Unlocking the Mystery of Sparse Point Clouds in Gaussian Splatting

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  • Опубликовано: 28 дек 2024

Комментарии • 53

  • @Embuer
    @Embuer 4 месяца назад +20

    I have been following your channel since the very beginning, but I have never commented before. I must say that your videos are always very well-made and informative. They are always very interesting to watch, and I am glad to have found someone who shares my interest in Gaussian splatting models. I always create models with my drone everywhere I go 😂 .

    • @aivaraslig
      @aivaraslig 4 месяца назад

      Have to agree - great content 👌

  • @rafall1118
    @rafall1118 4 месяца назад +15

    I'm more of a photogrammetry guy than GS but the issue you've had here was that the SFM algorithm used in Postshot just isn't as good as in commercial software - it doesn't align images as well and this results in holes absent of data.
    I myself use Metashape for aligning my photosets which I later use in GS, from my test I've found it to have more "workroom" in situations like yours, compared to Reality Capture, and will mostly align components without the 60% overlap rule. Nonetheless I'd recommend to have this overlap in different camera/device image sets, at least at the start and end of a set of photos.
    What also helps quality is taking photos instead of video, you could probably set your cameras to fire at 0.5s intervals. From what I know 360 cameras can output 2 fisheye "circles" as raw images for each of the lenses, those can be used at the alignment step without correcting their deformations as most PG software will do that themselves and having it done before just increases errors. Unfortunately photogrammetry doesn't really like combining images taken with different parameters but if you have their correct exif data it should nonetheless get things done. Raw images have another plus of having more data packed in compared to extracted frames from a video, in places where you have hard shadows for example you could recover quite a lot of hidden details, whereas in a video frame you'll just get featureless gray mush.
    Better images at the end result in better reconstructions, limiting the amount of outlier points and empty patches in point clouds.
    As for the amount of points I can say there's a visible uplift in quality at the beginning of training, although your analogy with the mesh of points holding the splats "in" (limiting floaters) was quite good. That's why we want consistency in point coverage more than the density itself - coming back again to the quality of our dataset.
    Hope my random thoughts helped a bit :>

  • @360_SA
    @360_SA 4 месяца назад +3

    Wow, this is incredible as a short film or even a professional course on Gaussian Splatting! I’m also delighted by your voice, which adds so much enjoyment to your video. This could easily be turned into a documentary on how to get the best results from Gaussian Splatting.

  • @manual1398
    @manual1398 Месяц назад +1

    super nice animations!!! great video olli, superb explained! 👏👏

  • @RiverReeves23
    @RiverReeves23 29 дней назад

    This video was extremely helpful. For us playing around with this, this is a really good way to learn.

  • @buroachenbach703
    @buroachenbach703 4 месяца назад +5

    Grade video,
    You put a lot of effort into the storytelling in the graphics this time. I’m really anxious to try this myself now, since I have quite a few models in reality capture already and I want to see how they turn out in post chart. Great work once again.
    Kai

  • @nahkanukke
    @nahkanukke Месяц назад

    Thanks Olli, very good videos as for now. Just starting first tries with Pothshots and this has been very informative.

  • @mateuszm9457
    @mateuszm9457 4 месяца назад +3

    I will definitely test what I have learned. Great video, thank you.

  • @plan8214
    @plan8214 4 месяца назад +1

    Hi, thanks for that! Your videos are always so informative and never shy from detailing errors, which is a great source of learning. Thanks.
    I find that after reality capture, which produces quite a noisy pointcloud (significantly noisier than it displays in its own viewport btw), it needs to be cleaned in cloud compare software (open source). But specifically, I use the reduce points (subsampling) option and select the “octree” method. This has the effect of averaging out the sparse cloud so that there are fewer heavier or lighter areas of coverage, which in Postshot, helps with a more even splat.
    In my basic experiments , it appears to me that actually, quite a light pointcloud is all that is needed to hold the splats together quite well.
    Also, use the CC to clean out any noise using the noise option which helps greatly reduce floaters.
    Thanks again!

    • @OlliHuttunen78
      @OlliHuttunen78  4 месяца назад +1

      Interesting! That is good info. I need to take a closer look at that octree method. Thanks!

