Man this game is rough around the edges, but I am glad to support such a complex and fun game. I wasn't super impressed the first few days, but I am having a lot of fun now. I hope they finish this masterpiece.
@@sassythesasquatch7837 To be honest, considering what was happening in Turkey, as the developers and company is Turkish. I wouldn't had been surprised if people had been caught up in the political upheaval. As the company was based out of Izmir that had a lot of the colleges shut down and such in Izmir.
When the dude you are fighting for gives you a city on the front lines of an enemy empire, and then takes the army to fight another empire, leaving you to deal with Army of that empire
I did this myself.. i was longing for a castle and i used my influence points to get a castle thats always besieged by my faction and the enemy.. and making the mistake of putting my wife(daughter of the faction leader) as the governor. :(
I have done that to other Lord's and voted for them to receive the castle I sieged... Also when women to me I vote for peace asap before they can attack.
Food is the most annoying part imo. The effect of prosperity on it is ridiculously massive, my towns and castles have zero food stocks even with irrigation and maxed out granaries.
And beware of the economics of the game high wealth towns 7k prosperity depent more on more from trade from the outside so wartimes can fuck it extremly up- another part is the location winter has an effect on food production and overal location of your city.
@@italianspartacus how would increasing prosperity help? that only increases food usage? you want your prosperity to go DOWN so that you can feed your people.
To increase the food in the city, do I stash it or go on a massive food haul and sell it to the city. I'm assuming the stash just works as a separate inventory that's completely useless unless you get taken prisoner a lot
I would love to be able to create a bandit faction. And make hideouts around the map, to disrupt trade and such maybe even bandit villages and such. Kind of like pirate tows in sid meier's pirates
Johnny Hammer yea but that’s not rly a hideout. I’m hoping a mod comes in to add the viking conquest style home base. You’re right tho, I’ve done a similar thing by forming a whole brigand kingdom
Fun challenges that can come with that kind of faction is to maintain loyalty & sustain numbers to make profits from looting and avoid being destroyed by roaming armies from all factions. Then create a separate faction, ally yourself with smaller existing (Hand, Legion, etc.) factions and manage which faction you want to support Vlandia/Sturgia/Battania/etc. Kinda like using subtlety in playing all sides, while profiting from outsourcing merc works. You may even plant spies into towns and courts to leak out info and choose when/who to give it to, to manufacture conflicts between nobles. So kinda like a spy/bandit separate faction that should add a new layer to the game.
If u want the highest tier units, kill the thugs in town. Say a settlement has 3 merchants and 2 gangleaders, pick one gangleader and kill his thugs a few times. The merchants and other gangleader will dramaticly improve relations to the point u can always come back to this settlement and get the full recruitment roster. This requires good civilian equipment on u and your followers.
If you gather an army with 1 of your companion parties, it'll passively increase relations if you wait in a city. Does not work in towns though for some reason.
@@donk8961 press alt and you should see all your followers talk to them and have them follow you alternativly speak to the one following you and hell gather the others
Steward Skill is the best skill imo. Easiest to level up, give you boost to fief and party size. fiefs give me a passive gold way way more than than caravans do. Also the influence perks give you more fiefs hence more gold and more party size.
@Shurryy Namegenerator none of the perks for any skill so far as i can tell. Is this what you meant or were you just referring to steward? Just wondering if devs have said all perks do not work. I haven't had much time to play so i have not earned very many perks but i noticed the ones i have selected do not, for instance, extra arrows when starting on a horse.
@@Bear-88 Right now many perks do not work, I think the best attitude to have right now, is to hope it works, but do not lean your entire playthrough on it (for example the perk that lets you shoot crossbows from horseback does not work)
@@arbikiuszelemelek3347 thank you for your reply and advice. I have never played mount & blade before. I have about 7hrs playing and i am just enjoying learning how combat works. I am terrible at combat especially mounted. I miss my targer the majority of the time and they hit me more often than not. I think alot of it is i only play strategy type games like total war on pc. Ive always played shooters/action games on console only. I grew up on atari, nintendo and sega. This is the 1st time ive attempted to play wasd and mouse.
@@Bear-88 would recommend training (without a shield) in praktisch fights at the arena. No risks and all the weapons. Make sure your 360 backspin slash them in the face, really, works every time.
BEST STRATEGY FOR SIEGING LARGE GARRISON CITIES: you do NOT build any siege tower or battering ram (i'll explain later) 1. you build 4 trebuchets, when one is complete, you press ''pause'' and click on it and ''take it to reserve''. Do this for all 4 trebuchets. 2. you build 4 onagers, same story you take them back to reserve 3. you pause game and place the 4 trebuchets you have in reserve (all at the same time), you let them destroy all balisstas and the entire wall Should any trebuchet get taken out, you replace it with a balista from your reserve 4.Every time your siege engines destroy an enemy balista, you kill 5 of their men. Since the enemy replaces balistas one by one, you constantly have a 4vs1 siege situation where you kill 5 of their men every time you kill a siege engine. do this until the garrison has only around 100 militia left (because at this point the militia starts replenishing everyday making it ineffective to wait any longer and lose precious food supplies, TIME TO ASSAULT 5.During the assault face you can use 2 strategies which are highly dependent on your army composition: case 1 FEW ARCHERS: you want your troops to only engage through the gaps that were created in the walls instead of climbing a siege tower or carrying a battering ram, this way you will not lose soldiers that get singled out or shot down while moving slowly. You can do this by using ''charge'' (it's that simple) case 2 A LOT OF ARCHERS: you want to spread out your archers in front of the castle in a loose formation (f3, f3) and pepper the enemy down as much as possible. Once this is done, let them hold fire to draw their weapons (f4) and do the same as in case 1. for me to take out a garrison of 400 i lost 21 men myself, and 5 in another siege, it depends all killed though but here is the catch if you call all your clann members to join you place your high quality troops in their armies and place crap in yours you will only lose crap soldiers from your main army Also: the larger your army, the shorter it takes to construct the siege engines (high engineering skill also helps)
Your strategy is cool but is a bit overkill after breaking the walls. Any castle/town with its walls broke down are extremely easy to take because the militia which forms the majority of the defending troops are useless in hand to hand combat. They are only good at defending when holding tiny choke points (ladders and siege towers) and behind walls. The moment you take an experienced army through the broken walls they will tear apart through a thousand militia like nothing, specially if you play yourself smart and go with your horse behind the ''balls'' of militia and hit them from behind, they either turn (giving their back to your soldiers) or ignore you and die. If they try to get you (which they won't, because their AI seems to prefer holding that position to defend) you can just back up a bit with your horse, they'll never reach you. Archers aren't a problem because of the broken walls they'll be too busy being destroyed in melee and the 4 trebuchet from the siege camp carry into the real-time battle and break what's left of their cover anyway. All of this is even more true when you think about how easy is to have a ton of influence in your kingdom so you can just call your whole kingdom to be your army and then march them to that town. I do this all the time as I have a ton of influence, I make armies of 700+ soldiers every day like nothing which tear through anything they throw at you (even other armies) as long as you command them smartly (and since you are the one who formed the Army you are the commander and you have complete control over everyone). In short, once the walls are down, it's game over for the defenders.
What I'd love to see would be your cities/towns grow and change size overtime depending on how well your kingdom is doing, like some time you go visit your towns, they have bigger border walls and new buildings being plopped as a result for your city doing well.
Don't know if it's possible but I'm starting a playthrough now to try and wed the daughter of the south empire empress, then it's just a waiting game haha
@@moppits you speak of ira and yes you can wed her and have kids. It does not however make you the heir in any way. IRA is actually supposed to be the heir but it's not working properly now.
What about a mod allowing you or other lords to violently take over the already existing kingdoms? You could bribe the city garrison and ambush the faction leader in his own hall IF you successfully convince at least half of the faction clan lords to support your claim to the thrown. Plus it would bring the importance of "good relations with lords" to a whole new level. Cause right now your kingdom will just get boring when theres no war since nobody is trying to backstab anyone.
