take kerbals base jumping into the mohole but they realize they can't get out so you have to make a device that goes down there and yoinks them with some grabbers or something. It'd be an interesting challenge to see if you could re-enter or keep the kerbals alive the whole time while they are on the outside of the craft with the grabbing claws so you maybe have to build some kind of folding shield or compartment for them, and when they finally get back into kerbol, they can finally actually go parachuting instead of landing the craft conventionally
When I got in to mining, I had a lot of fun setting up a big fat station around minmus. You put the fuel refinery in the station in orbit, and have a reusable lander that just has an ore tank and drills to land, bring ore up, and repeat. Send it with a big empty fuel tank to fill up. Then refuel missions there in the future.
Hey man just discovered your channel today, love it. I've a suggestion: see if you can make a miner rocket which can bring back as much ore from a moon of your choosing as you can manage.
If doing this, it is a very good idea to fill the ore tanks in the VAB and check the impact on delta v the extra mass has. That was you can calculate how much fuel the ship needs to return with full ore tanks. Empty them before launch. Also, on any mining/ore carrying vehicle make sure to equip with a fuel drain valve/and or check you are able to jettison tank contents, so if you do get stuck without enough delta v you can reduce mass/and or convert some of the ore into fuel.
@@legate7158 hmmmmm 🧐🧐🧐 I have to save delta v by using the obert effect to efficiently get an encounter with tylo that gives me a gravity assist that gives me an encounter to laythe under the atmosphere then i aerocapture and aerobrake to land 🧐🧐🧐🧐🧐🧐🧐
Yeah. I use the narrow-band scanner and just write down how much each biome has. Then on landing, I use the surface scanner which returns an accurate amount. I used to use the really big scanner (scan sat?) first, but it's just too much hassle to be worth it unless you want to do a lot of mining there.
7:03 Unless you're using liquid fuel only rockets, (I didn't see any) that fuel from the wings is just dead weight because it doesn't come with oxidizer
Here's some tips on using refiners: 1. Take an engineer with you, as you can get 25x multiplier by having a one on board. 2. Use the bigger 2.5m converter, as the small 1.25m converter actually discards 90% of the ore, and needs more cooling to work. 3. Avoid using the surface mount radiators if you can, as they only cool the parts directly beside them (Any part attached to the one they're attached to). This means any excess heat from one part can't be taken by the others, leading to possible overheating 4. Using the larger 2.5m converter and engineer, you can actually use fuel cells to power it! The fuel intake actually makes more than the fuel cells need, meaning you don't need to worry about low solar power from farther orbitd like Dres, Jool, Eeloo, etc.
I was reading the wiki a little bit after I finished recording and noticed that the small converter is not nearly as good. At least it was lighter I guess lol. Thanks for the tips!
@@ReidCaptain a good way to think about it is like panning for gold. A small pan can pick up large chunks, but the majority will be missed. However, bigger equipment can take those small rocks and lower quality ore, doing Magic Chemistry™ to get a lot more efficiency out of it!
One detail that is often overlooked is how the large converter can actually generate 2 units of fuel for every 1 unit of ore, so I generally just make sure I have enough fuel for my next burn and keep everything else in ore form until it's needed so as to minimize my mass. I also tend to never use the small drills, because they have a minimum required ore concentration at the landing site in order to function, whereas the large drills will always pull something up no matter the ground conditions. Making permanently reusable multi-purpose vehicles is like my favorite thing, and my fleet parked at Minmus just keeps growing.
You really need to use the Nuclear engines. They might have terrible twr, but they burn super efficient. Also solar panels on jool suck so you should use fuel cells or rtg.
honestly I don't really think nukes are that bad i think they have a fairly good twr but you can always do multiple periapsis kicks to maximize efficiency and lower burn time and of course gravity assist
Reid, in these videos you would benefit enormously from using the Oberth effect. When getting an encounter with another planet, it takes much, much less fuel to capture into orbit if you are close to the planet, so I highly recommend getting your encounters as close to the planet as you can before capturing in the future.
