youification Because Isaac's been told what to do and his tools can easily dismember. Trained soldiers would aim for the center of mass of their target, which wouldn't do much to a Necromorph. Assuming they were equipped with Pulse Rifles, without aiming for the limbs, the soldiers would have wasted their shots and empitied their clips quickly (Pulse rifles guzzle ammo). This is also assuming none of them panicked upon meeting the thing.
It was a major point in the OG trilogy that Isaac's tools were better suited to take out Necromorphs than military weapons. Heck in the Downfall movie, this was also shown when the security team first encountered the Necromorphs and emptied multiple clips into a singular target and didn't do much until they riddled it with so many bullets it was ripped to pieces.
Sin 12 **IS* the lore reason why you cut of ftheir limbs. In-lore, necromorphs are incredibly hard to kill, even destroy the brain doesn't do it. But because that would be hell to actually code in-game (immortal enemies are very rarely fun to fight), the game treats them like normal baddies you can kill.
And it also wouldnt make a lot of sense, necros without the weapons to kill things are useless so the marker would just abandon it cuz hive minds
That, and Hammond now acknowledges that it may not necessarily kill the necromorph as much as it does render it inert.
It's like the Thing. There's no central nervous system. EVERY part of a necromorph is alive.
yeah, so his proposal would be a good compromise... just have a small animation loop (maybe randomly triggered whenever you're near) of them still moving a bit instead of just being motionless ragdolls
@@UnicornStorm the thing already is pushing systems and now you want animate every dead corpse randomly? listen not everyone owns a hal 9000.
8:43 it reminds me of that futurama bit where Leela can fix the ship in a few hours but it’s gonna take a few days to fix the cup holders
4:14 I have a theory about this: it was edited. Isaac and Kendra were chosen for the mission so I believe the only reason Isaac went was cause he was told about and shown that video in an edited format while Kendra was told everything including Nicole’s death.
My assumption has always been, that the video was edited and then given to Isaac.
Oooooh yeah i actually like that. Cuz im preeeetty sure kendra doesnt just have him play the full recording as though he has it already. It comes off like she just sent him the full recording to watch in that moment...
5:00
Well, actually, it makes sense if they also have their own display on their arm or the inside of their helmet. The displays on their back let their co-workers know their status - which is important, just think of space being akin to diving with buddies.
Also in Extraction, the rig status is always displayed in the user's neck/hand hologram projected hud
I think the biggest sin in this video is the fact that Dartigan forgot to add the Sin Timer.
Yeah, a lot of dead space in that upper right corner
@@Justforvisit that's a good one
@dartigan my dude. He's got ya on this one
Sin timer makes no sense
Who the hell cares? Just look at how long the video is if you really must know. A timer for how long he talks really doesn't matter, though.
22:37 not only did they seemingly forget that Cross was still on the ship but they didn't even try to contact her when Temple died after she told Isaac she'd been looking for him
You are pretty good
Yeah, but who knows how single minded you get when you’re under the Marker’s spell.
Honestly I'd probably forget about her too
I mean... I also forgot about her too.
To be fair, I'm pretty sure Isaac 'lied' about needing 48 hours to spend more time with Nicole. He was pulling a Scotty and exaggerating how much time he needed.
The game also more than implies that hydroponics is the source of the Ishimura's oxygen (the plants are recycling the air for the entire ship as well as providing food).
I always thought the bars in the suit's back were, in universe, so colleagues can look at your vitals without communicating with you in the event of an emergency where atmosphere is lost and comms are down or doing extra vehicular repairs in general.
That's exactly the reason
Right and there is probably an in helmet meter or bar that they can see (but we can't because 3rd person)
@@franksmith831 Yeah, I thought I saw something glowing green on Isaac's upper chest when he put his helmet on. Which should have a HUD in it anyway.
@@franksmith831 DS Extraction shows what it would've looked like iirc.
They are. Remember that scene in the beginning of Dead Space 2 with the guy that interviewed Isaac? "Your rig is red, it's red."
A minor correction to 21, but Hammond states he FOUND a clearance card that brings Isaac to level 2, and he doesn't give the final upgrade, that comes from the rig of the Mining Supervisor. In the story you have to scavenge the rigs of other officers in order to get the remaining access codes to get the extra overrides. It's a small thing but I can understand the confusion as well
Plus, supplementary material shows the captain had been relieved of his command due to mental instability. It makes sense his clearance would be downgraded.
@@Kwatcher100 I must've missed that log, that's a really good point actually
@@lezionscorner4376 I take back what I said. Dead Space Downfall shows he was killed in the process of attempting to remove him from command, so my point is moot. Why bother downgrading his clearance level if he’s already dead?
@@Kwatcher100maybe the process is automated? They processed his body into the morgue I don't think the others rigs you get clearance from were checked in. Perhaps a rig that's marked as deceased has its permissions removed but the other rigs were not registered as such
15:00 What interesting about Issac meeting Nicole here is that he sees Dr. Cross as Nicole and Cross sees Jacob Temple. But they’re talking as is if that’s how they communicate to each other in person. What I mean is, what are Jacob Temple and Dr. Cross’s conversations like that Issac and Nicole conversations are similar to their own. If Cross knows Jacob well, she’d picked up on different speech patterns coming whom she believes in Jacob and Issac from Nicole. But they don’t, they just roll with it without questioning why they’re talking the way they are, even when hallucinating
There is actually an audio log showing that scene in New game plus. Isaac sees cross as Nicole but Cross sees Isaac as himself still. I think later she's succumbs to hallucination and sees Isaac as Jacob after Jacob died
Well your only seeing one side. Cross could be talking to “Jacob”/ issac like normal it is only the marker getting both of them to do it’s work and only at the last minute they illusion is broken to show they have come to their sense.