Jublox212 don’t need a mod for it. The game has been in early access for 10 days. Rebellions are a feature that will be implemented later on give the devs time.
Im playing vlandia, this is true, vlandia will declare war on you and your dog if you look at them. and they will use their losses as an excuse to do it again
I'm doing a vlandia playthru and after an ingame year of peace, the second I pledged loyalty to derthert they declared war on the western empire and absolutely blitzkrieged all their territory. I'm kind of new does vlandia usually steamroll the other factions?
I like taking out the recruits from the garrison and at least level them up once or twice before returning them. It gives me a better defence and since I normally dump all my top tier troops in the garrison a small army while I go around and recruit my preferred troops.
Damn man. Like I said a week or two back, your content is great. You’ve been to the point and giving really helpful advice. Also mad props to border collie man for the save file
I usually take the recruits and tier 2 troops from the castle/town I get given, leave my own soldiers and try to level them up by auto resolving battles with looters
Hello my friend. you have the most calm and best voice I have seen on any of the mount and blade bannerlord tutorials. Thank you for your calm presentation. From Jack.
Gruzuk much to my dismay, the crossbow perk ability to reload any crossbow on horseback does not work at all. That is, if you can find a crossbow and actually be able to use it. I used a crossbow mod that actually puts them into the game.
Nobles in your dungeon do actually get ransomed eventually. You will get a message that says "barter offer accepted" and that is your prisoner being bartered to the enemy faction. Unfortunately, you have no control on whether or not you want him to be bartered for or not it just gets automatically accepted
Wow, finally I have found someone who has my same problem... This is happened to me with 2 of my companions and I did not understand if it's only a graphical bug or they have lost their perks...
I have no towns but working with castles. I would lower garrison and do irrigation so my castle can feed itself. Once I had a stockpile of food I would start a project to make more food. Once food has either stabilized or became positive the loyalty will go up. I'll put a govenor of the same culture to get more loyalty. If there is not enough food prosperity will fall but it's ok if ur getting project done to fill the need. U can add garrison to increase security but every 20 men take 1 food
I don't think I've ever seen the AI try to break the walls. They always build a ram or maybe a tower but more often then not they just attack the town and use ladders.
Thanks for the guide will help loads in the future great videos man its people like you inspired me to start my new channel man! much love!! and true game is still in early access.
If you wait in the town until your villagers show up you can click on them and donate troops (up to 60 max) if you dump troops into your villagers and militia within the villages you can effectively have a village with 60 militia plus 60 villagers. Bandits will leave your villagers alone and even if a big group attacks if you give them tier 4+ troops you should win easily. Only have to worry about enemy raids at that point.
Hey man I watch you because you have some of the best tutorials out there. This is old info though now that they have just put out a huge mechanical update.
One thing I like to do with my Garrisons i taking them out for training during peace time. Most Garrisons tend to be quite trash teir troops and the xp gain for being in a garrison is so low that its almost never going to level units up in time for when you need them. So by taking forces out to train and leveling them up albiet makes thr Garrison more expensive, but you find that by having a high teir garrison allows you to defend your castles and cities SUBSTATIALLY easier even when massively outnumbered.
The section starting with 0:30. That is a nice town, it has very nice graphics. Does it appear in the game ? Or it's just a cinematic trailer ? I just wanna explore that kind of medieval towns, villages. Thank you !
Every time the king gives me a castle i immediately make less money its stupid they need to fix it garrisons shouldnt cost nearly as much to upkeep like castles are pointless to own
Bonus to hammers is probably a reference to Civ series of games where production icon is a hammer and players will say hammers when referring to production.
Caravans can help bring items to your town. Its pretty random what they sell and this is perhaps anectdotal, but I think I've noticed an increase in prosperity when setting up caravans in the towns you own
Q: DO prisoners in cities/castles turn to hirable troops with time (like they do in party) ? i have like 2k troops as prisoners and i dont want to just sell them but also i dont want to "recruit" them by myself by 100's
So I've been trying to figure that out. All my personal tests and research tells me that, no, it does not BUT I imagine that might be a bug because I have a grip of senior Imperial soldiers I want to convert without hauling them around. Let's wait a few days and revisit this. It looks like they're patching things in waves
@@italianspartacus yea so far they are doing great job with patches, important stuff first (crashes) ... hope this recruiting will be avalibe soon ... or maybe ways to recruit prisoners directly for money with morale loss ? :D
Very tough to get gifted settlements under an existing faction. Those with higher prosperity and influence will always get awarded cities. Best strategy I've heard about and used is to never join a faction. Here is the caveat: to start your own kingdom, you need a settlement or a castle, and you must be independent. However, you forfeit said castles and settlements that they gifted you when you leave the that kingdom (in order to become independent). Key is to never join a faction. Talk to nobles, gather banner pieces, take a small castle. Then start your own faction. Take a city or two, make peace by offering gold or prisoner nobles. Take a city or two from a different faction, rinse, repeat. If you charm is high enough, you can simply annex many cities. I have gained 5 settlements by war, and 3 cities by diplomacy/charm (convincing nobles in kingdoms that are losing wars, to join you). Somewhat of a bug they are working on with how many nobles will defect your kingdom and how easily, but if you gift settlements to other families- they will manage the city for you, stock garrison, build improvements, etc. Not feasible to manage every city like this when you have a even 3+ cities. You will be running around the map constantly stocking garrisons to defend, while you other cities are gettting attacked during war-time. Travel time is too much (even on very easy horse speed) to defend properly. Multiple play-throughs and testing have led me to this conclusion- but just my opinion. Despite all the work they are putting in, factions will still snowball too quickly and you will find yourself fighting kingdoms with 10,000+ men if you take too much time in the beginning and join other kingdoms and mess around. Think of the beginning of the game as a race, and the AI is pretty damn fast with recruiting/stocking/waging wars. They are constantly doing this, and all you will do is get behind in my experience. TLDR: Don't join a kingdom. Rush main questline and start your own kingdom before other factions gain too much strength and snowball. Convince nobles to join, gift them settlements to increase relations and defense capability of kingdom. Managed to get 8 cities, armies of 1300+ all by the year 1088. No cheats. Key is to never allow the AI time enough to get that strong. Strong enough to ruin your play through. If you want my save or some of my buddies' saves to demonstrate late-game kingdom management let me know via DM. Great video here and would be happy to share.
You are wrong about daily defaults, mate. They depend on the queue just as other projects, so they wont be active when you are building something. You can easily check that by comparing stats when "activating" daily defaults during another project.
When a compnaion is in your party you can see their active skills. I had a companion lead a caravan and after that I could no longer see his active skills and I could before. Elys the governor wasn't in your party. I also believe that "Auto Allocate Perks" is for future perks points that a companion will unlock. I have that option disabled and all it allows me to do it choose a perk when they level. Although it would be neat to be able to completely edit a companions perks when you recruit them, I think that would make each companion less unique.
I dont know if anyone has said this yet, ransoms are in the game. Im unsure of the requirements of them happening but i think if your CLAN itself is at war with a faction and you have their nobles you have a chance for a ransom.
The question I've yet to find a satisfactory answer to is, how does one improve the conditions of a village? Even when my city is prosperous and thriving, all surrounding villages seem to have the "This village has fallen on hard times" descriptor when visited. Anyone know what changes this?
@@TheArquean clear bandit hideouts in the area, lootergoups and banditgroups themselfes. You need to keep the Villages and Villagers safe, that increases the flow of resources.
Also, with villages, you can select the villagers and donate troops. So with your food delivery etc u can give them archers etc to stop bandits or to stop them from fighting your villagers.
at a max upgraded castle I still loose food even with the bottom food active, even my garrison is only half full, so I think something might bug. I also made a party for my follower, but choose the wrong one, when I cancelled the party, she got back into the castle, but her army bugged and stays in the middle of the castle, they have been there all wounded for over 3 months XD , but they still take up a party slot, because they are still disbanding even after 3 months.
