The best way to actually use gaussian splatting in unreal engine!
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- Опубликовано: 18 окт 2024
- Here’s a workaround for using Gaussian splatting scenes in game engines like Unreal Engine. While Gaussian splatting scenes look amazing, they can be challenging to integrate with traditional CGI elements (meshes, lighting, collision). Gaussian splats are basically very rigid point clouds that you can’t edit or adjust much. I’ve discovered a way to combine Gaussian splats with photogrammetry (the process of creating 3D geometry from photos) to work together perfectly in Unreal Engine. Check it out! Now that the method is here, what should I do with it? Let me know your thoughts!
#gaussiansplatting #gaussian #splat #unrealengine #unreal #metahuman #motionprocess #photogrammetry #gamedesign #hamburg #elbtower #3dgs #postshot
Man, this is insane! Keep up the good work. Would love to see a tutorial.
Please make a 1-hour pipeline video where you share the process, this is amazing!
I don't know how this guy specifically did this but I'm sure these are 2 steps of the process on this video. ruclips.net/video/Nt5_RBx8dmo/видео.html
Great work! 🙏🤗
My friend, this looks amazing. Could you teach me how you did this?
YES! @Uploader look at gaussian splatting tutorials for unreal engine, they are not many, not good and the results are no way near your amazing result! So please share! Forward ever to you, I am subscribing in the meantime!
Awesome work! Is there a way of posting my Gaussian splat from postshot on a website? For others to look at my splat?
+1
if you're going to be using photogrametry soft to reconstruct the meshes. you can just use meshes and nanite.
Nice... would be interesting to see where the limitations are
für den algo!