A combo for Hitokiri I like using; After an OOS parry, Heavy, heavy. Feint the kick into a GB/feint an unblockable and parry, and continue like that. Then of course to the light to unblockable if they are low enough health.
Skaegor if people dodge? Yeah. The kick is kinda weird, though. The uncharged kick gives you a heavy, and the charged sweep gives you a light. Basically the opposite of the Warden’s bash.
Your commitment to your viewers is very admirable and I'm pleased I made it into another one of your excellent videos. The For Honor community should be very proud to have you. I'll leave a couple of suggestions if you ever revisit the topic, For Shugoki, when Parrying an out of stamina opponent, buffer a heavy from the side you parried and during the parry immediately feint it, immediately afterwards fully charge a heavy from the same direction and let it fly, if it kills, you can guarantee an execution. A niche option but less stamina intensive then using the zone into charged top heavy. (This might actually work with a fully charged top heavy every time I haven't tested this since the guard switch delay changes). Also on an out of stamina parry, Zone into heavy immediately soft feinted into demons embrace. 45 damage but hp and stamina regen.
Thanks for using my suggestion means alot. And keep up the great content. Even for someone like me that has played since open beta and still learn new things:)
I mentioned this in the last one but it was quite recently so probably got missed, with Shaman a good follow up could be after the right heavy, right/too heavy, bleed stab punish. Go directly into the pounce start up and just sit in their face, pretty much everytime they will dodge and you get a free bite which is an extra 40 damage (I think)
I know this is an oos throw punish video, but I found a glad parry punish: heavy feint->back step light->skewer(not delayed)->throw forward->heavy->heavy feint->toestab->heavy Skaegor I know ur gonna make a future parry punish video so here u go :)
As I Tiandi main I want to let people know you can easily do a better max punish. Parry or Throw OOS then Top Heavy into Dodge Light into (Palm Strike or into a follow up Light) Thats a 3 hit combo instead of 2 hits
The shinobi move combo also doesn't guarantee that second heavy. it can be blocked/parried Instead, just do your guaranteed light after your guaranteed first heavy (given to you from the guardbreak, if successful) and backflip to start with a fresh Stam pool, and re-open with the shin-annigans This combo is insane damage though, but I just didn't want anyone thinking that as long as the mentioned guardbreak is successful, the rest of the combo is guaranteed, because it isn't. Anime run safely, friends. Also huge praise to skaegor for teaching a player base new things all the time from his talent and hard work!
Glad OOS parry for when you make that vid: 1. heavy feint 2. back step light 3. delayed skewer 4. throw 5. heavy 6. heavy feint 7. toe stab 8. heavy Damage: 82 Stamina cost: 134 You might be thinking that you’ll have no stamina by then... and you’d be right most of the time (glad has 160 stamina). So just skip step 1 and really delay that back step light into skewer, it should still work. You can also skip step 6 which I highly recommend. All you have to do to time the toe stab right is look at the icon inside your guard UI. Whenever you're doing an attack, it’ll be transparent, and whenever you're not, it'll be white. So once you've done the skewer throw into heavy, wait for the icon to turn white and then toe stab. The timing is generous. Heavy feints cost 28 stamina, so do the math with whatever steps you’re gonna skip. An added bonus to this punish is that it makes you look like you have an IQ of at least 693 when you pull it off in a real game.
warden combo, -crushing counter with light follow up from top -shoulder bash with double lights -charged shoulder with top heavy and top heavy unblockable -feint top heavy unblockable then gaurd break -side heavy i done it a couple of times and recorded clips of it on xbox, u can message me to see the combo. for an oos enemy, you can -gaurd break and throw forward -valient breakthrough with a heavy unblockable feint - crushing counter with follow up top light - shoulder bash and side lights. none of this is gaurenteed but most oponents try to parry the heavy unblockable when they are getting up in fear of it connecting
The max warlord punish from side gaurd is top light into side heavy the direction of the throw doesn’t really matter but throwing to the side can cause the light to whiff so just throw back or forward to be safe. Total of 57 damage.