They won't cost you anything just make the party take the troops , leave your companion alone then disband and repeat. You'll get different Tiers even 5 of the faction you start with
When you open the clan tab is that companion marked as HOLDING? (all caps) You should download the developer console from nexus, helps a lot with debugging, pretty wide cover also.
nah, theres a food issue, idk what this panzer guy is talking about. even enemy places have food issues it seems.... they just need to fix how food works. prosperity should mean that your people are rich and able to farm more, not that they are just eating a bunch and not making anything more.... its stupid, and definitely buggy.
I believe the irrigation daily project has a different effect in castle management than town management, giving a bonus to village growth rather than food production
IDK if anyone else has mentioned this however you can offer up prisoners, mainly only vassals of the enemy when doing barters with other lords. I generally use it a lot when brokering peace between my small nation and other large ones. Usually pick up a lot of enemy lords on the long road of finding the enemy ruler. That is if I can keep them prisoner long enough before the magically disappear from my prisoner list at 1% health and less than a day cycle later are running from me again at 100% health and a bunch of troops....
Question: if you give a companion a party: 1. Where does he/she recruit from? 2. Who pays for their maintenance? 3. What do they usually do? 4. What happens to their loot/prisoners? Question 2: As a king you can get clans to join you. If you're a vassal, what happens to clans you manage to convince?
1. From what I understand, they do it based off of their culture.. But i need to test it myself to really see. I'd assume it's just like any npc noble, going from town to town. 2. You do! Hover over the currency icon and it'll show you what your daily wage change is and what factors contribute towards it. 3. Patrol your lands or attack your enemies. You can also form an army with them and attack as you see fit. It's a way to basically get a larger party because you're commanding multiple parties through one army. 4. Great question. I believe it's sold and given at your kingdom's castles.. Depending on if you are part of your own independent nation or a vassal. 6. They simply. Join the faction you're a part of I believe.
I haven't followed them everywhere to see what they do, but i can say this : 1. They do take prisonners they release from enemy into their parties, such as peasants. Don't know if they recruit from Villages, 2. you pay for their maintenance, but they make gold as well, and usually pay for themselves. I guess from fighting looters ? 3. They engage enemy parties if they are strong enough, so i suppose they can take on real armies once they got enough levels ? 4. no idea.
I know the last one cause I did it once: basically tehy'll ask for barter and if you convince it (it's kinda bugged, I didn't have a full bar and still succeeded) they'll join the faction
I have 5 parties now and some bit of land. What ive observed is that your parties recruit in most cases in your own land, they should also profit of your relation bonuses you have. When you are at peace they hunt bandits in your land. If you are at war they either raid or join armies. Didnt figure out the decisionmaking there so far. All I know is that they will always join your own army for free. They put captured lords in your dungeon and sell the other prisoners. All loot and ransom money goes to you, so most parties are selfsustaining. Since the partysize increases when your clan tier increases, you can have at tier 5 5 additional parties with 100 men each.
@@Raeffu1 you're right but they also bring you reputation somehow. I'm thinking they do quests for you ? i started getting random reputation after forming them.
A key thing to know is the daily defaults don't work unless there is nothing going on in other words when your peasants are working they aren't given time to do the daily defaults. So if you have low loyalty keep the city idle for awhile and let the peasantry rest
The garrison passive training buildings are currently not working in my game. I get no level up whatsoever in my garrison even though they've been there forever..
for me it worked. pls keep in mind that it only gets your recruits up to 3xp per day. When I parked ready to upgrade recruits in the garrison they leveled up by themselves in the following week.
loyalty is the main effect and garrison levels .. you get given castle/city by the AI right out in the middle of ..anyway if you want to change a vote on something and its 100% against keep voting for or against it..4 no votes will alter the result by about 10/15% so to alter result will take about 20 votes ...
I know it's probably wrong video to ask about it, but HOW CAN I have solid army? I mean, all I have, it looks like a bunch of bandits (steppe raiders, a bit of khuzait tribesmen, different mounted units). I want to have different kinds of troops, but they all end up spawning mixed in the battlefield. How do I get that cinematic good-looking army with +/- same clothing/armor/weapons, which looks disciplined and scary?
Divide your units by type, and only keep one culture/type of recruit. If you want a pure/disciplined army, recruit only on type of recruit (imperial, for example) and make them all legionaries. Then they'll have matching equipment and weapons. The same type of military unit will always have matching uniforms.
i got a relationship level of 16 with this one guy from vlandia and when i helped siege a castle i did not have enough influence to see if i could get it myself but i go to the vote and there is 100% on that guy i am friends with and i was at 0% but i got the castle in the end, i think he wanted to give me it as a gift (there are many perks of being nice and/or merciful)! it was just one castle with one village so it was not too big a loss for him, i have the improved garrisons mod and i have about 140 troops guarding it (which is enough for now as it is peace time and i still need more income to keep all the soldiers payed)
Also try not to fill your garrison unless you’re at war and if you keep noble prisoners in your settlement/castle the kingdom you’re at war with will try to siege it more than others. I had all my garrisons filled to max and my food supply would diminish along with loyalty and prosperity. This is for those struggling with money of course lol. And open shops! Good easy money maker. Also in addition to your amazing info the guys that require horse can upgrade but you have to have horses or war horses for it. I would take my Khuzait prisoners fight enemies and upgrade them as long As I had horses. Bandits too. Think leadership and stewarding need to be max. The leadership inspires them to fight for you I think
Appreciate the video, however its a bit of a "Do you not like reading explanations built into the game? I will read the hover over mouse description for you!" video. It is however a very nice promotional video for an amazing game so still thumbs up!!!
Totally understood.. But it was a pretty requested video from some of the other ones, and there are some nuances that they don't fully explain. I'll try to put some better exposition in there so it's less of a reading of tool tips :)
googles first video guide result is garbage compared to your's. You laid it flat out, and thank sweet jaby beezus you catagorized the subjects in the video, so I don't have to watch fo 30 min when im trying to play now. Idk if I'll ever watch ur vids, but thats worth a sub. at least for a bit. good job bruh.
If you make a party or a caravan, can you influence where they go? Say you have a city and want it patrolled, can you do that? I remember Warband had a mod that let you set a patrol, I think even with waypoints. For a caravan, can you set it so you get a steady supply of some good into your city? It would be nice if you have hardwood but need iron or vice versa (or you need both being Aserai). I heard a smithy really improved the amount of high quality gear that is available.
At this stage I would just be happy to keep a castle for more then a few days, it seems the moment I am granted one, an army of 1000 or more appears and takes it back before even have a chance to try and garrison a decent force, and no amount of affordable garrison can defend against such large armies. The amount of unitst per army needs a nerf down to 400-600 at most.
Wanna get this since played Warband a lot. Just seems like many stuff not been implemented into it yet. Better experience to wait and play with more content in it imo
I'll delete this if IS brings it up in the video. But how do i get rocks, arrow baskets and firepots in MY castles and cities... they never spawn if i own it ? any idea ? (i have level 3 walls) Also my castle has -1 production, so i cant even build production buildings.
Twice now I’ve been defending a siege in a castle and had all of my garrisoned troops get the wounded debuff while watching the siege building/attack phase of the defense. While the militia had no issue. Was this due to to the castle running out of food? If so, how do I give food to a castle to keep my garrisoned troops alive.
I just started playing, and got given the city that was fought over back and forth for like 76 days straight. So when i saw my loyalty at 6, the construction at 0 and the building that makes construction a completion rate of Never? Lets just say i took a break from the war to just sit there and try to get things right
I exported character attributes in a txt file to check why their perks are greyed out. They actually have spent points on perks, the game just doesn't show which while they are governing a fief or leading a party. So just a visual bug afaik.