20:05 Pretty sure the rocket engine explosion is meant to be a much higher temperature than the flamethrower. Plus it applies kinetic force to the Hunter, which the flamethrower does not.
Mercer’s stasis is actually explained. He created a new, stronger version of it. You even find and get to keep the prototype by completing the Hunter side mission.
You also question Kendra leaving Isaac on the Ishimura with the Marker. She doesn’t: the shuttle she’s in supposedly had the Marker inside of it, that’s why she leaves him. Because he’s a loose end she believes is going to die
Also, to be fair...
As the Marker would travel away from the Ishimura would all the necromorphs just... fall appart into dust.
As they require the marker signal to remain active.
@@tnecniw no, they would continue to exist. The marker is what begins the series of events for convergence. The marker could be destroyed and the necromorphs would still be there.
@@SpaghettiYOLOKingTTV No?
The aftermath... movie? Video... not sure what to call it, anyway confirms that the second the marker is destroyed, the signal disrupted, the reanimation ceases instantly.
This turning all of the necromorphs into dust.
6:38 The devs already thought of that during the development of the original Dead Space game. The lore explains that Isaac did not kill the necromorphs, he just disabled them temporarily for their altered flesh to be reconfigured to the hive mind for a convergence event. Its the reason why there is Corruption, tentacles, and the leviathan all around the Ishimura, as well as the hive mind in Aegis VII. Even the hallucinations and the crew affected by the marker hinted this to Isaac and the players by constantly saying "make us whole".
18:43 Hammond was affected by the marker that manipulated him into thinking Chen was alive and normal.
8:56 pro tip for anyone in project management: ALWAYS PAD YOUR TIMELINE. You’ll look great when you finish under time…
Plus, there’s a whole world of difference between an emergency fix to keep something running for the immediate future and restoring a system to full functionality where further repairs won’t be necessary for a long time.
The two day estimate probably included checking every comm system component and tracking down the (then unknown) cause of the failure and eradicating the reason for the failure.
In the game, Isaac is just repairing it to the “it’ll work fine for long enough” standard, not taking the system back to “like new.”
18:05 Not true. The reason the Titanic's stern looks like an artillery target is cause there was air trapped inside. And it was under pressure from the water, not no pressure in a vacuum. On top of that the Valor was a military vessel, so she probably had all sorts of Damage Control compartmentalization for just such an eventuality.
+1 Sin for Dartigan. Your Sin Timer isn't there.
5:00 sin 7. Diabetics strap glucose monitors to the back of their arms and use a phone app to read their glucose levels. A monitor in the HUD would do the same. The spine indicator is for nonverbal indication of status to teammates in loud or busy situations where communication is hindered or impossible.
The fact the characters even ask if severing the limbs kills them or just keeps them down till they either reattach or just have to sit there forever, then there's the hunter that regenerates which would kinda give you the answer necromorphs can't die
I'm probably remembering wrong but the Marker wants to be returned to the planet because "the makers need to be absorbed" to start Convergence but due to its creator being long dead and gone it can't start Convergence so I guess the next best thing is to just self destruct and imprint the blueprints in Isaac's brain so he can become the next Marker's creator and start Convergence in Dead Space 2.
A lot of the sins aren’t actually sins, they’re just a lack of understanding or blatant ignoring of the games story and lore
Pretty sure this is what Game 1 implied. The remake changed the game a bit. The last video with Nicole is different and implies she asked the Marker to stop the convergence event and the Marker listened to her. It's trying to go back to fulfill the request. Why? IDK. But I do find it interesting as a twist.
It would also seem to imply that in the remake the Hivemind and the Marker do not share a goal over the course of the game. They're working toward different ends.
@@gregzebra7324 Eh, some things are sins.
Some things aren't.
@@BenGuarino-hk6ip Makes you wonder how the dog got off the leash
also, the reason why there is that many ppl on the Ishimura,
there is literally a mining team, security, the ppl that go to the planetsite to excavate the stuff, navigators, comms officers, medical personnel, heck, that place has its own MORGUE to showcase how long that ships stays in space, they have to bring, literally, and to quote, EVERYOOOOONE!
Also also, for someone that has run into mental disorders, its not that impossible to simply perceive another person as someone else entirely, considering Isaac just experienced the traumatic shock since he had LITERALLY listened to Nicoles suicide message on repeat, I doubt he would have restarted it over and over again in the middle going like "nah, I wanna watch this part again."
And the whole alien space magic voodoo mumbo jumbo eekom bokum etc. which sends fucked up signals to ur brain helps that too
Also also also, the marker helping Isaac getting that SOS beacon is actually a GREAT move on its part, because this gets Isaac to trust "Nicole" and it can just conveniently sicc more necro monsters in to mess up the beacon and Isaac conveniently has to return the marker, so yeaaaaah.
Hydroponics IS the life support for the ship, as well as a long-term food supply. Spacing it would only doom anyone left alive and sealing it off would only delay the inevitable before everyone suffocates.
Dartingan forgot to check his wiki. Hydroponics is basically the deck that supplies oxygen to the whole ISHIMURA
Isaac has more stomp profanity shouts in the remake and they are so satisfying.
The biggest sin and hurdle I had to get over was to stop pressing circle to interact with things because I kept using up all of my healing items when I didn’t need to
Aw dude i did that so much.... 😭
Skill issue.