I may be late to the party but Nobushi has another oos throw (bleed/no bleed): throw backwards - delayed right light - dash forward top heavy - left viper's retreat; hard to accomplish since it has to be really fast but still works.
haha, cent main here. i've been doing the kick combo ever since the stam update because it actually keeps stam paused for much longer than the typical combos, glad its getting repped here
For gladiator: Parry (press x during parry for shield bash) into zone, feint second half into toe stab, delayed light into unblockable, throw, and light or heavy. You can always replace the zone with a shield bash, as the parry and zone are to get them OOS.
What do you all think if a counter guard break have the same spoils as a guard break? Right now if/when you counter it just makes space, but what if it guarantees a side heavy or something? Hm... 🤔🤔🤔
JIANG JUN TIPS: if you throw a delayed light after the choke your opponent with still be in damage reduction and only take 5 damage, choke also wall splats giving you 37 damage (top heavy) on heavy parry if there is a wall nearby, max OOS THROW is delayed top heavy into top heavy finisher giving you 75 damage, max OOS PARRY is zone into top heavy finisher giving 63 damage!
Warden- If they fall for the parry bait when out of stamina on the over head unblockable, crushing counter into shoulderbash feint into guardbreak throw into light heavy/ zone heavy
One for cent is 2 head bops, backthrow, buffered heavy input, into delayed charged heavy, into punch and talons. 90 damage and its confirmed. Has a wonky timing so practice is required
A lawbringer punish you forgot was on an out of stamina parry. Delay the stun top heavy then bash, which is guaranteed, along with the follow up light and then another unblockable to bait into a gb or another oos parry. Good luck lawbros👍🏻
Hahah "into cut scene". Yeah, that's the famous 90 damage combo. I included it in my original video, but got these suggestions for the easier punishes.
I don't actually remember what you said for Highlander in the previous video, but when kicking and wallsplatting you get a normale heavy. Also if wallsplatting you can infinite stun the enemy to ledge him
Hey, glad you found that useful. I have made two of those videos already. The one with the fastest kill is called: "For Honor - Executions: Fastest kill".
I have one for highlander when you parry an out of stam opponent go into offensive stance and light then delay heavy sometimes enemies will try to parry it or you can get an execution
I have a Tiandi combo, light, dodge forward heavy kick soft feint dodge light heavy feint gb heavy, 64 counting chip damage for dodge forward heavy because they have to be blind to let that land, if it does however 84 damage. The heavy feint should catch a dodging enemy who predicts a palm strike so extra 30 damage. 15 + 5 + 14 + 30 Heavy dodge side heavy soft feint forward dodge light heavy feint gb heavy, 51 damage counting chip for the heavy at the start. 7 + 14 + 30 On an oos enemy I do top heavy side dodge heavy kick soft feint dodge light into heavy feint gb to catch a dodge for 84 damage, chip for dodge heavy, if you have enough stam then front throw light heavy. 35 + 5 + 14 + 30 or 35 + 5 + 14 + 15 + 37 for 106! If they can counter gb after you feint then my combos don’t work and I’ll be sad
I did one when he was released. It's called: "For Honor Black Prior Guide: Maximum Punishes ". But note that OOS Parry is now Light+Heavy and Supperiour Lights no longer guarantee a shield bash
I saw you used characters for Wu Lin here are samurai character Kensei 剣聖 Sword Master Shugoki 守護鬼 Protector Oni Orochi 大蛇 Big Snake Nobushi 野武士 Field Soldier Shinobi 忍 / 忍者 Ninja Aramusha 荒武者 Daredevil Hitokiri 人斬 Executioner
Skaegor You can feint the heavy finisher at the earliest possible time and do a heavy in another direction. If they backdodge then they have to parry it or it’s confirmed. It’s about as consistent as his top heavy after blockade tho.
Skaegor Or rather, it appears that way. Anime Expert has a vid on it but I don’t think his testing was very extensive. I would like to see when it really is confirmed and how assassins interact with it.
If your stamina can’t be drained anymore while oos, then you don’t need to knock the opponent twice right? Aren’t you, the cent player, just wasting stamina? If you still want to, it would better to just do one right?
Time Stamps:
Warden 0:51
Conqueror 2:11
Lawbringer 3:00
Centurion 4:58
Raider 6:44
Warlord 7:08
Highlander 7:40
Kensei 8:16
Nobushi 8:48
Shinobi 9:42
Aramusha 10:10
Hitokiri 10:57
Tiandi 12:02
Jiangjun 12:23
Nuxia 12:42
Shaolin 13:26
And.. Peacepeeker?
