Tutorial: Efficient Gaussian Splatting | CVPR 2024

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  • Опубликовано: 21 ноя 2024

Комментарии • 19

  • @bstppldrmr
    @bstppldrmr 3 месяца назад +4

    Wow! Very intuitive explanation. I watched at 2x speed and was able to keep up through the whole thing. 😅 Thank you!

    • @ForrestIandola
      @ForrestIandola  3 месяца назад +1

      Wow, at 2x speed, I probably sound like an auctioneer talking extremely fast!

    • @bstppldrmr
      @bstppldrmr 3 месяца назад

      @@ForrestIandola Yes, but still understandable - that's impressive!

  • @unexpectedbehavior
    @unexpectedbehavior 3 месяца назад +1

    Thank you for that! This was / is the best breakdown of gaussian splats I've seen! Cheers!

  • @ioannis.tsampras
    @ioannis.tsampras Месяц назад +1

    Very good communication of a complicated subject !

  • @eofirdavid
    @eofirdavid 2 месяца назад

    Thanks, this was a really interesting and informative video. Would be happy to see more such videos.

  • @0x0michael
    @0x0michael 2 месяца назад

    You have been sent from heaven

  • @huseyintemiz5249
    @huseyintemiz5249 3 месяца назад +1

    very quick and effective tutorial. thanks

  • @soroushmehraban
    @soroushmehraban 2 месяца назад

    Amazing talk. Thank you so much!

  • @ozten
    @ozten 3 месяца назад +1

    Thanks for sharing!

  • @avnishpanwar9502
    @avnishpanwar9502 27 дней назад

    Woow
    It was like a picinic in the reconstruction park

  • @no_id_left
    @no_id_left 3 месяца назад

    Thanks for wonderful tutorial. Could you share your slide?

  • @oculuscat
    @oculuscat 3 месяца назад +1

    Nice!

  • @MonaJalal-w1c
    @MonaJalal-w1c 28 дней назад

    Out of curiosity, why would we need 700+ FPS? Isn't 30-60 FPS already real-time?

  • @felixgeen6543
    @felixgeen6543 2 месяца назад +2

    At 10:00 you talk about firing rays out from the camera to get pixel colour, but the whole point in “splatting” is that there is no ray firing happening. Instead 3D Gaussian are splatted onto the screen one after another from back to front until the view buffer is full. Did you make a mistake with your interpretation or did I misunderstand the way “splatting” works? Because I was quite sure that splatting is fundamentally not ray tracing. so there is no “firing a ray from the camera and checking intersections”

    • @romancalderon
      @romancalderon 2 месяца назад +1

      That was my understanding as well, where gaussian splatting mitigates the need for ray casting. But perhaps it is still used for some step in evaluating the pixel/density values, like you said, with a back to front pattern?

    • @MoriA-m4k
      @MoriA-m4k Месяц назад +1

      ​@@romancalderon The ray casting analogy is a good way to think about which gaussians are visible from which pixels. But for the actual visualization, gaussian splatting uses rasterization.

  • @GuangyanSun
    @GuangyanSun Месяц назад

    Could you share the slide

  • @mechanicalmonk2020
    @mechanicalmonk2020 2 месяца назад

    Is there any code for the experiments?