  • @2.718_
    @2.718_ 4 месяца назад

    Here's a summary of the key points from the video with timestamps:
    ****0:08**** - Introduction to 3D scanning and Gaussian splatting models, emphasizing the importance of understanding the role of the sparse point cloud in the process.
    ****0:50**** - Introduction of the location: a ruined church, chosen for 3D scanning using both ground-based and aerial methods.
    ****1:39**** - Ground scanning process described, including use of a scanning rod for different heights and interior scanning.
    ****2:03**** - Drone scanning process described, with challenges faced due to weather and lighting conditions affecting the 3D model's accuracy.
    ****4:02**** - Start of the 3D model creation process using the software "Postart," detailing the steps and default settings used.
    ****5:12**** - Explanation of the image processing and camera tracking steps in the Postart software, highlighting the time-consuming nature of these tasks.
    ****6:01**** - Discussion of the Gaussian splatting training and the importance of the sparse point cloud in determining the model's accuracy, especially in areas with differing light conditions.
    ****7:22**** - Analysis of the model's shortcomings, particularly in areas with less dense point clouds, and the decision to improve the model by increasing iteration steps.
    ****9:04**** - Explanation of the sparse point cloud's role as a "gauge" for placing Splats in the model and how its density affects model accuracy.
    ****10:00**** - Introduction of "Reality Capture" software as a method to improve the sparse point cloud density, despite its steep learning curve.
    ****11:01**** - Challenges and process of merging different scan components within Reality Capture to create a more accurate point cloud.
    ****14:02**** - Reiteration of the faster progress in Gaussian splatting training when using the improved sparse point cloud from Reality Capture.
    ****16:15**** - Conclusion comparing the time and effort between using Colmap and Reality Capture methods, noting that Reality Capture yields a better result despite being more labor-intensive.
    ****17:03**** - Mention of ongoing research and new methods being developed to improve point cloud production, with references to additional resources.
    ****17:45**** - Closing remarks, encouraging viewers to like, subscribe, and stay tuned for future experiments.

  • @3d360grad
    @3d360grad 4 месяца назад

    Hello Olli, thank you very much for your research and detailed description of the project!

  • @stephaneagullo3d
    @stephaneagullo3d 3 месяца назад +1

    Hi Olli! One trick used in photogrammetry is to capture the image during grey weather. It's never easy to process areas that are too dark, so you'll have fewer shading problems, and it's very practical for relighting! You can eventually lighten the shadows in your photos before RC, then put them back in to create the Gaussian, but it's better to shoot at the same time, over several days with the same weather. I find that calculating Postshot directly produces slightly fewer floating splats, but this can be cleaned up. It's still an interesting gateway, because the alignment will be more precise, using your drone's GPS, and it will have a better scale. Be careful, though, to increase the number of points detected on each photo before import, and don't hesitate to redo the alignment several times, as it will improve it each time! The presence of a few targets on the terrain is useful for control points. Xgrid scanners are also very interesting, with Lidar interpreted in Gaussian! Glad to see all these evolutions! Nice continuation to you! Thanks a lot!

    • @OlliHuttunen78
      @OlliHuttunen78  3 месяца назад +1

      Great tips. Yes. Those Lixel scanners from XGRID would be very interesting to test on this kind of large area scanning.

  • @imrsvhk
    @imrsvhk 3 месяца назад

    Great vid! Myself, super familiar with Photogrammetry over the years> Just about to dip my toe into GS. your vid was a great first watch. Keep up the good work!

  • @cafier
    @cafier 4 месяца назад +3

    Thank you Olli! We are learning so much from you!
    Question:
    Have you figured out how to export the camera position CSV from METASHAPE?

  • @AzadBalabanian
    @AzadBalabanian 4 месяца назад +4

    Nicely done. Some feedback on the capturing and RC steps.
    Setting control points (CPs) suck, and they’re sort of a last resort. In order for the images to align automatically, I highly recommend when taking off with the drone, to start capturing at eye/head height first, capturing the same perspectives as your 360 cameras. In fact, you should do this at 1 or two more locations in the scan as it will ensure the accuracy.
    Second, you can get an even MORE dense point cloud by doing a mesh reconstruction in RC after aligning the cameras and exporting that as a PLY. That way, you’ll have a ton of points in the areas that your alignment point cloud had sparse points.
    RC is very finicky and has a huge learning curve, but for me as a photogrammetry professional, having my scans and splats aligned, scaled, and in the same coordinate space is really useful for combining the two.
    Keep at it!