A combo for Hitokiri I like using;
After an OOS parry,
Heavy, heavy. Feint the kick into a GB/feint an unblockable and parry, and continue like that. Then of course to the light to unblockable if they are low enough health.
That's awesome. I didn't even know you could feint kicks, but I never really played Hitokiri. This should have a very high success rate
Skaegor if people dodge? Yeah. The kick is kinda weird, though. The uncharged kick gives you a heavy, and the charged sweep gives you a light. Basically the opposite of the Warden’s bash.
Your commitment to your viewers is very admirable and I'm pleased I made it into another one of your excellent videos. The For Honor community should be very proud to have you.
I'll leave a couple of suggestions if you ever revisit the topic, For Shugoki, when Parrying an out of stamina opponent, buffer a heavy from the side you parried and during the parry immediately feint it, immediately afterwards fully charge a heavy from the same direction and let it fly, if it kills, you can guarantee an execution. A niche option but less stamina intensive then using the zone into charged top heavy.
(This might actually work with a fully charged top heavy every time I haven't tested this since the guard switch delay changes).
Also on an out of stamina parry, Zone into heavy immediately soft feinted into demons embrace. 45 damage but hp and stamina regen.
Thank you Matt! Great timing. I am going to start working on an updated OOS Parry video. Always get some great suggestions from you :)
@@cowboymarco7235 We all help eachother and I'm happy to be part of your videos! Plus Shugoki needs some love, I feel like he's super ignored.
Thanks for using my suggestion means alot. And keep up the great content. Even for someone like me that has played since open beta and still learn new things:)
I mentioned this in the last one but it was quite recently so probably got missed, with Shaman a good follow up could be after the right heavy, right/too heavy, bleed stab punish. Go directly into the pounce start up and just sit in their face, pretty much everytime they will dodge and you get a free bite which is an extra 40 damage (I think)
So sorry. I must have missed your comment. That combo is really good and yeah, like you say, it may lead to a neck bite (50 damage!)
I know this is an oos throw punish video, but I found a glad parry punish: heavy feint->back step light->skewer(not delayed)->throw forward->heavy->heavy feint->toestab->heavy
Skaegor I know ur gonna make a future parry punish video so here u go :)
This video made me happy.
Mostly because you still considered people's ideas even if they were not guaranteed.
Good man.
Thank you very much for using my suggestion, it was nice to see my username in the vid!
As I Tiandi main I want to let people know you can easily do a better max punish.
Parry or Throw OOS then Top Heavy into Dodge Light into (Palm Strike or into a follow up Light)
Thats a 3 hit combo instead of 2 hits
Is the palm strike confirmed?
Not gonna lie, seeing my punish covered in this video put a smile on my face. Thanks man :)
Really cool of you to shout out all the comments for the punishes, even if they are all saying the same thing 😂 your the best!
Thanks man :)
Thanks for using my suggestion it’s the first time I have ever been in a video and it means a lot
Great video, really cool seeing my suggestion there
Hey Bithor Gaming! Thanks for the suggestion you gave :)
The shinobi move combo also doesn't guarantee that second heavy. it can be blocked/parried
Instead, just do your guaranteed light after your guaranteed first heavy (given to you from the guardbreak, if successful) and backflip to start with a fresh Stam pool, and re-open with the shin-annigans
This combo is insane damage though, but I just didn't want anyone thinking that as long as the mentioned guardbreak is successful, the rest of the combo is guaranteed, because it isn't.
Anime run safely, friends.
Also huge praise to skaegor for teaching a player base new things all the time from his talent and hard work!
Glad OOS parry for when you make that vid:
1. heavy feint
2. back step light
3. delayed skewer
4. throw
5. heavy
6. heavy feint
7. toe stab
8. heavy
Damage: 82
Stamina cost: 134
You might be thinking that you’ll have no stamina by then... and you’d be right most of the time (glad has 160 stamina).
So just skip step 1 and really delay that back step light into skewer, it should still work. You can also skip step 6 which I highly recommend. All you have to do to time the toe stab right is look at the icon inside your guard UI. Whenever you're doing an attack, it’ll be transparent, and whenever you're not, it'll be white. So once you've done the skewer throw into heavy, wait for the icon to turn white and then toe stab. The timing is generous. Heavy feints cost 28 stamina, so do the math with whatever steps you’re gonna skip.
