UNITY Basic Rabbit Life Cycle AI using Behavior Trees

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  • Опубликовано: 9 янв 2025

Комментарии • 20

  • @rodrigouribeventura8599
    @rodrigouribeventura8599 3 года назад +2

    Looks awesome, great work!

  • @VaupellGaming
    @VaupellGaming 2 года назад +2

    Really nice work. Well done..

    • @KaenSG
      @KaenSG  2 года назад

      Thank you! Cheers!

  • @fitzrandolph
    @fitzrandolph Год назад +1

    Hey Kaen. Wow, this looks really great, nice job on the video! Thanks for pointing to the resources to this, including your BT. It is a great place to start. I know it has been a number of years since you posted this project but I need to ask if you could help fill in some missing pieces. Specifically, there are some missing scripts. A few missing on the rabbit and some under it in the game objects, Pivot Hip, Pivot Chest, Pivot Water, Attack Trigger Front, etc. Also trying to figure out the errors in the BT related to *MalbersAnimations.AnimalAIControl.SetTarget.System.Void (UnityEngine.Transform)*. If you have any insight into any of these puzzle pieces, I am all ears!
    Either way, thanks for the video, its a good one!

    • @KaenSG
      @KaenSG  Год назад

      Sorry, the Rabbit package contents have changed over the years and will no longer work out of the box.

    • @fitzrandolph
      @fitzrandolph Год назад

      Figured as much. Appreciate your reply and your inspiring video. Best of luck!@@KaenSG

  • @Arda-bj4ku
    @Arda-bj4ku 3 года назад +1

    I need to learn NodeCanvas and I can't found any tutorials on youtube. I'm trying to understand just from looking at your graph and guessing the functionalities of the nodes. Do you have any suggestions about nodeCanvas resources?

    • @KaenSG
      @KaenSG  3 года назад +1

      When I started learning this myself years ago.. there were no resources for learning nodecanvas.

  • @momololo3223
    @momololo3223 3 года назад +2

    This is so cool!
    Are you making Rabbit simulator?

    • @KaenSG
      @KaenSG  3 года назад +2

      I actually made this years ago while learning how to create complex AI life cycles. This is just AI for a wild rabbit running around the forest in my RPG Arena of the Ancients.

    • @momololo3223
      @momololo3223 3 года назад

      @@KaenSG
      That's Interesting!
      Can you please create a playlist about your game development? It's pretty hard to learn more about it since the development vlogs are scattered all around

    • @sega5785
      @sega5785 3 года назад

      Nice job. What the asset did you use for wrapping behavior tree logic?

    • @KaenSG
      @KaenSG  3 года назад

      @@sega5785 there is no wrapper. Just attach the node graph to the gameobject.

    • @sega5785
      @sega5785 3 года назад

      @@KaenSG Is this a custom nodes tree wrote by you from scratch ?

  • @userrandom357
    @userrandom357 3 года назад

    rabbit behavior is like mine

  • @kkkk-uf3rw
    @kkkk-uf3rw 3 года назад

    just imported the package, behaviour tree files are corrupted in new unity

  • @waltermossis2694
    @waltermossis2694 3 года назад +1

    You're talented and wish to make a tutorial, preferably including an animator.

  • @ps5games821
    @ps5games821 3 года назад

    Make tutorials please

    • @KaenSG
      @KaenSG  3 года назад +2

      I will think about it.