@@astrohahawashere Getting to Jool is actually a very good way to practice gravity assists, as it's quite easy: you just tweak your encounter until you pass near Tylo and experiment and learn how the Tylo gravity assist affects your orbit. It's relatively easy to get captured into jool orbit with ZERO fuel cost, as opposed to the gargantuan amount spent in the video haha. Btw, to see if you pass near Tylo, it's good to focus the view on the moon itself. This is useful for any planet/moon encounter maneuver, in cases like in 16:05.
Lander advice - short and squat legs beat tall, skinny and unstable! Also be sure to pack lots of battery! You can mine and process constantly if you have a lot of battery, use fuel cells, RTGs, or land on a flat polar region with a solar panel sticking up.
@@astrohahawashere Yeah, it takes 2 Gigantors to run a converter continuously at Jool, and they'd sometimes obscure each other unless you put one above the other.
You could’ve saved a ton of delta-v by setting up a proper Jool encounter. The 83m/s you had left would’ve been enough to get a Tylo assist that would get you captured around Jool without any subsequent burn. It feels like I’m looking at one of my old attempts to reach Jool moons. Kinda nostalgic, ngl. :P
you could have used the 83m/s in deep space to get a much closer Jool encounter, maybe even set up the gravity assist with it. I feel like this rocket was massivly overegineered, but who is to say that is not the best way to play KSP.
@@ReidCaptain would love to see it I found your channel not so long ago, and binged every video, they are very very fun and interesting. Keep up the good work (dont push yourself tho)
I know you like figuring stuff out on your own, but one thing I'd recommend is ejecting your fairings just before you leave the atmosphere so you don't have all that extra weight to haul up into orbit. Fairings are surprisingly heavy.
reminds me of one ship i made that kept exploding on landing for no apparent reason. i THINK the awkward positioning of the landing gear was part of the problem. i'm STILL not sure, since my third landing came down in water... oh, and one ship i made had a one-to-three adapter and large engines that OVERLAPPED, that is, occupied the same space... surprisingly, it worked fine until i triggered the stage separators, THEN the overlapping parts exploded!
Tip: use a surface scanner or a satellite with a survey scanner to show you the ore distribution of the planet/moon. That way, you can get more ore easily...
2 года назад
He also needs better radiators. Those ones he is using only work if they are a couple of meters from the part and don't have much capacity. Use the folding ones for mining because they have the capacity and cool any part in the vessel. If you don't it effects efficiency a lot.
Not sure if you knew this, but if you want to find ore for refueling, there’s a specific scanner part just for that. It’s in the science tab I think. Slap it on a satellite (with proper comms and power generation of course) and put it in a polar orbit around the target planet (if you try to scan, it’ll tell you how high the orbit has to be). Press the scan button and an overlay will appear over the planet in the map screen showing you where the ore is.
i found out the hard way that you REALLY need Ore Tanks, the Mining Drills won't work AT ALL if you don't have any! also, it IS possible to refine ore while flying, so you didn't REALLY need to discard it... 16:35, yeah, that's why i always turn sideways before triggering the final detacher.
Oh boy. :) - Have a look at the KSP wiki on how radiators you need for cooling. - You can attach a radiator panel to the ISRU. If you attach the drill directly to the ISRU, it gets as well cooled by the panel. Just offset the drill to the desired location. - A vector space shuttle engine might be a bit oversized for Vall with such a small lander. ;) Enjoy!
A mid-course correction would have got your periapsis close to Jool with far less fuel use. You want to make the node between 1/3 and half way along your transfer orbit. And the same to adust your Vall encounter, though would have saved less fuel. Edit: I know what you need. You need to focus the view on your target to see where your orbit will end up. KSP should give you the option to focus when you left-click the target, but it often doesn't. Double-clicking always works.
You should program a maneuver node halfway on the way to Jool with the Pe near Tylo or Laythe already set up to automatically capture with minimum delta V requirement. Also, a nuclear engine set up would be beneficial for this kind of mission, one type or fuel to refine only, more fuel to spare, more delta V.
To remedy the power issue with the miners, you may want to use some batteries to keep them powered at night, I'd imagine a whole day should be enough to charge the internal power reserves as well as the batteries. Right now it seems like you're just using the power reserves within the crew capsule which is miniscule.
Lifehack: fuel cells use up less fuel then the energy it takes to make them. If yoy want constant power, you can use the fuel you mine to keep the drills going.