I hate that everytime a Settlement falls or anything my leader of the kindom starts to hate me. In a war I always get the first castle, the combiened army leaves and I get over run by huge enemy armies, that sucks alot because the own faction does not bother to help and to creat an own armie is not enough to defend multible attacks
Am I the only one that can’t hold enemy lords as prisoners? Whether I keep them in my party or in my dungeon, they escape literally within like 5 mins. Like I’ve ran to the back of my lines to my castle to dump them during a wait, and by the time I get back they are out and have armies again. It’s super frustrating.
Hi, Thanks for the video. I am struggling to have a financial healthy city. Some of my cities are fully developed, good loyalty, good food, but the garrison and other costs are way beyond what the city produces. What should I do? Gangs in the City: Are the beneficial or should I eliminate them?
have 85 hours on my save and now I can't even open it because of bugs and such. but if I am able to open it, it crashes when the game progresses to the next day
Hmmmm... Wait for a patch I'd say, and always be sure to copy your save games folder in your My Documents, BUT... Right click on your properties, click beta, then go to "opt in" and select a version of the game that was stable for you, say v1.0.7 or v1.0.8 - this should hopefully fix your problem. Once you do that, copy the folder so your save games are "safe" and switch back to the released build. This MIGHT fix it, if it doesn't, you can at least roll back to a version that worked until a new patch comes out :)
The main problem is that the towns and keep dont go outside and work the fields and produce no food. I got 2 citie, 3 keeps and as soon as the prosperity hits 4000 u cant keep food stocked and then all the garrison starts deserting. Even if u remove the garrison they still starve. And im always bouncing from 1 to the other defending. They just need to fix the town food production, villages should just for stocking the granary for sieges and winter. i have the same city, maxed out everything villages defended and can barely keep 100 garrison due to starvation lol.
In the current build you have to be very careful with garrisons and what you put into it, if you have your own actual kingdom with minor lords following you they will take the troops you put in your garrisons into their armies
when was this video done because of the RUclips change u can see the date, or you can somehow? please let me know, i wonder because there where updates done to the game
I have a full level 3 city and I have not seen any of the garrison troops increase their tiers so I think it's not working at all as far as passively promoting your garrison troops.
So my raideds (horse archers) lvl'ed up to tier 5, but the highwayman (Horse Cav) wont, they both wer maxed exp before I put the in and I put them both in at the same time, the Raiders upgraded in one day but the highwayman won't after a week
My city of Askar in the south is always starving. It's peaceful down there with no raided villages and it has several food producing villages near it, the city is fully upgraded as well. I can't figure out why it's always starving. Are the villages not able to produce enough food to sustain it? I went ahead and set up 3 caravans down around it as well, thinking that may help, but it didn't. I even went halfway across the map and bought up all the food, about 400 units worth and sold it to the city, and it didn't help 1 bit. Not sure what to do.
1. if you have a large garrison you'll have to reduce it either by taking some of the garrisoned troops in your party or if you don't need those troops you can donate the higher tier above 4 to the town militia. this way you reduce the food consumption and garrison upkeep. 2. patrol the villages for looters so that they can deliver their goods in.
I must be very lucky. My first fief was a town and it was my first siege. Rhagea decided to give Razih to me eventhough the votes were 100% for someone else to get it. Maybe the fact I married her daughter affected this decision.
AFAIK companions or married spouse can be assigned as governor. But none of them I meet so far has such high Steward levels or these specific Skill levels (none in fighting skills at all) as the one in this video or is this governor obtained via a mod? I'd love to get one in my clan to govern my city. D:
I do not think the militia of the town has something to do with the militia of the settlements, I might be wrong tho and where did you read the bug about the training fields? It would be a shame if this doesnt work properly, but havent tested it so far, so your answer could save me some annoying testingtime :)
So there's two types. If the enemy has prisoners, you freely recruit then. If you're talking about your ENEMY as prisoners, you need to keep them in your prisoner bank, on your party, as they slowly convert. The higher the tier, the longer the time. I've heard Roguery can decrease that time, but I've yet to test it since not all perks are implemented. Example: I defeated an army of Battanians and kept the Fians in my party long enough for them to slowly convert. There will be a small little icon of a dude with an arrow next to his name. It should also give you a red exclamation point on thr party icon when it happens too.
I can help you out with that one, prisoners will need to spend time in your party in order for you to recruit them. when you capture them run around a bit or wait for some time (rather then selling them immediately) and you will see little icons pop up when one of them is willing to be recruited. From my experience higher tier units, or possibly units your faction is at war with, will take longer before you can recruit them.
Alright so I had an Elite Equite and Vlandian light Calvary as prisoners. I fought an enemy faction and now I am able to recruit. Wonder what triggers it.
Man this game is rough around the edges, but I am glad to support such a complex and fun game. I wasn't super impressed the first few days, but I am having a lot of fun now. I hope they finish this masterpiece.
I agree 100% though still baffled why it's in it's state.
I completely agree. Not sure how they've only managed to get this far over the last 8 years but it could be a great game
@@sassythesasquatch7837 To be honest, considering what was happening in Turkey, as the developers and company is Turkish. I wouldn't had been surprised if people had been caught up in the political upheaval. As the company was based out of Izmir that had a lot of the colleges shut down and such in Izmir.
@@sassythesasquatch7837 I also believe they scrapped 2 years of worj when they changed engine
well there has been 7 or 8 patches since release so let's hope :)
When the dude you are fighting for gives you a city on the front lines of an enemy empire, and then takes the army to fight another empire, leaving you to deal with Army of that empire
That's all that happens to me haha
I did this myself.. i was longing for a castle and i used my influence points to get a castle thats always besieged by my faction and the enemy.. and making the mistake of putting my wife(daughter of the faction leader) as the governor. :(
To me this is an excuse to raid everything, Ramson the lords and besiege more castles.
That happened to me 3 times in 2 hours on my first save, lost all 3 castles...
I have done that to other Lord's and voted for them to receive the castle I sieged... Also when women to me I vote for peace asap before they can attack.
Food is the most annoying part imo. The effect of prosperity on it is ridiculously massive, my towns and castles have zero food stocks even with irrigation and maxed out granaries.
Try reducing the garrison until prosperity picks up, that should help!
Philip Mondejar u should buy food from other towns and sell to your town to resolve the food issue
And beware of the economics of the game high wealth towns 7k prosperity depent more on more from trade from the outside so wartimes can fuck it extremly up- another part is the location winter has an effect on food production and overal location of your city.
@@italianspartacus how would increasing prosperity help? that only increases food usage? you want your prosperity to go DOWN so that you can feed your people.
To increase the food in the city, do I stash it or go on a massive food haul and sell it to the city.
I'm assuming the stash just works as a separate inventory that's completely useless unless you get taken prisoner a lot
I would love to be able to create a bandit faction. And make hideouts around the map, to disrupt trade and such maybe even bandit villages and such. Kind of like pirate tows in sid meier's pirates
Johnny Hammer yea but that’s not rly a hideout. I’m hoping a mod comes in to add the viking conquest style home base.
You’re right tho, I’ve done a similar thing by forming a whole brigand kingdom
Fun challenges that can come with that kind of faction is to maintain loyalty & sustain numbers to make profits from looting and avoid being destroyed by roaming armies from all factions. Then create a separate faction, ally yourself with smaller existing (Hand, Legion, etc.) factions and manage which faction you want to support Vlandia/Sturgia/Battania/etc. Kinda like using subtlety in playing all sides, while profiting from outsourcing merc works. You may even plant spies into towns and courts to leak out info and choose when/who to give it to, to manufacture conflicts between nobles. So kinda like a spy/bandit separate faction that should add a new layer to the game.
You can promote crime support gang leaders instead of the important people and own an alley they don’t run if there is enough
It's be great if a game like Bannerlords could implement something like the Nemesis system from Shadow of Mordor in the future.