    • @OlliHuttunen78
      @OlliHuttunen78  4 месяца назад +1

      Thanks. Good tips. The dens point cloud is interesting. I haven't been able to export Dens Point Cloud in correct format that Postshot would understand it. And I'm not sure would Denser Point Cloud solve all accuracy issues in Gaussian Splatting after all because Gaussian algorithm is primarily designed to work with sparse point clouds. Dense point clouds can be huge in file size and it might choke the training process. But it definitely would be interesting to try what actually would happen. Ideal situation would be that if there could be a way to paint and mark parts of the model where I would like to have more accuracy and more points.
      I need to practice using Reality Capture more.

    • @AzadBalabanian
      @AzadBalabanian 4 месяца назад

      ​@@OlliHuttunen78 I was able to export meshes (typically simplified to 1-2mil plys) as PLY's and successfully use them with the default 3DGS trainer, haven't yet tried it with PostShot--will need to look into this. The nice part about it was that the points were way more accurate than the alignment feature point clouds so the gaussian splat ended up with way less floaters.

  • @hollisatlarge
    @hollisatlarge 4 месяца назад +2

    Thanks Olli. Another great video. I started my 3D modeling using Reality Capture, and no, merging components isn’t fun but it’s doable. (Filming the transition from outside to inside may help reduce the number of components.)
    I’m also wondering if using your drone to capture the three levels on the outside would help the quality. With that being said, RC was the only application I could get multiple cameras to integrate together.
    I’m so appreciative of your efforts in understanding GS processing and thinking outside the box. Knowing that RC does a slightly better job in creating a sparse cloud will definitely have me changing my procedures a bit. Thanks!!!
    Btw, I’m finding that no matter how well images are extracted from videos, they never give me better results than using original images from a camera. Images from videos not captured with proper shutter speed and frame rate also can also make things worse. In the end, I got used to taking all my images with the drone’s camera even if I just walk around holding the drone to take pictures. The nice thing about walking with the drone to take pictures is that it has a leveling gimbal.
    Cheer!

  • @Lucky-ui7dh
    @Lucky-ui7dh 4 месяца назад

    You are amazing bro. Now I gotta try reality capture!

  • @DavePorkins
    @DavePorkins 4 месяца назад +1

    Thank you for doing so much testing and showing us your results! ❤
    I'm running on a mobile 3050, so every trial takes too long to risk the errors that come with experimentation :S

  • @nealmenhinick
    @nealmenhinick 4 месяца назад

    your videos are great

  • @lucho3612
    @lucho3612 4 месяца назад +1

    love your channel

  • @flablo
    @flablo 4 месяца назад

    Great! Keep up the good work

  • @erenc7430
    @erenc7430 28 дней назад

    Hello Olli, thanks for amazing demonstration! I wonder if initializing the initial point cloud randomly makes any difference for you. You explain at 8:30 that initial point cloud is not dense at regions with shadow but I think MCMC framework also works well in random initialization as far as I know from the original paper.

  • @interactingarts
    @interactingarts 4 месяца назад

    Fantastic video!

  • @OneHarp
    @OneHarp 2 месяца назад

    Olli, I have been enjoying your video content in regard to GS modeling using insta 360 cameras. I was wondering if using the HDR renderings from the X3 would help with the issue of the shadows?

  • @orxion
    @orxion 4 месяца назад

    its a great idea and thx for the "manual" how to combine :) .. reality capture is pretty good, its only shame it is not supporting gaussian splats .. but who knows :)

  • @alexmoshkin7977
    @alexmoshkin7977 4 месяца назад +1

    Had 100% same experience with learning GS😂 interesting point Olli, that I compared RC with Metashape at the same complicated conditions (sunset + drone), and metashape aligned components from the first attempt and without adding control points

  • @boskobuha8523
    @boskobuha8523 4 месяца назад +1

    Bravo!

  • @Paulruk
    @Paulruk 4 месяца назад

    Well put together video thanks. One thing you should try is a comparison on capture types. I’ve tried video vs photo a few times. Better quality with photos vs the time it takes to capture. Depends on what you need from the end results really. If I need accurate dimensions will always go with photos for accuracy But sometimes it’s surprising that you can get good results from just a few photos from different angles for a rough model.
    Worth trying out on a simple object like a cardboard box on a bright overcast day. Think it would be interesting experiment.