Horrible lander. Took forever to refuel, almost tipped over, needed a long and uncomfortable aerocapture to return to Kerbin and had no room to stretch. 10/10, the RGB lights are really cool.
I believe the encounter glitch is due to time relativity between inner space and deep space from home plant like time zones but it's more a guess then fact now
Where and how should I strand more Kerbals?
take kerbals base jumping into the mohole but they realize they can't get out so you have to make a device that goes down there and yoinks them with some grabbers or something. It'd be an interesting challenge to see if you could re-enter or keep the kerbals alive the whole time while they are on the outside of the craft with the grabbing claws so you maybe have to build some kind of folding shield or compartment for them, and when they finally get back into kerbol, they can finally actually go parachuting instead of landing the craft conventionally
In hell
on eeloo
I suggest trying to come as close as you can to the star
When I got in to mining, I had a lot of fun setting up a big fat station around minmus.
You put the fuel refinery in the station in orbit, and have a reusable lander that just has an ore tank and drills to land, bring ore up, and repeat. Send it with a big empty fuel tank to fill up. Then refuel missions there in the future.
swapping a dart for a vector is... a lot. those monsters are some of the most powerful engines in the game and they have insane TWR to boot haha
Not to mention that they absolutely annihilate fuel
@@nihilism3328 They are good for SSTO rockets especially if your clustering as they have good thrust to weight, internal staging and a small profile.
@@nihilism3328 MORRE POWWWWAAAARRRRRRR!!!!!! my first mun landing used one of these and it was massive overkill
“You just got *Vectored*”
@@skyanite1741 “ *Vectored* “*
Hey man just discovered your channel today, love it.
I've a suggestion: see if you can make a miner rocket which can bring back as much ore from a moon of your choosing as you can manage.
If doing this, it is a very good idea to fill the ore tanks in the VAB and check the impact on delta v the extra mass has. That was you can calculate how much fuel the ship needs to return with full ore tanks. Empty them before launch. Also, on any mining/ore carrying vehicle make sure to equip with a fuel drain valve/and or check you are able to jettison tank contents, so if you do get stuck without enough delta v you can reduce mass/and or convert some of the ore into fuel.
@@iainbagnall4825 you'll know more than me. I've never played this game xD
@@legate7158 hmmmmm 🧐🧐🧐
I have to save delta v by using the obert effect to efficiently get an encounter with tylo that gives me a gravity assist that gives me an encounter to laythe under the atmosphere then i aerocapture and aerobrake to land 🧐🧐🧐🧐🧐🧐🧐
you forgot that ore is heavy..... check out hazardish' vid on his laythe submarine
16:37 the Boeing Star liner experience
MINING TIPS:
Use an ore scanner before landing, ore deposits/hotspots speed up ore collection!
Not quite easy to use without scan sat…
@@kerbodynamicx472 then use one
Yeah. I use the narrow-band scanner and just write down how much each biome has. Then on landing, I use the surface scanner which returns an accurate amount. I used to use the really big scanner (scan sat?) first, but it's just too much hassle to be worth it unless you want to do a lot of mining there.
@@eekee6034 you can just bring the large scanner with your mining ship so it’s all in one launch
@@alexsiemers7898 or you can land anywhere and time warp lol
7:03 Unless you're using liquid fuel only rockets, (I didn't see any) that fuel from the wings is just dead weight because it doesn't come with oxidizer
Very good point, totally forgot about that
@@ReidCaptain install simple fuel switch to allow switching between fuel/ox and fuel only on all parts
@@iainbagnall4825 While he could, I think Reid Captain's doing mostly stock things right now.
Thank you Bonnie!
Here's some tips on using refiners:
1. Take an engineer with you, as you can get 25x multiplier by having a one on board.
2. Use the bigger 2.5m converter, as the small 1.25m converter actually discards 90% of the ore, and needs more cooling to work.
3. Avoid using the surface mount radiators if you can, as they only cool the parts directly beside them (Any part attached to the one they're attached to). This means any excess heat from one part can't be taken by the others, leading to possible overheating
4. Using the larger 2.5m converter and engineer, you can actually use fuel cells to power it! The fuel intake actually makes more than the fuel cells need, meaning you don't need to worry about low solar power from farther orbitd like Dres, Jool, Eeloo, etc.