That would be fucking amazing 👍
Dude that would be ground breaking
Would be so cool
Bloke you killed ' sons coming for you etc
I would never be able to stop playing if this happened.
If u want the highest tier units, kill the thugs in town. Say a settlement has 3 merchants and 2 gangleaders, pick one gangleader and kill his thugs a few times. The merchants and other gangleader will dramaticly improve relations to the point u can always come back to this settlement and get the full recruitment roster. This requires good civilian equipment on u and your followers.
How do you attack his thugs though? The dialogue options don't taunt them to attack, and just swinging a sword doesn't do anything either...
@@link00102 out the top of my head, its the 2nd and then the 1st options in chatting to them.
Only one of my followers ever follows me into towns, so dumb.
If you gather an army with 1 of your companion parties, it'll passively increase relations if you wait in a city. Does not work in towns though for some reason.
@@donk8961 press alt and you should see all your followers talk to them and have them follow you alternativly speak to the one following you and hell gather the others
Steward Skill is the best skill imo. Easiest to level up, give you boost to fief and party size. fiefs give me a passive gold way way more than than caravans do. Also the influence perks give you more fiefs hence more gold and more party size.
@Shurryy Namegenerator none of the perks for any skill so far as i can tell. Is this what you meant or were you just referring to steward? Just wondering if devs have said all perks do not work. I haven't had much time to play so i have not earned very many perks but i noticed the ones i have selected do not, for instance, extra arrows when starting on a horse.
@@Bear-88 Right now many perks do not work, I think the best attitude to have right now, is to hope it works, but do not lean your entire playthrough on it (for example the perk that lets you shoot crossbows from horseback does not work)
@@arbikiuszelemelek3347 thank you for your reply and advice. I have never played mount & blade before. I have about 7hrs playing and i am just enjoying learning how combat works. I am terrible at combat especially mounted. I miss my targer the majority of the time and they hit me more often than not. I think alot of it is i only play strategy type games like total war on pc. Ive always played shooters/action games on console only. I grew up on atari, nintendo and sega. This is the 1st time ive attempted to play wasd and mouse.
@@Bear-88 would recommend training (without a shield) in praktisch fights at the arena. No risks and all the weapons. Make sure your 360 backspin slash them in the face, really, works every time.
Bear I’m in a similar spot. As soon I did the training at the beginning of the game, I wanted to hook up a controller.
BEST STRATEGY FOR SIEGING LARGE GARRISON CITIES:
you do NOT build any siege tower or battering ram (i'll explain later)
1. you build 4 trebuchets, when one is complete, you press ''pause'' and click on it and ''take it to reserve''. Do this for all 4 trebuchets.
2. you build 4 onagers, same story you take them back to reserve
3. you pause game and place the 4 trebuchets you have in reserve (all at the same time), you let them destroy all balisstas and the entire wall
Should any trebuchet get taken out, you replace it with a balista from your reserve
4.Every time your siege engines destroy an enemy balista, you kill 5 of their men. Since the enemy replaces balistas one by one, you constantly have a 4vs1 siege situation where you kill 5 of their men every time you kill a siege engine. do this until the garrison has only around 100 militia left (because at this point the militia starts replenishing everyday making it ineffective to wait any longer and lose precious food supplies,
TIME TO ASSAULT
5.During the assault face you can use 2 strategies which are highly dependent on your army composition:
case 1 FEW ARCHERS: you want your troops to only engage through the gaps that were created in the walls instead of climbing a siege tower or carrying a battering ram, this way you will not lose soldiers that get singled out or shot down while moving slowly. You can do this by using ''charge'' (it's that simple)
case 2 A LOT OF ARCHERS: you want to spread out your archers in front of the castle in a loose formation (f3, f3) and pepper the enemy down as much as possible. Once this is done, let them hold fire to draw their weapons (f4) and do the same as in case 1.
for me to take out a garrison of 400 i lost 21 men myself, and 5 in another siege, it depends
all killed though
but here is the catch
if you call all your clann members to join you
place your high quality troops in their armies and place crap in yours
you will only lose crap soldiers from your main army
Also: the larger your army, the shorter it takes to construct the siege engines (high engineering skill also helps)
Your strategy is cool but is a bit overkill after breaking the walls. Any castle/town with its walls broke down are extremely easy to take because the militia which forms the majority of the defending troops are useless in hand to hand combat. They are only good at defending when holding tiny choke points (ladders and siege towers) and behind walls. The moment you take an experienced army through the broken walls they will tear apart through a thousand militia like nothing, specially if you play yourself smart and go with your horse behind the ''balls'' of militia and hit them from behind, they either turn (giving their back to your soldiers) or ignore you and die. If they try to get you (which they won't, because their AI seems to prefer holding that position to defend) you can just back up a bit with your horse, they'll never reach you. Archers aren't a problem because of the broken walls they'll be too busy being destroyed in melee and the 4 trebuchet from the siege camp carry into the real-time battle and break what's left of their cover anyway. All of this is even more true when you think about how easy is to have a ton of influence in your kingdom so you can just call your whole kingdom to be your army and then march them to that town. I do this all the time as I have a ton of influence, I make armies of 700+ soldiers every day like nothing which tear through anything they throw at you (even other armies) as long as you command them smartly (and since you are the one who formed the Army you are the commander and you have complete control over everyone). In short, once the walls are down, it's game over for the defenders.
Dude just break the wall and charge in troops they are all archers and weak infantry you lose a 20 man at most if you have a good medic
What do you mean "You People" bro
What do YOU mean you people!
@@italianspartacus HUH!?
oh wow, Turin plays this game too? I have been totally consumed by this game.
I love the way you broke down the management system and your style of presenting it. Look forward to more.
Thank you so mcuh!! :)
What I'd love to see would be your cities/towns grow and change size overtime depending on how well your kingdom is doing, like some time you go visit your towns, they have bigger border walls and new buildings being plopped as a result for your city doing well.
Addicting so far
I really wish there was a way I could become leader of an existing faction tho tbh
Like through politics and sh
Developer console from nexus :)
Don't know if it's possible but I'm starting a playthrough now to try and wed the daughter of the south empire empress, then it's just a waiting game haha
@@moppits you speak of ira and yes you can wed her and have kids.
It does not however make you the heir in any way. IRA is actually supposed to be the heir but it's not working properly now.
What about a mod allowing you or other lords to violently take over the already existing kingdoms? You could bribe the city garrison and ambush the faction leader in his own hall IF you successfully convince at least half of the faction clan lords to support your claim to the thrown. Plus it would bring the importance of "good relations with lords" to a whole new level. Cause right now your kingdom will just get boring when theres no war since nobody is trying to backstab anyone.
Jublox212 don’t need a mod for it. The game has been in early access for 10 days. Rebellions are a feature that will be implemented later on give the devs time.
Damn, you deserve more subs. Thanks for the videos, I really dig your approach. Well done!
Thank you very much :) if you need help with anything, just let me know!
Bro. I’m playing as the sturgians and the dang vlandians won’t stop declaring war on us. I got so pissed I started executing every hero I caught lol.
Same thing with me! I excecuted around 30 lords so far, finnaly got Ryal back!
I’m the opposite I just got the city of the sturgians from Vlandia. I have executed 12 nobles of the sturgian empire.
Im playing vlandia, this is true, vlandia will declare war on you and your dog if you look at them. and they will use their losses as an excuse to do it again
I'm doing a vlandia playthru and after an ingame year of peace, the second I pledged loyalty to derthert they declared war on the western empire and absolutely blitzkrieged all their territory. I'm kind of new does vlandia usually steamroll the other factions?
@@CaddywumpasFilms no vlandia usually screams in the corner while declaring war on everything and everyone
Really wish they implement village management aswell..like in warband where you could build building in the village.
