hi, your work is so awesome! I'm a PCB design engineer and I want to ask something. when I render my PCB ( 3Dmodel exported from Altium designer ) , my tracks ( traces in the pcb ) doesn't render. maybe because I'm exporting just the 3d model of my PCB board ( just the components models ). so what is the the data type I could import from altium ? there : .obj , .3ds , .u3d ? which is the best suited for keyshot ?. thanks
Hey nice tutorial. I use Cinema 4D rather than Keyshot but actually I found this very useful as the concepts are the same and the workflow is similar using Octane's node graph editor.
thx for the great tutorial, btw why you decided to use metal shader instead of advanced? I`m talking about advanced shader due to Fresnel option that it has, so maybe it could look more realistic. The only problem is that in Keyshot there is no option to work with the Fresnel curve like we have in vray/corona.
Thanks. Great questions. I don't really have a good answer other than to me it's a bit faster to create the metal shader using the metal material type. I don't know for sure, but I think some subtle Fresnel effects is happening. Especially for the measured metal types inside the metal shader.
@@esbenoxholm thanks for the answer. Actually i hope that some day Keyshot team will implement the Fresnel control curve inside the advanced material. And as you said - "some subtle Fresnel effects is happening" and thats true, especially by adding some bump map. Have a nice day Esben and thanks for your work. p.s. I guess you should create a Patreon page, and earn on your tutorials instead of using gumroad. Time shows that paid-subscription model works way much better nowadays, instead of pay per item
@@Muerte_S Sure. If you go to the wishlist board on the forum and suggest it, they might consider it :) Have thought about the Patreon page, but can't commit for the time being to put out stuff regularly. Thanks for the suggestion though. Might look into again later on. Have a nice day too.
@@esbenoxholm Also added bump texture, is it? The translucent material you modulated is very good. I tried many times to modulate your feeling. Thank you!
I realy don`t understand who put a dislike. Beautiful work.
Wonderful work
Learnt so much from just this video itself!! surely would be trying it. Thnx man!!
Awesome tutorial as always, that pic on Instagram looked amazing, glad that you share your knowledge.
Great job learned a few things and a few things went over my head lol!
Excellent video. Always informative. Please keep them coming.
I love your tutorials. Thank you!
Awesome tutorial, thanks so much!
Awesome, thanks Esben! Going to use this as soon as I can in my own renderings.
Nice job! Extremely useful!
Thank you for sharing, love your work
Great details!
Thanks esben, great as always bro
You're the best. Thanks so much for all the vids.
Awesome, thanks a lot!
hi, your work is so awesome! I'm a PCB design engineer and I want to ask something. when I render my PCB ( 3Dmodel exported from Altium designer ) , my tracks ( traces in the pcb ) doesn't render. maybe because I'm exporting just the 3d model of my PCB board ( just the components models ). so what is the the data type I could import from altium ? there : .obj , .3ds , .u3d ? which is the best suited for keyshot ?. thanks
Hey nice tutorial. I use Cinema 4D rather than Keyshot but actually I found this very useful as the concepts are the same and the workflow is similar using Octane's node graph editor.
Which HDRi we have to use making Shine and plastic material ?
Can you provide the option to buy the scene through gumroad?
thx for the great tutorial, btw why you decided to use metal shader instead of advanced? I`m talking about advanced shader due to Fresnel option that it has, so maybe it could look more realistic. The only problem is that in Keyshot there is no option to work with the Fresnel curve like we have in vray/corona.
Thanks. Great questions. I don't really have a good answer other than to me it's a bit faster to create the metal shader using the metal material type. I don't know for sure, but I think some subtle Fresnel effects is happening. Especially for the measured metal types inside the metal shader.
@@esbenoxholm thanks for the answer. Actually i hope that some day Keyshot team will implement the Fresnel control curve inside the advanced material. And as you said - "some subtle Fresnel effects is happening" and thats true, especially by adding some bump map. Have a nice day Esben and thanks for your work.
p.s. I guess you should create a Patreon page, and earn on your tutorials instead of using gumroad. Time shows that paid-subscription model works way much better nowadays, instead of pay per item
@@Muerte_S Sure. If you go to the wishlist board on the forum and suggest it, they might consider it :)
Have thought about the Patreon page, but can't commit for the time being to put out stuff regularly. Thanks for the suggestion though. Might look into again later on. Have a nice day too.
Wow 66 view, 46 likes. That's how you create a tutorial video!
thank you ,thumbs up
Which texture is the black bump map?
Always waiting your new video😖
the model need uvs?
No. It doesn’t need UVs to do what he’s doing here.
@@tgs1766 oh, it uses projection based mapping?
What material is the white object in the metal made of?
It's the basic translucent material
@@esbenoxholm Also added bump texture, is it? The translucent material you modulated is very good. I tried many times to modulate your feeling. Thank you!
@@LinYu-888 True. It has bump and roughness map. And I think I have a subtle texture in the 'texture' slot as well.
@@esbenoxholm I'll try. Thank you very much.
@@esbenoxholm May I ask if you use that bump and roughness chart?