I was reading the wiki a little bit after I finished recording and noticed that the small converter is not nearly as good. At least it was lighter I guess lol. Thanks for the tips!
@@ReidCaptain a good way to think about it is like panning for gold. A small pan can pick up large chunks, but the majority will be missed.
However, bigger equipment can take those small rocks and lower quality ore, doing Magic Chemistry™ to get a lot more efficiency out of it!
One detail that is often overlooked is how the large converter can actually generate 2 units of fuel for every 1 unit of ore, so I generally just make sure I have enough fuel for my next burn and keep everything else in ore form until it's needed so as to minimize my mass. I also tend to never use the small drills, because they have a minimum required ore concentration at the landing site in order to function, whereas the large drills will always pull something up no matter the ground conditions. Making permanently reusable multi-purpose vehicles is like my favorite thing, and my fleet parked at Minmus just keeps growing.
I am very late but I love your pfp
@@sammmsational yo thanks! Love yours as well :3
Get some visual mods!! Stuff like astronomers visual pack will make your game look much, much better.
I'll look into it!
@@ReidCaptain some other good ones for beautification ksp are environmental visual enhancements redux and Waterfall + Waterfall Stock effects
@@ReidCaptain you can also check out Matt Lowne's video labeled "how to make ksp look amazing"
@@Orion_TheProto waterfall is amazong 🤩
(Amazon pun idk why)
AVP crashes my game.
You really need to use the Nuclear engines. They might have terrible twr, but they burn super efficient. Also solar panels on jool suck so you should use fuel cells or rtg.
honestly I don't really think nukes are that bad i think they have a fairly good twr but you can always do multiple periapsis kicks to maximize efficiency and lower burn time and of course gravity assist
You should look up the Oberth Effect, you had loads of burns done high in the gravity well that could've been much more efficient.
This is painful to watch if you actually understand how KSP works
Your use of sea-level engines only pains me.
Finally, another kerbal video! Outstanding as always!
Thanks, looking to get a lot more out over the next couple months!
@@ReidCaptain Can't wait for more!
Reid, in these videos you would benefit enormously from using the Oberth effect. When getting an encounter with another planet, it takes much, much less fuel to capture into orbit if you are close to the planet, so I highly recommend getting your encounters as close to the planet as you can before capturing in the future.
🧐🧐🧐🧐🧐🧐🧐🧐
i highly recommend gravity assist as well like on jool to get a capture assist
@@astrohahawashere Getting to Jool is actually a very good way to practice gravity assists, as it's quite easy: you just tweak your encounter until you pass near Tylo and experiment and learn how the Tylo gravity assist affects your orbit. It's relatively easy to get captured into jool orbit with ZERO fuel cost, as opposed to the gargantuan amount spent in the video haha.
Btw, to see if you pass near Tylo, it's good to focus the view on the moon itself. This is useful for any planet/moon encounter maneuver, in cases like in 16:05.
Lander advice - short and squat legs beat tall, skinny and unstable! Also be sure to pack lots of battery! You can mine and process constantly if you have a lot of battery, use fuel cells, RTGs, or land on a flat polar region with a solar panel sticking up.
solar panels doesn't make that much power far away like jool
@@astrohahawashere Yeah, it takes 2 Gigantors to run a converter continuously at Jool, and they'd sometimes obscure each other unless you put one above the other.
You could’ve saved a ton of delta-v by setting up a proper Jool encounter. The 83m/s you had left would’ve been enough to get a Tylo assist that would get you captured around Jool without any subsequent burn.
It feels like I’m looking at one of my old attempts to reach Jool moons. Kinda nostalgic, ngl. :P
Yeah, I really should have got in closer, but I just didn't think to tune it at the time
you could have used the 83m/s in deep space to get a much closer Jool encounter, maybe even set up the gravity assist with it. I feel like this rocket was massivly overegineered, but who is to say that is not the best way to play KSP.
i say that sometimes..... but still though gravity assist are satisfying
We need moar boosters
Imma have to call the Supreme Court about these methods
That was very impressive, thank you Bonnie.
Who is Bonnie?????
Is he named Bonnie?????????
Thank you Bonnie! also you can recover vessels once on kerbin by pressing "recover" by highlighting your altimeter.