I like taking out the recruits from the garrison and at least level them up once or twice before returning them. It gives me a better defence and since I normally dump all my top tier troops in the garrison a small army while I go around and recruit my preferred troops.
Damn man. Like I said a week or two back, your content is great. You’ve been to the point and giving really helpful advice.
Also mad props to border collie man for the save file
Hahahah thanks dude :) I have a "how to build a kingdom guide" coming out on Friday so that should help people even more
Can you update this exact video? It seems a lot has changed in the past 3 years and I'd appreciate your knowledge on managing a city. Thanks.
+ sub!
Everything is detailed and technical, just what I need.
I usually take the recruits and tier 2 troops from the castle/town I get given, leave my own soldiers and try to level them up by auto resolving battles with looters
The day this comes out for linux is the day the rest of my life is put on hold.
Hello my friend. you have the most calm and best voice I have seen on any of the mount and blade bannerlord tutorials. Thank you for your calm presentation. From Jack.
Thanks for releasing this video, really useful.
I'm looking forward to the full release of this game
Good info, one thing to note is that many perks are not working atm. Hopefully this will change as development continues.
Gruzuk much to my dismay, the crossbow perk ability to reload any crossbow on horseback does not work at all. That is, if you can find a crossbow and actually be able to use it. I used a crossbow mod that actually puts them into the game.
Nobles in your dungeon do actually get ransomed eventually. You will get a message that says "barter offer accepted" and that is your prisoner being bartered to the enemy faction. Unfortunately, you have no control on whether or not you want him to be bartered for or not it just gets automatically accepted
Do you get the money for it or does it go to your king?
@@italianspartacus I am unsure but when I had my own kingdom I received the money for it, have not tested it while being a vassal
Wow, finally I have found someone who has my same problem... This is happened to me with 2 of my companions and I did not understand if it's only a graphical bug or they have lost their perks...
nice guide I was looking for; right on time
I have no towns but working with castles. I would lower garrison and do irrigation so my castle can feed itself. Once I had a stockpile of food I would start a project to make more food. Once food has either stabilized or became positive the loyalty will go up. I'll put a govenor of the same culture to get more loyalty. If there is not enough food prosperity will fall but it's ok if ur getting project done to fill the need. U can add garrison to increase security but every 20 men take 1 food
I don't think I've ever seen the AI try to break the walls. They always build a ram or maybe a tower but more often then not they just attack the town and use ladders.
Thanks for the guide will help loads in the future great videos man its people like you inspired me to start my new channel man! much love!!
and true game is still in early access.
If you wait in the town until your villagers show up you can click on them and donate troops (up to 60 max) if you dump troops into your villagers and militia within the villages you can effectively have a village with 60 militia plus 60 villagers. Bandits will leave your villagers alone and even if a big group attacks if you give them tier 4+ troops you should win easily.
Only have to worry about enemy raids at that point.
oh so you are saying donate just say - Imperial Recruits - to the village as a better defense?
“God damn peasants.” 😂😂
Thank you, another great video. My new favorite game.
Hey man I watch you because you have some of the best tutorials out there. This is old info though now that they have just put out a huge mechanical update.
I really appreciate this video man, it helps me a lot to manage my Castle :)
YUSS! congrats brother :)
One thing I like to do with my Garrisons i taking them out for training during peace time. Most Garrisons tend to be quite trash teir troops and the xp gain for being in a garrison is so low that its almost never going to level units up in time for when you need them. So by taking forces out to train and leveling them up albiet makes thr Garrison more expensive, but you find that by having a high teir garrison allows you to defend your castles and cities SUBSTATIALLY easier even when massively outnumbered.
Learned you can drag and drop equipment in the first minute, I almost had to take notes for the following 20.
The section starting with 0:30. That is a nice town, it has very nice graphics. Does it appear in the game ? Or it's just a cinematic trailer ? I just wanna explore that kind of medieval towns, villages. Thank you !
Every time the king gives me a castle i immediately make less money its stupid they need to fix it garrisons shouldnt cost nearly as much to upkeep like castles are pointless to own
How do i get Daily Production/construction up from zero? This game explains nothing and google is not help.
Bonus to hammers is probably a reference to Civ series of games where production icon is a hammer and players will say hammers when referring to production.
Worth the watch for the Banner Editor alone.
Caravans can help bring items to your town. Its pretty random what they sell and this is perhaps anectdotal, but I think I've noticed an increase in prosperity when setting up caravans in the towns you own
Q: DO prisoners in cities/castles turn to hirable troops with time (like they do in party) ? i have like 2k troops as prisoners and i dont want to just sell them but also i dont want to "recruit" them by myself by 100's
So I've been trying to figure that out. All my personal tests and research tells me that, no, it does not BUT I imagine that might be a bug because I have a grip of senior Imperial soldiers I want to convert without hauling them around. Let's wait a few days and revisit this. It looks like they're patching things in waves
@@italianspartacus yea so far they are doing great job with patches, important stuff first (crashes) ... hope this recruiting will be avalibe soon ... or maybe ways to recruit prisoners directly for money with morale loss ? :D
Very tough to get gifted
settlements under an existing faction. Those with higher prosperity and
influence will always get awarded cities. Best strategy I've heard about and
used is to never join a faction. Here is the caveat: to start your own kingdom,
you need a settlement or a castle, and you must be independent. However, you
forfeit said castles and settlements that they gifted you when you leave the
that kingdom (in order to become independent). Key is to never join a faction.
Talk to nobles, gather banner pieces, take a small castle. Then start your own
faction. Take a city or two, make peace by offering gold or prisoner nobles.
Take a city or two from a different faction, rinse, repeat. If you charm is
high enough, you can simply annex many cities. I have gained 5 settlements by
war, and 3 cities by diplomacy/charm (convincing nobles in kingdoms that are
losing wars, to join you). Somewhat of a bug they are working on with how many
nobles will defect your kingdom and how easily, but if you gift settlements to
other families- they will manage the city for you, stock garrison, build
improvements, etc. Not feasible to manage every city like this when you have a
even 3+ cities. You will be running around the map constantly stocking
garrisons to defend, while you other cities are gettting attacked during
war-time. Travel time is too much (even on very easy horse speed) to defend
properly. Multiple play-throughs and testing have led me to this conclusion-
but just my opinion. Despite all the work they are putting in, factions will
still snowball too quickly and you will find yourself fighting kingdoms with
10,000+ men if you take too much time in the beginning and join other kingdoms
and mess around. Think of the beginning of the game as a race, and the AI is
pretty damn fast with recruiting/stocking/waging wars. They are constantly doing
this, and all you will do is get behind in my experience.
TLDR: Don't join a kingdom.
Rush main questline and start your own kingdom before other factions gain too
much strength and snowball. Convince nobles to join, gift them settlements to
increase relations and defense capability of kingdom. Managed to get 8 cities,
armies of 1300+ all by the year 1088. No cheats. Key is to never allow the AI
time enough to get that strong. Strong enough to ruin your play through.
If you want my save or some of my buddies' saves to demonstrate late-game kingdom management let me know via DM. Great video here and would be happy to share.
Thank you so much for making this video !!!
You are wrong about daily defaults, mate. They depend on the queue just as other projects, so they wont be active when you are building something. You can easily check that by comparing stats when "activating" daily defaults during another project.
Ah shit my bad brother. I thought they were always active. So sorry for the misinformation there!!
When a compnaion is in your party you can see their active skills. I had a companion lead a caravan and after that I could no longer see his active skills and I could before. Elys the governor wasn't in your party. I also believe that "Auto Allocate Perks" is for future perks points that a companion will unlock. I have that option disabled and all it allows me to do it choose a perk when they level. Although it would be neat to be able to completely edit a companions perks when you recruit them, I think that would make each companion less unique.
I dont know if anyone has said this yet, ransoms are in the game. Im unsure of the requirements of them happening but i think if your CLAN itself is at war with a faction and you have their nobles you have a chance for a ransom.