4:56 so you really do not ever pay attention to the display monitor on the front of Isaac's suit? Not only that, but each RIG have their own different interfaces in order to check either their own vitals or someone else's by pulling up their RIG ID numbers.
5:13 as a reminder that this remake is following the design and blueprints of the original Dead Space, and the purpose of the quarantine lockdown is to trap the player in a fight scenario since it's far easier to escape certain encounters and to save up on supplies by simply running away. It wouldn't be much of a survival horror if you can escape certain encounters. Hell, you can speedrun Dead Space by skipping encounters, but the quarantine lockdowns will still force Isaac to fight.
8:02 the purpose of the barricade is to keep the monsters isolated. Even without the context of Extraction, there is a massive hole on the wall where those tentacle grabbers pop out to take away victims and kill them. That was in the original, and Extraction revealed why.
8:20 inside the RIG refitter, there is an alignment table for the user to properly snug themselves inside in order to be safely fitted with a suit. However an audio log revealed that Brant Harris tossed someone inside the suit refitter improperly, thus resulting in the victim being torn and shredded in its gears.
9:44 this one i will sin, but for a different reason. How is there still one escape pod left, even though the audio logs, Extraction, and even Downfall established that Mercer jettisoned ALL the escape pods in order to strand the crew aboard the Ishimura and convert everyone into necromorphs?
10:48/11:19 in the side mission Premeditated Malpractice, it is revealed that Dr. Mercer was working on a prototype Stasis Module capable to freezing someone in place for extended periods, which explains why he sent Harris to bring more Osmium. However considering how powerful and supercharged his stasis gun is, it's reasonable to assume that he has to recharge it before it can fire again.
18:04 you still have to factor in radiation leakage in the event the missile is ruptured. So even if the warhead is disarmed, the radioactive materials inside the warhead can still spill over and anyone not in a radiation suit will be exposed to the hazardous material and die. Not to mention that those fires caused by the crash would in fact serve as the components necessary to cause the chain reaction for a detonation.
18:19 ALL CEC personnel have their names registered with RIG ID numbers for verification purposes. Being a CEC engineer, Isaac Clarke's name is displayed since he's a registered employee. Dr. Terrance Kyne was able to pull up Isaac's RIG number to give him a call. As for introductions, it's mearly a professional courtesy that everyone practices, even during times of crisis as a means to show good faith and zero hostile intentions.
19:58 since i actually tried using the hydrazine flamethrower against the hunter, it didn't burn the Hunter enough because its torso was still intact. The shuttle's engines were strong and hot enough to completely melt the Hunter down to its last molecule. So no.
22:54 Kendra Daniels has already explicited stated that her orders from EarthGov were to retrieve the marker as well as disposing of any and all potential threats and witnesses that could stop her. She has already revealed this back in Chapter 11, please pay attention.
it making sense mechanics-wise, doesn't mean it's not bullshit in-universe
12:00 he says u can cut off hydroponicsd from the air circulation but if u do that the ship will run out of oxygen pretty quickly.
To be fair, the marker on Aegis 7 was broken
The final part of the convergence event involves the builder of the marker being assimilated, presumably to become the central identity of the brethren moon. However, this marker is 200 years old, and built by Human hands
And before you bring up the moon in DS3, it had likely already assimilated its creator. It was just frozen, still alive and conscious as it was using the markers to broadcast a compulsion to "Make us whole", to free it and allow it to continue forming
Nicole managed to communicate with the marker, at which point it agreed to be returned to Aegis 7, where a pedestal was built to amplify ts signal. The Marker has a Dead Space around it that repels the necromorphs, or weakens them, so as to protect itself. The dead space field is also amplified by the pedestal, silencing the infestation
But more importantly, implanting the construction codes and compulsions in anyone capable of comprehending them, like - say - an engineer who's been fighting the necromorphs for hours
I argue that the whole point of spine health bar is actually for others, not yourself, to see for a handful of reasons
A handful of reasons? What are the reasons?
@@silenceundying not a handful, but your co-workers see if somthing is wrong with you. Pretty important on a deep space mining operation, one might think
@@silenceundying The Ishimura and other locations in the dead space universe doesn't look designed for safety. Working with heavy mining tools in and out of the vacuum of space i'd imagine being able to look at someones condition at a glance would be a very useful feature. Through posters on the walls it looks like they rely heavily on stasis and kineses for most of their tasks. They grow clones for replacements for body parts, which would imply losing body parts is common place. When everything around you is one mistake from killing or maiming you, say comms go down and you can't use riglink, you need something visual to help others out.
I feel like there are less reasons for it to be for yourself since for the most part if you're hurt, you don't need an indicator to tell you.
@@MrBigTomtaroo I can see what your point is so I'll say this. I'd say that it would make more sense for suits to have a back rig for normal reasons and an arm rig so the user can gauge whether or not an injury is serious or not. If a fall hurts like hell but your rig shows your body is uninjured, that's good information. Or if you're alone and your rig malfunctions or whatever would disable a rig happens, you'd have the extra rig to keep you informed. You're not always around others and it'd be good to know how injured you are while you're on your own during a crisis. Of course the arm could be lost but that's a good indicator that things aren't going to end well.
@@silenceundying It's insanely obvious. It's visual communication; your co-workers see your condition, your battery levels, etc. These are people who work together in deep space - just imagine them as divers in the ocean, if that's too difficult.