Yup, I just like to bring them back to the ksc
imagine waiting for half a year for the gas pump to fill your tank
Been waiting for more Kerbal, love to see you break it
Thanks lol, I'm planning on doing quite a bit more over the next couple months
@@ReidCaptain would love to see it
I found your channel not so long ago, and binged every video, they are very very fun and interesting. Keep up the good work (dont push yourself tho)
@@ReidCaptain Look up some of Danny's videos on KSP if you want to see some examples of the legendary Kraken.
The vector engine here is way too much. I would definitely consider using a terrier for your lander and a nuclear engine for your transfer stage
his lander is big..... it could've been smaller by a lot
I know you like figuring stuff out on your own, but one thing I'd recommend is ejecting your fairings just before you leave the atmosphere so you don't have all that extra weight to haul up into orbit. Fairings are surprisingly heavy.
we bow to the kraken, for we are his humble servants
reminds me of one ship i made that kept exploding on landing for no apparent reason.
i THINK the awkward positioning of the landing gear was part of the problem.
i'm STILL not sure, since my third landing came down in water...
oh, and one ship i made had a one-to-three adapter and large engines that OVERLAPPED, that is, occupied the same space...
surprisingly, it worked fine until i triggered the stage separators, THEN the overlapping parts exploded!
Should have kept the ore. You can refine more in deep space. Then you wouldn't have been delta-v crammed at the end.
Bonnie is very helpful and I must offer her my thanks
I can just picture NASA footage of a rocket falling and exploding on the launchpad because the launch towers weren't connected to the rocket.
Same, especially like 1958 - 1961
Tip: use a surface scanner or a satellite with a survey scanner to show you the ore distribution of the planet/moon.
That way, you can get more ore easily...
He also needs better radiators. Those ones he is using only work if they are a couple of meters from the part and don't have much capacity. Use the folding ones for mining because they have the capacity and cool any part in the vessel. If you don't it effects efficiency a lot.
When just your boosters are the equivalent of two Saturn Vs with Space Shuttle SRBs strapped to it.
Jupiter III rockets basically
great video but your rocket makes me wanna cry
Gonk
Indeed
@@ReidCaptain Gonk
"just gonna have her swim over to the plane"
*Has Bonnie swim over 6 km (3.7 mi)*
thank you, bonnie
The converter is much more efficient for 2.5m than 1.25m. Recommend that instead
Don't cut corners on drill equipment! You really should use the bigger ones
this entire video is so cursed lol
To get electricity when there isn’t sun on the solar panels use RTGs. 1 might be enough but the more you have the more power you get.
Or fuel cell arrays. Small ISRU with an engineer onboard and fuel cell arrays can mine indefinetly in the dark.
Not sure if you knew this, but if you want to find ore for refueling, there’s a specific scanner part just for that. It’s in the science tab I think. Slap it on a satellite (with proper comms and power generation of course) and put it in a polar orbit around the target planet (if you try to scan, it’ll tell you how high the orbit has to be). Press the scan button and an overlay will appear over the planet in the map screen showing you where the ore is.
Tip: if you’re burning to jool, try to get it closer to jool. Because then you’l lose speed at jool. Ant it will cost less delta-V to get a orbit.
Yep- attach an inflatable heatshield (balute) for more aggressive aerobraking, like in the movie 2010 The Year We Make Contact ;)
Remember to thank Bonnie for going this whole trip physically ALONE. Respect-
That last stage: "No, I don't want to leave you, mama capsule!"
Next time keep the spare ore, as val is easy to get out of, you could process that ore to top up fuel
i found out the hard way that you REALLY need Ore Tanks, the Mining Drills won't work AT ALL if you don't have any!
also, it IS possible to refine ore while flying, so you didn't REALLY need to discard it...
16:35, yeah, that's why i always turn sideways before triggering the final detacher.
Oh boy. :)
- Have a look at the KSP wiki on how radiators you need for cooling.
- You can attach a radiator panel to the ISRU. If you attach the drill directly to the ISRU, it gets as well cooled by the panel. Just offset the drill to the desired location.
- A vector space shuttle engine might be a bit oversized for Vall with such a small lander. ;)
Enjoy!