An added bonus to this punish is that it makes you look like you have an IQ of at least 693 when you pull it off in a real game.
Hi Fiery Darkrai, nice to see your comment again. I will work on OOS parry video next. I will look into this one :)
warden combo,
-crushing counter with light follow up from top
-shoulder bash with double lights
-charged shoulder with top heavy and top heavy unblockable
-feint top heavy unblockable then gaurd break
-side heavy
i done it a couple of times and recorded clips of it on xbox, u can message me to see the combo.
for an oos enemy, you can
-gaurd break and throw forward
-valient breakthrough with a heavy unblockable feint
- crushing counter with follow up top light
- shoulder bash and side lights.
none of this is gaurenteed but most oponents try to parry the heavy unblockable when they are getting up in fear of it connecting
The max warlord punish from side gaurd is top light into side heavy the direction of the throw doesn’t really matter but throwing to the side can cause the light to whiff so just throw back or forward to be safe. Total of 57 damage.
I may be late to the party but Nobushi has another oos throw (bleed/no bleed):
throw backwards - delayed right light - dash forward top heavy - left viper's retreat;
hard to accomplish since it has to be really fast but still works.
haha, cent main here. i've been doing the kick combo ever since the stam update because it actually keeps stam paused for much longer than the typical combos, glad its getting repped here
Good point! Didn't even think about that. Too bad it doesn't have any effect after the stam update
For gladiator: Parry (press x during parry for shield bash) into zone, feint second half into toe stab, delayed light into unblockable, throw, and light or heavy. You can always replace the zone with a shield bash, as the parry and zone are to get them OOS.
What do you all think if a counter guard break have the same spoils as a guard break? Right now if/when you counter it just makes space, but what if it guarantees a side heavy or something? Hm... 🤔🤔🤔
I think it's okay the way it is not, but it could be cool with a perk that pushed the enemy back further or did a short knockdown after a counter GB.
for warlord, if your guard is already in the top, you can throw them behind you and you can get a free top heavy as well as a side heavy
JIANG JUN TIPS: if you throw a delayed light after the choke your opponent with still be in damage reduction and only take 5 damage, choke also wall splats giving you 37 damage (top heavy) on heavy parry if there is a wall nearby, max OOS THROW is delayed top heavy into top heavy finisher giving you 75 damage, max OOS PARRY is zone into top heavy finisher giving 63 damage!
That sounds dope. I will check this one out -thank you
Quality video. Just wow😂Loved the editing on the hero intros
Warden- If they fall for the parry bait when out of stamina on the over head unblockable, crushing counter into shoulderbash feint into guardbreak throw into light heavy/ zone heavy
Ahh yes! You're right. Thanks man
One for cent is 2 head bops, backthrow, buffered heavy input, into delayed charged heavy, into punch and talons.
90 damage and its confirmed. Has a wonky timing so practice is required
For nuxia. Throw side, light-heavy-feintzone-opponent goes for parry- parry their attack then parry light-heavy-light
5:41 If you have Haymaker, that’s 105 damage.
Edit: That’s a lot of damage.
A lawbringer punish you forgot was on an out of stamina parry. Delay the stun top heavy then bash, which is guaranteed, along with the follow up light and then another unblockable to bait into a gb or another oos parry. Good luck lawbros👍🏻
These cent punishes hurt my rep 70 cent soul. After an OOS parry do a heavy into delayed charged heavy into cutscene
Hahah "into cut scene". Yeah, that's the famous 90 damage combo. I included it in my original video, but got these suggestions for the easier punishes.
I'm famous! thanks Skaegor, Always giving to the community. Great vid👍
Hey Justin. Thanks for your suggestion :)
So just don't get kicked near a wall. Got it.
For tiandi u can heavy kick and cancel kick into a tiger dodge
Uhh, I'll look into this. Thank you
I don't actually remember what you said for Highlander in the previous video, but when kicking and wallsplatting you get a normale heavy. Also if wallsplatting you can infinite stun the enemy to ledge him
will you do a OOS Parry Punishes from community? :D
Thanks for asking, yes! This is the next major video I will work on
I think youre video isnt right i would re upload it
Edit: sorry was only my phone that was buggy
Shugoki... we all remember about you, don't worry...
Could you do some execution guide for every hero, just like you did for hitkiri?