18:46 it’s highly likely they Hammond was being influenced by the marker. Which would explain why he couldn’t shoot Chen
You’re probably seeing too much into it. He was simply shocked and froze, as probably most of us would if we saw one of our crewmates turned into a ghoulish abomination of a monster.
@@bandras97 Still, it was pretty convenient that Chen necromorph meet Hammond only to this point, or that Isaac did'nt find him being in every place of the ishimura
3:55 Most of the Ishimura crew members were replaced by devout unitologists and were aware that Aegis VII is a restricted area to mine due to the red marker. So they were worried about being arrested by EarthGov for mining in an illegal area to the point that they decided to not send messages outside the Ishimura.
Dead Space Remake was really scary to me.
It was very nice, tbh and it pulled a few fast ones on me
Original is scarier, mind you it wasn't to scary before, it's even less now.
@@sumtenwitty6021 I actually think Challus Mercer is a lot more unsettling in the remake than he was in the original and I do like the additional content with Nicole.
@@sumtenwitty6021 even less now? The game makes dark sections actually DARK. The tension is so thick in some parts you could almost cut it. You have a moronic perception.
@@thedeepfriar745 mercer is better, but his death in the original was more fitting. Kyne was better in the original.
I always thought Dartigan was thorough with breakdowns, however, Necromorphs are not regular zombies that use brains. Cutting off their limbs just keep them from mauling you because they're already dead.
23, he tries to lure everyone there, not Isaac specifically, to make them his "patients". Sin 24, he actually has an upgraded stasis, which we can later in the game and prevents necromorphs from moving at all, does not last as long as Mercers stasis though.
6:30 ..Yeah, that's the idea behind necromorphs, they're not living things that can be killed or headshotted, they're reanimated dead tissue, like clay they come in many shapes, forms and flavours, standard slashers with their bones enlarged rearranged into bone-swords, the gross wet sticky floor, walls, ceilings and corridors that slows you down and has mines and tentacles in it and so on etc, the longer they are in the radius and signal of a Marker any dead tissue gets to be recycled into horrors beyond our comprehension. In universe you can only dismember and stun the necros for a time until they heal/regenerate the lost limbs from dead tissue and get up to continue to come after you again exactly like the regenerator and hunter in the game later, but in game dismembering the necros just leaves them stunned on the ground like they just died again fr fr, but that's just gameplay reasons, tho I'd have liked the idea of biblically accurate necromorphs as the hardest/unique special difficulty of the game.
19:24 Sooo-.... if even a single necromorph escaping will cause the literal death of humanity.... what about that necromorph Hammond just launched into space using the only remaining escape pod? .... if everything gets destroyed that single necromorph according to him will cause the death of everyone on earth or whoever finds and picks that escape pod up thinking it's some poor survivor just drifting in space and bringing it aboard and opening it, not knowing it has a necromorph trapped inside and then that single necromorph would start killing and making another ship get infested with necros :smollconcern:
I always had the headcannon that Kendra, someone hacked the message to hide the end of it.
Isaac never saw the real, full message until Kendra 'unlocked' it.
the cast looks aged up???? bruh isacc was grey haird old 50s dude n hammond looked to be in his 40s. kendra was like 30s... now kendra look like 40s, hommand look like 30s issac look 40s
You know, the more I think about it I see an underlying sin in the game from a narrative standpoint. The original Dead Space and its corresponding lore tie ins (movies and prequel games) constantly showed one thing: The Marker wanted to stay on the pedestal and not to be found. It even tries to kill people who threaten to take it off a collapsing Aegis VII after the events of the Ishimura. Yet this flies in the face of what happens in the two main sequel titles where the Marker wants to bring about a Brethren Moon. In the original game it could be forgiven seeing that they never thought it would get so successful or for EA to suck Visceral’s soul out for sequels. But the remake now has the unwelcome task of trying to bridge the plot points of the sequel titles to the original game. Ultimately they try hard, but it doesn’t stick the landing. The Marker is actively trying to get the hell away from humanity like it did in the first game, even going against the cult that actually wants it to succeed in it’s apocalyptic task. Referencing Convergence a few times doesn’t fix the overlying plot hole.
On a more positive note: I absolutely love the changes made to Mercer in the remake. In the original game he just seemed like some raving lunatic waiting for the first opportunity to go insane. He is still batsh*t insane in this game, but I like how they flesh him out a bit more. He may not be a smart villain, but at least he can act like it more now!
interesting
@@windy3935 glad you think so!
Maybe because it’s a really old human-made marker. Something went wrong with the construction and it didn’t have the urge to become a Moon. Its idea of “being whole” is just being one with the planet. Maybe they’ll bring it up in the sequels.
@@chrisdaughen5257 that actually makes a little bit of sense given what happens in Dead Space 2. At the end of Dead Space 2 the Marker tried to kill Issac in order to complete the Convergence Event. Though that also flies in the face of Dead Space 3 where it doesn’t matter. Ultimately the Marker’s true purpose and how to get there always changes from game to game.
@@operationangel7940someone else said this already, but I'll say it again
In DS 1, the marker was 200 years old, and its creator is long dead, without the creator, it can't be truly "whole" so it wanted to be destroyed, because it was imperfect
In DS 2 however, the new marker's creator was still pretty much alive, and that's why it wanted to become a brethren moon
And lastly, DS 3, in which we see a fully formed moon, that already went through the assimilation process
My headcanon is: The USM Valor did not come to help the Ishimura, it came to destroy the Ishimura after they maybe picked up the Marker. It piggybacks of the given circumstance that the nuclear warhead on the Valor was being armed. And they picked up the Escape Pod with Chen on it as possible Intel. So yeah, from my perspective USM Valor was not gonna the be Knight in shining armor. More the dirty Janitor cleaning up the mess before anyone could catch wind of it. Cause you know....the Ishimura's planet cracking business was not perfectly legal.
