I was already watching your videos & then i see this notification lol I just recently became a patreon. I love your videos. What i love so much about them is the fact they can be watched as videos of course....or listened to as a podcast. Keep up the great work. As long as you keep creating content...ill keep supporting.
My boy Chris Davis is on fiyyyyyaaaaa. So you're telling me it's journey but with actually gameplay? Gris seems nice to me because it seems to reach that minimum of being engaging while not being to hard. The way you described it, it sounds like it demands the presence of the player. Journey just felt like it missed that mark of being art but still being a game. Going foward for the sake of it.
@@ChrisDavis_Games Well I made it halfway and wasn't impressed but I'm open to trying again in a near future. (Senpai noticed me and I didn't blew it, I kept my cool. *power walks inro the sunset*)
So what you're saying is, for Gris, things aren't always black and white, but falls in a grey area in between ;P Hold your tomatoes, I'll see myself out.
In the some of the close up sections, you can see lots of blurred edges that look distinctly watercolor, but I get what you mean. Either way, it's bloody gorgeous!
ok uh..... when i heard that gris is from spanish i had to verify that..... wellp seems like there's a lot of mirror words between european languages ^~^' but yeah in french it's pretty much the same except you don't pronounce the "s" there's a lot of that with french also like you're stuff quite a bit even if it's not too much into my preferences
Crap now it's going to be a bad class about french and i'm on my ps4 for typing, thanks chris >_>' It's weird have you used gris as "grise" ? Because in that case it'll explain why, because "e" alone would be similar to "a", pronunciation wise, in english (a coconut, a bottle, this a) and when you add a "e" you pronounce the "s" in french yeah so for pronuncing a letter in french you gotta add another one, it's french the same language where saying 80 is 4, 20 and pronuncing 90 is 4, 20, 10 there's a logic behind but it's as obnoxious as me Like there's "se" it would be kinda like "ss" in english and this one is for something that applies to one's own character in the said context Il se lave lui-même (eel "ss" lahv loui mam [To give an idea on how to pronounce that] ) / he is washing himself Meanwhile there's "ce" (pronounce the same way as "se") where it's for demonstrating something or someone Ce gâteau est un mensonge ("ss" gahto a [ey] an monsonj) / this cake is a lie (i had to find something to compensate this shallow "class" /~v~' ) All of that said well... The way it was pronounce in the video would be written like this "grisse" in french, otherwise to pronounce french-like usually it's "gree" or "greez", though honestly for me it's po-tay-to po-ta-to and i just hope it was a minnimum interessting and not like annoying to read through, i just felt sharing because well... Je vis dans le coin du pays le plus chiant du monde ToT and i felt like typing a comment
I really didn't like it. The gameplay is just too slow and simplistic to engage. The only times I had fun playing were when you had to propel yourself out of water with the dash. Any of your other movement options just feel so static and have no momentum. Puzzle solutions were in most cases immediatley obvious and often required you to wait for Gris, with her incredibly slow movespeed, to get to them or for platforming elements, to appear. Often they aren't even puzzles, you just push trough the environments using your abilities in the same ways over and over again. I also don't think the gameworld is very impressive. It just feels tacked together by transitioning trough those white clouds(?). The praise this game is getting for its visual and sound design is certainly very well deserved, but I don't think it stacks up to Journey(which it gets compared to in most of the reviews I've seen; it's also the comparison the game itself invites the most) in any other category, especially in terms of movement.
For subjective matters, like art, gameplay enjoyment etc you're ofcourse entitled to your opinion, but one thing you mentioned is completely false. "I also don't think the gameworld is very impressive. It just feels tacked together by transitioning trough those white clouds(?). " The game is a masterclass in level design and vast amount of screens are interconnected in very clever ways. The only times there's a true level load was at the beginning and at the very end of the game (2 lvl loads at the end). The rest was a one load take, and it was impressive af.
I haven't played it but noticed the slow movement speed in the vid. Also noticed Chris said that it's a 3 hour adventure. Might be one of the reasons for the slow movement. Being faster would probably make the game shorter.
Its a name, and considering the devs are spanish its probably pronounced like it sounds, with one of those spanish "s" which can sound either like "s" or "th".
journey, gris, abzu all disappointing games for me. In terms of graphics/music/art they are all beautiful - some of the best of all time. However for me they failed to convey a story despite buying into their great atmosphere. They also failed as games - uninspired gameplay and was it not for the beautiful graphics noone would spend 1 minute playing them. Celeste while not being as beautiful successfully did all that they tried to do. Simplistic art with a great soundtrack telling a coherent story with a fanstastic atmosphere. And it also succeeded as a video game with fantastic level design, good length, nice secrets.
What? Story left up to interpretation? OMG, I knew it... GRIS is another DARK SOULS CLONE!!!!!! :O
Come to think of it... there's also an interconnected world.
The dark souls of aesthetic
I want to go into this game as blind as possible so I'll be back to watch this when I'm finished with the game :)
Good call!
Visual appeal is a bigger factor in games for me then most. I'll be picking this up, thanks for showing me.
No worries, hope you enjoy it.
Played hollow Knight? It's beautiful.
Uploading the same game review at the same time as Skill Up... I also like to live dangerously...
I was already watching your videos & then i see this notification lol
I just recently became a patreon. I love your videos.
What i love so much about them is the fact they can be watched as videos of course....or listened to as a podcast.
Keep up the great work.
As long as you keep creating content...ill keep supporting.
Thanks for the support!
This is way prettier than I was expecting. Thanks for introducing it to me!
Gris is also the danish word for pig, imagine my surprise when this video popped up in my feed.
Looks beautiful
I didn’t realize it came out
My boy Chris Davis is on fiyyyyyaaaaa.