  • @salehbaker9221
    @salehbaker9221 4 месяца назад +1

    Sometimes, the RC algorithm is a little restrictive when it comes to picture alignment and will break the scan into different components.i usually switch to agisoft metashape software before I go deep into RC ground control .Agisoft metashape can get better alignment results in large area scans ,if not I stick to RC for speed processing

  • @robmulally
    @robmulally 3 месяца назад +1

    So If it has issues I've been experimenting what I do is export the video to images via say media encoder then I manually look at the problem area for blurry photos etc when exporting I won't export every frame say every 10th but if area doesn't look good I might export more frames there. I delete anything that's flared and overall look for anything that could ruin the generation then I'm drag the images into a folder and use that in posts shot and rather than best I select all. Also I might edit the images and add sharpening to them or boost shadows etc. Say bulk on lightroom. But mainly just get rid of non clean sharp shots. This usually works wonders less is more in cloud formation and this method let's me add more images or Remove images from problem areas. You don't have to be meticulous. But yeah ihad similar results in reality capture and use it when I need to.

  • @codeAndmuscle
    @codeAndmuscle 4 месяца назад

    Nice video, I agree that sparse point cloud do give gaussian a better initial position for places that's hard to view at varity of angles (like grass on the ground).

  • @v.l.2819
    @v.l.2819 Месяц назад

    What about making a pass where the camera is exposed specifically for the shadows? The highlights would likely be completely overexposed and unusable, but at least all the necessary details in the shadows would be captured. If you were to provide multiple videos of the same trajectory, each with different exposures-one for deep shadows and another for highlights-would Postshot be able to understand and combine the data from both? Another option could be to use software like DaVinci Resolve or Premiere Pro to lift shadow details and then ingest everything into Postshot. What do you think?

  • @go_ma_ma
    @go_ma_ma 4 месяца назад +1

    I'm wondering if the camera attached to the drone in this video is the same type of camera used on the ground. Additionally, I'm curious if Postshot can accurately process images from different cameras that have varying fields of view and resolutions.

    • @OlliHuttunen78
      @OlliHuttunen78  4 месяца назад +2

      All the cameras in this project were different and FOV was of course different in each of them. Total of 4 cameras was used (three in scanner stick and then the drone) and this was also one purpose of this video to demonstrate that the Postshot is able to handle footage from different cameras as well as Reality capture. All source images was resized to same 1440x1080 resolution which I have found to be a suitable size for Gaussian Splatting training.

    • @go_ma_ma
      @go_ma_ma 4 месяца назад

      @@OlliHuttunen78 So, in Postshot, is it possible to align images with different FOVs (Field of View) in a single pass, similar to RealityCapture? When I tested it, I found that only image groups with the same FOV produced results.

    • @OlliHuttunen78
      @OlliHuttunen78  4 месяца назад +1

      @@go_ma_ma Yes! Now it is possible. This feature for different FOVs has been there I believe since version 0.3.294

  • @wearefromserbia9714
    @wearefromserbia9714 4 месяца назад

    Awesome video!
    I wish Postshot supported AMD gpus

  • @danialsoozani
    @danialsoozani 4 месяца назад

    I use metashape and didn't try reality capture. have you compared them? the depth map calculation in metashape is very nice (instead of creating dense point clouds).

  • @Ohlukei
    @Ohlukei 2 месяца назад

    the main problem is that the scene will only look perfect from a view angle where you had a photo off. as you are unable to cover any single view angle possible these might look a bit odd later.

  • @binchen-l9x
    @binchen-l9x Месяц назад

    Hello Olli Huttunen, is there a way to align the point cloud generated by Gaussian Splatting with the model generated by Reality Capture? Because the model material generated using reality capture in UE is too fake, and the point cloud generated by Gaussian Splashing does not collide. Is there a way to combine the advantages of both

  • @ezearo
    @ezearo 4 месяца назад

    What flavour are those pink tictacs?

  • @pedrogorilla483
    @pedrogorilla483 3 месяца назад

    Were the 1000 pictures used in Reality Capture the ones that PostShot judged to be important? Maybe that’s why RC struggled.

  • @deniaq1843
    @deniaq1843 4 месяца назад +1

    First one! :)

  • @jhonsonmartinez7473
    @jhonsonmartinez7473 4 месяца назад

    THX