My headcanon, since they don’t take this route, has always been that Isaac was in denial and the Marker further screwed up his memory and logic. Isn’t it canon that the Marker feeds on grief? If not, it certainly makes one more susceptible. You can’t be manipulated if you have nothing to gain, therefore it finds ways of giving false promises for something you may be lacking, or worse, have lost. Since they never establish that Isaac always knew, the sin still exists. That’s just the way I look at it to make sense of that plot twist/hole. Still, it almost seems like that became their intentions, the way Isaac flinches when Kendra approaches, as if he was almost caught watching porn in computer class.
Edit: lol, I should have finished that part of the video. He addresses that possibility. Anyway, my point still stands that it’s likely (although never directly stated) that Isaac always knew and the Marker fed on that grief as it tends to.
I haven't played the remake, but I remember the stomp in the original should snap Isaac's ankle. If not, make it sore as hell with all that force. With the screen shaking with every stomp, it seems like the same amount of force is being applied. Isaac's poor ankle.
Sin 53: you are aware Hammond was under the influence of the Marker right?
I am a dwarf and I'm digging a hole
Diggy diggy hole, diggy diggy hole!
Make us hole again.
6:26 If I recall correctly they actually touched on this in the game where one of the characters was theorizing that it doesn't actually kill the necromorphs it just renders them inert.
6:28 Necromorphs will re-die following too much bloodloss. Since Necromorphs are biological organisms, the reason the game gives is that the torso is much more durable and the head is just one appendage. Also, it's fun gameplay so does it really need justification? Good video btw
They don’t die, they are temporarily halted
13:25 there were multiple tentacles that grabbed you in the original game. Did you just forget about them?
17:20 They had dead bodies with them. So even if Chen was dealt with, they were near the Marker's presence. Those bodies would end up becoming necromorphs. Also, they were only informed about Kendra and the marker, not how to deal with necromorphs.
Which is a stupid idea for a ship supposed to aid.
If the only thing you need to create necromorphs is corpses near marker, what is the point of the flying one with the talon?
@@BenD0v3r32 They were probably not informed about this. All they knew was about the marker's location. Not what it could do to dead corpses.
@@floridianliau35 But you didnt answered my question. What is the point of the flying little shits, if you say that marker can reanimate dead bodies.
@@BenD0v3r32 I don't know what the devs were doing with the Chen-Military Ship situation when they were high. I'm just saying that as a possibility.
Okay I understand this is just supposed to be a fun video, but come on man it doesn’t even seem like you paid attention while you were playing the game. Most of those are explained in game, and almost everything they changed was a blatant improvement. As far as the horror and not building up anticipation, I think you’re right. That was a you problem. This game takes its time to leave you on edge the whole time you’re playing it. There wasn’t a lot of time where I wasn’t walking around with my gun raised.
It’s great to see a remake actually be good.
Indeed absolutely loved it even currently going through impossible and am near the end, and I’m gonna try to platinum it, here’s hoping motive makes a remake of 2
Resident evil 2 remake is good so is demon souls remake
I was most scared playing The OG Dead Space when I was 10yrs old. Could never recreate my terror of that first time playing it.
Just a heads up, your mic is causing some kind of feedback buzz. It's not the whole video, but only on bits when you are talking. The buzz is akin to those "mosquito" ringers that is at a higher hertz that not everyone might hear.
My only rebuttal to a point is why food storage opens into space. Most likely a food storage pod docks here to load/unload food when returning to earth or sending to the local colony. So instead of taking the food through the ship to store, it goes straight onto a ship
The fucking opening monologue was fucking MINT. Definitely my favorite one so far.
Man discussions on horror are still ignorant. Horror isn't pure scariness. You don't need to be scared or jump for something to be horrific. Dead Space objectively has good horror, and I find it impossible that some instances didn't scare you at least a few times on your first playthrough. Visceral did horror research well enough to guarantee at least a few frightening moments from anyone who played the original game. Remake might be less scary, but it still has its moments too.
Hammon was being manipulated by the marker like everyone else when the chen necromorph kills him. Its why he brings up the Kellion even though he was fully aware it was destroyed, the marker was messing with his head.
Everything wrong with dead space 2023
I’m playing a next gen game on my PS5 & NONE OF THE MIRRORS IN THE GAME HAVE REFLECTIONS
You know, I'm beginning to think this whole franchise was a little inspired by John Carpenter's The Thing.
4:50 considering pulse rifles are the "standard" gun in dead space, the crappy simple design makes sense considering they'd be mass produced, possibly even billions being made for how many colonies and stations humanity has and with the whole resource crisis going on.
Did you... miss all the patients Mercer had in the diagnostic room? He was luring any survivors he could to conduct experiments. Apparantly, people onboard the Ishimura trusted Nicole a whole lot. So that implies her recording bringing Isaac to him was incidental. You could sin that.
6:26 this is literally addressed in game towards the beginning. You get a brief call from Hammond, he tells you shooting them in the head doesn't work. Isaac says the only way is hacking them apart. Hammond says "does that even kill them, or do they just stop moving?" Given the fact that they're CORPSES and body and headshots don't work, it's pretty easy to guess that it's the latter. They don't die, they just physically stop moving because they literally can't anymore.