3:18 wow! almost 400 troops in garrison I wonder how he is feeding them? Next scene 0 food (-2). ohhhh
I FEED THEM TYRANNY
I FEED THEM TYRANNY
The question I've yet to find a satisfactory answer to is, how does one improve the conditions of a village? Even when my city is prosperous and thriving, all surrounding villages seem to have the "This village has fallen on hard times" descriptor when visited. Anyone know what changes this?
Looks like it's just connected to the population of the village, the number of hearths. 500 hearths = average prosperity.
@@TheArquean clear bandit hideouts in the area, lootergoups and banditgroups themselfes.
You need to keep the Villages and Villagers safe, that increases the flow of resources.
I wonder how much of this is changed but great guide thanks
Also, with villages, you can select the villagers and donate troops. So with your food delivery etc u can give them archers etc to stop bandits or to stop them from fighting your villagers.
If you own the village or what?
jan pan yes, so in this video he owns the city which has the two villages connected to it
@@dutchienz8580 ga is slapen
at a max upgraded castle I still loose food even with the bottom food active, even my garrison is only half full, so I think something might bug.
I also made a party for my follower, but choose the wrong one, when I cancelled the party, she got back into the castle, but her army bugged and stays in the middle of the castle, they have been there all wounded for over 3 months XD , but they still take up a party slot, because they are still disbanding even after 3 months.
Same i restarted i think It happens when you make a party while you are inside or close to a caste or city
You can Also have infinite troops when you make a party
They won't cost you anything just make the party take the troops , leave your companion alone then disband and repeat.
You'll get different Tiers even 5 of the faction you start with
When you open the clan tab is that companion marked as HOLDING? (all caps)
You should download the developer console from nexus, helps a lot with debugging, pretty wide cover also.
nah, theres a food issue, idk what this panzer guy is talking about. even enemy places have food issues it seems.... they just need to fix how food works. prosperity should mean that your people are rich and able to farm more, not that they are just eating a bunch and not making anything more.... its stupid, and definitely buggy.
Wait what is this at 1:26 ? My game UI Looks completely different.
That's just the conversation menu. It comes up every time you encounter a party on the map screen.
I believe the irrigation daily project has a different effect in castle management than town management, giving a bonus to village growth rather than food production
IDK if anyone else has mentioned this however you can offer up prisoners, mainly only vassals of the enemy when doing barters with other lords. I generally use it a lot when brokering peace between my small nation and other large ones. Usually pick up a lot of enemy lords on the long road of finding the enemy ruler. That is if I can keep them prisoner long enough before the magically disappear from my prisoner list at 1% health and less than a day cycle later are running from me again at 100% health and a bunch of troops....
Question: if you give a companion a party:
1. Where does he/she recruit from?
2. Who pays for their maintenance?
3. What do they usually do?
4. What happens to their loot/prisoners?
Question 2: As a king you can get clans to join you. If you're a vassal, what happens to clans you manage to convince?
1. From what I understand, they do it based off of their culture.. But i need to test it myself to really see. I'd assume it's just like any npc noble, going from town to town.
2. You do! Hover over the currency icon and it'll show you what your daily wage change is and what factors contribute towards it.
3. Patrol your lands or attack your enemies. You can also form an army with them and attack as you see fit. It's a way to basically get a larger party because you're commanding multiple parties through one army.
4. Great question. I believe it's sold and given at your kingdom's castles.. Depending on if you are part of your own independent nation or a vassal.
6. They simply. Join the faction you're a part of I believe.
I haven't followed them everywhere to see what they do, but i can say this :
1. They do take prisonners they release from enemy into their parties, such as peasants. Don't know if they recruit from Villages,
2. you pay for their maintenance, but they make gold as well, and usually pay for themselves. I guess from fighting looters ?
3. They engage enemy parties if they are strong enough, so i suppose they can take on real armies once they got enough levels ?
4. no idea.
I know the last one cause I did it once: basically tehy'll ask for barter and if you convince it (it's kinda bugged, I didn't have a full bar and still succeeded) they'll join the faction
I have 5 parties now and some bit of land. What ive observed is that your parties recruit in most cases in your own land, they should also profit of your relation bonuses you have. When you are at peace they hunt bandits in your land. If you are at war they either raid or join armies. Didnt figure out the decisionmaking there so far. All I know is that they will always join your own army for free. They put captured lords in your dungeon and sell the other prisoners. All loot and ransom money goes to you, so most parties are selfsustaining. Since the partysize increases when your clan tier increases, you can have at tier 5 5 additional parties with 100 men each.
@@Raeffu1 you're right but they also bring you reputation somehow. I'm thinking they do quests for you ? i started getting random reputation after forming them.
A key thing to know is the daily defaults don't work unless there is nothing going on in other words when your peasants are working they aren't given time to do the daily defaults. So if you have low loyalty keep the city idle for awhile and let the peasantry rest
The garrison passive training buildings are currently not working in my game. I get no level up whatsoever in my garrison even though they've been there forever..
for me it worked. pls keep in mind that it only gets your recruits up to 3xp per day. When I parked ready to upgrade recruits in the garrison they leveled up by themselves in the following week.
loyalty is the main effect and garrison levels ..
you get given castle/city by the AI right out in the middle of ..anyway if you want to change a vote on something and its 100% against keep voting for or against it..4 no votes will alter the result by about 10/15% so to alter result will take about 20 votes ...
I know it's probably wrong video to ask about it, but
HOW CAN I have solid army?
I mean, all I have, it looks like a bunch of bandits (steppe raiders, a bit of khuzait tribesmen, different mounted units).
I want to have different kinds of troops, but they all end up spawning mixed in the battlefield.
How do I get that cinematic good-looking army with +/- same clothing/armor/weapons, which looks disciplined and scary?
Divide your units by type, and only keep one culture/type of recruit. If you want a pure/disciplined army, recruit only on type of recruit (imperial, for example) and make them all legionaries. Then they'll have matching equipment and weapons. The same type of military unit will always have matching uniforms.
I recommend donating cheap troops (villagers/recruits) and prisoners (looters) to allied towns and castles, because they improve your influence a lot.
i got a relationship level of 16 with this one guy from vlandia and when i helped siege a castle i did not have enough influence to see if i could get it myself but i go to the vote and there is 100% on that guy i am friends with and i was at 0% but i got the castle in the end, i think he wanted to give me it as a gift (there are many perks of being nice and/or merciful)! it was just one castle with one village so it was not too big a loss for him, i have the improved garrisons mod and i have about 140 troops guarding it (which is enough for now as it is peace time and i still need more income to keep all the soldiers payed)
Also try not to fill your garrison unless you’re at war and if you keep noble prisoners in your settlement/castle the kingdom you’re at war with will try to siege it more than others. I had all my garrisons filled to max and my food supply would diminish along with loyalty and prosperity. This is for those struggling with money of course lol. And open shops! Good easy money maker. Also in addition to your amazing info the guys that require horse can upgrade but you have to have horses or war horses for it. I would take my Khuzait prisoners fight enemies and upgrade them as long As I had horses. Bandits too. Think leadership and stewarding need to be max. The leadership inspires them to fight for you I think
Appreciate the video, however its a bit of a "Do you not like reading explanations built into the game? I will read the hover over mouse description for you!" video. It is however a very nice promotional video for an amazing game so still thumbs up!!!
Totally understood.. But it was a pretty requested video from some of the other ones, and there are some nuances that they don't fully explain. I'll try to put some better exposition in there so it's less of a reading of tool tips :)
One thing to add, donating troops gives you influence points.
googles first video guide result is garbage compared to your's. You laid it flat out, and thank sweet jaby beezus you catagorized the subjects in the video, so I don't have to watch fo 30 min when im trying to play now. Idk if I'll ever watch ur vids, but thats worth a sub. at least for a bit. good job bruh.