Hey, glad you found that useful. I have made two of those videos already. The one with the fastest kill is called: "For Honor - Executions: Fastest kill".
@@cowboymarco7235 thank you!
I have one for highlander when you parry an out of stam opponent go into offensive stance and light then delay heavy sometimes enemies will try to parry it or you can get an execution
Does anyone know why they removed the 5 damage from the choke for JJ?
Good question. JJ seems to be too OP. I guess they nerfed him... with 5 damage on his choke.
Thanks I always forget the OOS throw punishes. Except Centurion's.
I have a Tiandi combo, light, dodge forward heavy kick soft feint dodge light heavy feint gb heavy, 64 counting chip damage for dodge forward heavy because they have to be blind to let that land, if it does however 84 damage. The heavy feint should catch a dodging enemy who predicts a palm strike so extra 30 damage. 15 + 5 + 14 + 30
Heavy dodge side heavy soft feint forward dodge light heavy feint gb heavy, 51 damage counting chip for the heavy at the start. 7 + 14 + 30
On an oos enemy I do top heavy side dodge heavy kick soft feint dodge light into heavy feint gb to catch a dodge for 84 damage, chip for dodge heavy, if you have enough stam then front throw light heavy. 35 + 5 + 14 + 30 or 35 + 5 + 14 + 15 + 37 for 106!
If they can counter gb after you feint then my combos don’t work and I’ll be sad
Wow sick combos! Thanks for sharing. I gotta start practicing my Tiandi it seems
Can u do max punishment for BP?
I did one when he was released. It's called: "For Honor Black Prior Guide: Maximum Punishes
". But note that OOS Parry is now Light+Heavy and Supperiour Lights no longer guarantee a shield bash
I saw you used characters for Wu Lin here are samurai character
Kensei 剣聖 Sword Master
Shugoki 守護鬼 Protector Oni
Orochi 大蛇 Big Snake
Nobushi 野武士 Field Soldier
Shinobi 忍 / 忍者 Ninja
Aramusha 荒武者 Daredevil
Hitokiri 人斬 Executioner
oos cent punish gb throw then heavy, charge punch then eagle talon
you get side heavy into zone on oos wall throw with raider
Can you do a video on Aramusha’s deadly feint backdodge punishes?
I don't think I'm aware of it. How does it work?
Skaegor You can feint the heavy finisher at the earliest possible time and do a heavy in another direction. If they backdodge then they have to parry it or it’s confirmed. It’s about as consistent as his top heavy after blockade tho.
Skaegor Or rather, it appears that way. Anime Expert has a vid on it but I don’t think his testing was very extensive. I would like to see when it really is confirmed and how assassins interact with it.
u need more subs and views
Thanks man. I'm truely happy you think so:)
The shinobi punish wouldn’t work against anyone with a brain
true... the top heavy is easy to block/parry
Half a brain
6:30 but what if you have haymaker?
Very relevant. That's 40 more damage then!
what about cents double heavy into punch then eagles oos punish???????
backwards throw delayed uncharged heavy then fully charged heavy into the punch ect 100% guaranteed
If your stamina can’t be drained anymore while oos, then you don’t need to knock the opponent twice right? Aren’t you, the cent player, just wasting stamina? If you still want to, it would better to just do one right?
I got won for Warden
you do a top heavy to 2 top heavy fant and then when they fall do a crushing counter to shouder bash
Ahh yes! That's a good suggestion. Thank you Chris
none of the "combos" would work on anyone higher than silver. just letting newer players know
Title: OOS throw punishes. “Ok so this isnt from a throw and this isnt when theyre OOS but look at this combo”
Hahah yeah. things went a little off topic at times
What about Berzerker?
Conq safer oos throw punish is top heavy to side heavy it’s faster
there is a 90 damage punish for cent
Chukz DW you should watch his other punish videos, he has that one in one of them
I try it out normally and with Haymaker (130 Damage) in this video: ruclips.net/video/ISWQGrIh4vY/видео.html
Shinobi's punishes are bad, the best that i got is literally this:
Side throw - light - heavy and the confirmed light
it’s “天帝” which means the emperor in the sky not “天地” which means the heaven and world in Chinese.
Fed accent 😉
Tak mand :)
9:49 that's absolute trash
Wow the shinobi part was bullshit