Fuel cells don't care about sunlight. Yes, you use some of your LF+OX to make that power, but you can mine non-stop, so it's worth it.
A mid-course correction would have got your periapsis close to Jool with far less fuel use. You want to make the node between 1/3 and half way along your transfer orbit. And the same to adust your Vall encounter, though would have saved less fuel.
Edit: I know what you need. You need to focus the view on your target to see where your orbit will end up. KSP should give you the option to focus when you left-click the target, but it often doesn't. Double-clicking always works.
Be sure i understood everything, defibetly did not watch the video only bc of rgb lights,wich are the most usefull thing to have on a rocket
You should program a maneuver node halfway on the way to Jool with the Pe near Tylo or Laythe already set up to automatically capture with minimum delta V requirement. Also, a nuclear engine set up would be beneficial for this kind of mission, one type or fuel to refine only, more fuel to spare, more delta V.
To remedy the power issue with the miners, you may want to use some batteries to keep them powered at night, I'd imagine a whole day should be enough to charge the internal power reserves as well as the batteries. Right now it seems like you're just using the power reserves within the crew capsule which is miniscule.
Wow this guy can get to vall on vectors, saved Jen from duna, docked with another space craft, yet he still hasn’t figured out the fuel line exist.
Lifehack: fuel cells use up less fuel then the energy it takes to make them. If yoy want constant power, you can use the fuel you mine to keep the drills going.
protip: right clicking engines gives different design options so you arent stuck with just one design
sometimes the different styles actually make the engine smaller which is helpful
amazing. thank you, Bonnie!
and you could have made a third manouver in interplanetary space to intersect with kerbins atmosphere. you had enough delta v
Thanks Bonnie. A 4.5km swim in ksp is just very far, couldn't do it. 😅
i noticed you flipped some parts after placing them, but you can actually use was to flip them before pacing
You should try the waterfall mod where it changes the engine plooms
most people look at guides and stuff and reid is here just winging it, Like a true kerbal engineer
HIs sepratron idea blew my mind, I never thought of using those to help with re-entry
Now make a von Neumann probe
Thank you Bonnie :)
One of the reasons it took so long is probably because you were using the tiny drills instead of the big ones.
You sound like nile red
Thank you Bonnie!
Thank you Bonnie!
thank you bonnie!
this is very cursed
I love your videos
This video is pain
thank you bonnie!
thank you bonnie
Thank you bonnie
Horrible lander. Took forever to refuel, almost tipped over, needed a long and uncomfortable aerocapture to return to Kerbin and had no room to stretch.
10/10, the RGB lights are really cool.
How did you get those circular solar panels, because i have the enhanced edition and both of the expansion packs
Thank you Bonnie!
FUN FACT:I am watching this while my nose and mouth is bloody bleedy
Every time you say "meters" I think you're saying "years". "We're just 4 million years away"
so the kerbal was just waiting in the crew capsule for 150 days while you mined
I believe the encounter glitch is due to time relativity between inner space and deep space from home plant like time zones but it's more a guess then fact now
Reid plays without maneuver nodes like a chad
Turn off SAS before you warp to encounters. Should fix the vanishing encounter
Nobody:
Reid: iT mAkEs A rEaLlY cOoL pAtTeRn
Bro I want to share a map with u in poly bridge I have made a drone that can take off from the ground u can also controll it with hidrolic
Severely overbuilt, truly the Kerbal way.
Reid: Delta V
Romans: *angry noises* (V is the roman numeral for 5)
Suprising how such a tiny capsule can hold 9 and a half years worth of food.
what was the macro you used, looking for one and I don't know what to get.
nooo don't toss away the extra ore! you could have refined it into more fuel on the way!
You have nice videos but why on Kerbin you have to talk so fast ?
Why do you always say The kerbal but here you call Bonnie by her name?
GG, try nuclear engines next time I think you will enjoy them
Use an engineer to accelerate mining and refining. Also use the big drills.
wouldn't leftover ore technically just count as more fuel?
Use a vacuum engine not an Aerospike because call has no atmosphere
Hey when do y'all think ksp2 will come out?
You can change The spring Power of The landing legs
How's the scrap mechanic computer going?
Planet Jool? Is there also a planet named Dargo or Aeryn?