If you make a party or a caravan, can you influence where they go?
Say you have a city and want it patrolled, can you do that? I remember Warband had a mod that let you set a patrol, I think even with waypoints.
For a caravan, can you set it so you get a steady supply of some good into your city? It would be nice if you have hardwood but need iron or vice versa (or you need both being Aserai). I heard a smithy really improved the amount of high quality gear that is available.
At this stage I would just be happy to keep a castle for more then a few days, it seems the moment I am granted one, an army of 1000 or more appears and takes it back before even have a chance to try and garrison a decent force, and no amount of affordable garrison can defend against such large armies. The amount of unitst per army needs a nerf down to 400-600 at most.
Try and see about getting one further in your lands. I've held mine for a long time, but I was first given one on the frontier. Lost it SO fast
Wanna get this since played Warband a lot. Just seems like many stuff not been implemented into it yet. Better experience to wait and play with more content in it imo
I sold a prisoner lord to my kindom leader for a few thousand in a barter
I'll delete this if IS brings it up in the video. But how do i get rocks, arrow baskets and firepots in MY castles and cities... they never spawn if i own it ? any idea ? (i have level 3 walls)
Also my castle has -1 production, so i cant even build production buildings.
Yeah i have a production of - 5......i pretty much gave up trying to fix it...
@@bobharrald8941 mine somehow fixed itself bro
Twice now I’ve been defending a siege in a castle and had all of my garrisoned troops get the wounded debuff while watching the siege building/attack phase of the defense. While the militia had no issue. Was this due to to the castle running out of food? If so, how do I give food to a castle to keep my garrisoned troops alive.
I just started playing, and got given the city that was fought over back and forth for like 76 days straight. So when i saw my loyalty at 6, the construction at 0 and the building that makes construction a completion rate of Never?
Lets just say i took a break from the war to just sit there and try to get things right
Not sure if it's a bug but I've found mercenaries in the lords keep.
Great video!
I exported character attributes in a txt file to check why their perks are greyed out. They actually have spent points on perks, the game just doesn't show which while they are governing a fief or leading a party. So just a visual bug afaik.
I hate that everytime a Settlement falls or anything my leader of the kindom starts to hate me. In a war I always get the first castle, the combiened army leaves and I get over run by huge enemy armies, that sucks alot because the own faction does not bother to help and to creat an own armie is not enough to defend multible attacks
Am I the only one that can’t hold enemy lords as prisoners? Whether I keep them in my party or in my dungeon, they escape literally within like 5 mins. Like I’ve ran to the back of my lines to my castle to dump them during a wait, and by the time I get back they are out and have armies again. It’s super frustrating.
i'd say just sell them to a tavern or turn them in for influence. doesn't seem to be much reason to keep them in YOUR castle right now :(
Execute them, cant escape without heads.
Hi, Thanks for the video.
I am struggling to have a financial healthy city. Some of my cities are fully developed, good loyalty, good food, but the garrison and other costs are way beyond what the city produces. What should I do? Gangs in the City: Are the beneficial or should I eliminate them?
have 85 hours on my save and now I can't even open it because of bugs and such. but if I am able to open it, it crashes when the game progresses to the next day
Hmmmm... Wait for a patch I'd say, and always be sure to copy your save games folder in your My Documents, BUT... Right click on your properties, click beta, then go to "opt in" and select a version of the game that was stable for you, say v1.0.7 or v1.0.8 - this should hopefully fix your problem. Once you do that, copy the folder so your save games are "safe" and switch back to the released build. This MIGHT fix it, if it doesn't, you can at least roll back to a version that worked until a new patch comes out :)
The main problem is that the towns and keep dont go outside and work the fields and produce no food. I got 2 citie, 3 keeps and as soon as the prosperity hits 4000 u cant keep food stocked and then all the garrison starts deserting. Even if u remove the garrison they still starve. And im always bouncing from 1 to the other defending. They just need to fix the town food production, villages should just for stocking the granary for sieges and winter. i have the same city, maxed out everything villages defended and can barely keep 100 garrison due to starvation lol.
Can you explain the character trait system? How to get them. What are their pros and cons?
In the current build you have to be very careful with garrisons and what you put into it, if you have your own actual kingdom with minor lords following you they will take the troops you put in your garrisons into their armies
no they don't. If you noticed a decrease in your Garrison they starved.
@@RapidImmerseGaming ive litteraly watched it happen
The number beside the hammer is just the number it is in QUE for.
Awesome, thank you.
when was this video done because of the RUclips change u can see the date, or you can somehow? please let me know, i wonder because there where updates done to the game
This is over two years old. I'll be updating my guides closer to October :)
Could you possibly create a guide on gangs and all that they entail?
I have a full level 3 city and I have not seen any of the garrison troops increase their tiers so I think it's not working at all as far as passively promoting your garrison troops.
Thanks a lot ! You save me ! :p Can you make a video about managing and leading army ? plz
I have one!! :) the end of the video will link you to my guide Playlist. It's in there my brother
I haven't played Bannerlord yet, but I love Warband except for those cursed two words...."Tax inefficiency"
I was a hard core apex legends player and left competition playing simply because how much I've been enjoying this game
So my raideds (horse archers) lvl'ed up to tier 5, but the highwayman (Horse Cav) wont, they both wer maxed exp before I put the in and I put them both in at the same time, the Raiders upgraded in one day but the highwayman won't after a week
I can confirm that castles have a stash now in game
My city of Askar in the south is always starving. It's peaceful down there with no raided villages and it has several food producing villages near it, the city is fully upgraded as well. I can't figure out why it's always starving. Are the villages not able to produce enough food to sustain it? I went ahead and set up 3 caravans down around it as well, thinking that may help, but it didn't. I even went halfway across the map and bought up all the food, about 400 units worth and sold it to the city, and it didn't help 1 bit. Not sure what to do.
1. if you have a large garrison you'll have to reduce it either by taking some of the garrisoned troops in your party or if you don't need those troops you can donate the higher tier above 4 to the town militia. this way you reduce the food consumption and garrison upkeep.
2. patrol the villages for looters so that they can deliver their goods in.
I must be very lucky. My first fief was a town and it was my first siege. Rhagea decided to give Razih to me eventhough the votes were 100% for someone else to get it. Maybe the fact I married her daughter affected this decision.
AFAIK companions or married spouse can be assigned as governor. But none of them I meet so far has such high Steward levels or these specific Skill levels (none in fighting skills at all) as the one in this video or is this governor obtained via a mod? I'd love to get one in my clan to govern my city. D:
I do not think the militia of the town has something to do with the militia of the settlements, I might be wrong tho and where did you read the bug about the training fields? It would be a shame if this doesnt work properly, but havent tested it so far, so your answer could save me some annoying testingtime :)
Hello Chanel owner! I've got a question, hope you can help me. What are the steps, to recruit prisoners from your defeated enemies. Thank you!
So there's two types. If the enemy has prisoners, you freely recruit then. If you're talking about your ENEMY as prisoners, you need to keep them in your prisoner bank, on your party, as they slowly convert. The higher the tier, the longer the time. I've heard Roguery can decrease that time, but I've yet to test it since not all perks are implemented.
Example: I defeated an army of Battanians and kept the Fians in my party long enough for them to slowly convert. There will be a small little icon of a dude with an arrow next to his name. It should also give you a red exclamation point on thr party icon when it happens too.
I can help you out with that one, prisoners will need to spend time in your party in order for you to recruit them. when you capture them run around a bit or wait for some time (rather then selling them immediately) and you will see little icons pop up when one of them is willing to be recruited. From my experience higher tier units, or possibly units your faction is at war with, will take longer before you can recruit them.
@@austinshields6878 in my expetience the race or culture of the units does not factor in. I could be wrong though
Alright so I had an Elite Equite and Vlandian light Calvary as prisoners. I fought an enemy faction and now I am able to recruit. Wonder what triggers it.