So you're telling me it's journey but with actually gameplay? Gris seems nice to me because it seems to reach that minimum of being engaging while not being to hard. The way you described it, it sounds like it demands the presence of the player. Journey just felt like it missed that mark of being art but still being a game. Going foward for the sake of it.
Journey with gameplay is a good description! It starts slow, but once you have all your abilities there is a decent amount to do.
@@ChrisDavis_Games Well I made it halfway and wasn't impressed but I'm open to trying again in a near future.
(Senpai noticed me and I didn't blew it, I kept my cool. *power walks inro the sunset*)
this to me is far better then journey,,,,,journey is more of an interactive movie than a game.....this is a game with an element of pure art
So what you're saying is, for Gris, things aren't always black and white, but falls in a grey area in between ;P
Hold your tomatoes, I'll see myself out.
I would insert a tomato emoji here, but I don't know how.
I'd say it is not much of watercolour than of acrylic ink; watercolours often not as sharply-edged and more chaotic.
In the some of the close up sections, you can see lots of blurred edges that look distinctly watercolor, but I get what you mean. Either way, it's bloody gorgeous!
@@ChrisDavis_Games I don't disagree, it looks like a very lovely game.
ok uh..... when i heard that gris is from spanish i had to verify that..... wellp seems like there's a lot of mirror words between european languages ^~^'
but yeah in french it's pretty much the same except you don't pronounce the "s" there's a lot of that with french
also like you're stuff quite a bit even if it's not too much into my preferences
I genuinely recorded half of the script with the French pronunciation before I thought to double check.
Crap now it's going to be a bad class about french and i'm on my ps4 for typing, thanks chris >_>'
It's weird have you used gris as "grise" ? Because in that case it'll explain why, because "e" alone would be similar to "a", pronunciation wise, in english (a coconut, a bottle, this a) and when you add a "e" you pronounce the "s" in french
yeah so for pronuncing a letter in french you gotta add another one, it's french the same language where saying 80 is 4, 20 and pronuncing 90 is 4, 20, 10 there's a logic behind but it's as obnoxious as me
Like there's "se" it would be kinda like "ss" in english and this one is for something that applies to one's own character in the said context
Il se lave lui-même (eel "ss" lahv loui mam [To give an idea on how to pronounce that] ) / he is washing himself
Meanwhile there's "ce" (pronounce the same way as "se") where it's for demonstrating something or someone
Ce gâteau est un mensonge ("ss" gahto a [ey] an monsonj) / this cake is a lie (i had to find something to compensate this shallow "class" /~v~' )
All of that said well... The way it was pronounce in the video would be written like this "grisse" in french, otherwise to pronounce french-like usually it's "gree" or "greez", though honestly for me it's po-tay-to po-ta-to and i just hope it was a minnimum interessting and not like annoying to read through, i just felt sharing because well...
Je vis dans le coin du pays le plus chiant du monde ToT
and i felt like typing a comment
The music reminds me a lot of knytt underground.
"Gris" means "pig" in swedish, though this game looks anything but.
You say Gris, I hear Greece🤷
Wow need to get this, is it ok xbox?
Not yet. PC and Switch only, although I'd bet good money we'll see an Xbox/PS4 release within 6 months.
@@ChrisDavis_Games hope so
How the fuck do you even work this fast lol?
It's what happens when I don't have to play a 40 hour RPG through twice for one video ;-)
I highly respect your work ethic man. You're an inspiration
I really didn't like it. The gameplay is just too slow and simplistic to engage. The only times I had fun playing were when you had to propel yourself out of water with the dash. Any of your other movement options just feel so static and have no momentum.
Puzzle solutions were in most cases immediatley obvious and often required you to wait for Gris, with her incredibly slow movespeed, to get to them or for platforming elements, to appear.
Often they aren't even puzzles, you just push trough the environments using your abilities in the same ways over and over again.
I also don't think the gameworld is very impressive. It just feels tacked together by transitioning trough those white clouds(?).
The praise this game is getting for its visual and sound design is certainly very well deserved, but I don't think it stacks up to Journey(which it gets compared to in most of the reviews I've seen; it's also the comparison the game itself invites the most) in any other category, especially in terms of movement.
For subjective matters, like art, gameplay enjoyment etc you're ofcourse entitled to your opinion, but one thing you mentioned is completely false. "I also don't think the gameworld is very impressive. It just feels tacked together by transitioning trough those white clouds(?). " The game is a masterclass in level design and vast amount of screens are interconnected in very clever ways. The only times there's a true level load was at the beginning and at the very end of the game (2 lvl loads at the end). The rest was a one load take, and it was impressive af.
I haven't played it but noticed the slow movement speed in the vid. Also noticed Chris said that it's a 3 hour adventure. Might be one of the reasons for the slow movement. Being faster would probably make the game shorter.
Gris is pronounced "gree" not "grease".
That's true in French, but not in Spanish. Nomada Studio is Spanish.
Its pronounched about like he do it is swedish. Meens pig tho....
Its a name, and considering the devs are spanish its probably pronounced like it sounds, with one of those spanish "s" which can sound either like "s" or "th".
You're probably thinking of the French pronunciation.
@@Zamibia An in Spanish can *not* sound like a /θ/, that sound can only be made the and graphemes.
journey, gris, abzu all disappointing games for me. In terms of graphics/music/art they are all beautiful - some of the best of all time. However for me they failed to convey a story despite buying into their great atmosphere. They also failed as games - uninspired gameplay and was it not for the beautiful graphics noone would spend 1 minute playing them.
Celeste while not being as beautiful successfully did all that they tried to do. Simplistic art with a great soundtrack telling a coherent story with a fanstastic atmosphere. And it also succeeded as a video game with fantastic level design, good length, nice secrets.