15:02 THAT'S THE POINT HE'S DESPERATE FOR HER TO BE ALIVE HE'S WILLING TO ACCEPT IT AT FACE VALUE BECAUSE HE'S IN DENIAL
Prior to arriving, the Kellion team was unaware of what damage was done to the comms. 48 hours max (max being the key word) was a ball park estimate made with little info.
I imagine Isaac doesn't have access to the full transmission from Nicole like in the previous game. You can even hear the distortion of the feed cutting out just before Daniels interrupts.
The gravity tether is already on and when the Kellion engages with it, the guidance system attemps to guide them to the cargo bay. The Kellion is hit by rogue debris, which throws it off course.
The green health spine is more so co-workers can see your condition. As for it's wearer, if they're on the brink of death, im sure they'll know.
The Necromorphs are controlled by the Hivemind. Once the enemy is de-limbed and no longer useful, the Hicemind severs the connection. I do like the idea of body parts still moving, though...
Daniels is on a secret mission and is sewing discontent to be less suspicious, and making Hammond seem like the bad guy to draw attention away from herself.
Hammond can only give out a clearence of equal or lesser value to his own. Daniels has to hack some shit for the level 2, and the level 3 comes from a deck supervisor's corspe.
Anyone, with the clearance and/ or the know-how for closing and rerouting air is probably dead or a shitty Unitologist.
In the lore of the OG game, the Valor was minimally manned and was also carrying bodies, which reanimated when coming within range of the Marker.
Mercer was using an experimental stasis module, which has a longer duration and other effects.
Cross was wearing a literal gasmask while Isaac is just wearing an engineer suit.
Hammond didn't outright kill Chen because the Marker's influence wasn't allowing him to think straight.
Those little crawling things from the pregnant enemies could fit through the laugh tubes.
Thruster engines are much hotter and spewing enough fire to engulf and disintegrate the Hunter without allowing time to regenerate.
I think Dartigan changed his mic. Everytime he speaks, i hear this high pitch static
Definitely some white noise. Thought it was feedback coming from my speakers.
Thank christ someone noticed, had to turn my volume down to keep from getting a headache
I love the idea that the main character is the Plasma Cutter.
Then they made a terrible job in sound
This game had indeed spme very heavy logic errors that could be easily fixed.
Yo chief, you forgot the sin timer!
I’ll admit that I found Dr Mercer to be quite unsettling in the remake, his manipulation and his coldness really is creepy especially for someone who is a medical doctor.
Definitely want to see Forespoken next, just to see Dartigan react to the zoomer cringe dialogue.
It’s so easy to pick apart some of these points. Like the gas mask one around the 12 minute mark.
It’s a GAS mask cleaning the oxogen in the air, Issac is wearing an AIRTIGHT Space Suit, which isn’t made for hazardous gasses.
“But it’s a space suit! You should be able to breath indefinitely”
It’s an engineering suit!! These suits are made for short term travel in the vacuum to get from point A to point B
The comment of a neckbeard reddit user.
Sin 1: He does give lots of technical suggestions and breaks up arguments, while I agree he should comment on more things, his added ability to speak gives him greater agency, and makes him feel like a competent engineer.
Sin 2-5, 10-11, 31-34, 39-40, 45-46, 49, 52, 56-57, 62, 65, 67, 69, 71, 73: Fair
Sin 6: Could just be the automated systems, but due to broken parts of the ship, it was fucked up in some capacity, nitpick much?
Sin 7: Well, given how the gun works this actually makes some sense, why would you need a scope on a small spaceship? The ammo used also moves at a relatively slow velocity, as it’s designed to not break ship walls, meaning three barrels allows it to keep lethality by focusing on one area. The massive design is also obviously just to make sure it has the massive ammo capacity it needs. Nitpick.
Sin 8: You can tell how you feel, other people can’t, the rig tells them how beat up you are, it’s pretty simple.
Sin 9: I doubt killing the problem is the only solution, simply removing it seems to by the choice method, if someone got the flu on a spaceship it would be worth noting, as weaknesses would be lowered in space, also, this lockdown doesn’t apply to the vents, which is how the Necro’s get around.
Sin 11 (2): Most people aren’t wearing rig suits, so I’d imagine punching an electric coil like that would electrify your body and potentially be lethal. This is a null point.
Sin 12: What you said is actually lore accurate, you explained yourself why it works, Necro’s are immortal.
Sin 12(2): Could’ve just…moved the camera placement? I’m somewhat confused here.
Sin 13: The Hivemind can coordinate Necromorphs as others have explained, this isn’t a massive leap.
Sin 14/15: Fair. He does have thruster boots though so maybe that played a role in his weird turn.
Sin 16: Nothing says the suit isn’t really being taken off, we don’t actually know what’s going on in there as is. But the other person dying inside there is curious.
Sin 17: Issac is refereed to as an extremely intelligent individual.
Sin 18: Fair but nitpicky.
Sin 19: There is, CEC was also after the marker, so yeah, they’re both after the marker.
Sin 20: Fair, but marker influence makes people act irrationally.
Sin 21: You collect higher clearance as you go, it isn’t a requirement to beat the game either (I’m pretty sure).
Sin 22: I’m not qualified to judge this.
Sin 23: I’d imagine it’s just due to the hull being unable to deal with the larger meteors, it’s moreso the subtraction of mass that helps.
Sin 24: Mercer wants to experiment on people, he can just Nicole to draw in more people.
Sin 25: He did.
