Hey Kaen. Wow, this looks really great, nice job on the video! Thanks for pointing to the resources to this, including your BT. It is a great place to start. I know it has been a number of years since you posted this project but I need to ask if you could help fill in some missing pieces. Specifically, there are some missing scripts. A few missing on the rabbit and some under it in the game objects, Pivot Hip, Pivot Chest, Pivot Water, Attack Trigger Front, etc. Also trying to figure out the errors in the BT related to *MalbersAnimations.AnimalAIControl.SetTarget.System.Void (UnityEngine.Transform)*. If you have any insight into any of these puzzle pieces, I am all ears! Either way, thanks for the video, its a good one!
I need to learn NodeCanvas and I can't found any tutorials on youtube. I'm trying to understand just from looking at your graph and guessing the functionalities of the nodes. Do you have any suggestions about nodeCanvas resources?
I actually made this years ago while learning how to create complex AI life cycles. This is just AI for a wild rabbit running around the forest in my RPG Arena of the Ancients.
@@KaenSG That's Interesting! Can you please create a playlist about your game development? It's pretty hard to learn more about it since the development vlogs are scattered all around
Looks awesome, great work!
Really nice work. Well done..
Thank you! Cheers!
Hey Kaen. Wow, this looks really great, nice job on the video! Thanks for pointing to the resources to this, including your BT. It is a great place to start. I know it has been a number of years since you posted this project but I need to ask if you could help fill in some missing pieces. Specifically, there are some missing scripts. A few missing on the rabbit and some under it in the game objects, Pivot Hip, Pivot Chest, Pivot Water, Attack Trigger Front, etc. Also trying to figure out the errors in the BT related to *MalbersAnimations.AnimalAIControl.SetTarget.System.Void (UnityEngine.Transform)*. If you have any insight into any of these puzzle pieces, I am all ears!
Either way, thanks for the video, its a good one!
Sorry, the Rabbit package contents have changed over the years and will no longer work out of the box.
Figured as much. Appreciate your reply and your inspiring video. Best of luck!@@KaenSG
I need to learn NodeCanvas and I can't found any tutorials on youtube. I'm trying to understand just from looking at your graph and guessing the functionalities of the nodes. Do you have any suggestions about nodeCanvas resources?
When I started learning this myself years ago.. there were no resources for learning nodecanvas.
This is so cool!
Are you making Rabbit simulator?
I actually made this years ago while learning how to create complex AI life cycles. This is just AI for a wild rabbit running around the forest in my RPG Arena of the Ancients.
@@KaenSG
That's Interesting!
Can you please create a playlist about your game development? It's pretty hard to learn more about it since the development vlogs are scattered all around
Nice job. What the asset did you use for wrapping behavior tree logic?
@@sega5785 there is no wrapper. Just attach the node graph to the gameobject.
@@KaenSG Is this a custom nodes tree wrote by you from scratch ?
rabbit behavior is like mine
just imported the package, behaviour tree files are corrupted in new unity
You're talented and wish to make a tutorial, preferably including an animator.
Make tutorials please
I will think about it.