Soil - July 2022 update

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  • Опубликовано: 6 янв 2025

Комментарии •

  • @UnrealByYourself
    @UnrealByYourself 2 года назад +2

    Very impressed so far. I can't stop playing it !!!

  • @CaptainPerfect
    @CaptainPerfect 2 года назад +9

    Just discovered you through moddb RUclips channel.
    Loving what I'm seeing. Keep it up.
    Hope to play the finished product someday.

    • @soil-rts
      @soil-rts  2 года назад +4

      Thank you, I hope to finish it someday :)

  • @89volvowithlazers
    @89volvowithlazers Год назад

    followed my geo intereweb tracking device and well could not be more excited than finding tiberium- this is what I was looking for all along took me a year to find ya :)

  • @marks7502
    @marks7502 2 года назад +3

    Fuzy sent me.

    • @soil-rts
      @soil-rts  2 года назад +1

      👋 Hi! He sure caused more people to try my game than I did :)

  • @Silencer0151
    @Silencer0151 2 года назад +2

    This looks great, what engine are you using?

    • @soil-rts
      @soil-rts  2 года назад +1

      Thanks! I'm using my own engine (if we're being generous about the word "engine"). It's a decision I've come to regret many times :D . It is good for learning, but not as good for actually finishing the game in any reasonable time. And of course I use libraries for things like physics, it's not completely from scratch

    • @Silencer0151
      @Silencer0151 2 года назад +1

      @@soil-rts Ah ok that makes sense, I've thought about doing something similar but having to write an entire physics/math library was usually the main hurdle I didn't want to get through lol. Either way that's incredibly impressive and respectable.

    • @soil-rts
      @soil-rts  2 года назад +1

      @@Silencer0151 If you'd decide to have a go at it, I can recommend bullet physics, and for math there probably is lot of options (I use glm, but at least some older versions I used were kind of inconsistent when it came to angles (degrees/radians) so it was bit annoying), but it probably got better
      Of course if you want to make a game commercial engine it is.

  • @blob8637
    @blob8637 2 года назад +1

    Nice work. I always wanted to do something like this by myself and I started with the fighter moves and struggled so hard even after weeks of work that I have given up. Do you have fighters in the game? So far I don't see them and I guess the missiles are just basic steering behaviors.

    • @soil-rts
      @soil-rts  2 года назад +1

      I have fighters in there, they sort of look like missiles due to being tiny and leaving a trail :) . Ships, fighters and missiles all "drift" (turning is more like in space than turning in a car) and need to correct their course by pointing bit sideways. It is most visible with ships due to size (and some missiles have high fake "friction" so they don't do that so much. (you could argue that all this is bit pointless for missiles and fighters, and that is mostly true)
      In Soil you control fighters by giving orders to their carrier, unlike in Homeworld where you controlled them individually (I don't remember how it was in HW2)

  • @joandiedricks7404
    @joandiedricks7404 2 года назад +1

    I see there's multiplayer but I'm not sure how to use it 😕
    But I really like the game and I wanna see how it turns out an how you change and improve it 💯

    • @soil-rts
      @soil-rts  2 года назад +2

      I've tried it and it looks like starting game crashes server... I didn't test it for some time, I'll fix it in next release.
      Normally it should work that you create room or join existing room from lobby (preferably with someone you know, it is currently very unlikely someone will be there (even if it worked!)), when every player chooses their colors, fleet, etc. and hit "ready" button. If everybody is ready, player that created room can start the game. Normally it should start the game, now it crashes server because I haven't tested it in quite some time :D