Sin 26: This is more of a throwback then anything, but Issac doesn’t tend to speak unless spoken too, so he isn’t actually that talkative by most standards.
Sin 27: Both fair and not really, Mercer likes using the Hunter to do his dirty work and it shows, so while yes your method is more efficient, he likely just wouldn’t do it because he like using the Hunter more.
Sin 28: Air would still be a problem, hydroponics makes air.
Sin 29: Nitpick, gassing him still forces him out, it achieves a similar goal to killing him, as the likelihood of Issac surviving is still rather low.
Sin 30: What? What the fuck? The hell do you expect plants to grow out of? Concrete?
Sin 35: They grabbed him multiple times in DS1 as well…what’s your point?
Sin 36: Hammond could’ve been near some Necro’s, and trying to stay quiet.
Sin 37: Came from outside the ship via the colony so yeah.
Sin 38: To make food resupply easier…
Sin 41: Why wouldn’t he buy it? He thinks she’s alive.
Sin 42: Radio for help so the marker can infect more.
Sin 43: He was still clearly useful to her, better to not give the man a mental breakdown in the middle of a very life or death situation.
Sin 44: Something like the Leviathan, also, Necromorphs can survive in space.
Sin 47: Mostly because I’m willing to bet he figured it was software and hardware issues, not just hardware issues. Also estimations don’t often meet reality.
Sin 48: Nitpick much?
Sin 50: The Ishimura would likely shut down entirely without it.
Sin 51: Battle grade ship, it’s more sturdy than most.
Sin 53: Heard it over comms mayhaps? Or due to his rig-link he happened to see his name.
Sin 54: Marker influence is a bitch, but part 2 the electrical field killed them, not the actual core, they likely didn’t even touch the core.
Sin 55: No, but it would likely obliterate Comms.
Sin 58: The Hivemind exists specifically to kill off survivors and act as a localized command unit, also its massive, obviously the marker wants to be near a massive creature that it can assimilate.
Sin 59: The engines of a massive spaceship are…stronger then a flamethrower, fuck man that sure seems out there.
Sin 60: The Hivemind wanted the marker…what’s the point of this?
Sin 61: Issac would’ve known she was going to backstab him then due to a lack of comms.
Sin 63: Marker influence, also, because she doesn’t think Issac will live for very long after this.
Sin 64: The marker wasn’t on the Ishimura…at least not at this particular point, it was being taken away.
Sin 66: Being planet bound means the Marker can cause convergence, as it needs to, from what I can tell, have a base that doesn’t collapse in on itself. A ship would implode and be unable to properly facilitate such a thing. Also, more bodies on Aegis.
Sin 68: Why…is this a sin…?
Sin 70: I doubt she was thinking about sending that to him, given how well she's on a planet with a shitton of Necro’s.
Sin 72: Given how it would be denied convergence this is understandable, but if it’s in Earthgovs possession they’ll be able to relocate it, or even destroy it.
Sin 74: New players wouldn’t expect it though, what’s your point?
Accuracy rating of 45.9%. Not a good score.
Not to 🤓 emoji myself but the USM Valor was sent to assist Kendra as her exfil path, and the commander of the ship was also aware of the marker and that it would cause some sort of hostile life to occur (but not all that descriptively). Earthgov was completely aware of what markers caused and thats why the system was under quarantine. IIRC
That makes even less sense. If they know what they are dealing with, are expecting hostiles, and can see from the escape pod arriving that they are dealing with hostile life forms, why would they NOT be prepared to handle a single enemy?
@@silenceundying I'll remind you that they have no idea how to kill a necromorph, and just like the flood in halo, one of them can infect an entire planet. The Valor was sent there to assist Kendra, that doesn't mean they'll expect a sudden outbreak or there to be enemies, nor would they know such classified Intel such as the marker
@@silenceundying Its listed in the text log you find as to what I could assume is the highest level of “classified” and on a strict need to know basis. They also knew about its psychological effects. Its also said somewhere that a lone necromorph or multiple for that matter outside of a certain distance of a marker loses its ability to animate/function without the signal; it was “dead” as they picked up the pod but when they got closer to the Ishimura where the marker was, slasher Chen reanimated.
@@soupgirl1871 So you're saying that a military vessel aligned to the same faction as the infiltrator they are sent to help would have no idea what that infiltrator would be dealing with? And on top of this, they'd retrieve a necromorph from an escape pod and do nothing with it? Let's play into the spy theme a little. If Kendra is relaying information to Earthgov and the Valor, they'd know how to kill a necromorph. Even without that Intel, it's a safe bet that the military would easily shoot it down before it could do anything. Reanimated human bodies would be terrible hosts, we see how easy it is shoot limbs off of them, and simple gunfire would be enough to kill them. Also, pulse rifles can fire explosives. Pretty sure we know what explosives do. The comparison to the Flood from Halo, another universe, wouldn't really matter because the Flood is a separate entity entirely.
@@MustacheMan98 You'd say that a text log you can find based on an assumption of details that may or may not be classified sent by Earthgov to a military vessel to assist an infiltrator wouldn't be apprised of the situation? "They also knew about its psychological effects". If they already KNEW about this, then they would be prepared for it because they know the Ishimura has a marker in it, hence why they sent Kendra. "Its also said somewhere". If the information on the marker is known, then the military would know about necromorphs and marker signals too. Like I said to Soup Girl, the Valor is a military vessel. They'd be able to kill a single necromorph. No military would leave a threat unobserved or unguarded. They have guns, and these guns can fire explosives.
