It's definitely a learning exercise at the beginning and feels awkward. Some of the older videos on my channel have games without hotkey usage and I think there's a pretty big difference.
Having to handhold the fabs to get them to be somewhat conscious is awful as well. Standing orders are a thing in militaries for exactly this reason. It's understood that every unit has something it should be doing unless something else is taking priority.
I know the benefits of hotkeys yes, but I came to this video because I want to know how & where to set up the 'hotkey list' for buildings you keep mentioning.
APM demands are a bug that should be patched out for lore reasons. This is why RTS isn't popular. It's just needless repeated chores. It would be like playing chess requiring you to carve your pieces before play each time. If something is best practice it needs to be automated. They added templates for a reason and then apparently dumped the logic behind even including them. I've felt this way since total annihilation. I simply do not understand this self flogging nature of gamers. Especially rts players. Heart breaking.
Couple purposes. The most common one is to build them with the RAS (resource allocation system) preset to continue building your economy after you have all your mexes upgraded to T3. RAS support commanders generate 10 mass and 900 energy so you can keep scaling. Rambo presets are pretty strong and like mini experimentals. And there are a lot of other fun uses like teleporting and sacrificing for GC, etc. They're a really flexible unit.
They are really useful for reclaiming on the front line. Since reclaim can give you up to 81% of the mass back for units killed this can really up your game
Thats was extremely helpful. Its one of those little things that you really don't think about much but can make a huge difference
It's definitely a learning exercise at the beginning and feels awkward. Some of the older videos on my channel have games without hotkey usage and I think there's a pretty big difference.
This video is the stuff man!
"Drop Quickly, Reclaim Reclaim, Get owned" LOL :)
I was probably overly amped up there haha :D
Having to handhold the fabs to get them to be somewhat conscious is awful as well. Standing orders are a thing in militaries for exactly this reason. It's understood that every unit has something it should be doing unless something else is taking priority.
Very useful, especially select all fighters option.
I know the benefits of hotkeys yes, but I came to this video because I want to know how & where to set up the 'hotkey list' for buildings you keep mentioning.
Thanks for the help. Might help me beat my friend lol. Good vid.
APM demands are a bug that should be patched out for lore reasons. This is why RTS isn't popular. It's just needless repeated chores. It would be like playing chess requiring you to carve your pieces before play each time. If something is best practice it needs to be automated. They added templates for a reason and then apparently dumped the logic behind even including them. I've felt this way since total annihilation. I simply do not understand this self flogging nature of gamers. Especially rts players. Heart breaking.
tell me you're pushing 50 without telling me you're pushing 50:
Thanks for the video! Definitely helpful!
Glad it was helpful. I've changed a couple things up so I was going to make a refresh on it with some of the new things I've done.
Looking forward to it!@@TheDuelist
Great Video :D very helpful
how did you show the key on the ui?
Click on the menu, then click on key bindings. You can set up any hotkeys you want from that menu.
What is the point of support commanders?
Couple purposes. The most common one is to build them with the RAS (resource allocation system) preset to continue building your economy after you have all your mexes upgraded to T3. RAS support commanders generate 10 mass and 900 energy so you can keep scaling. Rambo presets are pretty strong and like mini experimentals. And there are a lot of other fun uses like teleporting and sacrificing for GC, etc. They're a really flexible unit.
They are really useful for reclaiming on the front line. Since reclaim can give you up to 81% of the mass back for units killed this can really up your game
What is the background music?
Also wondering, 'cause it sounded awesome when it dropped in the background