While there are some changes and additions that I have mixed feelings about, overall it was a decent remake and impressive that EA managed to stop themselves from screwing something up for a change.
Don't trust them, we are talking about EA, they let the Game be this good because it was a cheap way to earn trust For the players, they will ruin it eventually and kill the franchise again
Im happy someone pointed out the shittyness of the pulse rifle.
for the necromorphs the lore reason I remember hearing is dismemberment is the fastest way to cause excess nerve damage so the marker signal stops transmitting to that necromorph.
I normally don't get nit-picky but dead space is my favorite game franchise so I was happy to hear you say good things.
I love dead space and i face the same issue. I always expect a necromorph to ambush you. Now alien isolation...thats a terrifying game.
Finally, EA gets something right.
Now, let’s see the 3 things they’ll fuck up next. A good game from them does not come without consequence, as we know.
Also I actually appreciate that the game gives most guns for free if you explore and are patient enough, it’s pretty cool.
Looks like dragon age dread wolf will be part of the cost
Only wish, they could've added weapon crafting and customization like they did in DS3, favorite part of the game to me.
Also, could we just call it "Person dies behind glass wall cliche"?
The scariest thing in this game are the elevators!! Mess around and you will get sliced in half.
17:14 I just can't get over how 1 necromorph could take out a ship full of soldiers.
1 necromorph becomes 2. 2 becomes 4. 4 becomes 8.
They're all in range for the Marker signal, no?
@@calyxman Yeah but Issac Clark is one dude mowing through necromorphs with no problem. But a ship full of trained military personnel can't stop one? Idk that's always bothered me
@@tonymarshall6848 yeah, the scene around the escape pod shouldn't have looked so violent. Maybe have the dead soldiers in a neat line a few feet away from each other, maybe in a way so that you can see they had their backs to each other, to signal that they were already under the markers influence and just didn't notice the danger
@@tonymarshall6848 Most of the casualties were probably unprepared and ungeared people in the bunks. Iirc, there were a lot of bodies around the sleeping areas in the DSR
Watch the dead space animated movie. It shows what happens before the 1st game starts
4:56 the RIG isn't for YOU. It's for the others around you.
Cutting hydroponics off from the rest of the ship would not help them. Hydroponics is what creates the oxygen they use on the ship
The necromorphs are not "dead" when you dismember them, they are just disabled, in fact the only way to get them to die is by getting the marker far enough of the necromorphs, at that point they'll die completely, but if the marker returns so will the necromorphs.
What about the hunter regenerator? i’m pretty sure he’s dead for good. Same for every other Necromorph that stands in that kind of heat.
Regarding the tentacle scene. That also happened more than once in the original ? Isaac got grabbed like 4 times by one.
10:22 fun fact while yes the mass remains the same an explosion changes the direction in wich the now divided mass was heading to, therefor decreasing the amount of energy imparted in the receiver by sending an important porcentage of that mass in another direction... So it would work to reduce the damage done by giant boulders crashing in the ship by turning it into small boulders that now are moving in many directions rather than one.
10:56 it actually makes sense that the stasis module of Mercer had a better stoping power since he is a medic and probably requires to completly negate movement while on emergency surgery where no painkillers can be used, while an engineer works with a less powerfull one because machinery is less umpredictable when slowed
Small tidbit, from the developers on the health meter on the rig. The rig health meter wasn't meant for the person wearing it, it was meant for rescue and emergency workers to be able to quickly search a room and see the approximate health ohf injured people.
Isaac already knows about Nicole's suicide before the events on the ship. He's in denial...we the players don't know about it yet lol
I think the slasher got into the vents and went into the flight control so the ship would crash and that is what led to their demise since the Hive mind or marker is intelligent it could have figured out about how human technology worked from the infected human memories.
I was hoping for Forspoken, but I guess the 1 hour video that it demands for all the sins is a daunting task. Great video as usual, of course.
The Leviathan having 10k tons of biomass is probably because the marker animated all dead tissue and since it was in what was once the food storage it was likely all the meat from their food supply fused into one rather than any people
Can we also talk about how Isaac looks like Philip Defranco and that Nicole looks like Jamie Lee Curtis ?
I’ll save you guys a video watch
Ea. EA is what is wrong with dead space.
There is a faint high pitch whine or tone like the mosquito noise whenever Dartignan talks. it sounds like a CRTV. over the course of the video it starts to get grating. Perhaps that can be fixed or removed in future or other videos?
The original wasn't scary?
Clearly your original playthrough wasn't done so alone with a decent surround sound system cranked up and the lights off. I could only manage around an hour each playthrough before my nerves were shot to sh$t. Easily one of the best gaming experience's I've had.
For sin 8, you can watch every information you need from the front of the suit
On the topic of the health stat being hidden for the user on their back.
Engineers have a chest display thing that they can quickly check by looking down.
I assume the normal crew, that doesnt need to know how much health they have after having a micro meteorite smash through them, would just use the RIG screen itself OR they could use their god given nervous system to judge the wound and their current health.
And then maybe consult the RIG, WHICH would have automatically notified the medical staff of any dangerous decreases to health.
it's been confirmed through in game lore that the RIG was designed initially so that medical personnel can at a glance see the vitals of patients then it became open on the market for everyone
I'm voting for Forspoken, only because I don't want the people who hate giving Harry Potter any sort of attention to give you shit for streaming it.
About the first sin, horror is entirely subjective so its really your personal preference which i don't blame u for.
Soooo honestly i found more horror in things just silently creeping up behind me or right in front of me when coming around the corner. No announcement, just "oh hey there SLASH".